#ifndef Zowi_gestures_h #define Zowi_gestures_h //*********************************************************************************** //*********************************GESTURE DEFINES*********************************** //*********************************************************************************** #define ZowiHappy 0 #define ZowiSuperHappy 1 #define ZowiSad 2 #define ZowiSleeping 3 #define ZowiFart 4 #define ZowiConfused 5 #define ZowiLove 6 #define ZowiAngry 7 #define ZowiFretful 8 #define ZowiMagic 9 #define ZowiWave 10 #define ZowiVictory 11 #define ZowiFail 12 //*** MOUTH ANIMATIONS*** #define littleUuh 0 #define dreamMouth 1 #define adivinawi 2 #define wave 3 // unsigned long int littleUuh_code[]={ // 0b00000000000000001100001100000000, // 0b00000000000000000110000110000000, // 0b00000000000000000011000011000000, // 0b00000000000000000110000110000000, // 0b00000000000000001100001100000000, // 0b00000000000000011000011000000000, // 0b00000000000000110000110000000000, // 0b00000000000000011000011000000000 // }; // unsigned long int dreamMouth_code[]={ // 0b00000000000000000000110000110000, // 0b00000000000000010000101000010000, // 0b00000000011000100100100100011000, // 0b00000000000000010000101000010000 // }; // unsigned long int adivinawi_code[]={ // 0b00100001000000000000000000100001, // 0b00010010100001000000100001010010, // 0b00001100010010100001010010001100, // 0b00000000001100010010001100000000, // 0b00000000000000001100000000000000, // 0b00000000000000000000000000000000 // }; // unsigned long int wave_code[]={ // 0b00001100010010100001000000000000, // 0b00000110001001010000100000000000, // 0b00000011000100001000010000100000, // 0b00000001000010000100001000110000, // 0b00000000000001000010100100011000, // 0b00000000000000100001010010001100, // 0b00000000100000010000001001000110, // 0b00100000010000001000000100000011, // 0b00110000001000000100000010000001, // 0b00011000100100000010000001000000 // }; #endif