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https://github.com/astaxie/beego.git
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705 lines
14 KiB
Go
705 lines
14 KiB
Go
// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
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// All rights reserved.
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//
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Package cache provides interface and implementation of a cache algorithms.
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package cache
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import (
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"sync"
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"sync/atomic"
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"unsafe"
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"github.com/syndtr/goleveldb/leveldb/util"
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)
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// Cacher provides interface to implements a caching functionality.
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// An implementation must be safe for concurrent use.
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type Cacher interface {
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// Capacity returns cache capacity.
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Capacity() int
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// SetCapacity sets cache capacity.
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SetCapacity(capacity int)
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// Promote promotes the 'cache node'.
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Promote(n *Node)
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// Ban evicts the 'cache node' and prevent subsequent 'promote'.
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Ban(n *Node)
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// Evict evicts the 'cache node'.
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Evict(n *Node)
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// EvictNS evicts 'cache node' with the given namespace.
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EvictNS(ns uint64)
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// EvictAll evicts all 'cache node'.
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EvictAll()
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// Close closes the 'cache tree'
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Close() error
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}
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// Value is a 'cacheable object'. It may implements util.Releaser, if
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// so the the Release method will be called once object is released.
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type Value interface{}
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// NamespaceGetter provides convenient wrapper for namespace.
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type NamespaceGetter struct {
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Cache *Cache
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NS uint64
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}
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// Get simply calls Cache.Get() method.
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func (g *NamespaceGetter) Get(key uint64, setFunc func() (size int, value Value)) *Handle {
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return g.Cache.Get(g.NS, key, setFunc)
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}
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// The hash tables implementation is based on:
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// "Dynamic-Sized Nonblocking Hash Tables", by Yujie Liu,
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// Kunlong Zhang, and Michael Spear.
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// ACM Symposium on Principles of Distributed Computing, Jul 2014.
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const (
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mInitialSize = 1 << 4
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mOverflowThreshold = 1 << 5
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mOverflowGrowThreshold = 1 << 7
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)
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type mBucket struct {
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mu sync.Mutex
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node []*Node
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frozen bool
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}
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func (b *mBucket) freeze() []*Node {
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b.mu.Lock()
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defer b.mu.Unlock()
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if !b.frozen {
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b.frozen = true
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}
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return b.node
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}
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func (b *mBucket) get(r *Cache, h *mNode, hash uint32, ns, key uint64, noset bool) (done, added bool, n *Node) {
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b.mu.Lock()
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if b.frozen {
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b.mu.Unlock()
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return
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}
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// Scan the node.
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for _, n := range b.node {
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if n.hash == hash && n.ns == ns && n.key == key {
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atomic.AddInt32(&n.ref, 1)
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b.mu.Unlock()
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return true, false, n
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}
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}
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// Get only.
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if noset {
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b.mu.Unlock()
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return true, false, nil
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}
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// Create node.
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n = &Node{
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r: r,
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hash: hash,
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ns: ns,
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key: key,
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ref: 1,
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}
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// Add node to bucket.
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b.node = append(b.node, n)
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bLen := len(b.node)
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b.mu.Unlock()
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// Update counter.
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grow := atomic.AddInt32(&r.nodes, 1) >= h.growThreshold
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if bLen > mOverflowThreshold {
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grow = grow || atomic.AddInt32(&h.overflow, 1) >= mOverflowGrowThreshold
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}
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// Grow.
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if grow && atomic.CompareAndSwapInt32(&h.resizeInProgess, 0, 1) {
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nhLen := len(h.buckets) << 1
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nh := &mNode{
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buckets: make([]unsafe.Pointer, nhLen),
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mask: uint32(nhLen) - 1,
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pred: unsafe.Pointer(h),
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growThreshold: int32(nhLen * mOverflowThreshold),
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shrinkThreshold: int32(nhLen >> 1),
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}
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ok := atomic.CompareAndSwapPointer(&r.mHead, unsafe.Pointer(h), unsafe.Pointer(nh))
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if !ok {
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panic("BUG: failed swapping head")
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}
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go nh.initBuckets()
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}
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return true, true, n
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}
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func (b *mBucket) delete(r *Cache, h *mNode, hash uint32, ns, key uint64) (done, deleted bool) {
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b.mu.Lock()
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if b.frozen {
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b.mu.Unlock()
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return
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}
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// Scan the node.
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var (
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n *Node
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bLen int
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)
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for i := range b.node {
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n = b.node[i]
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if n.ns == ns && n.key == key {
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if atomic.LoadInt32(&n.ref) == 0 {
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deleted = true
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// Call releaser.
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if n.value != nil {
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if r, ok := n.value.(util.Releaser); ok {
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r.Release()
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}
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n.value = nil
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}
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// Remove node from bucket.
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b.node = append(b.node[:i], b.node[i+1:]...)
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bLen = len(b.node)
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}
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break
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}
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}
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b.mu.Unlock()
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if deleted {
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// Call OnDel.
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for _, f := range n.onDel {
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f()
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}
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// Update counter.
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atomic.AddInt32(&r.size, int32(n.size)*-1)
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shrink := atomic.AddInt32(&r.nodes, -1) < h.shrinkThreshold
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if bLen >= mOverflowThreshold {
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atomic.AddInt32(&h.overflow, -1)
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}
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// Shrink.
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if shrink && len(h.buckets) > mInitialSize && atomic.CompareAndSwapInt32(&h.resizeInProgess, 0, 1) {
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nhLen := len(h.buckets) >> 1
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nh := &mNode{
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buckets: make([]unsafe.Pointer, nhLen),
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mask: uint32(nhLen) - 1,
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pred: unsafe.Pointer(h),
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growThreshold: int32(nhLen * mOverflowThreshold),
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shrinkThreshold: int32(nhLen >> 1),
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}
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ok := atomic.CompareAndSwapPointer(&r.mHead, unsafe.Pointer(h), unsafe.Pointer(nh))
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if !ok {
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panic("BUG: failed swapping head")
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}
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go nh.initBuckets()
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}
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}
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return true, deleted
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}
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type mNode struct {
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buckets []unsafe.Pointer // []*mBucket
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mask uint32
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pred unsafe.Pointer // *mNode
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resizeInProgess int32
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overflow int32
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growThreshold int32
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shrinkThreshold int32
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}
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func (n *mNode) initBucket(i uint32) *mBucket {
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if b := (*mBucket)(atomic.LoadPointer(&n.buckets[i])); b != nil {
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return b
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}
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p := (*mNode)(atomic.LoadPointer(&n.pred))
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if p != nil {
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var node []*Node
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if n.mask > p.mask {
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// Grow.
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pb := (*mBucket)(atomic.LoadPointer(&p.buckets[i&p.mask]))
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if pb == nil {
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pb = p.initBucket(i & p.mask)
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}
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m := pb.freeze()
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// Split nodes.
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for _, x := range m {
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if x.hash&n.mask == i {
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node = append(node, x)
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}
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}
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} else {
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// Shrink.
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pb0 := (*mBucket)(atomic.LoadPointer(&p.buckets[i]))
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if pb0 == nil {
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pb0 = p.initBucket(i)
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}
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pb1 := (*mBucket)(atomic.LoadPointer(&p.buckets[i+uint32(len(n.buckets))]))
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if pb1 == nil {
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pb1 = p.initBucket(i + uint32(len(n.buckets)))
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}
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m0 := pb0.freeze()
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m1 := pb1.freeze()
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// Merge nodes.
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node = make([]*Node, 0, len(m0)+len(m1))
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node = append(node, m0...)
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node = append(node, m1...)
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}
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b := &mBucket{node: node}
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if atomic.CompareAndSwapPointer(&n.buckets[i], nil, unsafe.Pointer(b)) {
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if len(node) > mOverflowThreshold {
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atomic.AddInt32(&n.overflow, int32(len(node)-mOverflowThreshold))
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}
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return b
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}
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}
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return (*mBucket)(atomic.LoadPointer(&n.buckets[i]))
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}
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func (n *mNode) initBuckets() {
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for i := range n.buckets {
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n.initBucket(uint32(i))
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}
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atomic.StorePointer(&n.pred, nil)
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}
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// Cache is a 'cache map'.
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type Cache struct {
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mu sync.RWMutex
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mHead unsafe.Pointer // *mNode
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nodes int32
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size int32
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cacher Cacher
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closed bool
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}
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// NewCache creates a new 'cache map'. The cacher is optional and
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// may be nil.
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func NewCache(cacher Cacher) *Cache {
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h := &mNode{
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buckets: make([]unsafe.Pointer, mInitialSize),
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mask: mInitialSize - 1,
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growThreshold: int32(mInitialSize * mOverflowThreshold),
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shrinkThreshold: 0,
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}
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for i := range h.buckets {
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h.buckets[i] = unsafe.Pointer(&mBucket{})
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}
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r := &Cache{
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mHead: unsafe.Pointer(h),
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cacher: cacher,
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}
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return r
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}
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func (r *Cache) getBucket(hash uint32) (*mNode, *mBucket) {
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h := (*mNode)(atomic.LoadPointer(&r.mHead))
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i := hash & h.mask
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b := (*mBucket)(atomic.LoadPointer(&h.buckets[i]))
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if b == nil {
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b = h.initBucket(i)
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}
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return h, b
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}
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func (r *Cache) delete(n *Node) bool {
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for {
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h, b := r.getBucket(n.hash)
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done, deleted := b.delete(r, h, n.hash, n.ns, n.key)
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if done {
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return deleted
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}
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}
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}
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// Nodes returns number of 'cache node' in the map.
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func (r *Cache) Nodes() int {
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return int(atomic.LoadInt32(&r.nodes))
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}
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// Size returns sums of 'cache node' size in the map.
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func (r *Cache) Size() int {
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return int(atomic.LoadInt32(&r.size))
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}
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// Capacity returns cache capacity.
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func (r *Cache) Capacity() int {
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if r.cacher == nil {
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return 0
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}
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return r.cacher.Capacity()
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}
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// SetCapacity sets cache capacity.
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func (r *Cache) SetCapacity(capacity int) {
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if r.cacher != nil {
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r.cacher.SetCapacity(capacity)
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}
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}
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// Get gets 'cache node' with the given namespace and key.
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// If cache node is not found and setFunc is not nil, Get will atomically creates
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// the 'cache node' by calling setFunc. Otherwise Get will returns nil.
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//
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// The returned 'cache handle' should be released after use by calling Release
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// method.
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func (r *Cache) Get(ns, key uint64, setFunc func() (size int, value Value)) *Handle {
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r.mu.RLock()
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defer r.mu.RUnlock()
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if r.closed {
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return nil
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}
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hash := murmur32(ns, key, 0xf00)
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for {
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h, b := r.getBucket(hash)
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done, _, n := b.get(r, h, hash, ns, key, setFunc == nil)
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if done {
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if n != nil {
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n.mu.Lock()
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if n.value == nil {
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if setFunc == nil {
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n.mu.Unlock()
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n.unref()
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return nil
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}
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n.size, n.value = setFunc()
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if n.value == nil {
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n.size = 0
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n.mu.Unlock()
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n.unref()
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return nil
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}
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atomic.AddInt32(&r.size, int32(n.size))
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}
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n.mu.Unlock()
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if r.cacher != nil {
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r.cacher.Promote(n)
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}
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return &Handle{unsafe.Pointer(n)}
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}
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break
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}
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}
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return nil
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}
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// Delete removes and ban 'cache node' with the given namespace and key.
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// A banned 'cache node' will never inserted into the 'cache tree'. Ban
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// only attributed to the particular 'cache node', so when a 'cache node'
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// is recreated it will not be banned.
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//
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// If onDel is not nil, then it will be executed if such 'cache node'
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// doesn't exist or once the 'cache node' is released.
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//
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// Delete return true is such 'cache node' exist.
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func (r *Cache) Delete(ns, key uint64, onDel func()) bool {
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r.mu.RLock()
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defer r.mu.RUnlock()
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if r.closed {
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return false
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}
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hash := murmur32(ns, key, 0xf00)
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for {
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h, b := r.getBucket(hash)
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done, _, n := b.get(r, h, hash, ns, key, true)
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if done {
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if n != nil {
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if onDel != nil {
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n.mu.Lock()
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n.onDel = append(n.onDel, onDel)
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n.mu.Unlock()
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}
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if r.cacher != nil {
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r.cacher.Ban(n)
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}
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n.unref()
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return true
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}
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break
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}
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}
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if onDel != nil {
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onDel()
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}
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return false
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}
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// Evict evicts 'cache node' with the given namespace and key. This will
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// simply call Cacher.Evict.
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//
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// Evict return true is such 'cache node' exist.
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func (r *Cache) Evict(ns, key uint64) bool {
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r.mu.RLock()
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defer r.mu.RUnlock()
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if r.closed {
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return false
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}
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hash := murmur32(ns, key, 0xf00)
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for {
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h, b := r.getBucket(hash)
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done, _, n := b.get(r, h, hash, ns, key, true)
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if done {
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if n != nil {
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if r.cacher != nil {
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r.cacher.Evict(n)
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}
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n.unref()
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return true
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}
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break
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}
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}
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return false
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}
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// EvictNS evicts 'cache node' with the given namespace. This will
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// simply call Cacher.EvictNS.
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func (r *Cache) EvictNS(ns uint64) {
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r.mu.RLock()
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defer r.mu.RUnlock()
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if r.closed {
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return
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}
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if r.cacher != nil {
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r.cacher.EvictNS(ns)
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}
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}
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// EvictAll evicts all 'cache node'. This will simply call Cacher.EvictAll.
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func (r *Cache) EvictAll() {
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r.mu.RLock()
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defer r.mu.RUnlock()
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if r.closed {
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return
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}
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if r.cacher != nil {
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r.cacher.EvictAll()
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}
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}
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// Close closes the 'cache map' and forcefully releases all 'cache node'.
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func (r *Cache) Close() error {
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r.mu.Lock()
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if !r.closed {
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r.closed = true
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h := (*mNode)(r.mHead)
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h.initBuckets()
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for i := range h.buckets {
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b := (*mBucket)(h.buckets[i])
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for _, n := range b.node {
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// Call releaser.
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if n.value != nil {
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if r, ok := n.value.(util.Releaser); ok {
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r.Release()
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}
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n.value = nil
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}
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// Call OnDel.
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for _, f := range n.onDel {
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f()
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}
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n.onDel = nil
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}
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}
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}
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r.mu.Unlock()
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// Avoid deadlock.
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if r.cacher != nil {
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if err := r.cacher.Close(); err != nil {
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return err
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}
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}
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return nil
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}
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|
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// CloseWeak closes the 'cache map' and evict all 'cache node' from cacher, but
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// unlike Close it doesn't forcefully releases 'cache node'.
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func (r *Cache) CloseWeak() error {
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r.mu.Lock()
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if !r.closed {
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r.closed = true
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}
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r.mu.Unlock()
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|
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// Avoid deadlock.
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if r.cacher != nil {
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r.cacher.EvictAll()
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if err := r.cacher.Close(); err != nil {
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return err
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}
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}
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return nil
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}
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|
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// Node is a 'cache node'.
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type Node struct {
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r *Cache
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|
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hash uint32
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ns, key uint64
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|
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mu sync.Mutex
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size int
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value Value
|
|
|
|
ref int32
|
|
onDel []func()
|
|
|
|
CacheData unsafe.Pointer
|
|
}
|
|
|
|
// NS returns this 'cache node' namespace.
|
|
func (n *Node) NS() uint64 {
|
|
return n.ns
|
|
}
|
|
|
|
// Key returns this 'cache node' key.
|
|
func (n *Node) Key() uint64 {
|
|
return n.key
|
|
}
|
|
|
|
// Size returns this 'cache node' size.
|
|
func (n *Node) Size() int {
|
|
return n.size
|
|
}
|
|
|
|
// Value returns this 'cache node' value.
|
|
func (n *Node) Value() Value {
|
|
return n.value
|
|
}
|
|
|
|
// Ref returns this 'cache node' ref counter.
|
|
func (n *Node) Ref() int32 {
|
|
return atomic.LoadInt32(&n.ref)
|
|
}
|
|
|
|
// GetHandle returns an handle for this 'cache node'.
|
|
func (n *Node) GetHandle() *Handle {
|
|
if atomic.AddInt32(&n.ref, 1) <= 1 {
|
|
panic("BUG: Node.GetHandle on zero ref")
|
|
}
|
|
return &Handle{unsafe.Pointer(n)}
|
|
}
|
|
|
|
func (n *Node) unref() {
|
|
if atomic.AddInt32(&n.ref, -1) == 0 {
|
|
n.r.delete(n)
|
|
}
|
|
}
|
|
|
|
func (n *Node) unrefLocked() {
|
|
if atomic.AddInt32(&n.ref, -1) == 0 {
|
|
n.r.mu.RLock()
|
|
if !n.r.closed {
|
|
n.r.delete(n)
|
|
}
|
|
n.r.mu.RUnlock()
|
|
}
|
|
}
|
|
|
|
// Handle is a 'cache handle' of a 'cache node'.
|
|
type Handle struct {
|
|
n unsafe.Pointer // *Node
|
|
}
|
|
|
|
// Value returns the value of the 'cache node'.
|
|
func (h *Handle) Value() Value {
|
|
n := (*Node)(atomic.LoadPointer(&h.n))
|
|
if n != nil {
|
|
return n.value
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// Release releases this 'cache handle'.
|
|
// It is safe to call release multiple times.
|
|
func (h *Handle) Release() {
|
|
nPtr := atomic.LoadPointer(&h.n)
|
|
if nPtr != nil && atomic.CompareAndSwapPointer(&h.n, nPtr, nil) {
|
|
n := (*Node)(nPtr)
|
|
n.unrefLocked()
|
|
}
|
|
}
|
|
|
|
func murmur32(ns, key uint64, seed uint32) uint32 {
|
|
const (
|
|
m = uint32(0x5bd1e995)
|
|
r = 24
|
|
)
|
|
|
|
k1 := uint32(ns >> 32)
|
|
k2 := uint32(ns)
|
|
k3 := uint32(key >> 32)
|
|
k4 := uint32(key)
|
|
|
|
k1 *= m
|
|
k1 ^= k1 >> r
|
|
k1 *= m
|
|
|
|
k2 *= m
|
|
k2 ^= k2 >> r
|
|
k2 *= m
|
|
|
|
k3 *= m
|
|
k3 ^= k3 >> r
|
|
k3 *= m
|
|
|
|
k4 *= m
|
|
k4 ^= k4 >> r
|
|
k4 *= m
|
|
|
|
h := seed
|
|
|
|
h *= m
|
|
h ^= k1
|
|
h *= m
|
|
h ^= k2
|
|
h *= m
|
|
h ^= k3
|
|
h *= m
|
|
h ^= k4
|
|
|
|
h ^= h >> 13
|
|
h *= m
|
|
h ^= h >> 15
|
|
|
|
return h
|
|
}
|