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https://github.com/s00500/SimpleExpressions
synced 2024-11-24 02:30:54 +00:00
Making the basic mouth work
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4411a9e173
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20
Shapes.h
20
Shapes.h
@ -2,6 +2,26 @@
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#define Shapes_h
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const int zeros[7][3] = {
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{0,0,0},
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{0,0,0},
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{0,0,0},
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{0,0,0},
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{0,0,0},
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{0,0,0},
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{0,0,0},
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};
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const int happySimple[7][3] = {
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{0,0,0},
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{0,150,0},
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{0,150,0},
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{0,150,0},
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{0,150,0},
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{0,0,0},
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{0,0,0},
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};
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//***********************************************************************************
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//*********************************MOUTHS DEFINES************************************
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//***********************************************************************************
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@ -3,7 +3,7 @@
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void SimpleExpressions::init(int mouthPin, int buzzerPin) {
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void SimpleExpressionsClass::init(int mouthPin, int buzzerPin) {
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mouth = Adafruit_NeoPixel(7, mouthPin, NEO_GRB + NEO_KHZ800);
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pinBuzzer = buzzerPin;
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@ -15,7 +15,7 @@ void SimpleExpressions::init(int mouthPin, int buzzerPin) {
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//-- MOUTHS & ANIMATIONS ----------------------------------------//
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///////////////////////////////////////////////////////////////////
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unsigned long int SimpleExpressions::getMouthShape(int number){
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unsigned long int SimpleExpressionsClass::getMouthShape(int number){
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unsigned long int types []={zero_code,one_code,two_code,three_code,four_code,five_code,six_code,seven_code,eight_code,
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nine_code,smile_code,happyOpen_code,happyClosed_code,heart_code,bigSurprise_code,smallSurprise_code,tongueOut_code,
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vamp1_code,vamp2_code,lineMouth_code,confused_code,diagonal_code,sad_code,sadOpen_code,sadClosed_code,
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@ -25,100 +25,53 @@ unsigned long int SimpleExpressions::getMouthShape(int number){
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}
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unsigned long int SimpleExpressions::getAnimShape(int anim, int index){
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unsigned long int SimpleExpressionsClass::getAnimShape(int anim, int index){
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unsigned long int littleUuh_code[]={
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0b00000000000000001100001100000000,
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0b00000000000000000110000110000000,
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0b00000000000000000011000011000000,
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0b00000000000000000110000110000000,
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0b00000000000000001100001100000000,
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0b00000000000000011000011000000000,
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0b00000000000000110000110000000000,
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0b00000000000000011000011000000000
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};
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}
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unsigned long int dreamMouth_code[]={
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0b00000000000000000000110000110000,
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0b00000000000000010000101000010000,
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0b00000000011000100100100100011000,
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0b00000000000000010000101000010000
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};
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unsigned long int adivinawi_code[]={
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0b00100001000000000000000000100001,
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0b00010010100001000000100001010010,
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0b00001100010010100001010010001100,
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0b00000000001100010010001100000000,
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0b00000000000000001100000000000000,
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0b00000000000000000000000000000000
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};
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void SimpleExpressionsClass::putAnimationMouth(unsigned long int aniMouth, int index){
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unsigned long int wave_code[]={
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0b00001100010010100001000000000000,
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0b00000110001001010000100000000000,
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0b00000011000100001000010000100000,
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0b00000001000010000100001000110000,
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0b00000000000001000010100100011000,
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0b00000000000000100001010010001100,
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0b00000000100000010000001001000110,
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0b00100000010000001000000100000011,
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0b00110000001000000100000010000001,
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0b00011000100100000010000001000000
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};
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//ledmatrix.writeFull(getAnimShape(aniMouth,index));
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}
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switch (anim){
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case littleUuh:
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return littleUuh_code[index];
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break;
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case dreamMouth:
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return dreamMouth_code[index];
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break;
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case adivinawi:
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return adivinawi_code[index];
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break;
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case wave:
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return wave_code[index];
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break;
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void SimpleExpressionsClass::writeMouth(){
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for(uint16_t i=0; i<7; i++) {
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mouth.setPixelColor(i, mouth.Color(happySimple[i][0], happySimple[i][1], happySimple[i][2]));
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}
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mouth.show();
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}
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void SimpleExpressions::putAnimationMouth(unsigned long int aniMouth, int index){
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ledmatrix.writeFull(getAnimShape(aniMouth,index));
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}
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void SimpleExpressions::putMouth(unsigned long int mouth, bool predefined){
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void SimpleExpressionsClass::putMouth(unsigned long int mouth, bool predefined){
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if (predefined){
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ledmatrix.writeFull(getMouthShape(mouth));
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//ledmatrix.writeFull(getMouthShape(mouth));
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}
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else{
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ledmatrix.writeFull(mouth);
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//ledmatrix.writeFull(mouth);
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}
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}
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void SimpleExpressions::clearMouth(){
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ledmatrix.clearMatrix();
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void SimpleExpressionsClass::clearMouth(){
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for(uint16_t i=0; i<mouth.numPixels(); i++) {
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mouth.setPixelColor(i, mouth.Color(0, 0, 0));
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}
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mouth.show();
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}
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///////////////////////////////////////////////////////////////////
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//-- SOUNDS -----------------------------------------------------//
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///////////////////////////////////////////////////////////////////
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void SimpleExpressions::_tone (float noteFrequency, long noteDuration, int silentDuration){
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/*
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void SimpleExpressionsClass::_tone (float noteFrequency, long noteDuration, int silentDuration){
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// tone(10,261,500);
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// delay(500);
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if(silentDuration==0){silentDuration=1;}
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tone(SimpleExpressions::pinBuzzer, noteFrequency, noteDuration);
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tone(SimpleExpressionsClass::pinBuzzer, noteFrequency, noteDuration);
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delay(noteDuration); //milliseconds to microseconds
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//noTone(PIN_Buzzer);
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delay(silentDuration);
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@ -148,7 +101,7 @@ void SimpleE::bendTones (float initFrequency, float finalFrequency, float prop,
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}
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void SimpleExpressions::sing(int songName){
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void SimpleExpressionsClass::sing(int songName){
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switch(songName){
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case S_connection:
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@ -258,4 +211,8 @@ void SimpleExpressions::sing(int songName){
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break;
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}
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}
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*/
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SimpleExpressionsClass SimpleExpressions;
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@ -1,5 +1,5 @@
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#ifndef SimpleMouth_h
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#define SimpleMouth_h
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#ifndef SimpleExpressions_h
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#define SimpleExpressions_h
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#include <Adafruit_NeoPixel.h>
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#ifdef __AVR__
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#include <avr/power.h>
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@ -9,12 +9,13 @@
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class SimpleExpressions
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class SimpleExpressionsClass
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{
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public:
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void init(int mouthPin, int buzzerPin);
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void writeMouth();
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void putMouth(unsigned long int mouth, bool predefined = true);
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void putAnimationMouth(unsigned long int anim, int index);
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void clearMouth();
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@ -40,4 +41,6 @@ class SimpleExpressions
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};
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extern SimpleExpressionsClass SimpleExpressions;
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#endif
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11
examples/mouth.ino
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11
examples/mouth.ino
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@ -0,0 +1,11 @@
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#include <SimpleExpressions.h>
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void setup() {
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SimpleExpressions.init(13,14);
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SimpleExpressions.writeMouth();
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}
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void loop() {
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}
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