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mirror of https://github.com/s00500/ESPUI.git synced 2024-06-26 14:44:13 +00:00
ESPUI/src/ESPUI.h
Ian Gray ec1862cfe6 Support for dynamic custom inline styling.
Adds two functions in ESPUI.h:
setPanelStyle()
setElementStyle()
These allow for custom inline CSS styles to be applied to the panel and to
the specific UI element repectively.

For example:

```
char stylecol1[30]
sprintf(stylecol1, "background-color: #%06X;", (unsigned int) random(0x0, 0xFFFFFF));
ESPUI.setPanelStyle(switch1, stylecol1);
```
This will set the panel of the given control to a random hex colour.

This is supported by both the initial UI message, and by control update messages, so you
can change these styles dynamically in response to other events.

setElementStyle() is not perfect. Because CSS inline styles can only style one specific
DOM element, for controls made up of multiple elements (like the "pad") this is limited.
I have tried to make an appropriate choice for each supported control.
2022-01-02 21:56:32 +00:00

310 lines
8.6 KiB
C++

#ifndef ESPUI_h
#define ESPUI_h
#define DEBUG_ESPUI true
#define WS_AUTHENTICATION false
#include "Arduino.h"
#include "ArduinoJson.h"
#include "stdlib_noniso.h"
#if defined(ESP32)
#include <AsyncTCP.h>
#include <ESPAsyncWebServer.h>
#include "SPIFFS.h"
#include "WiFi.h"
#else
#include <ArduinoOTA.h>
#include <ESP8266WiFi.h>
#include <ESP8266mDNS.h>
#include <ESPAsyncTCP.h>
#include <ESPAsyncWebServer.h>
#include <Hash.h>
#include <LittleFS.h>
#include <SPIFFSEditor.h>
#define FILE_WRITE "w"
#endif
// Message Types (and control types)
enum ControlType : uint8_t
{
// fixed controls
Title = 0,
// updatable controls
Pad,
PadWithCenter,
Button,
Label,
Switcher,
Slider,
Number,
Text,
Graph,
GraphPoint,
Tab,
Select,
Option,
Min,
Max,
Step,
Gauge,
Accel,
UpdateOffset = 100,
UpdatePad = 101,
UpdatePadWithCenter,
ButtonButton,
UpdateLabel,
UpdateSwitcher,
UpdateSlider,
UpdateNumber,
UpdateText,
ClearGraph,
UpdateTab,
UpdateSelection,
UpdateOption,
UpdateMin,
UpdateMax,
UpdateStep,
UpdateGauge,
UpdateAccel,
InitialGui = 200,
Reload = 201,
ExtendGUI = 210
};
#define UI_INITIAL_GUI ControlType::InitialGui
#define UI_RELOAD ControlType::Reload
#define UI_EXTEND_GUI ControlType::ExtendGUI
#define UI_TITLE ControlType::Title
#define UI_LABEL ControlType::Label
#define UI_BUTTON ControlType::Button
#define UI_SWITCHER ControlType::Switcher
#define UI_PAD ControlType::Pad
#define UI_CPAD ControlType::Cpad
#define UI_SLIDER ControlType::Slider
#define UI_NUMBER ControlType::Number
#define UI_TEXT_INPUT ControlType::Text
#define UI_GRAPH ControlType::Graph
#define UI_ADD_GRAPH_POINT ControlType::GraphPoint
#define UPDATE_LABEL ControlType::UpdateLabel
#define UPDATE_SWITCHER ControlType::UpdateSwitcher
#define UPDATE_SLIDER ControlType::UpdateSlider
#define UPDATE_NUMBER ControlType::UpdateNumber
#define UPDATE_TEXT_INPUT ControlType::UpdateText
#define CLEAR_GRAPH ControlType::ClearGraph
// Colors
enum ControlColor : uint8_t
{
Turquoise,
Emerald,
Peterriver,
Wetasphalt,
Sunflower,
Carrot,
Alizarin,
Dark,
None = 0xFF
};
#define COLOR_TURQUOISE ControlColor::Turquoise
#define COLOR_EMERALD ControlColor::Emerald
#define COLOR_PETERRIVER ControlColor::Peterriver
#define COLOR_WETASPHALT ControlColor::Wetasphalt
#define COLOR_SUNFLOWER ControlColor::Sunflower
#define COLOR_CARROT ControlColor::Carrot
#define COLOR_ALIZARIN ControlColor::Alizarin
#define COLOR_DARK ControlColor::Dark
#define COLOR_NONE ControlColor::None
class Control
{
public:
ControlType type;
uint16_t id; // just mirroring the id here for practical reasons
const char* label;
void (*callback)(Control*, int);
String value;
ControlColor color;
bool visible;
uint16_t parentControl;
String panelStyle;
String elementStyle;
Control* next;
static constexpr uint16_t noParent = 0xffff;
Control(ControlType type, const char* label, void (*callback)(Control*, int), const String& value,
ControlColor color, bool visible = true, uint16_t parentControl = Control::noParent)
: type(type),
label(label),
callback(callback),
value(value),
color(color),
visible(visible),
parentControl(parentControl),
next(nullptr)
{
id = idCounter++;
}
Control(const Control& control)
: type(control.type),
id(control.id),
label(control.label),
callback(control.callback),
value(control.value),
color(control.color),
visible(control.visible),
parentControl(control.parentControl),
next(control.next)
{ }
private:
static uint16_t idCounter;
};
// Values
#define B_DOWN -1
#define B_UP 1
#define P_LEFT_DOWN -2
#define P_LEFT_UP 2
#define P_RIGHT_DOWN -3
#define P_RIGHT_UP 3
#define P_FOR_DOWN -4
#define P_FOR_UP 4
#define P_BACK_DOWN -5
#define P_BACK_UP 5
#define P_CENTER_DOWN -6
#define P_CENTER_UP 6
#define S_ACTIVE -7
#define S_INACTIVE 7
#define SL_VALUE 8
#define N_VALUE 9
#define T_VALUE 10
#define S_VALUE 11
enum Verbosity : uint8_t
{
Quiet = 0,
Verbose,
VerboseJSON
};
class ESPUIClass
{
public:
ESPUIClass()
{
verbosity = Verbosity::Quiet;
jsonUpdateDocumentSize = 2000;
jsonInitialDocumentSize = 8000;
sliderContinuous = false;
}
unsigned int jsonUpdateDocumentSize;
unsigned int jsonInitialDocumentSize;
bool sliderContinuous;
void setVerbosity(Verbosity verbosity);
void begin(const char* _title, const char* username = nullptr, const char* password = nullptr,
uint16_t port = 80); // Setup server and page in Memorymode
void beginSPIFFS(const char* _title, const char* username = nullptr, const char* password = nullptr,
uint16_t port = 80); // Setup server and page in SPIFFSmode
void prepareFileSystem(); // Initially preps the filesystem and loads a lot of
// stuff into SPIFFS
void list(); // Lists SPIFFS directory
uint16_t addControl(ControlType type, const char* label, const String& value = String(""),
ControlColor color = ControlColor::Turquoise, uint16_t parentControl = Control::noParent,
void (*callback)(Control*, int) = nullptr);
bool removeControl(uint16_t id, bool force_reload_ui = false);
// create Elements
uint16_t button(const char* label, void (*callback)(Control*, int), ControlColor color,
const String& value = ""); // Create Event Button
uint16_t switcher(const char* label, void (*callback)(Control*, int), ControlColor color,
bool startState = false); // Create Toggle Button
uint16_t pad(const char* label, void (*callback)(Control*, int),
ControlColor color); // Create Pad Control
uint16_t padWithCenter(const char* label, void (*callback)(Control*, int),
ControlColor color); // Create Pad Control with Centerbutton
uint16_t slider(const char* label, void (*callback)(Control*, int), ControlColor color, int value, int min = 0,
int max = 100); // Create Slider Control
uint16_t number(const char* label, void (*callback)(Control*, int), ControlColor color, int value, int min = 0,
int max = 100); // Create a Number Input Control
uint16_t text(const char* label, void (*callback)(Control*, int), ControlColor color,
const String& value = ""); // Create a Text Input Control
// Output only
uint16_t label(const char* label, ControlColor color,
const String& value = ""); // Create Label
uint16_t graph(const char* label, ControlColor color); // Create Graph display
uint16_t gauge(const char* label, ControlColor color, int value, int min = 0,
int max = 100); // Create Gauge display
// Input only
uint16_t accelerometer(const char* label, void (*callback)(Control*, int), ControlColor color);
// Update Elements
Control* getControl(uint16_t id);
// Update Elements
void updateControlValue(uint16_t id, const String& value, int clientId = -1);
void updateControlValue(Control* control, const String& value, int clientId = -1);
void updateControl(uint16_t id, int clientId = -1);
void updateControl(Control* control, int clientId = -1);
void print(uint16_t id, const String& value);
void updateLabel(uint16_t id, const String& value);
void updateSwitcher(uint16_t id, bool nValue, int clientId = -1);
void updateSlider(uint16_t id, int nValue, int clientId = -1);
void updateNumber(uint16_t id, int nValue, int clientId = -1);
void updateText(uint16_t id, const String& nValue, int clientId = -1);
void updateSelect(uint16_t id, const String& nValue, int clientId = -1);
void updateGauge(uint16_t id, int number, int clientId);
void clearGraph(uint16_t id, int clientId = -1);
void addGraphPoint(uint16_t id, int nValue, int clientId = -1);
void setPanelStyle(uint16_t id, String style, int clientId = -1);
void setElementStyle(uint16_t id, String style, int clientId = -1);
// Variables
const char* ui_title = "ESPUI"; // Store UI Title and Header Name
Control* controls = nullptr;
void jsonReload();
void jsonDom(AsyncWebSocketClient* client = nullptr);
Verbosity verbosity;
AsyncWebServer* server;
AsyncWebSocket* ws;
private:
const char* basicAuthUsername = nullptr;
const char* basicAuthPassword = nullptr;
bool basicAuth = true;
Control *prepareJSONChunk(AsyncWebSocketClient* client, Control *control, JsonArray *items);
};
extern ESPUIClass ESPUI;
#endif