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#63 Add variables for jsonDynamicDocument Sizes
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@ -1,4 +1,4 @@
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# ESPUI
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# ESPUI 2.0
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![ESPUI](https://github.com/s00500/ESPUI/blob/master/docs/ui_complete.png) //
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![ESPUI](https://github.com/s00500/ESPUI/blob/master/docs/ui_complete.png) //
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TODO: Update Logo
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TODO: Update Logo
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@ -480,7 +480,7 @@ void ESPUIClass::updateControl(Control *control, int clientId) {
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}
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}
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String json;
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String json;
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DynamicJsonDocument document(2000);
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DynamicJsonDocument document(jsonUpdateDocumentSize);
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JsonObject root = document.to<JsonObject>();
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JsonObject root = document.to<JsonObject>();
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root["type"] = (int)control->type + ControlType::UpdateOffset;
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root["type"] = (int)control->type + ControlType::UpdateOffset;
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@ -578,7 +578,7 @@ void ESPUIClass::addGraphPoint(uint16_t id, int nValue, int clientId) {
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}
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}
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String json;
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String json;
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DynamicJsonDocument document(2000);
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DynamicJsonDocument document(jsonUpdateDocumentSize);
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JsonObject root = document.to<JsonObject>();
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JsonObject root = document.to<JsonObject>();
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root["type"] = (int)ControlType::GraphPoint;
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root["type"] = (int)ControlType::GraphPoint;
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@ -622,7 +622,7 @@ sent as one blob at the beginning. Therefore a new type is used as well
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*/
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*/
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void ESPUIClass::jsonDom(AsyncWebSocketClient *client) {
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void ESPUIClass::jsonDom(AsyncWebSocketClient *client) {
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String json;
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String json;
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DynamicJsonDocument document(4000);
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DynamicJsonDocument document(jsonInitialDocumentSize);
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document["type"] = (int)UI_INITIAL_GUI;
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document["type"] = (int)UI_INITIAL_GUI;
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JsonArray items = document.createNestedArray("controls");
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JsonArray items = document.createNestedArray("controls");
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@ -166,7 +166,11 @@ enum Verbosity : uint8_t { Quiet = 0, Verbose, VerboseJSON };
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class ESPUIClass {
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class ESPUIClass {
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public:
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public:
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ESPUIClass() { verbosity = Verbosity::Quiet; }
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ESPUIClass() {
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verbosity = Verbosity::Quiet;
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jsonUpdateDocumentSize = 2000;
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jsonInitialDocumentSize = 8000;
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}
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void setVerbosity(Verbosity verbosity);
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void setVerbosity(Verbosity verbosity);
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void begin(const char *_title, const char *username = nullptr, const char *password = nullptr); // Setup server and page in Memorymode
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void begin(const char *_title, const char *username = nullptr, const char *password = nullptr); // Setup server and page in Memorymode
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void beginSPIFFS(const char *_title, const char *username = nullptr, const char *password = nullptr); // Setup server and page in SPIFFSmode
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void beginSPIFFS(const char *_title, const char *username = nullptr, const char *password = nullptr); // Setup server and page in SPIFFSmode
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