// +build rocksdb package rocksdb // #cgo LDFLAGS: -lrocksdb // #include "rocksdb/c.h" import "C" type Env struct { Env *C.rocksdb_env_t } func NewDefaultEnv() *Env { return &Env{C.rocksdb_create_default_env()} } func (env *Env) SetHighPriorityBackgroundThreads(n int) { C.rocksdb_env_set_high_priority_background_threads(env.Env, C.int(n)) } func (env *Env) SetBackgroundThreads(n int) { C.rocksdb_env_set_background_threads(env.Env, C.int(n)) } func (env *Env) Close() { C.rocksdb_env_destroy(env.Env) }