mirror of
https://github.com/astaxie/beego.git
synced 2024-11-05 10:30:56 +00:00
297 lines
8.3 KiB
Go
297 lines
8.3 KiB
Go
// Code generated by go-bindata.
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// sources:
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// views/blocks/block.tpl
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// views/header.tpl
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// views/index.tpl
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// DO NOT EDIT!
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package testdata
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import (
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"bytes"
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"compress/gzip"
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"fmt"
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"github.com/elazarl/go-bindata-assetfs"
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"io"
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"io/ioutil"
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"os"
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"path/filepath"
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"strings"
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"time"
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)
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func bindataRead(data []byte, name string) ([]byte, error) {
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gz, err := gzip.NewReader(bytes.NewBuffer(data))
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if err != nil {
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return nil, fmt.Errorf("Read %q: %v", name, err)
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}
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var buf bytes.Buffer
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_, err = io.Copy(&buf, gz)
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clErr := gz.Close()
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if err != nil {
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return nil, fmt.Errorf("Read %q: %v", name, err)
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}
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if clErr != nil {
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return nil, err
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}
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return buf.Bytes(), nil
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}
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type asset struct {
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bytes []byte
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info os.FileInfo
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}
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type bindataFileInfo struct {
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name string
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size int64
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mode os.FileMode
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modTime time.Time
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}
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func (fi bindataFileInfo) Name() string {
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return fi.name
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}
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func (fi bindataFileInfo) Size() int64 {
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return fi.size
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}
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func (fi bindataFileInfo) Mode() os.FileMode {
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return fi.mode
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}
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func (fi bindataFileInfo) ModTime() time.Time {
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return fi.modTime
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}
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func (fi bindataFileInfo) IsDir() bool {
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return false
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}
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func (fi bindataFileInfo) Sys() interface{} {
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return nil
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}
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var _viewsBlocksBlockTpl = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xaa\xae\x4e\x49\x4d\xcb\xcc\x4b\x55\x50\x4a\xca\xc9\x4f\xce\x56\xaa\xad\xe5\xb2\xc9\x30\xb4\xf3\x48\xcd\xc9\xc9\xd7\x51\x00\x8b\x15\x2b\xda\xe8\x67\x18\xda\x71\x55\x57\xa7\xe6\xa5\xd4\xd6\x02\x02\x00\x00\xff\xff\xfd\xa1\x7a\xf6\x32\x00\x00\x00")
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func viewsBlocksBlockTplBytes() ([]byte, error) {
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return bindataRead(
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_viewsBlocksBlockTpl,
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"views/blocks/block.tpl",
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)
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}
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func viewsBlocksBlockTpl() (*asset, error) {
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bytes, err := viewsBlocksBlockTplBytes()
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if err != nil {
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return nil, err
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}
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info := bindataFileInfo{name: "views/blocks/block.tpl", size: 50, mode: os.FileMode(436), modTime: time.Unix(1541431067, 0)}
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a := &asset{bytes: bytes, info: info}
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return a, nil
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}
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var _viewsHeaderTpl = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xaa\xae\x4e\x49\x4d\xcb\xcc\x4b\x55\x50\xca\x48\x4d\x4c\x49\x2d\x52\xaa\xad\xe5\xb2\xc9\x30\xb4\xf3\x48\xcd\xc9\xc9\xd7\x51\x48\x2c\x2e\x49\xac\xc8\x4c\x55\xb4\xd1\xcf\x30\xb4\xe3\xaa\xae\x4e\xcd\x4b\xa9\xad\x05\x04\x00\x00\xff\xff\xe4\x12\x47\x01\x34\x00\x00\x00")
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func viewsHeaderTplBytes() ([]byte, error) {
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return bindataRead(
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_viewsHeaderTpl,
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"views/header.tpl",
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)
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}
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func viewsHeaderTpl() (*asset, error) {
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bytes, err := viewsHeaderTplBytes()
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if err != nil {
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return nil, err
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}
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info := bindataFileInfo{name: "views/header.tpl", size: 52, mode: os.FileMode(436), modTime: time.Unix(1541431067, 0)}
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a := &asset{bytes: bytes, info: info}
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return a, nil
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}
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var _viewsIndexTpl = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x64\x8f\xbd\x8a\xc3\x30\x10\x84\x6b\xeb\x29\xe6\xfc\x00\x16\xb8\x3c\x16\x35\x77\xa9\x13\x88\x09\xa4\xf4\xcf\x12\x99\x48\x48\xd8\x82\x10\x84\xde\x3d\xc8\x8a\x8b\x90\x6a\xa4\xd9\x6f\xd8\x59\xfa\xf9\x3f\xfe\x75\xd7\xd3\x01\x3a\x58\xa3\x04\x15\x01\x48\x73\x3f\xe5\x07\x40\x61\x0e\x86\xd5\xc0\x7c\x73\x78\xb0\x19\x9d\x65\x04\xb6\xde\xf4\x81\x49\x96\x69\x8e\xc8\x3d\x43\x83\x9b\x9e\x4a\x88\x2a\xc6\x9d\x43\x3d\x18\x37\xde\xeb\x94\x3e\xdd\x1c\xe1\xe5\xcb\xde\xe0\x55\x6e\xd2\x04\x6f\x32\x20\x2a\xd2\xad\x8a\x11\x4d\x97\x57\x22\x25\x92\xba\x55\xa2\x22\xaf\xd0\xe9\x79\xc5\xbc\xe2\xec\x2c\x5f\xfa\xe5\x17\x99\x7b\x7f\x36\xd2\x97\x8a\xa5\x19\xc9\x72\xe7\x2b\x00\x00\xff\xff\xb2\x39\xca\x9f\xff\x00\x00\x00")
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func viewsIndexTplBytes() ([]byte, error) {
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return bindataRead(
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_viewsIndexTpl,
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"views/index.tpl",
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)
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}
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func viewsIndexTpl() (*asset, error) {
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bytes, err := viewsIndexTplBytes()
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if err != nil {
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return nil, err
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}
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info := bindataFileInfo{name: "views/index.tpl", size: 255, mode: os.FileMode(436), modTime: time.Unix(1541434906, 0)}
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a := &asset{bytes: bytes, info: info}
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return a, nil
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}
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// Asset loads and returns the asset for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func Asset(name string) ([]byte, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
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}
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return a.bytes, nil
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}
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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// MustAsset is like Asset but panics when Asset would return an error.
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// It simplifies safe initialization of global variables.
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func MustAsset(name string) []byte {
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a, err := Asset(name)
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if err != nil {
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panic("asset: Asset(" + name + "): " + err.Error())
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}
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return a
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}
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// AssetInfo loads and returns the asset info for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func AssetInfo(name string) (os.FileInfo, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
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}
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return a.info, nil
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}
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return nil, fmt.Errorf("AssetInfo %s not found", name)
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}
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// AssetNames returns the names of the assets.
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func AssetNames() []string {
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names := make([]string, 0, len(_bindata))
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for name := range _bindata {
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names = append(names, name)
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}
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return names
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}
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// _bindata is a table, holding each asset generator, mapped to its name.
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var _bindata = map[string]func() (*asset, error){
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"views/blocks/block.tpl": viewsBlocksBlockTpl,
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"views/header.tpl": viewsHeaderTpl,
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"views/index.tpl": viewsIndexTpl,
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}
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// AssetDir returns the file names below a certain
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// directory embedded in the file by go-bindata.
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// For example if you run go-bindata on data/... and data contains the
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// following hierarchy:
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// data/
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// foo.txt
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// img/
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// a.png
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// b.png
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// then AssetDir("data") would return []string{"foo.txt", "img"}
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// AssetDir("data/img") would return []string{"a.png", "b.png"}
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// AssetDir("foo.txt") and AssetDir("notexist") would return an error
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// AssetDir("") will return []string{"data"}.
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func AssetDir(name string) ([]string, error) {
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node := _bintree
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if len(name) != 0 {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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pathList := strings.Split(cannonicalName, "/")
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for _, p := range pathList {
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node = node.Children[p]
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if node == nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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}
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}
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if node.Func != nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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rv := make([]string, 0, len(node.Children))
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for childName := range node.Children {
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rv = append(rv, childName)
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}
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return rv, nil
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}
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type bintree struct {
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Func func() (*asset, error)
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Children map[string]*bintree
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}
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var _bintree = &bintree{nil, map[string]*bintree{
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"views": &bintree{nil, map[string]*bintree{
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"blocks": &bintree{nil, map[string]*bintree{
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"block.tpl": &bintree{viewsBlocksBlockTpl, map[string]*bintree{}},
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}},
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"header.tpl": &bintree{viewsHeaderTpl, map[string]*bintree{}},
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"index.tpl": &bintree{viewsIndexTpl, map[string]*bintree{}},
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}},
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}}
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// RestoreAsset restores an asset under the given directory
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func RestoreAsset(dir, name string) error {
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data, err := Asset(name)
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if err != nil {
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return err
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}
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info, err := AssetInfo(name)
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if err != nil {
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return err
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}
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err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
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if err != nil {
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return err
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}
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err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
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if err != nil {
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return err
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}
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err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
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if err != nil {
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return err
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}
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return nil
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}
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// RestoreAssets restores an asset under the given directory recursively
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func RestoreAssets(dir, name string) error {
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children, err := AssetDir(name)
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// File
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if err != nil {
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return RestoreAsset(dir, name)
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}
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// Dir
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for _, child := range children {
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err = RestoreAssets(dir, filepath.Join(name, child))
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if err != nil {
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return err
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}
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}
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return nil
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}
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func _filePath(dir, name string) string {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
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}
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func assetFS() *assetfs.AssetFS {
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assetInfo := func(path string) (os.FileInfo, error) {
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return os.Stat(path)
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}
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for k := range _bintree.Children {
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return &assetfs.AssetFS{Asset: Asset, AssetDir: AssetDir, AssetInfo: assetInfo, Prefix: k}
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}
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panic("unreachable")
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}
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