ESPUI/src/ESPUI.h

160 lines
3.8 KiB
C++

#ifndef ESPUI_h
#define ESPUI_h
#define debug true
#include "Arduino.h"
#include "ArduinoJson.h"
#include "FS.h"
#include "stdlib_noniso.h"
#if defined(ESP32)
#include "SPIFFS.h"
#include "WiFi.h"
#include <AsyncTCP.h>
#include <ESPAsyncWebServer.h>
#else
#include <ESP8266WiFi.h>
#include <ESP8266mDNS.h>
#include <ArduinoOTA.h>
#include <FS.h>
#include <Hash.h>
#include <ESPAsyncTCP.h>
#include <ESPAsyncWebServer.h>
#include <SPIFFSEditor.h>
#define FILE_WRITE "w"
#endif
typedef struct Control {
unsigned int type;
unsigned int id; // just mirroring the id here for practical reasons
const char *label;
void (*callback)(Control, int);
String value;
unsigned int color;
} Control;
// Message Types (and control types)
#define UI_TITEL 0
#define UI_LABEL 1
#define UPDATE_LABEL 6
#define UI_BUTTON 2
#define UI_SWITCHER 3
#define UPDATE_SWITCHER 7
#define UI_PAD 4
#define UI_CPAD 5
#define UI_SLIDER 8
#define UPDATE_SLIDER 9
#define UI_NUMBER 10
#define UPDATE_NUMBER 11
#define UI_TEXT_INPUT 12
#define UPDATE_TEXT_INPUT 13
#define UI_GRAPH 14
#define CLEAR_GRAPH 15
#define ADD_GRAPH_POINT 16
// Values
#define B_DOWN -1
#define B_UP 1
#define P_LEFT_DOWN -2
#define P_LEFT_UP 2
#define P_RIGHT_DOWN -3
#define P_RIGHT_UP 3
#define P_FOR_DOWN -4
#define P_FOR_UP 4
#define P_BACK_DOWN -5
#define P_BACK_UP 5
#define P_CENTER_DOWN -6
#define P_CENTER_UP 6
#define S_ACTIVE -7
#define S_INACTIVE 7
#define SL_VALUE 8
#define N_VALUE 9
// Colors
#define COLOR_TURQUOISE 0
#define COLOR_EMERALD 1
#define COLOR_PETERRIVER 2
#define COLOR_WETASPHALT 3
#define COLOR_SUNFLOWER 4
#define COLOR_CARROT 5
#define COLOR_ALIZARIN 6
#define COLOR_NONE 6
class ESPUIClass {
public:
void begin(const char *_title); // Setup servers and page in Memorymode
void beginSPIFFS(const char *_title); // Setup servers and page in SPIFFSmode
void prepareFileSystem(); // Initially preps the filesystem and loads a lot of stuff into SPIFFS
void list();
// Creating Elements
int button(const char *label, void (*callBack)(Control, int), int color, String value = ""); // Create Event Button
int switcher(const char *label, bool startState, void (*callBack)(Control, int), int color); // Create Toggle Button
int pad(const char *label, bool centerButton, void (*callBack)(Control, int), int color); // Create Pad Control
int slider(const char *label, void (*callBack)(Control, int), int color, String value); // Create Slider Control
int number(const char *label, void (*callBack)(Control, int), int color, int number, int min, int max); // Create a Number Input Control
// Output only
int label(const char *label, int color, String value = ""); // Create Label
int graph(const char *label, int color); // Create Graph display
// Update Elements
void print(int id, String value);
void print(String label, String value);
void updateSwitcher(int id, bool nValue, int clientId = -1);
void updateSwitcher(String label, bool nValue, int clientId = -1);
void updateSlider(int id, int nValue, int clientId = -1);
void updateSlider(String label, int nValue, int clientId = -1);
void updateNumber(int id, int nValue, int clientId = -1);
void updateNumber(String label, int nValue, int clientId = -1);
void clearGraph(int id, int clientId = -1);
void clearGraph(String label, int clientId = -1);
void addGraphPoint(int id, int nValue, int clientId = -1);
void addGraphPoint(String label, int nValue, int clientId = -1);
void textThem(String text, int clientId);
// Variables ---
const char *ui_title = "ESPUI"; // Store UI Title and Header Name
int cIndex = 0; // Control index
Control *controls[25];
void jsonDom(AsyncWebSocketClient *client);
int getIdByLabel(String label);
bool labelExists(String label);
private:
AsyncWebServer *server;
AsyncWebSocket *ws;
};
extern ESPUIClass ESPUI;
#endif