package utils import ( "math/rand" "time" ) type reducetype func(interface{}) interface{} type filtertype func(interface{}) bool func InSlice(v string, sl []string) bool { for _, vv := range sl { if vv == v { return true } } return false } func InSliceIface(v interface{}, sl []interface{}) bool { for _, vv := range sl { if vv == v { return true } } return false } func SliceRandList(min, max int) []int { if max < min { min, max = max, min } length := max - min + 1 t0 := time.Now() rand.Seed(int64(t0.Nanosecond())) list := rand.Perm(length) for index, _ := range list { list[index] += min } return list } func SliceMerge(slice1, slice2 []interface{}) (c []interface{}) { c = append(slice1, slice2...) return } func SliceReduce(slice []interface{}, a reducetype) (dslice []interface{}) { for _, v := range slice { dslice = append(dslice, a(v)) } return } func SliceRand(a []interface{}) (b interface{}) { randnum := rand.Intn(len(a)) b = a[randnum] return } func SliceSum(intslice []int64) (sum int64) { for _, v := range intslice { sum += v } return } func SliceFilter(slice []interface{}, a filtertype) (ftslice []interface{}) { for _, v := range slice { if a(v) { ftslice = append(ftslice, v) } } return } func SliceDiff(slice1, slice2 []interface{}) (diffslice []interface{}) { for _, v := range slice1 { if !InSliceIface(v, slice2) { diffslice = append(diffslice, v) } } return } func SliceIntersect(slice1, slice2 []interface{}) (diffslice []interface{}) { for _, v := range slice1 { if !InSliceIface(v, slice2) { diffslice = append(diffslice, v) } } return } func SliceChunk(slice []interface{}, size int) (chunkslice [][]interface{}) { if size >= len(slice) { chunkslice = append(chunkslice, slice) return } end := size for i := 0; i <= (len(slice) - size); i += size { chunkslice = append(chunkslice, slice[i:end]) end += size } return } func SliceRange(start, end, step int64) (intslice []int64) { for i := start; i <= end; i += step { intslice = append(intslice, i) } return } func SlicePad(slice []interface{}, size int, val interface{}) []interface{} { if size <= len(slice) { return slice } for i := 0; i < (size - len(slice)); i++ { slice = append(slice, val) } return slice } func SliceUnique(slice []interface{}) (uniqueslice []interface{}) { for _, v := range slice { if !InSliceIface(v, uniqueslice) { uniqueslice = append(uniqueslice, v) } } return } func SliceShuffle(slice []interface{}) []interface{} { for i := 0; i < len(slice); i++ { a := rand.Intn(len(slice)) b := rand.Intn(len(slice)) slice[a], slice[b] = slice[b], slice[a] } return slice }