1
0
mirror of https://github.com/astaxie/beego.git synced 2024-12-04 19:31:28 +00:00
Beego/test/bindata.go
2020-08-18 14:31:06 +00:00

298 lines
8.3 KiB
Go

// Code generated by go-bindata.
// sources:
// views/blocks/block.tpl
// views/header.tpl
// views/index.tpl
// DO NOT EDIT!
package test
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
assetfs "github.com/elazarl/go-bindata-assetfs"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _viewsBlocksBlockTpl = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xaa\xae\x4e\x49\x4d\xcb\xcc\x4b\x55\x50\x4a\xca\xc9\x4f\xce\x56\xaa\xad\xe5\xb2\xc9\x30\xb4\xf3\x48\xcd\xc9\xc9\xd7\x51\x00\x8b\x15\x2b\xda\xe8\x67\x18\xda\x71\x55\x57\xa7\xe6\xa5\xd4\xd6\x02\x02\x00\x00\xff\xff\xfd\xa1\x7a\xf6\x32\x00\x00\x00")
func viewsBlocksBlockTplBytes() ([]byte, error) {
return bindataRead(
_viewsBlocksBlockTpl,
"views/blocks/block.tpl",
)
}
func viewsBlocksBlockTpl() (*asset, error) {
bytes, err := viewsBlocksBlockTplBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "views/blocks/block.tpl", size: 50, mode: os.FileMode(436), modTime: time.Unix(1541431067, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _viewsHeaderTpl = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xaa\xae\x4e\x49\x4d\xcb\xcc\x4b\x55\x50\xca\x48\x4d\x4c\x49\x2d\x52\xaa\xad\xe5\xb2\xc9\x30\xb4\xf3\x48\xcd\xc9\xc9\xd7\x51\x48\x2c\x2e\x49\xac\xc8\x4c\x55\xb4\xd1\xcf\x30\xb4\xe3\xaa\xae\x4e\xcd\x4b\xa9\xad\x05\x04\x00\x00\xff\xff\xe4\x12\x47\x01\x34\x00\x00\x00")
func viewsHeaderTplBytes() ([]byte, error) {
return bindataRead(
_viewsHeaderTpl,
"views/header.tpl",
)
}
func viewsHeaderTpl() (*asset, error) {
bytes, err := viewsHeaderTplBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "views/header.tpl", size: 52, mode: os.FileMode(436), modTime: time.Unix(1541431067, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _viewsIndexTpl = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x64\x8f\xbd\x8a\xc3\x30\x10\x84\x6b\xeb\x29\xe6\xfc\x00\x16\xb8\x3c\x16\x35\x77\xa9\x13\x88\x09\xa4\xf4\xcf\x12\x99\x48\x48\xd8\x82\x10\x84\xde\x3d\xc8\x8a\x8b\x90\x6a\xa4\xd9\x6f\xd8\x59\xfa\xf9\x3f\xfe\x75\xd7\xd3\x01\x3a\x58\xa3\x04\x15\x01\x48\x73\x3f\xe5\x07\x40\x61\x0e\x86\xd5\xc0\x7c\x73\x78\xb0\x19\x9d\x65\x04\xb6\xde\xf4\x81\x49\x96\x69\x8e\xc8\x3d\x43\x83\x9b\x9e\x4a\x88\x2a\xc6\x9d\x43\x3d\x18\x37\xde\xeb\x94\x3e\xdd\x1c\xe1\xe5\xcb\xde\xe0\x55\x6e\xd2\x04\x6f\x32\x20\x2a\xd2\xad\x8a\x11\x4d\x97\x57\x22\x25\x92\xba\x55\xa2\x22\xaf\xd0\xe9\x79\xc5\xbc\xe2\xec\x2c\x5f\xfa\xe5\x17\x99\x7b\x7f\x36\xd2\x97\x8a\xa5\x19\xc9\x72\xe7\x2b\x00\x00\xff\xff\xb2\x39\xca\x9f\xff\x00\x00\x00")
func viewsIndexTplBytes() ([]byte, error) {
return bindataRead(
_viewsIndexTpl,
"views/index.tpl",
)
}
func viewsIndexTpl() (*asset, error) {
bytes, err := viewsIndexTplBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "views/index.tpl", size: 255, mode: os.FileMode(436), modTime: time.Unix(1541434906, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"views/blocks/block.tpl": viewsBlocksBlockTpl,
"views/header.tpl": viewsHeaderTpl,
"views/index.tpl": viewsIndexTpl,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"views": &bintree{nil, map[string]*bintree{
"blocks": &bintree{nil, map[string]*bintree{
"block.tpl": &bintree{viewsBlocksBlockTpl, map[string]*bintree{}},
}},
"header.tpl": &bintree{viewsHeaderTpl, map[string]*bintree{}},
"index.tpl": &bintree{viewsIndexTpl, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}
func assetFS() *assetfs.AssetFS {
assetInfo := func(path string) (os.FileInfo, error) {
return os.Stat(path)
}
for k := range _bintree.Children {
return &assetfs.AssetFS{Asset: Asset, AssetDir: AssetDir, AssetInfo: assetInfo, Prefix: k}
}
panic("unreachable")
}