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README.md
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# ESPUI
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# ESPUI
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![ESPUI Dashboard](https://github.com/s00500/ESPUI/blob/master/docs/img1.PNG)
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![ESPUI Controlpad](https://github.com/s00500/ESPUI/blob/master/docs/controlpad.png)
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![ESPUI Switch](https://github.com/s00500/ESPUI/blob/master/docs/switch.png)
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ESPUI is a simple library to make a web user interface for your projects using the **ESP32**
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ESPUI is a simple library to make a web user interface for your projects using the **ESP32**
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It uses web sockets and lets you create, control, and update elements on your GUI through multiple devices like phones and tablets.
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It uses web sockets and lets you create, control, and update elements on your GUI through multiple devices like phones and tablets.
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## Roadmap :
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## Roadmap :
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- Refactor id system
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- refactor id system
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- make button colour customisable
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- make button colour customisable
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- do a proper redesign
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- cleanup unnecessary CSS
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- cleanup unnecessary CSS
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- gzip files to make them load faster
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- gzip files to make them load faster
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- setup spiffs using values in program memory ? (if you have feedback to this idea let me know)
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- setup spiffs using values in program memory ? (if you have feedback to this idea let me know)
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- Support ESP8266
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- ESP8266 support
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## Documentation
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## Documentation
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The heart of ESPUI is
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The heart of ESPUI is [ESPAsyncWebserver](https://github.com/me-no-dev/ESPAsyncWebServer).
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ESPUI's frontend is based on [Skeleton CSS](http://getskeleton.com/) and jQuery-like lightweight [zepto.js](https://zeptojs.com/) for Handling Click Events Etc. The communication between the *ESP32* and the client browser works using web sockets.
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ESPUI's frontend is based on [Skeleton CSS](http://getskeleton.com/) and jQuery-like lightweight [zepto.js](https://zeptojs.com/) for Handling Click Events Etc. The communication between the *ESP32* and the client browser works using web sockets.
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ESPUI does not need network access and can be used in standalone access point mode.
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ESPUI does not need network access and can be used in standalone access point mode.
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All assets are loaded from the internal SPIFFS filesystem of the ESP32.
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All assets are loaded from the internal SPIFFS filesystem of the ESP32.
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docs/switch.png
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