// +build leveldb package leveldb // #include "leveldb/c.h" import "C" import ( "fmt" "reflect" "unsafe" ) func boolToUchar(b bool) C.uchar { uc := C.uchar(0) if b { uc = C.uchar(1) } return uc } func ucharToBool(uc C.uchar) bool { if uc == C.uchar(0) { return false } return true } func saveError(errStr *C.char) error { if errStr != nil { gs := C.GoString(errStr) C.leveldb_free(unsafe.Pointer(errStr)) return fmt.Errorf(gs) } return nil } func slice(p unsafe.Pointer, n int) []byte { var b []byte pbyte := (*reflect.SliceHeader)(unsafe.Pointer(&b)) pbyte.Data = uintptr(p) pbyte.Len = n pbyte.Cap = n return b }