Moving to src for 1.5 library format
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#ifndef Zowi_gestures_h
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#define Zowi_gestures_h
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//***********************************************************************************
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//*********************************GESTURE DEFINES***********************************
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//***********************************************************************************
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#define ZowiHappy 0
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#define ZowiSuperHappy 1
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#define ZowiSad 2
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#define ZowiSleeping 3
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#define ZowiFart 4
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#define ZowiConfused 5
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#define ZowiLove 6
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#define ZowiAngry 7
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#define ZowiFretful 8
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#define ZowiMagic 9
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#define ZowiWave 10
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#define ZowiVictory 11
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#define ZowiFail 12
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//*** MOUTH ANIMATIONS***
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#define littleUuh 0
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#define dreamMouth 1
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#define adivinawi 2
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#define wave 3
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// unsigned long int littleUuh_code[]={
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// 0b00000000000000001100001100000000,
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// 0b00000000000000000110000110000000,
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// 0b00000000000000000011000011000000,
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// 0b00000000000000000110000110000000,
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// 0b00000000000000001100001100000000,
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// 0b00000000000000011000011000000000,
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// 0b00000000000000110000110000000000,
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// 0b00000000000000011000011000000000
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// };
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// unsigned long int dreamMouth_code[]={
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// 0b00000000000000000000110000110000,
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// 0b00000000000000010000101000010000,
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// 0b00000000011000100100100100011000,
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// 0b00000000000000010000101000010000
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// };
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// unsigned long int adivinawi_code[]={
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// 0b00100001000000000000000000100001,
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// 0b00010010100001000000100001010010,
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// 0b00001100010010100001010010001100,
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// 0b00000000001100010010001100000000,
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// 0b00000000000000001100000000000000,
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// 0b00000000000000000000000000000000
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// };
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// unsigned long int wave_code[]={
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// 0b00001100010010100001000000000000,
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// 0b00000110001001010000100000000000,
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// 0b00000011000100001000010000100000,
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// 0b00000001000010000100001000110000,
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// 0b00000000000001000010100100011000,
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// 0b00000000000000100001010010001100,
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// 0b00000000100000010000001001000110,
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// 0b00100000010000001000000100000011,
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// 0b00110000001000000100000010000001,
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// 0b00011000100100000010000001000000
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// };
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#endif
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#ifndef Zowi_mouths_h
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#define Zowi_mouths_h
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//***********************************************************************************
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//*********************************MOUTHS DEFINES************************************
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//***********************************************************************************
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#define zero_code 0b00001100010010010010010010001100
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#define one_code 0b00000100001100000100000100001110
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#define two_code 0b00001100010010000100001000011110
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#define three_code 0b00001100010010000100010010001100
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#define four_code 0b00010010010010011110000010000010
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#define five_code 0b00011110010000011100000010011100
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#define six_code 0b00000100001000011100010010001100
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#define seven_code 0b00011110000010000100001000010000
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#define eight_code 0b00001100010010001100010010001100
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#define nine_code 0b00001100010010001110000010001110
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#define smile_code 0b00000000100001010010001100000000
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#define happyOpen_code 0b00000000111111010010001100000000
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#define happyClosed_code 0b00000000111111011110000000000000
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#define heart_code 0b00010010101101100001010010001100
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#define bigSurprise_code 0b00001100010010100001010010001100
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#define smallSurprise_code 0b00000000000000001100001100000000
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#define tongueOut_code 0b00111111001001001001000110000000
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#define vamp1_code 0b00111111101101101101010010000000
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#define vamp2_code 0b00111111101101010010000000000000
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#define lineMouth_code 0b00000000000000111111000000000000
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#define confused_code 0b00000000001000010101100010000000
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#define diagonal_code 0b00100000010000001000000100000010
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#define sad_code 0b00000000001100010010100001000000
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#define sadOpen_code 0b00000000001100010010111111000000
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#define sadClosed_code 0b00000000001100011110110011000000
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#define okMouth_code 0b00000001000010010100001000000000
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#define xMouth_code 0b00100001010010001100010010100001
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#define interrogation_code 0b00001100010010000100000100000100
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#define thunder_code 0b00000100001000011100001000010000
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#define culito_code 0b00000000100001101101010010000000
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#define angry_code 0b00000000011110100001100001000000
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//Mouths sorted by numbers, and after, by happy to sad mouths
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#define zero 0
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#define one 1
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#define two 2
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#define three 3
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#define four 4
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#define five 5
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#define six 6
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#define seven 7
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#define eight 8
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#define nine 9
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#define smile 10
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#define happyOpen 11
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#define happyClosed 12
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#define heart 13
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#define bigSurprise 14
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#define smallSurprise 15
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#define tongueOut 16
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#define vamp1 17
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#define vamp2 18
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#define lineMouth 19
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#define confused 20
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#define diagonal 21
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#define sad 22
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#define sadOpen 23
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#define sadClosed 24
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#define okMouth 25
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#define xMouth 26
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#define interrogation 27
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#define thunder 28
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#define culito 29
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#define angry 30
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#endif
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133
Hippie_sounds.h
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Hippie_sounds.h
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#ifndef Zowi_sounds_h
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#define Zowi_sounds_h
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//***********************************************************************************
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//*********************************SOUNDS DEFINES************************************
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//***********************************************************************************
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// Reference: This list was adapted from the table located here:
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// http://www.phy.mtu.edu/~suits/notefreqs.html
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#define note_C0 16.35 //C0
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#define note_Db0 17.32 //C#0/Db0
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#define note_D0 18.35 //D0
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#define note_Eb0 19.45 //D#0/Eb0
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#define note_E0 20.6 //E0
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#define note_F0 21.83 //F0
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#define note_Gb0 23.12 //F#0/Gb0
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#define note_G0 24.5 //G0
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#define note_Ab0 25.96 //G#0/Ab0
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#define note_A0 27.5 //A0
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#define note_Bb0 29.14 //A#0/Bb0
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#define note_B0 30.87 //B0
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#define note_C1 32.7 //C1
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#define note_Db1 34.65 //C#1/Db1
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#define note_D1 36.71 //D1
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#define note_Eb1 38.89 //D#1/Eb1
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#define note_E1 41.2 //E1
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#define note_F1 43.65 //F1
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#define note_Gb1 46.25 //F#1/Gb1
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#define note_G1 49 //G1
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#define note_Ab1 51.91 //G#1/Ab1
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#define note_A1 55 //A1
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#define note_Bb1 58.27 //A#1/Bb1
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#define note_B1 61.74 //B1
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#define note_C2 65.41 //C2 (Middle C)
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#define note_Db2 69.3 //C#2/Db2
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#define note_D2 73.42 //D2
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#define note_Eb2 77.78 //D#2/Eb2
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#define note_E2 82.41 //E2
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#define note_F2 87.31 //F2
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#define note_Gb2 92.5 //F#2/Gb2
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#define note_G2 98 //G2
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#define note_Ab2 103.83 //G#2/Ab2
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#define note_A2 110 //A2
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#define note_Bb2 116.54 //A#2/Bb2
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#define note_B2 123.47 //B2
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#define note_C3 130.81 //C3
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#define note_Db3 138.59 //C#3/Db3
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#define note_D3 146.83 //D3
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#define note_Eb3 155.56 //D#3/Eb3
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#define note_E3 164.81 //E3
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#define note_F3 174.61 //F3
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#define note_Gb3 185 //F#3/Gb3
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#define note_G3 196 //G3
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#define note_Ab3 207.65 //G#3/Ab3
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#define note_A3 220 //A3
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#define note_Bb3 233.08 //A#3/Bb3
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#define note_B3 246.94 //B3
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#define note_C4 261.63 //C4
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#define note_Db4 277.18 //C#4/Db4
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#define note_D4 293.66 //D4
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#define note_Eb4 311.13 //D#4/Eb4
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#define note_E4 329.63 //E4
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#define note_F4 349.23 //F4
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#define note_Gb4 369.99 //F#4/Gb4
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#define note_G4 392 //G4
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#define note_Ab4 415.3 //G#4/Ab4
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#define note_A4 440 //A4
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#define note_Bb4 466.16 //A#4/Bb4
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#define note_B4 493.88 //B4
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#define note_C5 523.25 //C5
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#define note_Db5 554.37 //C#5/Db5
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#define note_D5 587.33 //D5
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#define note_Eb5 622.25 //D#5/Eb5
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#define note_E5 659.26 //E5
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#define note_F5 698.46 //F5
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#define note_Gb5 739.99 //F#5/Gb5
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#define note_G5 783.99 //G5
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#define note_Ab5 830.61 //G#5/Ab5
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#define note_A5 880 //A5
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#define note_Bb5 932.33 //A#5/Bb5
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#define note_B5 987.77 //B5
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#define note_C6 1046.5 //C6
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#define note_Db6 1108.73 //C#6/Db6
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#define note_D6 1174.66 //D6
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#define note_Eb6 1244.51 //D#6/Eb6
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#define note_E6 1318.51 //E6
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#define note_F6 1396.91 //F6
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#define note_Gb6 1479.98 //F#6/Gb6
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#define note_G6 1567.98 //G6
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#define note_Ab6 1661.22 //G#6/Ab6
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#define note_A6 1760 //A6
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#define note_Bb6 1864.66 //A#6/Bb6
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#define note_B6 1975.53 //B6
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#define note_C7 2093 //C7
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#define note_Db7 2217.46 //C#7/Db7
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#define note_D7 2349.32 //D7
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#define note_Eb7 2489.02 //D#7/Eb7
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#define note_E7 2637.02 //E7
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#define note_F7 2793.83 //F7
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#define note_Gb7 2959.96 //F#7/Gb7
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#define note_G7 3135.96 //G7
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#define note_Ab7 3322.44 //G#7/Ab7
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#define note_A7 3520 //A7
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#define note_Bb7 3729.31 //A#7/Bb7
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#define note_B7 3951.07 //B7
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#define note_C8 4186.01 //C8
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#define note_Db8 4434.92 //C#8/Db8
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#define note_D8 4698.64 //D8
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#define note_Eb8 4978.03 //D#8/Eb8
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#define S_connection 0
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#define S_disconnection 1
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#define S_buttonPushed 2
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#define S_mode1 3
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#define S_mode2 4
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#define S_mode3 5
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#define S_surprise 6
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#define S_OhOoh 7
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#define S_OhOoh2 8
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#define S_cuddly 9
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#define S_sleeping 10
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#define S_happy 11
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#define S_superHappy 12
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#define S_happy_short 13
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#define S_sad 14
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#define S_confused 15
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#define S_fart1 16
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#define S_fart2 17
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#define S_fart3 18
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#endif
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