ESPUI/src/ESPUIclientFsm.cpp

150 lines
5.7 KiB
C++

#include "ESPUI.h"
#include "ESPUIclient.h"
//----------------------------------------------
// FSM definitions
//----------------------------------------------
void fsm_EspuiClient_state::Init()
{
// Serial.println(String("fsm_EspuiClient_state:Init: ") + GetStateName());
Parent->pCurrentFsmState = this;
}
//----------------------------------------------
//----------------------------------------------
//----------------------------------------------
bool fsm_EspuiClient_state_Idle::NotifyClient()
{
bool Response = false;
// Serial.println(F("fsm_EspuiClient_state_Idle: NotifyClient"));
ClientUpdateType_t TypeToProcess = Parent->ClientUpdateType;
// Clear the type so that we capture any changes in type that happen
// while we are processing the current request.
Parent->ClientUpdateType = ClientUpdateType_t::Synchronized;
// Start processing the current request.
switch (TypeToProcess)
{
case ClientUpdateType_t::Synchronized:
{
// Serial.println(F("fsm_EspuiClient_state_Idle: NotifyClient:State:Synchronized"));
// Parent->fsm_EspuiClient_state_Idle_imp.Init();
Response = true; // Parent->SendClientNotification(ClientUpdateType_t::UpdateNeeded);
break;
}
case ClientUpdateType_t::UpdateNeeded:
{
// Serial.println(F("fsm_EspuiClient_state_Idle: NotifyClient:State:UpdateNeeded"));
Parent->fsm_EspuiClient_state_SendingUpdate_imp.Init();
Response = Parent->SendClientNotification(ClientUpdateType_t::UpdateNeeded);
break;
}
case ClientUpdateType_t::RebuildNeeded:
{
// Serial.println(F("fsm_EspuiClient_state_Idle: NotifyClient:State:RebuildNeeded"));
Parent->fsm_EspuiClient_state_Rebuilding_imp.Init();
Response = Parent->SendClientNotification(ClientUpdateType_t::RebuildNeeded);
break;
}
case ClientUpdateType_t::ReloadNeeded:
{
// Serial.println(F("fsm_EspuiClient_state_Idle: NotifyClient:State:ReloadNeeded"));
Parent->fsm_EspuiClient_state_Reloading_imp.Init();
Response = Parent->SendClientNotification(ClientUpdateType_t::ReloadNeeded);
break;
}
}
return Response;
}
void fsm_EspuiClient_state_Idle::ProcessAck(uint16_t ControlIndex, String FragmentRequestString)
{
if(!emptyString.equals(FragmentRequestString))
{
// Serial.println(F("fsm_EspuiClient_state_Idle::ProcessAck:Fragmentation:Got fragment Header"));
Parent->SendControlsToClient(ControlIndex, ClientUpdateType_t::UpdateNeeded, FragmentRequestString);
}
else
{
// This is an unexpected request for control data from the browser
// treat it as if it was a rebuild operation
// Serial.println(F("fsm_EspuiClient_state_Idle: ProcessAck:Error: Rebuild"));
Parent->NotifyClient(ClientUpdateType_t::RebuildNeeded);
}
}
//----------------------------------------------
//----------------------------------------------
//----------------------------------------------
bool fsm_EspuiClient_state_SendingUpdate::NotifyClient()
{
// Serial.println(F("fsm_EspuiClient_state_SendingUpdate:NotifyClient"));
return true; /* Ignore request */
}
void fsm_EspuiClient_state_SendingUpdate::ProcessAck(uint16_t ControlIndex, String FragmentRequest)
{
// Serial.println(F("fsm_EspuiClient_state_SendingUpdate: ProcessAck"));
if(Parent->SendControlsToClient(ControlIndex, ClientUpdateType_t::UpdateNeeded, FragmentRequest))
{
// No more data to send. Go back to idle or start next request
Parent->fsm_EspuiClient_state_Idle_imp.Init();
Parent->fsm_EspuiClient_state_Idle_imp.NotifyClient();
}
}
//----------------------------------------------
//----------------------------------------------
//----------------------------------------------
void fsm_EspuiClient_state_Rebuilding::Init()
{
// Serial.println(String("fsm_EspuiClient_state:Init: ") + GetStateName());
Parent->CurrentSyncID = 0;
Parent->NextSyncID = 0;
Parent->pCurrentFsmState = this;
}
bool fsm_EspuiClient_state_Rebuilding::NotifyClient()
{
// Serial.println(F("fsm_EspuiClient_state_Rebuilding: NotifyClient"));
return true; /* Ignore request */
}
void fsm_EspuiClient_state_Rebuilding::ProcessAck(uint16_t ControlIndex, String FragmentRequest)
{
// Serial.println(F("fsm_EspuiClient_state_Rebuilding: ProcessAck"));
if(Parent->SendControlsToClient(ControlIndex, ClientUpdateType_t::RebuildNeeded, FragmentRequest))
{
// No more data to send. Go back to idle or start next request
Parent->fsm_EspuiClient_state_Idle_imp.Init();
Parent->fsm_EspuiClient_state_Idle_imp.NotifyClient();
}
}
//----------------------------------------------
//----------------------------------------------
//----------------------------------------------
void fsm_EspuiClient_state_Reloading::Init()
{
// Serial.println(String("fsm_EspuiClient_state:Init: ") + GetStateName());
Parent->CurrentSyncID = 0;
Parent->NextSyncID = 0;
Parent->pCurrentFsmState = this;
}
void fsm_EspuiClient_state_Reloading::ProcessAck(uint16_t ControlIndex, String FragmentRequestString)
{
if(!emptyString.equals(FragmentRequestString))
{
// Serial.println(F("fsm_EspuiClient_state_Reloading::ProcessAck:Fragmentation:Got fragment Header"));
Parent->SendControlsToClient(ControlIndex, ClientUpdateType_t::UpdateNeeded, FragmentRequestString);
}
}
bool fsm_EspuiClient_state_Reloading::NotifyClient()
{
// Serial.println(F("fsm_EspuiClient_state_Reloading: NotifyClient"));
return true; /* Ignore request */
}