# ESPUI

![ESPUI](https://github.com/s00500/ESPUI/blob/master/docs/ui_complete.png)

ESPUI is a simple library to make a web user interface for your projects using
the **ESP8266** or the **ESP32** It uses web sockets and lets you create,
control, and update elements on your GUI through multiple devices like phones
and tablets.

ESPUI uses simple Arduino-style syntax for creating a solid, functioning user
interface without too much boilerplate code.

So if you either don't know how or just don't want to waste time: this is your
simple solution user interface without the need of internet connectivity or any
additional servers.

The Library runs fine on any kind of **ESP8266** and **ESP32** (NodeMCU Boards, usw)

## Changelog for 2.0:

- ArduinoJSON 6.10.0 Support
- split pad into pad and padWithCenter
- Cleaned Order or parameters on switch
- cleaned Order of parameters on pad
- Changes all numbers to actually be numbers (slider value, number value, min and max)

### Added features

- Tabs by @eringerli #45
- Generic API by @eringerli
- Min Max on slider by @eringerli
- OptionList by @eringerli
- Public Access to ESPAsyncServer
- Graph Widget (Persist save graph in local storage #10)
- Inline CSS styles by @iangray001
- Separators by @iangray001
- Grouped and wide controls by @iangray001

## Further Roadmap

- Slider css issues
- implement Gauge
- File upload ?

## Dependencies

This library is dependent on the following libraries to function properly.

- [ESPAsyncWebserver](https://github.com/me-no-dev/ESPAsyncWebServer)
- [ArduinoJson](https://github.com/bblanchon/ArduinoJson) (Last tested with
  version 6.10.0)

- (_For ESP8266_) [ESPAsyncTCP](https://github.com/me-no-dev/ESPAsyncTCP)
- (_For ESP32_) [AsyncTCP](https://github.com/me-no-dev/AsyncTCP)
- (_For ESP32_) [lorol/LittleFS_esp32](https://github.com/lorol/LITTLEFS)

## How to Install

Make sure all the dependencies are installed, then install like so:

#### Using PlattformIO (_recommended_)

Just include this library as a dependency on lib_deps like so:

```
lib_deps =
    ESPUI
    ESPAsyncWebserver
    ESPAsyncTCP # or AsyncTCP on ESP32
```

#### Directly Through Arduino IDE (_recommended_)

You can find this Library in the Arduino IDE library manager Go to Sketch >
Include Library > Library Manager > Search for "ESPUI" > Install

#### Manual Install Arduino IDE

_For Windows:_ Download the
[Repository](https://github.com/s00500/ESPUI/archive/master.zip) and extract the
.zip in Documents>Arduino>Libraries>{Place "ESPUI" folder Here}

_For Linux:_ Download the
[Repository](https://github.com/s00500/ESPUI/archive/master.zip) and extract the
.zip in Sketchbook/Libraries/{Place "ESPUI" folder Here}

_For macOs:_ Download the
[Repository](https://github.com/s00500/ESPUI/archive/master.zip) and extract the
.zip in ~/Documents/Arduino/libraries/{Place "ESPUI" folder Here}

Go to Sketch>Include Library>Add .zip Library> Select the Downloaded .zip File.

## Getting started

ESPUI serves several files to the browser to build up its web interface. This
can be achieved in 2 ways: _PROGMEM_ or _LITTLEFS_

_When `ESPUI.begin()` is called the default is serving files from Memory and
ESPUI should work out of the box!_

**OPTIONAL:** But if this causes your program to _use too much memory_ you can
burn the files into the LITTLEFS filesystem on the ESP. There are now two ways to
do this: you can either use the ESP file upload tool or you use the library
function `ESPUI.prepareFileSystem()`

#### Simple filesystem preparation (_recommended_)

Just open the example sketch **prepareFileSystem** and run it on the ESP, (give
it up to 30 seconds, you can see the status on the Serial Monitor), The library
will create all needed files. Congratulations, you are done, from now on you
just need to do this again when there is a library update, or when you want to
use another chip :-) Now you can upload your normal sketch, when you do not call
the `ESPUI.prepareFileSystem()` function the compiler will strip out all the
unnecessary strings that are already saved in the chip's filesystem and you have
more program memory to work with.

## User interface Elements

- Label
- Button
- Switch
- Control pad
- Control pad with center button
- Slider
- Text Input
- Numberinput
- Graph
- Option select

Checkout the example for the usage or see the detailed info below

## Available colors:

- Turquoise
- Emerald
- Peterriver
- Wetasphalt
- Sunflower
- Carrot
- Alizarin
- Dark
- None

(Use like `ControlColor::Sunflower`)

## Documentation

The heart of ESPUI is
[ESPAsyncWebserver](https://github.com/me-no-dev/ESPAsyncWebServer). ESPUI's
frontend is based on [Skeleton CSS](http://getskeleton.com/) and jQuery-like
lightweight [zepto.js](https://zeptojs.com/) for Handling Click Events Etc. The
communication between the _ESP_ and the client browser works using web
sockets. ESPUI does not need network access and can be used in standalone access
point mode, all resources are loaded directly from the ESPs memory.

This section will explain in detail how the Library is to be used from the
Arduino code side. In the arduino `setup()` routine the interface can be customised by adding UI Elements.
This is done by calling the corresponding library methods on the Library object
`ESPUI`. Eg: `ESPUI.button("button", &myCallback);` creates a button in the
interface that calls the `myCallback(Control *sender, int value)` function when changed. All buttons and
items call their callback whenever there is a state change from them. This means
the button will call the callback when it is pressed and also again when it is
released. To separate different events an integer number with the event name is
passed to the callback function that can be handled in a `switch(){}case{}`
statement. Here is an overview of the currently implemented different elements
of the UI library:

#### Button

![Buttons](https://github.com/s00500/ESPUI/blob/master/docs/ui_button.png)

Buttons have a name and a callback value. They have one event for press (`B_DOWN`) and one
for release (`B_UP`).

- B_DOWN
- B_UP

#### Switch

![Switches](https://github.com/s00500/ESPUI/blob/master/docs/ui_switches.png)

Switches sync their state on all connected devices. This means when you change
their value they change visibly on all tablets or computers that currently
display the interface. They also have two types of events: one when turning on (`S_ACTIVE`)
and one when turning off (`S_INACTIVE`).

- S_ACTIVE
- S_INACTIVE

#### Buttonpad

![control pads](https://github.com/s00500/ESPUI/blob/master/docs/ui_controlpad.png)

Button pads come in two flavours: with or without a center button. They are very
useful for con-trolling all kinds of movements of vehicles or also of course our
walking robots. They use a single callback per pad and have 8 or 10 different
event types to differentiate the button actions.

- P_LEFT_DOWN
- P_LEFT_UP
- P_RIGHT_DOWN
- P_RIGHT_UP
- P_FOR_DOWN
- P_FOR_UP
- P_BACK_DOWN
- P_BACK_UP
- P_CENTER_DOWN
- P_CENTER_UP

#### Labels

![labels](https://github.com/s00500/ESPUI/blob/master/docs/ui_labels.png)

Labels are a nice tool to get information from the robot to the user interface.
This can be done to show states, values of sensors and configuration parameters.
To send data from the code use `ESP.print(labelId, "Text");` . Labels get a name
on creation and a initial value. The name is not changeable once the UI
initialised.

Labels automatically wrap your text. If you want them to have multiple lines use
the normal `<br>` tag in the string you print to the label.

In fact, because HTML can be used in the label's value, you can make a label display
images by including an `<img>` tag. 

```
 ESPUI.label("An Image Label", ControlColor::Peterriver, "<img src='path/to/image'>");
```

This requires that the client has access to the image in question, either from the internet or a local web server.


#### Slider

![slider](https://github.com/s00500/ESPUI/blob/master/docs/ui_slider.png)

The Slider can be used to slide through a value from 1 to 100. Slides provide
realtime data, are touch compatible and can be used to for example control a
Servo. The current value is shown while the slider is dragged in a little bubble
over the handle. In the Callback the slider does not return an int but a String.
Use the .toInt function to convert the value, see the **gui** example to check how it works.

A slider usually only sends a new value when it is released to save the esps from being spammed with values. This behaviour can be cahnged globally using a property of the ESPUI object before `begin()`:

```
  ESPUI.sliderContinuous = true;
  ESPUI.begin("ESPUI Control");
```

#### Number Input

![number](https://github.com/s00500/ESPUI/blob/master/docs/ui_number.png)

The numberinput can be used to directly input numbers to your program. You can
enter a Value into it and when you are done with your change it is sent to the
ESP.

A number box needs to have a min and a max value. To set it up just use:

`ESPUI.number("Numbertest", &numberCall, ControlColor::Alizarin, 5, 0, 10);`

#### Text Input

![text](https://github.com/s00500/ESPUI/blob/master/docs/ui_text.png)

The textinput works very similar like the number input but with a string. You
can enter a String into it and when you are done with your change it is sent to
the ESP.

#### Graph

![graph](https://github.com/s00500/ESPUI/blob/master/docs/ui_graph.png)

The graph widget can display graph points with timestamp at wich they arrive

Use `ESPUI.addGraphPoint(graphId, random(1, 50));` to add a new value at the current time, use `ESPUI.clearGraph(graphId)` to clear the entire graph.
Graph points are saved in the browser in **localstorage** to be persistant, clear local storageto remove the points or use clearGraph() from a bbutton callback to provide a clear button.

#### Option select

![option1](https://github.com/s00500/ESPUI/blob/master/docs/ui_select1.png)
![option2](https://github.com/s00500/ESPUI/blob/master/docs/ui_select2.png)

The option select works by first creating a select widget like so

`uint16_t select1 = ESPUI.addControl( ControlType::Select, "Select:", "", ControlColor::Alizarin, tab1, &selectExample );`

And then adding Options to it like seperate widgets, specifying the select as the parent:

```
ESPUI.addControl( ControlType::Option, "Option1", "Opt1", ControlColor::Alizarin, select1 );
ESPUI.addControl( ControlType::Option, "Option2", "Opt2", ControlColor::Alizarin, select1 );
ESPUI.addControl( ControlType::Option, "Option3", "Opt3", ControlColor::Alizarin, select1 );
```

Check the **tabbedGui** example for a working demo

### Using Tabs

![tabs](https://github.com/s00500/ESPUI/blob/master/docs/ui_tabs.png)

Tabs can be used to organize your widgets in pages. Check the tabbedGui example.
Tabs can be created using the generic functions like so:
`ESPUI.addControl( ControlType::Tab, "Settings 1", "Settings 1" );`

Then all widgets for the tab need to be added to it by specifying the tab as the parrent (widgets not added to a tab will be shown above the tab selctor)

`ESPUI.addControl( ControlType::Text, "Text Title:", "a Text Field", ControlColor::Alizarin, tab1, &textCall );`

### Separators

![separators](docs/ui_separators.png)

You can use separators to break up the UI and better organise your controls. Adding a separator will force any following controls onto the subsequent line. Add separators as follows:

```
ESPUI.separator("Separator name");
//or
ESPUI.addControl(ControlType::Separator, "Separator name", "", ControlColor::None, maintab);
```

### Initialisation of the UI

After all the elements are configured you can use `ESPUI.begin("Some Title");`
to start the UI interface. (Or `ESPUI.beginLITTLEFS("Some Title");` respectively)
Make sure you setup a working network connection or AccesPoint **before** (See
gui.ino example). The web interface can then be used from multiple devices at once and
also shows an connection status in the top bar.

### Advanced: Generic creation and updates of control widgets

There are 2 generic functions to create and update controls, to see them in action check the **gui-generic-api** example.

To create a generic control use:
`uint16_t switchOne = ESPUI.addControl(ControlType::Switcher, "Switch one", "", ControlColor::Alizarin, Control::noParent, &switchExample);`

Then its value can be updated by doing:

`ESPUI.updateControlValue(status, "Start");`

You can also update other parameters of the control like its color using:

```
    ESPUI.getControl(switchOne)->color = ControlColor::Carrot;
    ESPUI.updateControl(switchOne);
```

### Log output

ESPUI has several different log levels. You can set them using the
`ESPUI.setVerbosity(Verbosity::VerboseJSON)` function.

Loglevels are:

- `Verbosity::Quiet` (default)
- `Verbosity::Verbose`
- `Verbosity::VerboseJSON`

VerboseJSON outputs the most debug information.

### Advanced properties

If you have many different widgets it might be necessary to adjust the JSON Buffers used internally in ESPUI before .begin() :

```
 ESPUI.jsonUpdateDocumentSize = 2000; // This is the default, and this value is not affected by the amount of widgets
 ESPUI.jsonInitialDocumentSize = 8000; // This is the default, adjust when you have too many widgets or options
 ESPUI.begin("ESPUI Control");
```

### Inline Styles

You can add custom CSS styles to controls. This allows you to style the UI with custom colors, drop shadows, 
or other CSS effects. Add styles with the following functions:

```
 setPanelStyle(uint16_t id, String style);
 setElementStyle(uint16_t id, String style)
```

A panel style is applied to the panel on which the UI element is placed, an element style is applied to the element itself. 
Because CSS inline styles can only style one specific DOM element, for controls made up of multiple elements (like the pad) 
this is limited. Element styles can be applied to all controls, but will only work correctly for the Button, Label, Slider, 
Switcher, Number, Text, and Selector. 

Dynamic update of styles is supported. When either of the above functions are called, the control is updated live. This could 
be used to refect a warning state by changing the color of a button, or for similar effects.

For example, this code will set a control's panel to a random background color:

```
 char stylecol[30];
 sprintf(stylecol, "background-color: #%06X;", (unsigned int) random(0x0, 0xFFFFFF));
 ESPUI.setPanelStyle(switch1, stylecol);
```

You can get quite creative with this.

![Inline Styles](docs/inlinestyles.gif)

Note: The images in this example are formed by setting a Label to contain an `<img>` tag:

```
 ESPUI.addControl(ControlType::Label, "Label", "<img src='path/to/image'>", ControlColor::Peterriver);
```

### Grouped controls

Normally, whenever a control is added to the UI, a new panel is generated with a title. However, you can instead 
set the "parent" of a new control to be an existing control. This allows you to add multiple widgets into the same 
panel. For example:

```
 panel1 = ESPUI.addControl(ControlType::Button, "Button Set", "Button A", ControlColor::Turquoise, Control::noParent, btncallback);
 ESPUI.addControl(ControlType::Button, "", "Button B", ControlColor::None, panel1, btncallback);
 ESPUI.addControl(ControlType::Button, "", "Button C", ControlColor::None, panel1, btncallback);
```

The first call to `addControl` has no parent (or it could be set to a tab if you are using a tabbed UI), so therefore a new panel is added containing one button
with the value `Button A`. The two subsequent calls have their parent set to the first control we added, so instead of creating
a new panel, the result is the following:

![Grouped buttons](docs/ui_groupedbuttons.png)

The grouped controls operate entirely independently, and can be assigned different callbacks, or updated separately. The grouping 
is purely visual.

Most controls can be grouped this way, but the result is not always visually pleasant. This works best with labels, sliders, switchers,
and buttons.

![Other grouped elements](docs/ui_groupedbuttons2.png)

If you group too many elements it might throw the layout of the rest of the UI out of line. Consider adding separators to correct this.

### Advanced: Wide controls

Controls can be set to be displayed "wide" with the function:

```
 ESPUI.setPanelWide(controlid, true);
```

*Important!* This function should be called _before_ `ESPUI.begin` or results will be unreliable.

Setting a control to wide tells ESPUI to lay out that control as if there was only a single column, even on wide displays. 
This can be applied to every element to force a single column layout, or to individual elements to customise the display.

![Wide controls](docs/ui_widecontrols.png)

Note that this will have no effect on small screens.

# Notes for Development

If you want to work on the HTML/CSS/JS files, do make changes in the _data_
directory. When you need to transfer that code to the ESP, run
`tools/prepare_static_ui_sources.py -a` (this script needs **python3** with the
modules **htmlmin**, **jsmin** and **csscompressor**). This will generate a) minified files
next to the original files and b) the C header files in `src` that contain the minified and
gzipped HTML/CSS/JS data. Alternatively, you can specify the `--source` and `--target` arguments to the
`prepare_static_ui_sources.py` script (run the script without arguments for
help) if you want to use different locations.

If you don't have a python environment, you need to minify and gzip the
HTML/CSS/JS files manually. I wrote a little useful jsfiddle for this,
[see here](https://jsfiddle.net/s00500/yvLbhuuv/).

If you change something in HTML/CSS/JS and want to create a pull request, please
do include the minified versions and corresponding C header files in your
commits. (Do **NOT** commit all the minified versions for the non changed files)

# Contribute

Liked this Library? You can **support** me by sending me a :coffee:
[Coffee](https://paypal.me/lukasbachschwell/5).

Otherwise I really welcome **Pull Requests**.
