HIPPIE/Hippie.cpp
2017-12-03 22:04:39 +01:00

612 lines
17 KiB
C++

#include "Arduino.h"
#include "Hippie.h"
#include <Oscillator.h>
void Hippie::init(int YL, int YR, int RL, int RR, int Buzzer) {
servo_pins[0] = YL;
servo_pins[1] = YR;
servo_pins[2] = RL;
servo_pins[3] = RR;
attachServos();
isHippieResting=false;
for (int i = 0; i < 4; i++) servo_position[i] = 90;
//Buzzer & noise sensor pins:
pinBuzzer = Buzzer;
pinMode(Buzzer,OUTPUT);
}
///////////////////////////////////////////////////////////////////
//-- ATTACH & DETACH FUNCTIONS ----------------------------------//
///////////////////////////////////////////////////////////////////
void Hippie::attachServos(){
servo[0].attach(servo_pins[0]);
servo[1].attach(servo_pins[1]);
servo[2].attach(servo_pins[2]);
servo[3].attach(servo_pins[3]);
}
void Hippie::detachServos(){
servo[0].detach();
servo[1].detach();
servo[2].detach();
servo[3].detach();
}
///////////////////////////////////////////////////////////////////
//-- BASIC MOTION FUNCTIONS -------------------------------------//
///////////////////////////////////////////////////////////////////
void Hippie::_moveServos(int time, int servo_target[]) {
attachServos();
if(getRestState()==true){
setRestState(false);
}
if(time>10){
for (int i = 0; i < 4; i++) increment[i] = ((servo_target[i]) - servo_position[i]) / (time / 10.0);
final_time = millis() + time;
for (int iteration = 1; millis() < final_time; iteration++) {
partial_time = millis() + 10;
for (int i = 0; i < 4; i++) servo[i].SetPosition(servo_position[i] + (iteration * increment[i]));
while (millis() < partial_time); //pause
}
}
else{
for (int i = 0; i < 4; i++) servo[i].SetPosition(servo_target[i]);
}
for (int i = 0; i < 4; i++) servo_position[i] = servo_target[i];
}
void Hippie::oscillateServos(int A[4], int O[4], int T, double phase_diff[4], float cycle=1){
for (int i=0; i<4; i++) {
servo[i].SetO(O[i]);
servo[i].SetA(A[i]);
servo[i].SetT(T);
servo[i].SetPh(phase_diff[i]);
}
double ref=millis();
for (double x=ref; x<=T*cycle+ref; x=millis()){
for (int i=0; i<4; i++){
servo[i].refresh();
}
}
}
void Hippie::_execute(int A[4], int O[4], int T, double phase_diff[4], float steps = 1.0){
attachServos();
if(getRestState()==true){
setRestState(false);
}
int cycles=(int)steps;
//-- Execute complete cycles
if (cycles >= 1)
for(int i = 0; i < cycles; i++)
oscillateServos(A,O, T, phase_diff);
//-- Execute the final not complete cycle
oscillateServos(A,O, T, phase_diff,(float)steps-cycles);
}
///////////////////////////////////////////////////////////////////
//-- HOME = Hippie at rest position -------------------------------//
///////////////////////////////////////////////////////////////////
void Hippie::home(){
if(isHippieResting==false){ //Go to rest position only if necessary
int homes[4]={90, 90, 90, 90}; //All the servos at rest position
_moveServos(500,homes); //Move the servos in half a second
detachServos();
isHippieResting=true;
}
}
bool Hippie::getRestState(){
return isHippieResting;
}
void Hippie::setRestState(bool state){
isHippieResting = state;
}
///////////////////////////////////////////////////////////////////
//-- PREDETERMINED MOTION SEQUENCES -----------------------------//
///////////////////////////////////////////////////////////////////
//---------------------------------------------------------
//-- Hippie movement: Jump
//-- Parameters:
//-- steps: Number of steps
//-- T: Period
//---------------------------------------------------------
void Hippie::jump(float steps, int T){
int up[]={90,90,165,15};
_moveServos(T,up);
int down[]={90,90,90,90};
_moveServos(T,down);
}
//---------------------------------------------------------
//-- Hippie Test Positions (bring feets and hips in certain position)
//---------------------------------------------------------
void Hippie::test_pos(){
int left_feet_up[4]={90,0,90,30}; //watch from view of robot: [3] = left leg ... by + value: turn right
_moveServos(1000,left_feet_up); // [4] = right leg ... by + value: right side up
}
//---------------------------------------------------------
//-- Hippie gait: Walking (forward or backward)
//-- Parameters:
//-- * steps: Number of steps
//-- * T : Period
//-- * Dir: Direction: FORWARD / BACKWARD
//---------------------------------------------------------
void Hippie::walk(float steps, int T, int dir){
//-- Oscillator parameters for walking
//-- Hip sevos are in phase
//-- Feet servos are in phase
//-- Hip and feet are 90 degrees out of phase
//-- -90 : Walk forward
//-- 90 : Walk backward
//-- Feet servos also have the same offset (for tiptoe a little bit)
int A[4]= {30, 30, 40, 40}; //20
int O[4] = {0, 0, 4, 30}; //-4
double phase_diff[4] = {0, 0, DEG2RAD(dir * -90), DEG2RAD(dir * -90)};
if ( dir == -1) { double phase_diff[4] = {0, 0, DEG2RAD(dir * 90), DEG2RAD(dir * 90)}; }
//-- Let's oscillate the servos!
_execute(A, O, T, phase_diff, steps);
}
//---------------------------------------------------------
//-- Hippie gait: Turning (left or right)
//-- Parameters:
//-- * Steps: Number of steps
//-- * T: Period
//-- * Dir: Direction: LEFT / RIGHT
//---------------------------------------------------------
void Hippie::turn(float steps, int T, int dir){
//-- Same coordination than for walking (see Hippie::walk)
//-- The Amplitudes of the hip's oscillators are not igual
//-- When the right hip servo amplitude is higher, the steps taken by
//-- the right leg are bigger than the left. So, the robot describes an
//-- left arc
int A[4]= {30, 30, 20, 20};
int O[4] = {0, 0, 4, 30};
double phase_diff[4] = {0, 0, DEG2RAD(-90), DEG2RAD(-90)};
if (dir == LEFT) {
A[0] = 50; //-- Left hip servo
A[1] = 10; //-- Right hip servo
}
else {
A[0] = 10;
A[1] = 50;
A[2] = 40;
}
//-- Let's oscillate the servos!
_execute(A, O, T, phase_diff, steps);
}
//---------------------------------------------------------
//-- Hippie gait: Lateral bend
//-- Parameters:
//-- steps: Number of bends
//-- T: Period of one bend
//-- dir: RIGHT=Right bend LEFT=Left bend
//---------------------------------------------------------
void Hippie::bend (int steps, int T, int dir){
//Parameters of all the movements. Default: Left bend
int bend1[4]={90, 90, 62, 35};
int bend2[4]={90, 90, 62, 105+60};
int homes[4]={90, 90, 90, 90};
//Time of one bend, constrained in order to avoid movements too fast.
//T=max(T, 600);
//Changes in the parameters if right direction is chosen
if(dir==-1)
{
bend1[2]=180-35;
bend1[3]=180-60; //Not 65. Hippie is unbalanced
bend2[2]=180-105;
bend2[3]=180-60;
}
//Time of the bend movement. Fixed parameter to avoid falls
int T2=800;
//Bend movement
for (int i=0;i<steps;i++)
{
_moveServos(T2/2,bend1);
_moveServos(T2/2,bend2);
delay(T*0.8);
_moveServos(500,homes);
}
}
//--------------------------------------------------------
//-- New Walk Move
//-- number of steps
//-- T: Period of one steps
//-- dir: direction of movement
//--------------------------------------------------------
void Hippie::new_walk(int dir, float steps, int T){
if(dir==1){
// Positions of walking
int Pos_A[4] = {90,90,180, 90};
int Pos_B[4] = {90,90,180, 180};
int Pos_C[4] = {90,45,90, 180};
int Pos_D[4] = {45,45,90,90};
int Pos_E[4] = {45,45,30,30};
int Pos_F[4] = {150,150,30,90};
int Pos_G[4] = {150,150,90,90};
// run movements
for (int i=0;i<steps;i++)
{
_moveServos(T/2, Pos_A);
_moveServos(T/3, Pos_B);
//delay(T);
_moveServos(T/2, Pos_C);
_moveServos(T/2, Pos_D);
//delay(T);
_moveServos(T/2, Pos_E);
_moveServos(T/2, Pos_F);
_moveServos(T/2, Pos_G);
//delay(T*3);
}
}
//Backwards
if (dir == 2){
int Pos_1[4] = {90,90,180, 90};
int Pos_2[4] = {90,90,180, 180};
int Pos_3[4] = {90,145,90, 180};
int Pos_4[4] = {145,145,90,90};
int Pos_5[4] = {145,145,30,30};
int Pos_6[4] = {45,45,30,90};
int Pos_7[4] = {45,45,90,90};
// run movements
for (int i=0;i<steps;i++)
{
_moveServos(T/2, Pos_1);
_moveServos(T/3, Pos_2);
//delay(T);
_moveServos(T/2, Pos_3);
_moveServos(T/2, Pos_4);
//delay(T);
_moveServos(T/2, Pos_5);
_moveServos(T/2, Pos_6);
_moveServos(T/2, Pos_7);
//delay(T*3);
}
}
}
//--------------------------------------------------------
//-- New Turn Move
//-- number of steps
//-- T: Period of one steps
//-- dir: direction of movement
//--------------------------------------------------------
void Hippie::new_turn(int dir, float steps, int T){
//LEFT
if (dir==1) {
// Positions of turning
int Pos_A[4] = {90,90,90, 30};
int Pos_B[4] = {90,90,30, 30};
int Pos_C[4] = {0,90,30,90};
int Pos_D[4] = {0,90,90,90};
int Pos_E[4] = {90,90,90,90};
// run movements
for (int i=0;i<steps;i++)
{
_moveServos(T/2, Pos_A);
_moveServos(T/3, Pos_B);
//delay(T);
_moveServos(T/2, Pos_C);
_moveServos(T/2, Pos_D);
_moveServos(T/2, Pos_E);
}
}
//RIGHT
if (dir==2) {
// Positions of turning
int Pos_1[4] = {90,90,180, 90};
int Pos_2[4] = {90,90,180, 180};
int Pos_3[4] = {90,180,90, 180};
int Pos_4[4] = {90,180,90,90};
int Pos_5[4] = {90,90,90,90};
// run movements
for (int i=0;i<steps;i++)
{
_moveServos(T/2, Pos_1);
_moveServos(T/3, Pos_2);
//delay(T);
_moveServos(T/2, Pos_3);
_moveServos(T/2, Pos_4);
_moveServos(T/2, Pos_5);
}
}
}
//---------------------------------------------------------
//-- Hippie gait: Shake a leg
//-- Parameters:
//-- steps: Number of shakes
//-- T: Period of one shake
//-- dir: RIGHT=Right leg LEFT=Left leg
//---------------------------------------------------------
void Hippie::shakeLeg (int steps,int T,int dir){
//This variable change the amount of shakes
int numberLegMoves=4;
//Parameters of all the movements. Default: Right leg
int shake_leg1[4]={90, 90, 58, 35-15};
int shake_leg2[4]={90, 90, 58, 120+30};
int shake_leg3[4]={90, 90, 58, 60-30};
int homes[4]={90, 90, 90, 90};
//Changes in the parameters if left leg is chosen
if(dir==-1)
{
shake_leg1[2]=180-35;
shake_leg1[3]=180-58;
shake_leg2[2]=180-120;
shake_leg2[3]=180-58;
shake_leg3[2]=180-60;
shake_leg3[3]=180-58;
}
//Time of the bend movement. Fixed parameter to avoid falls
int T2=1000;
//Time of one shake, constrained in order to avoid movements too fast.
T=T-T2;
T=max(T,200*numberLegMoves);
for (int j=0; j<steps;j++)
{
//Bend movement
_moveServos(T2/2,shake_leg1);
_moveServos(T2/2,shake_leg2);
//Shake movement
for (int i=0;i<numberLegMoves;i++)
{
_moveServos(T/(2*numberLegMoves),shake_leg3);
_moveServos(T/(2*numberLegMoves),shake_leg2);
}
_moveServos(500,homes); //Return to home position
}
delay(T);
}
//---------------------------------------------------------
//-- Hippie movement: up & down
//-- Parameters:
//-- * steps: Number of jumps
//-- * T: Period
//-- * h: Jump height: SMALL / MEDIUM / BIG
//-- (or a number in degrees 0 - 90)
//---------------------------------------------------------
void Hippie::updown(float steps, int T, int h){
//-- Both feet are 180 degrees out of phase
//-- Feet amplitude and offset are the same
//-- Initial phase for the right foot is -90, so that it starts
//-- in one extreme position (not in the middle)
int A[4]= {0, 0, h, h};
int O[4] = {0, 0, h, -h+50};
double phase_diff[4] = {0, 0, DEG2RAD(-90), DEG2RAD(90)};
//-- Let's oscillate the servos!
_execute(A, O, T, phase_diff, steps);
}
//---------------------------------------------------------
//-- Hippie movement: swinging side to side
//-- Parameters:
//-- steps: Number of steps
//-- T : Period
//-- h : Amount of swing (from 0 to 50 aprox)
//---------------------------------------------------------
void Hippie::swing(float steps, int T, int h){
//-- Both feets are in phase. The offset is half the amplitude
//-- It causes the robot to swing from side to side
int A[4]= {0, 0, h, h};
int O[4] = {0, 0, h/2-20, -h/2+50-20};
double phase_diff[4] = {0, 0, DEG2RAD(0), DEG2RAD(0)};
//-- Let's oscillate the servos!
_execute(A, O, T, phase_diff, steps);
}
//---------------------------------------------------------
//-- Hippie movement: swinging side to side without touching the floor with the heel
//-- Parameters:
//-- steps: Number of steps
//-- T : Period
//-- h : Amount of swing (from 0 to 50 aprox)
//---------------------------------------------------------
void Hippie::tiptoeSwing(float steps, int T, int h){
//-- Both feets are in phase. The offset is not half the amplitude in order to tiptoe
//-- It causes the robot to swing from side to side
int A[4]= {0, 0, h, h};
int O[4] = {0, 0, h-20, -h+50};
double phase_diff[4] = {0, 0, 0, 0};
//-- Let's oscillate the servos!
_execute(A, O, T, phase_diff, steps);
}
//---------------------------------------------------------
//-- Hippie gait: Jitter
//-- Parameters:
//-- steps: Number of jitters
//-- T: Period of one jitter
//-- h: height (Values between 5 - 25)
//---------------------------------------------------------
void Hippie::jitter(float steps, int T, int h){
//-- Both feet are 180 degrees out of phase
//-- Feet amplitude and offset are the same
//-- Initial phase for the right foot is -90, so that it starts
//-- in one extreme position (not in the middle)
//-- h is constrained to avoid hit the feets
h=min(25,h);
int A[4]= {h, h, 0, 0};
int O[4] = {0, 0, 0, 0};
double phase_diff[4] = {DEG2RAD(-90), DEG2RAD(90), 0, 0};
//-- Let's oscillate the servos!
_execute(A, O, T, phase_diff, steps);
}
//---------------------------------------------------------
//-- Hippie gait: Ascending & turn (Jitter while up&down)
//-- Parameters:
//-- steps: Number of bends
//-- T: Period of one bend
//-- h: height (Values between 5 - 15)
//---------------------------------------------------------
void Hippie::ascendingTurn(float steps, int T, int h){
//-- Both feet and legs are 180 degrees out of phase
//-- Initial phase for the right foot is -90, so that it starts
//-- in one extreme position (not in the middle)
//-- h is constrained to avoid hit the feets
h=min(13,h);
int A[4]= {h, h, h, h};
int O[4] = {0, 0, h+4, -h+40};
double phase_diff[4] = {DEG2RAD(-90), DEG2RAD(90), DEG2RAD(-90), DEG2RAD(90)};
//-- Let's oscillate the servos!
_execute(A, O, T, phase_diff, steps);
}
//---------------------------------------------------------
//-- Hippie gait: Moonwalker. Hippie moves like Michael Jackson
//-- Parameters:
//-- Steps: Number of steps
//-- T: Period
//-- h: Height. Typical valures between 15 and 40
//-- dir: Direction: LEFT / RIGHT
//---------------------------------------------------------
void Hippie::moonwalker(float steps, int T, int h, int dir){
//-- This motion is similar to that of the caterpillar robots: A travelling
//-- wave moving from one side to another
//-- The two Hippie's feet are equivalent to a minimal configuration. It is known
//-- that 2 servos can move like a worm if they are 120 degrees out of phase
//-- In the example of Hippie, the two feet are mirrored so that we have:
//-- 180 - 120 = 60 degrees. The actual phase difference given to the oscillators
//-- is 60 degrees.
//-- Both amplitudes are equal. The offset is half the amplitud plus a little bit of
//- offset so that the robot tiptoe lightly
int A[4]= {0, 0, h, h};
int O[4] = {0, 0, h/2+2, -h/2 -2+60};
int phi = -dir * 90;
double phase_diff[4] = {0, 0, DEG2RAD(phi), DEG2RAD(-60 * dir + phi)};
//-- Let's oscillate the servos!
_execute(A, O, T, phase_diff, steps);
}
//----------------------------------------------------------
//-- Hippie gait: Crusaito. A mixture between moonwalker and walk
//-- Parameters:
//-- steps: Number of steps
//-- T: Period
//-- h: height (Values between 20 - 50)
//-- dir: Direction: LEFT / RIGHT
//-----------------------------------------------------------
void Hippie::crusaito(float steps, int T, int h, int dir){
int A[4]= {25, 25, h, h};
int O[4] = {0, 0, h/2+ 4, -h/2 - 4+30};
double phase_diff[4] = {90, 90, DEG2RAD(0), DEG2RAD(-60 * dir)};
//-- Let's oscillate the servos!
_execute(A, O, T, phase_diff, steps);
}
//---------------------------------------------------------
//-- Hippie gait: Flapping
//-- Parameters:
//-- steps: Number of steps
//-- T: Period
//-- h: height (Values between 10 - 30)
//-- dir: direction: FOREWARD, BACKWARD
//---------------------------------------------------------
void Hippie::flapping(float steps, int T, int h, int dir){
int A[4]= {12+10, 12+10, h, h};
int O[4] = {0, 0, h - 10, -h + 10+60};
double phase_diff[4] = {DEG2RAD(0), DEG2RAD(180), DEG2RAD(-90 * dir), DEG2RAD(90 * dir)};
//-- Let's oscillate the servos!
_execute(A, O, T, phase_diff, steps);
}