Added TableSoccer as esphome... It's finally no longer an ill-configure Homie
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41
external_components/tablesoccer_btn_helper/__init__.py
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41
external_components/tablesoccer_btn_helper/__init__.py
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import esphome.codegen as cg
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import esphome.config_validation as cv
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from esphome import pins
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from esphome.components import mqtt, gpio
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from esphome.const import CONF_ID
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DEPENDENCIES=["mqtt"]
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tablesoccer_helper_ns = cg.esphome_ns.namespace('tablesoccer_helper')
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BtnHelperClass = tablesoccer_helper_ns.class_('BtnHelperClass', mqtt.MQTTComponent, cg.Component)
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#CONF_WS2812_PIN = "pin"
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#CONF_WS2812_RGB_MODE = "rgb_mode"
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CONF_SENSOR_RED = "sensor_blue"
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CONF_SENSOR_BLUE = "sender_red"
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CONF_BTN_RESET = "reset_pin"
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CONF_BTN_UNDO = "undo_pin"
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CONF_KEEP_ALIVE_OUTPUT = "keep_alive"
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CONFIG_SCHEMA = cv.COMPONENT_SCHEMA.extend({
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cv.GenerateID(CONF_ID): cv.declare_id(BtnHelperClass),
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cv.Required(CONF_BTN_RESET): pins.gpio_output_pin_schema,
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cv.Required(CONF_BTN_UNDO): pins.gpio_output_pin_schema,
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cv.Required(CONF_KEEP_ALIVE_OUTPUT): cv.use_id(gpio.output.GPIOBinaryOutput),
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})
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def to_code(config):
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var = cg.new_Pvariable(config[CONF_ID])
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#yield cg.register_component(var, config)
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yield mqtt.register_mqtt_component(var, config)
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btnReset = yield cg.gpio_pin_expression(config[CONF_BTN_RESET])
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cg.add(var.set_reset_pin(btnReset))
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btnUndo = yield cg.gpio_pin_expression(config[CONF_BTN_UNDO])
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cg.add(var.set_undo_pin(btnUndo))
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keep_alive = yield cg.get_variable(config[CONF_KEEP_ALIVE_OUTPUT])
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cg.add(var.set_keep_alive_output(keep_alive))
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#include "esphome.h"
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namespace esphome {
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namespace tablesoccer_helper {
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class BtnHelperClass : public Component, public mqtt::CustomMQTTDevice {
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protected:
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InternalGPIOPin *resetBtn;
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InternalGPIOPin *undoBtn;
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gpio::GPIOBinaryOutput *keep_alive;
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unsigned long lastThingDone = 0;
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unsigned long enableFrom = 0;
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public:
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void set_reset_pin(InternalGPIOPin *resetBtn){
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this->resetBtn = resetBtn;
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}
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void set_undo_pin(InternalGPIOPin *undoBtn){
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this->undoBtn = undoBtn;
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}
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void set_keep_alive_output(gpio::GPIOBinaryOutput *keep_alive){
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this->keep_alive = keep_alive;
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}
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void setup() override {
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lastThingDone = millis();
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enableFrom = millis();
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ESP_LOGD("Tablesoccer", "Ready");
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}
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void reset_last_thing_done(){
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lastThingDone = millis();
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}
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void send_score(std::string side){
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publish("tabletenniscounter/control/score/count", side, 2, false);
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lastThingDone = millis();
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enableFrom = lastThingDone + 200;
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}
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void loop() override{
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if(millis() < enableFrom) return;
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if(resetBtn->digital_read() == LOW && undoBtn->digital_read() == LOW){
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ESP_LOGD("Tablesoccer", "User requested shutdown, Shutting Down.");
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keep_alive->set_state(false);
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}
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if(resetBtn->digital_read() == LOW){
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publish("tabletenniscounter/control/score/reset", "", 2, false);
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lastThingDone = millis();
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enableFrom = lastThingDone + 500;
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}
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else if(undoBtn->digital_read() == LOW){
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publish("tabletenniscounter/control/score/undo", "", 2, false);
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lastThingDone = millis();
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enableFrom = lastThingDone + 500;
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}
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else if((millis() - lastThingDone) >= 300000){
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ESP_LOGD("Tablesoccer", "Table soccer table has't been used in over 15 minutes, Shutting Down.");
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keep_alive->set_state(false);
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}
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}
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};
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}
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}
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