ESPUI/src/ESPUIclient.h

68 lines
2.5 KiB
C++

#pragma once
#include <Arduino.h>
#include <ESPAsyncWebServer.h>
#include <ArduinoJson.h>
#include "ESPUIclientFsm.h"
#include "ESPUIcontrol.h"
class ESPUIclient
{
public:
enum ClientUpdateType_t
{ // this is an orderd list. highest number is highest priority
Synchronized = 0,
UpdateNeeded = 1,
RebuildNeeded = 2,
ReloadNeeded = 3,
};
protected:
// bool HasBeenNotified = false; // Set when a notification has been sent and we are waiting for a reply
// bool DelayedNotification = false; // set if a delayed notification is needed
ClientUpdateType_t ClientUpdateType = ClientUpdateType_t::RebuildNeeded;
AsyncWebSocketClient * client = nullptr;
friend class fsm_EspuiClient_state_Idle;
friend class fsm_EspuiClient_state_SendingUpdate;
friend class fsm_EspuiClient_state_Rebuilding;
friend class fsm_EspuiClient_state_WaitForAck;
friend class fsm_EspuiClient_state_Reloading;
friend class fsm_EspuiClient_state;
fsm_EspuiClient_state_Idle fsm_EspuiClient_state_Idle_imp;
fsm_EspuiClient_state_SendingUpdate fsm_EspuiClient_state_SendingUpdate_imp;
fsm_EspuiClient_state_Rebuilding fsm_EspuiClient_state_Rebuilding_imp;
fsm_EspuiClient_state_Reloading fsm_EspuiClient_state_Reloading_imp;
fsm_EspuiClient_state* pCurrentFsmState = &fsm_EspuiClient_state_Idle_imp;
time_t EspuiClientEndTime = 0;
// bool NeedsNotification() { return pCurrentFsmState != &fsm_EspuiClient_state_Idle_imp; }
bool CanSend();
void FillInHeader(ArduinoJson::DynamicJsonDocument& document);
uint32_t prepareJSONChunk(uint16_t startindex, DynamicJsonDocument& rootDoc, bool InUpdateMode, String value);
bool SendControlsToClient(uint16_t startidx, ClientUpdateType_t TransferMode, String FragmentRequest);
bool SendClientNotification(ClientUpdateType_t value);
private:
uint32_t CurrentSyncID = 0;
uint32_t NextSyncID = 0;
public:
ESPUIclient(AsyncWebSocketClient * _client);
ESPUIclient(const ESPUIclient & source);
virtual ~ESPUIclient();
void NotifyClient(ClientUpdateType_t value);
bool onWsEvent(AwsEventType type, void* arg, uint8_t* data, size_t len);
bool IsSyncronized();
uint32_t id() { return client->id(); }
void SetState(ClientUpdateType_t value);
bool SendJsonDocToWebSocket(ArduinoJson::DynamicJsonDocument& document);
};