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#9 adding control id as return value
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@ -51,7 +51,7 @@ Download the [Repository](https://github.com/s00500/ESPUI/archive/master.zip), G
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ESPUI **NEEDS** its files burnt on the SPIFFS filesystem on the ESP. **Without this ESPUI will NOT work at all**
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There are now two ways to do this: you can either use the upload tool or you use the library function `ESPUI.prepareFileSystem()`
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#### Simple filesystem preparation (recomended)
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#### Simple filesystem preparation (recomended, but currently not working well on esp32, see issues)
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Just open the example sketch **prepareFileSystem** and run it on the ESP, (give it 5 - 10 seconds),
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The library will create all needed files.
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@ -81,10 +81,13 @@ Now you are set to go and use any code you want to with this library
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- ~~Setup SPIFFS using values in program memory~~
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- ~~ESP8266 support~~
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- Document slider
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- New images in docu
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- proper return value (as int and not as string) for slider
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- Maybe a slider range setting, meanwhile please use map()
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- Improve slider stability
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- Improve general stability
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- Multiline Labels
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- PlattformIO Integration
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## Documentation
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@ -108,11 +108,19 @@ void writeFile(const char *path, const char *data) {
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Serial.println("Failed to open file for writing");
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return;
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}
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#if defined(ESP32)
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if (file.print(data)) {
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Serial.println("File written");
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} else {
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Serial.println("Write failed");
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}
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#else
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if (file.print(FPSTR(data))) {
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Serial.println("File written");
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} else {
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Serial.println("Write failed");
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}
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#endif
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file.close();
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}
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@ -244,7 +252,7 @@ void onWsEvent(AsyncWebSocket *server, AsyncWebSocketClient *client,
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}
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}
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void ESPUIClass::label(const char *label, int color, String value) {
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int ESPUIClass::label(const char *label, int color, String value) {
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if (labelExists(label)) {
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if (debug)
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Serial.println("UI ERROR: Element " + String(label) +
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@ -264,10 +272,11 @@ void ESPUIClass::label(const char *label, int color, String value) {
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newL->id = cIndex;
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controls[cIndex] = newL;
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cIndex++;
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return cIndex - 1;
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}
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// TODO: this still needs a range setting
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void ESPUIClass::slider(const char *label, void (*callBack)(Control, int),
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int ESPUIClass::slider(const char *label, void (*callBack)(Control, int),
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int color, String value) {
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if (labelExists(label)) {
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if (debug)
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@ -288,9 +297,10 @@ void ESPUIClass::slider(const char *label, void (*callBack)(Control, int),
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newSL->id = cIndex;
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controls[cIndex] = newSL;
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cIndex++;
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return cIndex - 1;
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}
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void ESPUIClass::button(const char *label, void (*callBack)(Control, int),
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int ESPUIClass::button(const char *label, void (*callBack)(Control, int),
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int color, String value) {
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if (labelExists(label)) {
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if (debug)
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@ -313,9 +323,10 @@ void ESPUIClass::button(const char *label, void (*callBack)(Control, int),
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newB->id = cIndex;
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controls[cIndex] = newB;
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cIndex++;
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return cIndex - 1;
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}
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void ESPUIClass::switcher(const char *label, bool startState,
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int ESPUIClass::switcher(const char *label, bool startState,
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void (*callBack)(Control, int), int color) {
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if (labelExists(label)) {
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if (debug)
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@ -333,9 +344,10 @@ void ESPUIClass::switcher(const char *label, bool startState,
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newS->id = cIndex;
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controls[cIndex] = newS;
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cIndex++;
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return cIndex - 1;
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}
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void ESPUIClass::pad(const char *label, bool center,
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int ESPUIClass::pad(const char *label, bool center,
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void (*callBack)(Control, int), int color) {
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if (labelExists(label)) {
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if (debug)
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@ -355,6 +367,7 @@ void ESPUIClass::pad(const char *label, bool center,
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newP->id = cIndex;
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controls[cIndex] = newP;
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cIndex++;
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return cIndex - 1;
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}
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void ESPUIClass::print(int id, String value) {
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@ -510,7 +523,9 @@ void ESPUIClass::begin(const char *_title) {
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});
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server->onNotFound(
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[](AsyncWebServerRequest *request) { request->send(404); });
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[](AsyncWebServerRequest *request) {
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request->send(404);
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});
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server->begin();
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if (debug)
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10
src/ESPUI.h
10
src/ESPUI.h
@ -91,15 +91,15 @@ public:
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void prepareFileSystem(); // Initially preps the filesystem and loads a lot of stuff into SPIFFS
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void list();
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// Creating Elements
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void label(const char *label, int color, String value = ""); // Create Label
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void button(const char *label, void (*callBack)(Control, int), int color,
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int label(const char *label, int color, String value = ""); // Create Label
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int button(const char *label, void (*callBack)(Control, int), int color,
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String value = ""); // Create Event Button
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void switcher(const char *label, bool startState,
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int switcher(const char *label, bool startState,
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void (*callBack)(Control, int),
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int color); // Create Toggle Button
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void pad(const char *label, bool centerButton, void (*callBack)(Control, int),
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int pad(const char *label, bool centerButton, void (*callBack)(Control, int),
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int color); // Create Pad Control
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void slider(const char *label, void (*callBack)(Control, int), int color, String value); // Create Slider Control
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int slider(const char *label, void (*callBack)(Control, int), int color, String value); // Create Slider Control
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// Update Elements
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void print(int id, String value);
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