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mirror of https://github.com/s00500/ESPUI.git synced 2024-06-26 14:44:13 +00:00
ESPUI/src/ESPUI.h
Ian Gray 896dc97c75 Support dynamic enabling and disabling of controls
See documentation in README for how this works. This commit
handles all the main controls. Pads are not yet supported.
2022-01-31 21:43:09 +00:00

332 lines
9.4 KiB
C++

#ifndef ESPUI_h
#define ESPUI_h
#define DEBUG_ESPUI true
#define WS_AUTHENTICATION false
#include "Arduino.h"
#include "ArduinoJson.h"
#include "stdlib_noniso.h"
#if defined(ESP32)
#include <AsyncTCP.h>
#include <ESPAsyncWebServer.h>
#include <LITTLEFS.h>
#include "WiFi.h"
#else
#include <ArduinoOTA.h>
#include <ESP8266WiFi.h>
#include <ESP8266mDNS.h>
#include <ESPAsyncTCP.h>
#include <ESPAsyncWebServer.h>
#include <Hash.h>
#include <LittleFS.h>
#define FILE_WRITE "w"
#endif
// Message Types (and control types)
enum ControlType : uint8_t
{
// fixed controls
Title = 0,
// updatable controls
Pad,
PadWithCenter,
Button,
Label,
Switcher,
Slider,
Number,
Text,
Graph,
GraphPoint,
Tab,
Select,
Option,
Min,
Max,
Step,
Gauge,
Accel,
Separator,
Time,
UpdateOffset = 100,
UpdatePad = 101,
UpdatePadWithCenter,
ButtonButton,
UpdateLabel,
UpdateSwitcher,
UpdateSlider,
UpdateNumber,
UpdateText,
ClearGraph,
UpdateTab,
UpdateSelection,
UpdateOption,
UpdateMin,
UpdateMax,
UpdateStep,
UpdateGauge,
UpdateAccel,
UpdateSeparator,
UpdateTime,
InitialGui = 200,
Reload = 201,
ExtendGUI = 210
};
#define UI_INITIAL_GUI ControlType::InitialGui
#define UI_RELOAD ControlType::Reload
#define UI_EXTEND_GUI ControlType::ExtendGUI
#define UI_TITLE ControlType::Title
#define UI_LABEL ControlType::Label
#define UI_BUTTON ControlType::Button
#define UI_SWITCHER ControlType::Switcher
#define UI_PAD ControlType::Pad
#define UI_CPAD ControlType::Cpad
#define UI_SLIDER ControlType::Slider
#define UI_NUMBER ControlType::Number
#define UI_TEXT_INPUT ControlType::Text
#define UI_GRAPH ControlType::Graph
#define UI_ADD_GRAPH_POINT ControlType::GraphPoint
#define UPDATE_LABEL ControlType::UpdateLabel
#define UPDATE_SWITCHER ControlType::UpdateSwitcher
#define UPDATE_SLIDER ControlType::UpdateSlider
#define UPDATE_NUMBER ControlType::UpdateNumber
#define UPDATE_TEXT_INPUT ControlType::UpdateText
#define CLEAR_GRAPH ControlType::ClearGraph
// Colors
enum ControlColor : uint8_t
{
Turquoise,
Emerald,
Peterriver,
Wetasphalt,
Sunflower,
Carrot,
Alizarin,
Dark,
None = 0xFF
};
#define COLOR_TURQUOISE ControlColor::Turquoise
#define COLOR_EMERALD ControlColor::Emerald
#define COLOR_PETERRIVER ControlColor::Peterriver
#define COLOR_WETASPHALT ControlColor::Wetasphalt
#define COLOR_SUNFLOWER ControlColor::Sunflower
#define COLOR_CARROT ControlColor::Carrot
#define COLOR_ALIZARIN ControlColor::Alizarin
#define COLOR_DARK ControlColor::Dark
#define COLOR_NONE ControlColor::None
class Control
{
public:
ControlType type;
uint16_t id; // just mirroring the id here for practical reasons
const char* label;
void (*callback)(Control*, int);
String value;
ControlColor color;
bool visible;
bool wide;
bool vertical;
bool enabled;
uint16_t parentControl;
String panelStyle;
String elementStyle;
Control* next;
static constexpr uint16_t noParent = 0xffff;
Control(ControlType type, const char* label, void (*callback)(Control*, int), const String& value,
ControlColor color, bool visible = true, uint16_t parentControl = Control::noParent)
: type(type),
label(label),
callback(callback),
value(value),
color(color),
visible(visible),
wide(false),
vertical(false),
parentControl(parentControl),
next(nullptr)
{
id = idCounter++;
}
Control(const Control& control)
: type(control.type),
id(control.id),
label(control.label),
callback(control.callback),
value(control.value),
color(control.color),
visible(control.visible),
parentControl(control.parentControl),
next(control.next)
{ }
private:
static uint16_t idCounter;
};
// Values
#define B_DOWN -1
#define B_UP 1
#define P_LEFT_DOWN -2
#define P_LEFT_UP 2
#define P_RIGHT_DOWN -3
#define P_RIGHT_UP 3
#define P_FOR_DOWN -4
#define P_FOR_UP 4
#define P_BACK_DOWN -5
#define P_BACK_UP 5
#define P_CENTER_DOWN -6
#define P_CENTER_UP 6
#define S_ACTIVE -7
#define S_INACTIVE 7
#define SL_VALUE 8
#define N_VALUE 9
#define T_VALUE 10
#define S_VALUE 11
#define TM_VALUE 12
enum Verbosity : uint8_t
{
Quiet = 0,
Verbose,
VerboseJSON
};
class ESPUIClass
{
public:
ESPUIClass()
{
verbosity = Verbosity::Quiet;
jsonUpdateDocumentSize = 2000;
jsonInitialDocumentSize = 8000;
sliderContinuous = false;
}
unsigned int jsonUpdateDocumentSize;
unsigned int jsonInitialDocumentSize;
bool sliderContinuous;
void setVerbosity(Verbosity verbosity);
void begin(const char* _title, const char* username = nullptr, const char* password = nullptr,
uint16_t port = 80); // Setup server and page in Memorymode
void beginSPIFFS(const char* _title, const char* username = nullptr, const char* password = nullptr,
uint16_t port = 80); // Setup server and page in LITTLEFS mode (DEPRECATED, use beginLITTLEFS)
void beginLITTLEFS(const char* _title, const char* username = nullptr, const char* password = nullptr,
uint16_t port = 80); // Setup server and page in LITTLEFS mode
void prepareFileSystem(); // Initially preps the filesystem and loads a lot of
// stuff into LITTLEFS
void list(); // Lists LITTLEFS directory
uint16_t addControl(ControlType type, const char* label, const String& value = String(""),
ControlColor color = ControlColor::Turquoise, uint16_t parentControl = Control::noParent,
void (*callback)(Control*, int) = nullptr);
bool removeControl(uint16_t id, bool force_reload_ui = false);
// create Elements
uint16_t button(const char* label, void (*callback)(Control*, int), ControlColor color,
const String& value = ""); // Create Event Button
uint16_t switcher(const char* label, void (*callback)(Control*, int), ControlColor color,
bool startState = false); // Create Toggle Button
uint16_t pad(const char* label, void (*callback)(Control*, int),
ControlColor color); // Create Pad Control
uint16_t padWithCenter(const char* label, void (*callback)(Control*, int),
ControlColor color); // Create Pad Control with Centerbutton
uint16_t slider(const char* label, void (*callback)(Control*, int), ControlColor color, int value, int min = 0,
int max = 100); // Create Slider Control
uint16_t number(const char* label, void (*callback)(Control*, int), ControlColor color, int value, int min = 0,
int max = 100); // Create a Number Input Control
uint16_t text(const char* label, void (*callback)(Control*, int), ControlColor color,
const String& value = ""); // Create a Text Input Control
// Output only
uint16_t label(const char* label, ControlColor color,
const String& value = ""); // Create Label
uint16_t graph(const char* label, ControlColor color); // Create Graph display
uint16_t gauge(const char* label, ControlColor color, int value, int min = 0,
int max = 100); // Create Gauge display
uint16_t separator(const char* label); //Create separator
// Input only
uint16_t accelerometer(const char* label, void (*callback)(Control*, int), ControlColor color);
// Update Elements
Control* getControl(uint16_t id);
// Update Elements
void updateControlValue(uint16_t id, const String& value, int clientId = -1);
void updateControlValue(Control* control, const String& value, int clientId = -1);
void updateControl(uint16_t id, int clientId = -1);
void updateControl(Control* control, int clientId = -1);
void print(uint16_t id, const String& value);
void updateLabel(uint16_t id, const String& value);
void updateButton(uint16_t id, const String& value);
void updateSwitcher(uint16_t id, bool nValue, int clientId = -1);
void updateSlider(uint16_t id, int nValue, int clientId = -1);
void updateNumber(uint16_t id, int nValue, int clientId = -1);
void updateText(uint16_t id, const String& nValue, int clientId = -1);
void updateSelect(uint16_t id, const String& nValue, int clientId = -1);
void updateGauge(uint16_t id, int number, int clientId);
void updateTime(uint16_t id, int clientId = -1);
void clearGraph(uint16_t id, int clientId = -1);
void addGraphPoint(uint16_t id, int nValue, int clientId = -1);
void setPanelStyle(uint16_t id, String style, int clientId = -1);
void setElementStyle(uint16_t id, String style, int clientId = -1);
void setPanelWide(uint16_t id, bool wide);
void setVertical(uint16_t id, bool vert = true);
void setEnabled(uint16_t id, bool enabled = true, int clientId = -1);
void updateVisibility(uint16_t id, bool visibility, int clientId = -1);
// Variables
const char* ui_title = "ESPUI"; // Store UI Title and Header Name
Control* controls = nullptr;
void jsonReload();
void jsonDom(uint16_t startidx, AsyncWebSocketClient* client = nullptr);
Verbosity verbosity;
AsyncWebServer* server;
AsyncWebSocket* ws;
private:
const char* basicAuthUsername = nullptr;
const char* basicAuthPassword = nullptr;
bool basicAuth = true;
uint16_t controlCount = 0;
void prepareJSONChunk(AsyncWebSocketClient* client, uint16_t startindex, JsonArray* items);
};
extern ESPUIClass ESPUI;
#endif