uniScore/public/js/front_client.js

55 lines
1.2 KiB
JavaScript

"use strict";
var iosocket = io.connect();
var tbdLabel = "To be determined",
noTeam = "Kein Team";
// setup all my handlers
iosocket.on("clientrefresh", function() {
location.reload();
});
iosocket.on("stateChange", function(state) {
console.log(state);
// basically the server tracks the state since it is the same for al clients
// So we know that we HAVE to update at this point
$("#team-container").bracket({
init: state,
decorator: {
edit: function() {},
render: render_fn
},
teamWidth: 130,
scoreWidth: 20,
matchMargin: 35,
roundMargin: 40
});
});
function render_fn(container, data, score, state) {
switch (state) {
case "empty-bye":
container.append(noTeam);
return;
case "empty-tbd":
container.append(tbdLabel);
return;
case "entry-no-score":
console.log("no score"); // no return
case "entry-default-win":
console.log("default win"); // no return
case "entry-complete":
container.append(data);
return;
}
}
$(document).ready(function() {
tbdLabel = $("#TBD").val();
noTeam = $("#NoT").val();
// get my state
var context = "main";
iosocket.emit("loadState", context);
});