// Code generated by go-bindata. // sources: // views/blocks/block.tpl // views/header.tpl // views/index.tpl // DO NOT EDIT! package testdata import ( "bytes" "compress/gzip" "fmt" "github.com/elazarl/go-bindata-assetfs" "io" "io/ioutil" "os" "path/filepath" "strings" "time" ) func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info os.FileInfo } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time } func (fi bindataFileInfo) Name() string { return fi.name } func (fi bindataFileInfo) Size() int64 { return fi.size } func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } func (fi bindataFileInfo) IsDir() bool { return false } func (fi bindataFileInfo) Sys() interface{} { return nil } var _viewsBlocksBlockTpl = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xaa\xae\x4e\x49\x4d\xcb\xcc\x4b\x55\x50\x4a\xca\xc9\x4f\xce\x56\xaa\xad\xe5\xb2\xc9\x30\xb4\xf3\x48\xcd\xc9\xc9\xd7\x51\x00\x8b\x15\x2b\xda\xe8\x67\x18\xda\x71\x55\x57\xa7\xe6\xa5\xd4\xd6\x02\x02\x00\x00\xff\xff\xfd\xa1\x7a\xf6\x32\x00\x00\x00") func viewsBlocksBlockTplBytes() ([]byte, error) { return bindataRead( _viewsBlocksBlockTpl, "views/blocks/block.tpl", ) } func viewsBlocksBlockTpl() (*asset, error) { bytes, err := viewsBlocksBlockTplBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "views/blocks/block.tpl", size: 50, mode: os.FileMode(436), modTime: time.Unix(1541431067, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var _viewsHeaderTpl = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xaa\xae\x4e\x49\x4d\xcb\xcc\x4b\x55\x50\xca\x48\x4d\x4c\x49\x2d\x52\xaa\xad\xe5\xb2\xc9\x30\xb4\xf3\x48\xcd\xc9\xc9\xd7\x51\x48\x2c\x2e\x49\xac\xc8\x4c\x55\xb4\xd1\xcf\x30\xb4\xe3\xaa\xae\x4e\xcd\x4b\xa9\xad\x05\x04\x00\x00\xff\xff\xe4\x12\x47\x01\x34\x00\x00\x00") func viewsHeaderTplBytes() ([]byte, error) { return bindataRead( _viewsHeaderTpl, "views/header.tpl", ) } func viewsHeaderTpl() (*asset, error) { bytes, err := viewsHeaderTplBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "views/header.tpl", size: 52, mode: os.FileMode(436), modTime: time.Unix(1541431067, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var _viewsIndexTpl = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x64\x8f\xbd\x8a\xc3\x30\x10\x84\x6b\xeb\x29\xe6\xfc\x00\x16\xb8\x3c\x16\x35\x77\xa9\x13\x88\x09\xa4\xf4\xcf\x12\x99\x48\x48\xd8\x82\x10\x84\xde\x3d\xc8\x8a\x8b\x90\x6a\xa4\xd9\x6f\xd8\x59\xfa\xf9\x3f\xfe\x75\xd7\xd3\x01\x3a\x58\xa3\x04\x15\x01\x48\x73\x3f\xe5\x07\x40\x61\x0e\x86\xd5\xc0\x7c\x73\x78\xb0\x19\x9d\x65\x04\xb6\xde\xf4\x81\x49\x96\x69\x8e\xc8\x3d\x43\x83\x9b\x9e\x4a\x88\x2a\xc6\x9d\x43\x3d\x18\x37\xde\xeb\x94\x3e\xdd\x1c\xe1\xe5\xcb\xde\xe0\x55\x6e\xd2\x04\x6f\x32\x20\x2a\xd2\xad\x8a\x11\x4d\x97\x57\x22\x25\x92\xba\x55\xa2\x22\xaf\xd0\xe9\x79\xc5\xbc\xe2\xec\x2c\x5f\xfa\xe5\x17\x99\x7b\x7f\x36\xd2\x97\x8a\xa5\x19\xc9\x72\xe7\x2b\x00\x00\xff\xff\xb2\x39\xca\x9f\xff\x00\x00\x00") func viewsIndexTplBytes() ([]byte, error) { return bindataRead( _viewsIndexTpl, "views/index.tpl", ) } func viewsIndexTpl() (*asset, error) { bytes, err := viewsIndexTplBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "views/index.tpl", size: 255, mode: os.FileMode(436), modTime: time.Unix(1541434906, 0)} a := &asset{bytes: bytes, info: info} return a, nil } // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, fmt.Errorf("Asset %s not found", name) } // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, fmt.Errorf("AssetInfo %s not found", name) } // AssetNames returns the names of the assets. func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() (*asset, error){ "views/blocks/block.tpl": viewsBlocksBlockTpl, "views/header.tpl": viewsHeaderTpl, "views/index.tpl": viewsIndexTpl, } // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, fmt.Errorf("Asset %s not found", name) } } } if node.Func != nil { return nil, fmt.Errorf("Asset %s not found", name) } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{nil, map[string]*bintree{ "views": &bintree{nil, map[string]*bintree{ "blocks": &bintree{nil, map[string]*bintree{ "block.tpl": &bintree{viewsBlocksBlockTpl, map[string]*bintree{}}, }}, "header.tpl": &bintree{viewsHeaderTpl, map[string]*bintree{}}, "index.tpl": &bintree{viewsIndexTpl, map[string]*bintree{}}, }}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) if err != nil { return err } return nil } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) } func assetFS() *assetfs.AssetFS { assetInfo := func(path string) (os.FileInfo, error) { return os.Stat(path) } for k := range _bintree.Children { return &assetfs.AssetFS{Asset: Asset, AssetDir: AssetDir, AssetInfo: assetInfo, Prefix: k} } panic("unreachable") }