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491 lines
12 KiB
ArmAsm
491 lines
12 KiB
ArmAsm
// Copyright 2016 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build !appengine
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// +build gc
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// +build !noasm
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#include "textflag.h"
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// The asm code generally follows the pure Go code in decode_other.go, except
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// where marked with a "!!!".
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// func decode(dst, src []byte) int
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//
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// All local variables fit into registers. The non-zero stack size is only to
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// spill registers and push args when issuing a CALL. The register allocation:
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// - AX scratch
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// - BX scratch
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// - CX length or x
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// - DX offset
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// - SI &src[s]
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// - DI &dst[d]
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// + R8 dst_base
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// + R9 dst_len
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// + R10 dst_base + dst_len
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// + R11 src_base
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// + R12 src_len
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// + R13 src_base + src_len
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// - R14 used by doCopy
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// - R15 used by doCopy
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//
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// The registers R8-R13 (marked with a "+") are set at the start of the
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// function, and after a CALL returns, and are not otherwise modified.
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//
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// The d variable is implicitly DI - R8, and len(dst)-d is R10 - DI.
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// The s variable is implicitly SI - R11, and len(src)-s is R13 - SI.
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TEXT ·decode(SB), NOSPLIT, $48-56
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// Initialize SI, DI and R8-R13.
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MOVQ dst_base+0(FP), R8
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MOVQ dst_len+8(FP), R9
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MOVQ R8, DI
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MOVQ R8, R10
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ADDQ R9, R10
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MOVQ src_base+24(FP), R11
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MOVQ src_len+32(FP), R12
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MOVQ R11, SI
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MOVQ R11, R13
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ADDQ R12, R13
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loop:
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// for s < len(src)
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CMPQ SI, R13
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JEQ end
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// CX = uint32(src[s])
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//
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// switch src[s] & 0x03
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MOVBLZX (SI), CX
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MOVL CX, BX
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ANDL $3, BX
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CMPL BX, $1
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JAE tagCopy
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// ----------------------------------------
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// The code below handles literal tags.
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// case tagLiteral:
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// x := uint32(src[s] >> 2)
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// switch
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SHRL $2, CX
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CMPL CX, $60
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JAE tagLit60Plus
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// case x < 60:
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// s++
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INCQ SI
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doLit:
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// This is the end of the inner "switch", when we have a literal tag.
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//
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// We assume that CX == x and x fits in a uint32, where x is the variable
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// used in the pure Go decode_other.go code.
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// length = int(x) + 1
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//
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// Unlike the pure Go code, we don't need to check if length <= 0 because
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// CX can hold 64 bits, so the increment cannot overflow.
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INCQ CX
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// Prepare to check if copying length bytes will run past the end of dst or
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// src.
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//
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// AX = len(dst) - d
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// BX = len(src) - s
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MOVQ R10, AX
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SUBQ DI, AX
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MOVQ R13, BX
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SUBQ SI, BX
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// !!! Try a faster technique for short (16 or fewer bytes) copies.
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//
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// if length > 16 || len(dst)-d < 16 || len(src)-s < 16 {
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// goto callMemmove // Fall back on calling runtime·memmove.
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// }
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//
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// The C++ snappy code calls this TryFastAppend. It also checks len(src)-s
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// against 21 instead of 16, because it cannot assume that all of its input
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// is contiguous in memory and so it needs to leave enough source bytes to
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// read the next tag without refilling buffers, but Go's Decode assumes
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// contiguousness (the src argument is a []byte).
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CMPQ CX, $16
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JGT callMemmove
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CMPQ AX, $16
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JLT callMemmove
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CMPQ BX, $16
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JLT callMemmove
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// !!! Implement the copy from src to dst as a 16-byte load and store.
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// (Decode's documentation says that dst and src must not overlap.)
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//
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// This always copies 16 bytes, instead of only length bytes, but that's
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// OK. If the input is a valid Snappy encoding then subsequent iterations
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// will fix up the overrun. Otherwise, Decode returns a nil []byte (and a
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// non-nil error), so the overrun will be ignored.
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//
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// Note that on amd64, it is legal and cheap to issue unaligned 8-byte or
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// 16-byte loads and stores. This technique probably wouldn't be as
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// effective on architectures that are fussier about alignment.
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MOVOU 0(SI), X0
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MOVOU X0, 0(DI)
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// d += length
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// s += length
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ADDQ CX, DI
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ADDQ CX, SI
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JMP loop
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callMemmove:
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// if length > len(dst)-d || length > len(src)-s { etc }
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CMPQ CX, AX
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JGT errCorrupt
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CMPQ CX, BX
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JGT errCorrupt
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// copy(dst[d:], src[s:s+length])
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//
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// This means calling runtime·memmove(&dst[d], &src[s], length), so we push
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// DI, SI and CX as arguments. Coincidentally, we also need to spill those
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// three registers to the stack, to save local variables across the CALL.
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MOVQ DI, 0(SP)
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MOVQ SI, 8(SP)
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MOVQ CX, 16(SP)
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MOVQ DI, 24(SP)
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MOVQ SI, 32(SP)
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MOVQ CX, 40(SP)
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CALL runtime·memmove(SB)
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// Restore local variables: unspill registers from the stack and
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// re-calculate R8-R13.
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MOVQ 24(SP), DI
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MOVQ 32(SP), SI
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MOVQ 40(SP), CX
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MOVQ dst_base+0(FP), R8
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MOVQ dst_len+8(FP), R9
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MOVQ R8, R10
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ADDQ R9, R10
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MOVQ src_base+24(FP), R11
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MOVQ src_len+32(FP), R12
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MOVQ R11, R13
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ADDQ R12, R13
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// d += length
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// s += length
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ADDQ CX, DI
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ADDQ CX, SI
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JMP loop
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tagLit60Plus:
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// !!! This fragment does the
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//
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// s += x - 58; if uint(s) > uint(len(src)) { etc }
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//
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// checks. In the asm version, we code it once instead of once per switch case.
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ADDQ CX, SI
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SUBQ $58, SI
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MOVQ SI, BX
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SUBQ R11, BX
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CMPQ BX, R12
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JA errCorrupt
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// case x == 60:
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CMPL CX, $61
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JEQ tagLit61
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JA tagLit62Plus
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// x = uint32(src[s-1])
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MOVBLZX -1(SI), CX
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JMP doLit
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tagLit61:
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// case x == 61:
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// x = uint32(src[s-2]) | uint32(src[s-1])<<8
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MOVWLZX -2(SI), CX
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JMP doLit
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tagLit62Plus:
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CMPL CX, $62
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JA tagLit63
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// case x == 62:
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// x = uint32(src[s-3]) | uint32(src[s-2])<<8 | uint32(src[s-1])<<16
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MOVWLZX -3(SI), CX
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MOVBLZX -1(SI), BX
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SHLL $16, BX
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ORL BX, CX
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JMP doLit
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tagLit63:
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// case x == 63:
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// x = uint32(src[s-4]) | uint32(src[s-3])<<8 | uint32(src[s-2])<<16 | uint32(src[s-1])<<24
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MOVL -4(SI), CX
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JMP doLit
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// The code above handles literal tags.
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// ----------------------------------------
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// The code below handles copy tags.
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tagCopy4:
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// case tagCopy4:
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// s += 5
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ADDQ $5, SI
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// if uint(s) > uint(len(src)) { etc }
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MOVQ SI, BX
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SUBQ R11, BX
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CMPQ BX, R12
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JA errCorrupt
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// length = 1 + int(src[s-5])>>2
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SHRQ $2, CX
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INCQ CX
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// offset = int(uint32(src[s-4]) | uint32(src[s-3])<<8 | uint32(src[s-2])<<16 | uint32(src[s-1])<<24)
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MOVLQZX -4(SI), DX
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JMP doCopy
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tagCopy2:
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// case tagCopy2:
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// s += 3
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ADDQ $3, SI
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// if uint(s) > uint(len(src)) { etc }
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MOVQ SI, BX
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SUBQ R11, BX
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CMPQ BX, R12
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JA errCorrupt
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// length = 1 + int(src[s-3])>>2
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SHRQ $2, CX
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INCQ CX
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// offset = int(uint32(src[s-2]) | uint32(src[s-1])<<8)
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MOVWQZX -2(SI), DX
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JMP doCopy
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tagCopy:
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// We have a copy tag. We assume that:
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// - BX == src[s] & 0x03
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// - CX == src[s]
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CMPQ BX, $2
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JEQ tagCopy2
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JA tagCopy4
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// case tagCopy1:
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// s += 2
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ADDQ $2, SI
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// if uint(s) > uint(len(src)) { etc }
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MOVQ SI, BX
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SUBQ R11, BX
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CMPQ BX, R12
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JA errCorrupt
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// offset = int(uint32(src[s-2])&0xe0<<3 | uint32(src[s-1]))
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MOVQ CX, DX
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ANDQ $0xe0, DX
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SHLQ $3, DX
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MOVBQZX -1(SI), BX
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ORQ BX, DX
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// length = 4 + int(src[s-2])>>2&0x7
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SHRQ $2, CX
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ANDQ $7, CX
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ADDQ $4, CX
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doCopy:
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// This is the end of the outer "switch", when we have a copy tag.
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//
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// We assume that:
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// - CX == length && CX > 0
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// - DX == offset
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// if offset <= 0 { etc }
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CMPQ DX, $0
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JLE errCorrupt
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// if d < offset { etc }
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MOVQ DI, BX
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SUBQ R8, BX
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CMPQ BX, DX
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JLT errCorrupt
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// if length > len(dst)-d { etc }
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MOVQ R10, BX
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SUBQ DI, BX
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CMPQ CX, BX
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JGT errCorrupt
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// forwardCopy(dst[d:d+length], dst[d-offset:]); d += length
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//
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// Set:
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// - R14 = len(dst)-d
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// - R15 = &dst[d-offset]
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MOVQ R10, R14
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SUBQ DI, R14
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MOVQ DI, R15
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SUBQ DX, R15
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// !!! Try a faster technique for short (16 or fewer bytes) forward copies.
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//
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// First, try using two 8-byte load/stores, similar to the doLit technique
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// above. Even if dst[d:d+length] and dst[d-offset:] can overlap, this is
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// still OK if offset >= 8. Note that this has to be two 8-byte load/stores
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// and not one 16-byte load/store, and the first store has to be before the
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// second load, due to the overlap if offset is in the range [8, 16).
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//
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// if length > 16 || offset < 8 || len(dst)-d < 16 {
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// goto slowForwardCopy
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// }
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// copy 16 bytes
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// d += length
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CMPQ CX, $16
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JGT slowForwardCopy
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CMPQ DX, $8
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JLT slowForwardCopy
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CMPQ R14, $16
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JLT slowForwardCopy
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MOVQ 0(R15), AX
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MOVQ AX, 0(DI)
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MOVQ 8(R15), BX
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MOVQ BX, 8(DI)
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ADDQ CX, DI
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JMP loop
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slowForwardCopy:
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// !!! If the forward copy is longer than 16 bytes, or if offset < 8, we
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// can still try 8-byte load stores, provided we can overrun up to 10 extra
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// bytes. As above, the overrun will be fixed up by subsequent iterations
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// of the outermost loop.
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//
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// The C++ snappy code calls this technique IncrementalCopyFastPath. Its
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// commentary says:
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//
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// ----
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//
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// The main part of this loop is a simple copy of eight bytes at a time
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// until we've copied (at least) the requested amount of bytes. However,
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// if d and d-offset are less than eight bytes apart (indicating a
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// repeating pattern of length < 8), we first need to expand the pattern in
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// order to get the correct results. For instance, if the buffer looks like
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// this, with the eight-byte <d-offset> and <d> patterns marked as
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// intervals:
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//
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// abxxxxxxxxxxxx
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// [------] d-offset
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// [------] d
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//
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// a single eight-byte copy from <d-offset> to <d> will repeat the pattern
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// once, after which we can move <d> two bytes without moving <d-offset>:
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//
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// ababxxxxxxxxxx
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// [------] d-offset
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// [------] d
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//
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// and repeat the exercise until the two no longer overlap.
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//
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// This allows us to do very well in the special case of one single byte
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// repeated many times, without taking a big hit for more general cases.
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//
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// The worst case of extra writing past the end of the match occurs when
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// offset == 1 and length == 1; the last copy will read from byte positions
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// [0..7] and write to [4..11], whereas it was only supposed to write to
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// position 1. Thus, ten excess bytes.
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//
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// ----
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//
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// That "10 byte overrun" worst case is confirmed by Go's
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// TestSlowForwardCopyOverrun, which also tests the fixUpSlowForwardCopy
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// and finishSlowForwardCopy algorithm.
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//
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// if length > len(dst)-d-10 {
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// goto verySlowForwardCopy
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// }
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SUBQ $10, R14
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CMPQ CX, R14
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JGT verySlowForwardCopy
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makeOffsetAtLeast8:
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// !!! As above, expand the pattern so that offset >= 8 and we can use
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// 8-byte load/stores.
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//
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// for offset < 8 {
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// copy 8 bytes from dst[d-offset:] to dst[d:]
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// length -= offset
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// d += offset
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// offset += offset
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// // The two previous lines together means that d-offset, and therefore
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// // R15, is unchanged.
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// }
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CMPQ DX, $8
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JGE fixUpSlowForwardCopy
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MOVQ (R15), BX
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MOVQ BX, (DI)
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SUBQ DX, CX
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ADDQ DX, DI
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ADDQ DX, DX
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JMP makeOffsetAtLeast8
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fixUpSlowForwardCopy:
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// !!! Add length (which might be negative now) to d (implied by DI being
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// &dst[d]) so that d ends up at the right place when we jump back to the
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// top of the loop. Before we do that, though, we save DI to AX so that, if
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// length is positive, copying the remaining length bytes will write to the
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// right place.
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MOVQ DI, AX
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ADDQ CX, DI
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finishSlowForwardCopy:
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// !!! Repeat 8-byte load/stores until length <= 0. Ending with a negative
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// length means that we overrun, but as above, that will be fixed up by
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// subsequent iterations of the outermost loop.
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CMPQ CX, $0
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JLE loop
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MOVQ (R15), BX
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MOVQ BX, (AX)
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ADDQ $8, R15
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ADDQ $8, AX
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SUBQ $8, CX
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JMP finishSlowForwardCopy
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verySlowForwardCopy:
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// verySlowForwardCopy is a simple implementation of forward copy. In C
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// parlance, this is a do/while loop instead of a while loop, since we know
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// that length > 0. In Go syntax:
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//
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// for {
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// dst[d] = dst[d - offset]
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// d++
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// length--
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// if length == 0 {
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// break
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// }
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// }
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MOVB (R15), BX
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MOVB BX, (DI)
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INCQ R15
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INCQ DI
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DECQ CX
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JNZ verySlowForwardCopy
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JMP loop
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// The code above handles copy tags.
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// ----------------------------------------
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end:
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// This is the end of the "for s < len(src)".
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//
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// if d != len(dst) { etc }
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CMPQ DI, R10
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JNE errCorrupt
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// return 0
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MOVQ $0, ret+48(FP)
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RET
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errCorrupt:
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// return decodeErrCodeCorrupt
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MOVQ $1, ret+48(FP)
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RET
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