// Example of the LARS Movement library using the ESPUI Webinferface by Lukas Bachschwell #include #include #include LARS robot; // using default ESP32 pinning values for constructor boolean walk_forward = false; boolean walk_backward = false; boolean hello = false; boolean turn_left = false; boolean turn_right = false; boolean moonwalk = false; boolean audience = false; boolean omni = false; boolean omni_left = false; boolean dance = false; boolean upDown = false; boolean PushUp = false; void setup() { Serial.begin(115200); WiFi.mode(WIFI_AP); WiFi.setHostname("Lars"); WiFi.softAP("Lars"); Serial.println(""); Serial.print("IP address: "); Serial.println(WiFi.softAPIP()); ESPUI.pad("Walking Control", true, &walkingPad, COLOR_CARROT); ESPUI.pad("Wave some legs", false, &wavePad, COLOR_CARROT); ESPUI.button("Wave Button", &audienceWaveButton, COLOR_PETERRIVER); ESPUI.button("MoonWalk Button", &moonWalkButton, COLOR_PETERRIVER); ESPUI.button("Dance Button", &danceButton, COLOR_PETERRIVER); ESPUI.button("PushUp Button", &pushUpButton, COLOR_PETERRIVER); ESPUI.button("upDown Button", &upDownButton, COLOR_PETERRIVER); ESPUI.button("Slow Turn Right", &slowTurnRight, COLOR_PETERRIVER); ESPUI.button("Slow Turn left", &slowTurnLeft, COLOR_PETERRIVER); ESPUI.begin("Crabby Control"); robot.init(); delay(1000); } void audienceWaveButton(Control c, int type) { if (type == B_DOWN) { audience = true; } else { audience = false; } } void moonWalkButton(Control c, int type) { if (type == B_DOWN) { moonwalk = true; } else { moonwalk = false; } } void danceButton(Control c, int type) { if (type == B_DOWN) { dance = true; } else { dance = false; } } void pushUpButton(Control c, int type) { if (type == B_DOWN) { PushUp = true; } else { PushUp = false; } } void upDownButton(Control c, int type) { if (type == B_DOWN) { upDown = true; } else { upDown = false; } } void slowTurnRight(Control c, int type) { if (type == B_DOWN) { omni = true; } else { omni = false; } } void slowTurnLeft(Control c, int type) { if (type == B_DOWN) { omni_left = true; } else { omni_left = false; } } void walkingPad(Control c, int value) { switch (value) { case P_LEFT_DOWN: turn_left = true; break; case P_LEFT_UP: turn_left = false; break; case P_RIGHT_DOWN: turn_right = true; break; case P_RIGHT_UP: turn_right = false; break; case P_FOR_DOWN: walk_forward = true; break; case P_FOR_UP: walk_forward = false; break; case P_BACK_DOWN: walk_backward = true; break; case P_BACK_UP: walk_backward = false; break; case P_CENTER_DOWN: hello = true; break; case P_CENTER_UP: hello = false; break; } } void wavePad(Control c, int value) { switch (value) { case P_LEFT_DOWN: robot.wave(1); break; case P_RIGHT_DOWN: robot.wave(2); break; case P_FOR_DOWN: robot.wave(3); break; case P_BACK_DOWN: robot.wave(4); break; } } void loop() { if (walk_forward) robot.walk(0); else if (walk_backward) robot.walk(); else if (hello) robot.hello(); else if (turn_left) robot.turnL(1, 550); else if (turn_right) robot.turnR(1, 550); else if (moonwalk) robot.moonwalk(1, 5000); else if (audience) robot.wave(1); else if (dance) robot.dance(1, 600); else if (omni) robot.omniWalk(1, 600, true, 1); else if (omni_left) robot.omniWalk(1, 600, false, 1); else if (PushUp) robot.pushUp(1, 600); else if (upDown) robot.upDown(1, 5000); else robot.home(); }