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https://github.com/s00500/SimpleExpressions
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14
Shapes.h
14
Shapes.h
@ -14,7 +14,7 @@ typedef Frame;
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#define shapeNumber 5 // add the current shape count here
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// and don't make names longer than 20!
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const PROGMEM Frame shapes[] = {
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const Frame shapes[] = {
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{
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"zeros",
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{
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@ -24,7 +24,7 @@ const PROGMEM Frame shapes[] = {
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{0,0,0},
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{0,0,0},
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{0,0,0},
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{0,0,0},
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{0,0,0}
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}
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},
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{
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@ -36,7 +36,7 @@ const PROGMEM Frame shapes[] = {
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{0,150,0},
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{0,0,0},
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{0,0,0},
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{0,0,0},
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{0,0,0}
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}
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},
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{
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@ -48,7 +48,7 @@ const PROGMEM Frame shapes[] = {
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{0,150,0},
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{0,150,0},
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{0,0,0},
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{0,0,0},
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{0,0,0}
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}
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},
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{
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@ -60,7 +60,7 @@ const PROGMEM Frame shapes[] = {
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{0, 0, 0},
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{0, 0, 0},
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{0, 150,0},
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{0, 150,0},
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{0, 150,0}
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}
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},
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{
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@ -72,8 +72,8 @@ const PROGMEM Frame shapes[] = {
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{0,0,0},
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{0,150,0},
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{0,150,0},
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{0,150,0},
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{0,150,0}
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}
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}
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},
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};
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#endif
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@ -34,20 +34,21 @@ void SimpleExpressionsClass::writeMouth(unsigned int mouthId){
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}
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*/
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void SimpleExpressionsClass::writeMouth(char mouthName[] ){
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int number = -1;
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for(int i = 0; i < shapeNumber; i++){
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// perform on first encounter
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Serial.print("aname: ");
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Serial.println(shapes[i].name);
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if(strcmp(shapes[i].name, mouthName) == 0) {
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Serial.println("match");
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//Serial.print("aname: ");
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if(strncmp(shapes[i].name, mouthName, 20) == 0) {
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//Serial.print("####################match ");
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//Serial.println(shapes[i].name);
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number = i;
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break;
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}
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}
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if(number != -1){
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writeMouthGeneric(shapes[number].data);
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printMouthShape(number);
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} else {
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if(debug) Serial.println("Error: mouth name does not exist");
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}
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@ -61,10 +62,15 @@ void SimpleExpressionsClass::printMouthShape(int number) {
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}
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void SimpleExpressionsClass::writeMouthGeneric(const int mouthArray[7][3]) {
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for(uint16_t i=0; i<7; i++) {
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mouth.setPixelColor(i, mouth.Color(mouthArray[i][0], mouthArray[i][1], mouthArray[i][2]));
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}
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for(uint16_t i = 0; i<7; i++) {
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Serial.println(mouth.getPixelColor(i));
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}
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Serial.println("#############");
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mouth.show();
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}
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@ -36,9 +36,8 @@ class SimpleExpressionsClass
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private:
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Adafruit_NeoPixel mouth;
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int pinBuzzer;
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Adafruit_NeoPixel mouth;
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long int getMouthShape(int number);
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long int getAnimShape(int anim, int index);
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