mirror of
https://github.com/astaxie/beego.git
synced 2024-11-01 02:20:55 +00:00
Removed external dependency
This commit is contained in:
parent
c893b3472c
commit
2b867f8152
@ -31,7 +31,6 @@ install:
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- go get github.com/siddontang/ledisdb/config
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- go get github.com/siddontang/ledisdb/ledis
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- go get github.com/ssdb/gossdb/ssdb
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- go get github.com/shiena/ansicolor
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before_script:
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- psql --version
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- sh -c "if [ '$ORM_DRIVER' = 'postgres' ]; then psql -c 'create database orm_test;' -U postgres; fi"
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461
logs/color_windows.go
Normal file
461
logs/color_windows.go
Normal file
@ -0,0 +1,461 @@
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// Copyright 2014 beego Author. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build windows
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package logs
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import (
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"bytes"
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"io"
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"strings"
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"syscall"
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"unsafe"
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)
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type (
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outputMode int
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csiState int
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parseResult int
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)
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const (
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outsideCsiCode csiState = iota
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firstCsiCode
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secondCsiCode
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)
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const (
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noConsole parseResult = iota
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changedColor
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unknown
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)
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type ansiColorWriter struct {
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w io.Writer
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mode outputMode
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state csiState
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paramStartBuf bytes.Buffer
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paramBuf bytes.Buffer
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}
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const (
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firstCsiChar byte = '\x1b'
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secondeCsiChar byte = '['
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separatorChar byte = ';'
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sgrCode byte = 'm'
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)
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const (
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foregroundBlue = uint16(0x0001)
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foregroundGreen = uint16(0x0002)
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foregroundRed = uint16(0x0004)
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foregroundIntensity = uint16(0x0008)
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backgroundBlue = uint16(0x0010)
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backgroundGreen = uint16(0x0020)
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backgroundRed = uint16(0x0040)
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backgroundIntensity = uint16(0x0080)
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underscore = uint16(0x8000)
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foregroundMask = foregroundBlue | foregroundGreen | foregroundRed | foregroundIntensity
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backgroundMask = backgroundBlue | backgroundGreen | backgroundRed | backgroundIntensity
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)
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const (
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ansiReset = "0"
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ansiIntensityOn = "1"
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ansiIntensityOff = "21"
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ansiUnderlineOn = "4"
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ansiUnderlineOff = "24"
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ansiBlinkOn = "5"
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ansiBlinkOff = "25"
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ansiForegroundBlack = "30"
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ansiForegroundRed = "31"
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ansiForegroundGreen = "32"
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ansiForegroundYellow = "33"
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ansiForegroundBlue = "34"
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ansiForegroundMagenta = "35"
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ansiForegroundCyan = "36"
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ansiForegroundWhite = "37"
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ansiForegroundDefault = "39"
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ansiBackgroundBlack = "40"
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ansiBackgroundRed = "41"
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ansiBackgroundGreen = "42"
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ansiBackgroundYellow = "43"
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ansiBackgroundBlue = "44"
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ansiBackgroundMagenta = "45"
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ansiBackgroundCyan = "46"
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ansiBackgroundWhite = "47"
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ansiBackgroundDefault = "49"
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ansiLightForegroundGray = "90"
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ansiLightForegroundRed = "91"
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ansiLightForegroundGreen = "92"
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ansiLightForegroundYellow = "93"
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ansiLightForegroundBlue = "94"
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ansiLightForegroundMagenta = "95"
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ansiLightForegroundCyan = "96"
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ansiLightForegroundWhite = "97"
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ansiLightBackgroundGray = "100"
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ansiLightBackgroundRed = "101"
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ansiLightBackgroundGreen = "102"
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ansiLightBackgroundYellow = "103"
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ansiLightBackgroundBlue = "104"
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ansiLightBackgroundMagenta = "105"
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ansiLightBackgroundCyan = "106"
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ansiLightBackgroundWhite = "107"
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)
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type drawType int
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const (
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foreground drawType = iota
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background
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)
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type winColor struct {
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code uint16
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drawType drawType
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}
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var colorMap = map[string]winColor{
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ansiForegroundBlack: {0, foreground},
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ansiForegroundRed: {foregroundRed, foreground},
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ansiForegroundGreen: {foregroundGreen, foreground},
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ansiForegroundYellow: {foregroundRed | foregroundGreen, foreground},
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ansiForegroundBlue: {foregroundBlue, foreground},
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ansiForegroundMagenta: {foregroundRed | foregroundBlue, foreground},
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ansiForegroundCyan: {foregroundGreen | foregroundBlue, foreground},
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ansiForegroundWhite: {foregroundRed | foregroundGreen | foregroundBlue, foreground},
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ansiForegroundDefault: {foregroundRed | foregroundGreen | foregroundBlue, foreground},
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ansiBackgroundBlack: {0, background},
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ansiBackgroundRed: {backgroundRed, background},
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ansiBackgroundGreen: {backgroundGreen, background},
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ansiBackgroundYellow: {backgroundRed | backgroundGreen, background},
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ansiBackgroundBlue: {backgroundBlue, background},
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ansiBackgroundMagenta: {backgroundRed | backgroundBlue, background},
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ansiBackgroundCyan: {backgroundGreen | backgroundBlue, background},
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ansiBackgroundWhite: {backgroundRed | backgroundGreen | backgroundBlue, background},
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ansiBackgroundDefault: {0, background},
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ansiLightForegroundGray: {foregroundIntensity, foreground},
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ansiLightForegroundRed: {foregroundIntensity | foregroundRed, foreground},
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ansiLightForegroundGreen: {foregroundIntensity | foregroundGreen, foreground},
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ansiLightForegroundYellow: {foregroundIntensity | foregroundRed | foregroundGreen, foreground},
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ansiLightForegroundBlue: {foregroundIntensity | foregroundBlue, foreground},
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ansiLightForegroundMagenta: {foregroundIntensity | foregroundRed | foregroundBlue, foreground},
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ansiLightForegroundCyan: {foregroundIntensity | foregroundGreen | foregroundBlue, foreground},
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ansiLightForegroundWhite: {foregroundIntensity | foregroundRed | foregroundGreen | foregroundBlue, foreground},
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ansiLightBackgroundGray: {backgroundIntensity, background},
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ansiLightBackgroundRed: {backgroundIntensity | backgroundRed, background},
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ansiLightBackgroundGreen: {backgroundIntensity | backgroundGreen, background},
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ansiLightBackgroundYellow: {backgroundIntensity | backgroundRed | backgroundGreen, background},
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ansiLightBackgroundBlue: {backgroundIntensity | backgroundBlue, background},
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ansiLightBackgroundMagenta: {backgroundIntensity | backgroundRed | backgroundBlue, background},
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ansiLightBackgroundCyan: {backgroundIntensity | backgroundGreen | backgroundBlue, background},
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ansiLightBackgroundWhite: {backgroundIntensity | backgroundRed | backgroundGreen | backgroundBlue, background},
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}
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var (
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kernel32 = syscall.NewLazyDLL("kernel32.dll")
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procSetConsoleTextAttribute = kernel32.NewProc("SetConsoleTextAttribute")
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procGetConsoleScreenBufferInfo = kernel32.NewProc("GetConsoleScreenBufferInfo")
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defaultAttr *textAttributes
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)
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func init() {
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screenInfo := getConsoleScreenBufferInfo(uintptr(syscall.Stdout))
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if screenInfo != nil {
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colorMap[ansiForegroundDefault] = winColor{
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screenInfo.WAttributes & (foregroundRed | foregroundGreen | foregroundBlue),
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foreground,
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}
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colorMap[ansiBackgroundDefault] = winColor{
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screenInfo.WAttributes & (backgroundRed | backgroundGreen | backgroundBlue),
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background,
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}
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defaultAttr = convertTextAttr(screenInfo.WAttributes)
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}
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}
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type coord struct {
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X, Y int16
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}
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type smallRect struct {
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Left, Top, Right, Bottom int16
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}
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type consoleScreenBufferInfo struct {
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DwSize coord
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DwCursorPosition coord
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WAttributes uint16
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SrWindow smallRect
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DwMaximumWindowSize coord
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}
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func getConsoleScreenBufferInfo(hConsoleOutput uintptr) *consoleScreenBufferInfo {
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var csbi consoleScreenBufferInfo
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ret, _, _ := procGetConsoleScreenBufferInfo.Call(
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hConsoleOutput,
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uintptr(unsafe.Pointer(&csbi)))
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if ret == 0 {
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return nil
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}
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return &csbi
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}
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func setConsoleTextAttribute(hConsoleOutput uintptr, wAttributes uint16) bool {
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ret, _, _ := procSetConsoleTextAttribute.Call(
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hConsoleOutput,
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uintptr(wAttributes))
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return ret != 0
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}
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type textAttributes struct {
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foregroundColor uint16
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backgroundColor uint16
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foregroundIntensity uint16
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backgroundIntensity uint16
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underscore uint16
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otherAttributes uint16
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}
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func convertTextAttr(winAttr uint16) *textAttributes {
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fgColor := winAttr & (foregroundRed | foregroundGreen | foregroundBlue)
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bgColor := winAttr & (backgroundRed | backgroundGreen | backgroundBlue)
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fgIntensity := winAttr & foregroundIntensity
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bgIntensity := winAttr & backgroundIntensity
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underline := winAttr & underscore
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otherAttributes := winAttr &^ (foregroundMask | backgroundMask | underscore)
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return &textAttributes{fgColor, bgColor, fgIntensity, bgIntensity, underline, otherAttributes}
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}
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func convertWinAttr(textAttr *textAttributes) uint16 {
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var winAttr uint16
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winAttr |= textAttr.foregroundColor
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winAttr |= textAttr.backgroundColor
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winAttr |= textAttr.foregroundIntensity
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winAttr |= textAttr.backgroundIntensity
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winAttr |= textAttr.underscore
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winAttr |= textAttr.otherAttributes
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return winAttr
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}
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func changeColor(param []byte) parseResult {
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screenInfo := getConsoleScreenBufferInfo(uintptr(syscall.Stdout))
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if screenInfo == nil {
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return noConsole
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}
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winAttr := convertTextAttr(screenInfo.WAttributes)
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strParam := string(param)
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if len(strParam) <= 0 {
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strParam = "0"
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}
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csiParam := strings.Split(strParam, string(separatorChar))
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for _, p := range csiParam {
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c, ok := colorMap[p]
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switch {
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case !ok:
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switch p {
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case ansiReset:
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winAttr.foregroundColor = defaultAttr.foregroundColor
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winAttr.backgroundColor = defaultAttr.backgroundColor
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winAttr.foregroundIntensity = defaultAttr.foregroundIntensity
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winAttr.backgroundIntensity = defaultAttr.backgroundIntensity
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winAttr.underscore = 0
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winAttr.otherAttributes = 0
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case ansiIntensityOn:
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winAttr.foregroundIntensity = foregroundIntensity
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case ansiIntensityOff:
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winAttr.foregroundIntensity = 0
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case ansiUnderlineOn:
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winAttr.underscore = underscore
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case ansiUnderlineOff:
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winAttr.underscore = 0
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case ansiBlinkOn:
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winAttr.backgroundIntensity = backgroundIntensity
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case ansiBlinkOff:
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winAttr.backgroundIntensity = 0
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default:
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// unknown code
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}
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case c.drawType == foreground:
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winAttr.foregroundColor = c.code
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case c.drawType == background:
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winAttr.backgroundColor = c.code
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}
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}
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winTextAttribute := convertWinAttr(winAttr)
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setConsoleTextAttribute(uintptr(syscall.Stdout), winTextAttribute)
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return changedColor
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}
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func parseEscapeSequence(command byte, param []byte) parseResult {
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if defaultAttr == nil {
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return noConsole
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}
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switch command {
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case sgrCode:
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return changeColor(param)
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default:
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return unknown
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}
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}
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func (cw *ansiColorWriter) flushBuffer() (int, error) {
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return cw.flushTo(cw.w)
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}
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func (cw *ansiColorWriter) resetBuffer() (int, error) {
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return cw.flushTo(nil)
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}
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func (cw *ansiColorWriter) flushTo(w io.Writer) (int, error) {
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var n1, n2 int
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var err error
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startBytes := cw.paramStartBuf.Bytes()
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cw.paramStartBuf.Reset()
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if w != nil {
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n1, err = cw.w.Write(startBytes)
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if err != nil {
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return n1, err
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}
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} else {
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n1 = len(startBytes)
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}
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paramBytes := cw.paramBuf.Bytes()
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cw.paramBuf.Reset()
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if w != nil {
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n2, err = cw.w.Write(paramBytes)
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if err != nil {
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return n1 + n2, err
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}
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} else {
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n2 = len(paramBytes)
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}
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return n1 + n2, nil
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}
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func isParameterChar(b byte) bool {
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return ('0' <= b && b <= '9') || b == separatorChar
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}
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func (cw *ansiColorWriter) Write(p []byte) (int, error) {
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r, nw, first, last := 0, 0, 0, 0
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if cw.mode != DiscardNonColorEscSeq {
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cw.state = outsideCsiCode
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cw.resetBuffer()
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}
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var err error
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for i, ch := range p {
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switch cw.state {
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case outsideCsiCode:
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if ch == firstCsiChar {
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cw.paramStartBuf.WriteByte(ch)
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cw.state = firstCsiCode
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}
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case firstCsiCode:
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switch ch {
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case firstCsiChar:
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cw.paramStartBuf.WriteByte(ch)
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break
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case secondeCsiChar:
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cw.paramStartBuf.WriteByte(ch)
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cw.state = secondCsiCode
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last = i - 1
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default:
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cw.resetBuffer()
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cw.state = outsideCsiCode
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}
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case secondCsiCode:
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if isParameterChar(ch) {
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cw.paramBuf.WriteByte(ch)
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} else {
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nw, err = cw.w.Write(p[first:last])
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r += nw
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if err != nil {
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return r, err
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}
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first = i + 1
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result := parseEscapeSequence(ch, cw.paramBuf.Bytes())
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if result == noConsole || (cw.mode == OutputNonColorEscSeq && result == unknown) {
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cw.paramBuf.WriteByte(ch)
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nw, err := cw.flushBuffer()
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if err != nil {
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return r, err
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}
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r += nw
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} else {
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n, _ := cw.resetBuffer()
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// Add one more to the size of the buffer for the last ch
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r += n + 1
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}
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cw.state = outsideCsiCode
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}
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default:
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cw.state = outsideCsiCode
|
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}
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}
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||||
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if cw.mode != DiscardNonColorEscSeq || cw.state == outsideCsiCode {
|
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nw, err = cw.w.Write(p[first:len(p)])
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r += nw
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}
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||||
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||||
return r, err
|
||||
}
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||||
|
||||
// DiscardNonColorEscSeq supports the divided color escape sequence.
|
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// But non-color escape sequence is not output.
|
||||
// Please use the OutputNonColorEscSeq If you want to output a non-color
|
||||
// escape sequences such as ncurses. However, it does not support the divided
|
||||
// color escape sequence.
|
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const (
|
||||
_ outputMode = iota
|
||||
DiscardNonColorEscSeq
|
||||
OutputNonColorEscSeq
|
||||
)
|
||||
|
||||
// NewAnsiColorWriter creates and initializes a new ansiColorWriter
|
||||
// using io.Writer w as its initial contents.
|
||||
// In the console of Windows, which change the foreground and background
|
||||
// colors of the text by the escape sequence.
|
||||
// In the console of other systems, which writes to w all text.
|
||||
func NewAnsiColorWriter(w io.Writer) io.Writer {
|
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return NewModeAnsiColorWriter(w, DiscardNonColorEscSeq)
|
||||
}
|
||||
|
||||
// NewModeAnsiColorWriter create and initializes a new ansiColorWriter
|
||||
// by specifying the outputMode.
|
||||
func NewModeAnsiColorWriter(w io.Writer, mode outputMode) io.Writer {
|
||||
if _, ok := w.(*ansiColorWriter); !ok {
|
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return &ansiColorWriter{
|
||||
w: w,
|
||||
mode: mode,
|
||||
}
|
||||
}
|
||||
return w
|
||||
}
|
294
logs/color_windows_test.go
Normal file
294
logs/color_windows_test.go
Normal file
@ -0,0 +1,294 @@
|
||||
// Copyright 2014 beego Author. All Rights Reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// +build windows
|
||||
|
||||
package logs
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"fmt"
|
||||
"syscall"
|
||||
"testing"
|
||||
)
|
||||
|
||||
var GetConsoleScreenBufferInfo = getConsoleScreenBufferInfo
|
||||
|
||||
func ChangeColor(color uint16) {
|
||||
setConsoleTextAttribute(uintptr(syscall.Stdout), color)
|
||||
}
|
||||
|
||||
func ResetColor() {
|
||||
ChangeColor(uint16(0x0007))
|
||||
}
|
||||
|
||||
func TestWritePlanText(t *testing.T) {
|
||||
inner := bytes.NewBufferString("")
|
||||
w := NewAnsiColorWriter(inner)
|
||||
expected := "plain text"
|
||||
fmt.Fprintf(w, expected)
|
||||
actual := inner.String()
|
||||
if actual != expected {
|
||||
t.Errorf("Get %q, want %q", actual, expected)
|
||||
}
|
||||
}
|
||||
|
||||
func TestWriteParseText(t *testing.T) {
|
||||
inner := bytes.NewBufferString("")
|
||||
w := NewAnsiColorWriter(inner)
|
||||
|
||||
inputTail := "\x1b[0mtail text"
|
||||
expectedTail := "tail text"
|
||||
fmt.Fprintf(w, inputTail)
|
||||
actualTail := inner.String()
|
||||
inner.Reset()
|
||||
if actualTail != expectedTail {
|
||||
t.Errorf("Get %q, want %q", actualTail, expectedTail)
|
||||
}
|
||||
|
||||
inputHead := "head text\x1b[0m"
|
||||
expectedHead := "head text"
|
||||
fmt.Fprintf(w, inputHead)
|
||||
actualHead := inner.String()
|
||||
inner.Reset()
|
||||
if actualHead != expectedHead {
|
||||
t.Errorf("Get %q, want %q", actualHead, expectedHead)
|
||||
}
|
||||
|
||||
inputBothEnds := "both ends \x1b[0m text"
|
||||
expectedBothEnds := "both ends text"
|
||||
fmt.Fprintf(w, inputBothEnds)
|
||||
actualBothEnds := inner.String()
|
||||
inner.Reset()
|
||||
if actualBothEnds != expectedBothEnds {
|
||||
t.Errorf("Get %q, want %q", actualBothEnds, expectedBothEnds)
|
||||
}
|
||||
|
||||
inputManyEsc := "\x1b\x1b\x1b\x1b[0m many esc"
|
||||
expectedManyEsc := "\x1b\x1b\x1b many esc"
|
||||
fmt.Fprintf(w, inputManyEsc)
|
||||
actualManyEsc := inner.String()
|
||||
inner.Reset()
|
||||
if actualManyEsc != expectedManyEsc {
|
||||
t.Errorf("Get %q, want %q", actualManyEsc, expectedManyEsc)
|
||||
}
|
||||
|
||||
expectedSplit := "split text"
|
||||
for _, ch := range "split \x1b[0m text" {
|
||||
fmt.Fprintf(w, string(ch))
|
||||
}
|
||||
actualSplit := inner.String()
|
||||
inner.Reset()
|
||||
if actualSplit != expectedSplit {
|
||||
t.Errorf("Get %q, want %q", actualSplit, expectedSplit)
|
||||
}
|
||||
}
|
||||
|
||||
type screenNotFoundError struct {
|
||||
error
|
||||
}
|
||||
|
||||
func writeAnsiColor(expectedText, colorCode string) (actualText string, actualAttributes uint16, err error) {
|
||||
inner := bytes.NewBufferString("")
|
||||
w := NewAnsiColorWriter(inner)
|
||||
fmt.Fprintf(w, "\x1b[%sm%s", colorCode, expectedText)
|
||||
|
||||
actualText = inner.String()
|
||||
screenInfo := GetConsoleScreenBufferInfo(uintptr(syscall.Stdout))
|
||||
if screenInfo != nil {
|
||||
actualAttributes = screenInfo.WAttributes
|
||||
} else {
|
||||
err = &screenNotFoundError{}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
type testParam struct {
|
||||
text string
|
||||
attributes uint16
|
||||
ansiColor string
|
||||
}
|
||||
|
||||
func TestWriteAnsiColorText(t *testing.T) {
|
||||
screenInfo := GetConsoleScreenBufferInfo(uintptr(syscall.Stdout))
|
||||
if screenInfo == nil {
|
||||
t.Fatal("Could not get ConsoleScreenBufferInfo")
|
||||
}
|
||||
defer ChangeColor(screenInfo.WAttributes)
|
||||
defaultFgColor := screenInfo.WAttributes & uint16(0x0007)
|
||||
defaultBgColor := screenInfo.WAttributes & uint16(0x0070)
|
||||
defaultFgIntensity := screenInfo.WAttributes & uint16(0x0008)
|
||||
defaultBgIntensity := screenInfo.WAttributes & uint16(0x0080)
|
||||
|
||||
fgParam := []testParam{
|
||||
{"foreground black ", uint16(0x0000 | 0x0000), "30"},
|
||||
{"foreground red ", uint16(0x0004 | 0x0000), "31"},
|
||||
{"foreground green ", uint16(0x0002 | 0x0000), "32"},
|
||||
{"foreground yellow ", uint16(0x0006 | 0x0000), "33"},
|
||||
{"foreground blue ", uint16(0x0001 | 0x0000), "34"},
|
||||
{"foreground magenta", uint16(0x0005 | 0x0000), "35"},
|
||||
{"foreground cyan ", uint16(0x0003 | 0x0000), "36"},
|
||||
{"foreground white ", uint16(0x0007 | 0x0000), "37"},
|
||||
{"foreground default", defaultFgColor | 0x0000, "39"},
|
||||
{"foreground light gray ", uint16(0x0000 | 0x0008 | 0x0000), "90"},
|
||||
{"foreground light red ", uint16(0x0004 | 0x0008 | 0x0000), "91"},
|
||||
{"foreground light green ", uint16(0x0002 | 0x0008 | 0x0000), "92"},
|
||||
{"foreground light yellow ", uint16(0x0006 | 0x0008 | 0x0000), "93"},
|
||||
{"foreground light blue ", uint16(0x0001 | 0x0008 | 0x0000), "94"},
|
||||
{"foreground light magenta", uint16(0x0005 | 0x0008 | 0x0000), "95"},
|
||||
{"foreground light cyan ", uint16(0x0003 | 0x0008 | 0x0000), "96"},
|
||||
{"foreground light white ", uint16(0x0007 | 0x0008 | 0x0000), "97"},
|
||||
}
|
||||
|
||||
bgParam := []testParam{
|
||||
{"background black ", uint16(0x0007 | 0x0000), "40"},
|
||||
{"background red ", uint16(0x0007 | 0x0040), "41"},
|
||||
{"background green ", uint16(0x0007 | 0x0020), "42"},
|
||||
{"background yellow ", uint16(0x0007 | 0x0060), "43"},
|
||||
{"background blue ", uint16(0x0007 | 0x0010), "44"},
|
||||
{"background magenta", uint16(0x0007 | 0x0050), "45"},
|
||||
{"background cyan ", uint16(0x0007 | 0x0030), "46"},
|
||||
{"background white ", uint16(0x0007 | 0x0070), "47"},
|
||||
{"background default", uint16(0x0007) | defaultBgColor, "49"},
|
||||
{"background light gray ", uint16(0x0007 | 0x0000 | 0x0080), "100"},
|
||||
{"background light red ", uint16(0x0007 | 0x0040 | 0x0080), "101"},
|
||||
{"background light green ", uint16(0x0007 | 0x0020 | 0x0080), "102"},
|
||||
{"background light yellow ", uint16(0x0007 | 0x0060 | 0x0080), "103"},
|
||||
{"background light blue ", uint16(0x0007 | 0x0010 | 0x0080), "104"},
|
||||
{"background light magenta", uint16(0x0007 | 0x0050 | 0x0080), "105"},
|
||||
{"background light cyan ", uint16(0x0007 | 0x0030 | 0x0080), "106"},
|
||||
{"background light white ", uint16(0x0007 | 0x0070 | 0x0080), "107"},
|
||||
}
|
||||
|
||||
resetParam := []testParam{
|
||||
{"all reset", defaultFgColor | defaultBgColor | defaultFgIntensity | defaultBgIntensity, "0"},
|
||||
{"all reset", defaultFgColor | defaultBgColor | defaultFgIntensity | defaultBgIntensity, ""},
|
||||
}
|
||||
|
||||
boldParam := []testParam{
|
||||
{"bold on", uint16(0x0007 | 0x0008), "1"},
|
||||
{"bold off", uint16(0x0007), "21"},
|
||||
}
|
||||
|
||||
underscoreParam := []testParam{
|
||||
{"underscore on", uint16(0x0007 | 0x8000), "4"},
|
||||
{"underscore off", uint16(0x0007), "24"},
|
||||
}
|
||||
|
||||
blinkParam := []testParam{
|
||||
{"blink on", uint16(0x0007 | 0x0080), "5"},
|
||||
{"blink off", uint16(0x0007), "25"},
|
||||
}
|
||||
|
||||
mixedParam := []testParam{
|
||||
{"both black, bold, underline, blink", uint16(0x0000 | 0x0000 | 0x0008 | 0x8000 | 0x0080), "30;40;1;4;5"},
|
||||
{"both red, bold, underline, blink", uint16(0x0004 | 0x0040 | 0x0008 | 0x8000 | 0x0080), "31;41;1;4;5"},
|
||||
{"both green, bold, underline, blink", uint16(0x0002 | 0x0020 | 0x0008 | 0x8000 | 0x0080), "32;42;1;4;5"},
|
||||
{"both yellow, bold, underline, blink", uint16(0x0006 | 0x0060 | 0x0008 | 0x8000 | 0x0080), "33;43;1;4;5"},
|
||||
{"both blue, bold, underline, blink", uint16(0x0001 | 0x0010 | 0x0008 | 0x8000 | 0x0080), "34;44;1;4;5"},
|
||||
{"both magenta, bold, underline, blink", uint16(0x0005 | 0x0050 | 0x0008 | 0x8000 | 0x0080), "35;45;1;4;5"},
|
||||
{"both cyan, bold, underline, blink", uint16(0x0003 | 0x0030 | 0x0008 | 0x8000 | 0x0080), "36;46;1;4;5"},
|
||||
{"both white, bold, underline, blink", uint16(0x0007 | 0x0070 | 0x0008 | 0x8000 | 0x0080), "37;47;1;4;5"},
|
||||
{"both default, bold, underline, blink", uint16(defaultFgColor | defaultBgColor | 0x0008 | 0x8000 | 0x0080), "39;49;1;4;5"},
|
||||
}
|
||||
|
||||
assertTextAttribute := func(expectedText string, expectedAttributes uint16, ansiColor string) {
|
||||
actualText, actualAttributes, err := writeAnsiColor(expectedText, ansiColor)
|
||||
if actualText != expectedText {
|
||||
t.Errorf("Get %q, want %q", actualText, expectedText)
|
||||
}
|
||||
if err != nil {
|
||||
t.Fatal("Could not get ConsoleScreenBufferInfo")
|
||||
}
|
||||
if actualAttributes != expectedAttributes {
|
||||
t.Errorf("Text: %q, Get 0x%04x, want 0x%04x", expectedText, actualAttributes, expectedAttributes)
|
||||
}
|
||||
}
|
||||
|
||||
for _, v := range fgParam {
|
||||
ResetColor()
|
||||
assertTextAttribute(v.text, v.attributes, v.ansiColor)
|
||||
}
|
||||
|
||||
for _, v := range bgParam {
|
||||
ChangeColor(uint16(0x0070 | 0x0007))
|
||||
assertTextAttribute(v.text, v.attributes, v.ansiColor)
|
||||
}
|
||||
|
||||
for _, v := range resetParam {
|
||||
ChangeColor(uint16(0x0000 | 0x0070 | 0x0008))
|
||||
assertTextAttribute(v.text, v.attributes, v.ansiColor)
|
||||
}
|
||||
|
||||
ResetColor()
|
||||
for _, v := range boldParam {
|
||||
assertTextAttribute(v.text, v.attributes, v.ansiColor)
|
||||
}
|
||||
|
||||
ResetColor()
|
||||
for _, v := range underscoreParam {
|
||||
assertTextAttribute(v.text, v.attributes, v.ansiColor)
|
||||
}
|
||||
|
||||
ResetColor()
|
||||
for _, v := range blinkParam {
|
||||
assertTextAttribute(v.text, v.attributes, v.ansiColor)
|
||||
}
|
||||
|
||||
for _, v := range mixedParam {
|
||||
ResetColor()
|
||||
assertTextAttribute(v.text, v.attributes, v.ansiColor)
|
||||
}
|
||||
}
|
||||
|
||||
func TestIgnoreUnknownSequences(t *testing.T) {
|
||||
inner := bytes.NewBufferString("")
|
||||
w := NewModeAnsiColorWriter(inner, OutputNonColorEscSeq)
|
||||
|
||||
inputText := "\x1b[=decpath mode"
|
||||
expectedTail := inputText
|
||||
fmt.Fprintf(w, inputText)
|
||||
actualTail := inner.String()
|
||||
inner.Reset()
|
||||
if actualTail != expectedTail {
|
||||
t.Errorf("Get %q, want %q", actualTail, expectedTail)
|
||||
}
|
||||
|
||||
inputText = "\x1b[=tailing esc and bracket\x1b["
|
||||
expectedTail = inputText
|
||||
fmt.Fprintf(w, inputText)
|
||||
actualTail = inner.String()
|
||||
inner.Reset()
|
||||
if actualTail != expectedTail {
|
||||
t.Errorf("Get %q, want %q", actualTail, expectedTail)
|
||||
}
|
||||
|
||||
inputText = "\x1b[?tailing esc\x1b"
|
||||
expectedTail = inputText
|
||||
fmt.Fprintf(w, inputText)
|
||||
actualTail = inner.String()
|
||||
inner.Reset()
|
||||
if actualTail != expectedTail {
|
||||
t.Errorf("Get %q, want %q", actualTail, expectedTail)
|
||||
}
|
||||
|
||||
inputText = "\x1b[1h;3punended color code invalid\x1b3"
|
||||
expectedTail = inputText
|
||||
fmt.Fprintf(w, inputText)
|
||||
actualTail = inner.String()
|
||||
inner.Reset()
|
||||
if actualTail != expectedTail {
|
||||
t.Errorf("Get %q, want %q", actualTail, expectedTail)
|
||||
}
|
||||
}
|
@ -18,7 +18,6 @@ import (
|
||||
"io"
|
||||
"sync"
|
||||
"time"
|
||||
"github.com/shiena/ansicolor"
|
||||
"fmt"
|
||||
"os"
|
||||
)
|
||||
@ -138,16 +137,16 @@ func ColorByMethod(cond bool, method string) string {
|
||||
}
|
||||
}
|
||||
|
||||
// Guard Mutex to guarantee atomicity of W32Debug(string) function
|
||||
var mu sync.Mutex
|
||||
|
||||
// Helper method to output colored logs in Windows terminals
|
||||
// using ansicolor (https://github.com/shiena/ansicolor)
|
||||
func W32Debug(msg string) {
|
||||
mu.Lock()
|
||||
defer mu.Unlock()
|
||||
|
||||
current := time.Now()
|
||||
w := ansicolor.NewAnsiColorWriter(os.Stdout)
|
||||
w := NewAnsiColorWriter(os.Stdout)
|
||||
|
||||
fmt.Fprintf(w, "[beego] %v %s\n", current.Format("2006/01/02 - 15:04:05"), msg)
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user