mirror of
https://github.com/s00500/SimpleExpressions
synced 2024-11-23 05:50:54 +00:00
Improving ESP32 LED Handeling, versionbump
This commit is contained in:
parent
10c656448b
commit
5618498992
@ -1,5 +1,5 @@
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name=SimpleExpressions
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version=1.1.0
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version=1.1.1
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author=Lukas Bachschwell
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maintainer=Lukas Bachschwell <lukas@lbsfilm.at>
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sentence=Make you Robots cute and noisy
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@ -20,8 +20,8 @@ void SimpleExpressionsClass::initBuzzer(int aBuzzerPin) {
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buzzerPin = aBuzzerPin;
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#if defined(ESP32)
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ledcSetup(ledc_channel, 2000, 8); // channel, max frequency, resolution
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ledcAttachPin(aBuzzerPin, ledc_channel);
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ledcSetup(ledc_channel, 2000, 8); // channel, max frequency, resolution
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ledcAttachPin(aBuzzerPin, ledc_channel);
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#endif
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}
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@ -31,17 +31,17 @@ void SimpleExpressionsClass::initBuzzer(int aBuzzerPin) {
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void SimpleExpressionsClass::writeMouth(const char mouthName[], int r, int g, int b) {
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int number = -1;
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for(int i = 0; i < frameCount; i++){
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if(strncmp(shapes[i].name, mouthName, 20) == 0) {
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number = i;
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break;
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}
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}
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if(number != -1){
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printMouth(number, r, g, b);
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} else {
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if(debug) Serial.println("Error: mouth name does not exist");
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for(int i = 0; i < frameCount; i++) {
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if(strncmp(shapes[i].name, mouthName, 20) == 0) {
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number = i;
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break;
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}
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}
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if(number != -1) {
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printMouth(number, r, g, b);
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} else {
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if(debug) Serial.println("Error: mouth name does not exist");
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}
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}
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void SimpleExpressionsClass::printMouth(int number, int r, int g, int b) {
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@ -49,31 +49,31 @@ void SimpleExpressionsClass::printMouth(int number, int r, int g, int b) {
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if(shapes[number].data[i]) mouth.setPixelColor(i, mouth.Color(r, g, b));
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else mouth.setPixelColor(i, 0);
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}
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mouth.show();
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showMouth();
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delay(1);
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clearPixels();
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}
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void SimpleExpressionsClass::writeMouth(const char mouthName[] ) {
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int number = -1;
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for(int i = 0; i < colorFrameCount; i++){
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if(strncmp(shapes[i].name, mouthName, 20) == 0) {
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number = i;
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break;
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}
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}
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if(number != -1){
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printMouth(number);
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} else {
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if(debug) Serial.println("Error: mouth name does not exist");
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for(int i = 0; i < colorFrameCount; i++) {
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if(strncmp(shapes[i].name, mouthName, 20) == 0) {
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number = i;
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break;
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}
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}
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if(number != -1) {
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printMouth(number);
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} else {
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if(debug) Serial.println("Error: mouth name does not exist");
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}
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}
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void SimpleExpressionsClass::printMouth(int number) {
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for(uint16_t i = 0; i<7; i++) {
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mouth.setPixelColor(i, mouth.Color(colorShapes[number].data[i][0], colorShapes[number].data[i][1], colorShapes[number].data[i][2]));
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}
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mouth.show();
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showMouth();
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delay(1);
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clearPixels();
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}
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@ -84,7 +84,7 @@ void SimpleExpressionsClass::writeMouthGeneric(const bool mouthArray[7], int r,
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if(mouthArray[i]) mouth.setPixelColor(i, mouth.Color(r, g, b));
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else mouth.setPixelColor(i, 0);
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}
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mouth.show();
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showMouth();
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delay(1);
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clearPixels();
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}
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@ -93,7 +93,7 @@ void SimpleExpressionsClass::writeMouthGeneric(const int mouthArray[7][3]) {
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for(uint16_t i=0; i<7; i++) {
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mouth.setPixelColor(i, mouth.Color(mouthArray[i][0], mouthArray[i][1], mouthArray[i][2]));
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}
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mouth.show();
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showMouth();
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delay(1);
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clearPixels();
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}
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@ -103,7 +103,7 @@ void SimpleExpressionsClass::clearMouth() {
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for(int i = 0; i < 7; i++) {
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mouth.setPixelColor(i, 0);
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}
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mouth.show();
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showMouth();
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delay(1);
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clearPixels();
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}
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@ -115,24 +115,37 @@ void SimpleExpressionsClass::clearPixels() { // avoid strange issues on ESP32 wi
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}
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delay(1);
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}
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void SimpleExpressionsClass::showMouth() {
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#if defined(ESP32)
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portDISABLE_INTERRUPTS();
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mouth.show();
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delay(1);
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portENABLE_INTERRUPTS();
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clearPixels();
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#else
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mouth.show();
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#endif
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}
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///////////////////////////////////////////////////////////////////
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//-- SOUNDS -----------------------------------------------------//
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///////////////////////////////////////////////////////////////////
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void SimpleExpressionsClass::_tone (float noteFrequency, long noteDuration, int silentDuration){
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if(silentDuration==0){silentDuration=1;}
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if(silentDuration==0) {silentDuration=1;}
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#if defined(ESP32)
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ledcWriteTone(ledc_channel, noteFrequency);
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delay(noteDuration); // milliseconds
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ledcWrite(ledc_channel, 0); // notone
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ledcWriteTone(ledc_channel, noteFrequency);
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delay(noteDuration); // milliseconds
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ledcWrite(ledc_channel, 0); // notone
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#else
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tone(buzzerPin, noteFrequency, noteDuration);
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delay(noteDuration); // milliseconds
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tone(buzzerPin, noteFrequency, noteDuration);
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delay(noteDuration); // milliseconds
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#endif
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delay(silentDuration);
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delay(silentDuration);
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}
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@ -142,138 +155,138 @@ void SimpleExpressionsClass::bendTones (float initFrequency, float finalFrequenc
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// bendTones (880, 2093, 1.02, 18, 1);
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// bendTones (note_A5, note_C7, 1.02, 18, 0);
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if(silentDuration==0){silentDuration=1;}
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if(silentDuration==0) {silentDuration=1;}
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if(initFrequency < finalFrequency)
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{
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for (int i=initFrequency; i<finalFrequency; i=i*prop) {
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_tone(i, noteDuration, silentDuration);
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}
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for (int i=initFrequency; i<finalFrequency; i=i*prop) {
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_tone(i, noteDuration, silentDuration);
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}
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} else{
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for (int i=initFrequency; i>finalFrequency; i=i/prop) {
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_tone(i, noteDuration, silentDuration);
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}
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for (int i=initFrequency; i>finalFrequency; i=i/prop) {
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_tone(i, noteDuration, silentDuration);
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}
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}
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}
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void SimpleExpressionsClass::playSound(int soundName){
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switch(soundName){
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switch(soundName) {
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case S_CONNECTION:
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_tone(NOTE_E5,50,30);
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_tone(NOTE_E6,55,25);
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_tone(NOTE_A6,60,10);
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case S_CONNECTION:
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_tone(NOTE_E5,50,30);
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_tone(NOTE_E6,55,25);
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_tone(NOTE_A6,60,10);
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break;
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case S_DISCONNECTION:
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_tone(NOTE_E5,50,30);
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_tone(NOTE_A6,55,25);
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_tone(NOTE_E6,50,10);
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case S_DISCONNECTION:
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_tone(NOTE_E5,50,30);
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_tone(NOTE_A6,55,25);
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_tone(NOTE_E6,50,10);
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break;
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case S_BUTTON_PUSHED:
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bendTones (NOTE_E6, NOTE_G6, 1.03, 20, 2);
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delay(30);
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bendTones (NOTE_E6, NOTE_D7, 1.04, 10, 2);
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case S_BUTTON_PUSHED:
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bendTones (NOTE_E6, NOTE_G6, 1.03, 20, 2);
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delay(30);
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bendTones (NOTE_E6, NOTE_D7, 1.04, 10, 2);
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break;
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case S_MODE1:
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bendTones (NOTE_E6, NOTE_A6, 1.02, 30, 10); //1318.51 to 1760
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case S_MODE1:
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bendTones (NOTE_E6, NOTE_A6, 1.02, 30, 10); //1318.51 to 1760
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break;
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case S_MODE2:
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bendTones (NOTE_G6, NOTE_D7, 1.03, 30, 10); //1567.98 to 2349.32
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case S_MODE2:
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bendTones (NOTE_G6, NOTE_D7, 1.03, 30, 10); //1567.98 to 2349.32
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break;
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case S_MODE3:
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_tone(NOTE_E6,50,100); //D6
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_tone(NOTE_G6,50,80); //E6
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_tone(NOTE_D7,300,0); //G6
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case S_MODE3:
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_tone(NOTE_E6,50,100); //D6
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_tone(NOTE_G6,50,80); //E6
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_tone(NOTE_D7,300,0); //G6
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break;
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case S_SURPRISE:
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bendTones(800, 2150, 1.02, 10, 1);
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bendTones(2149, 800, 1.03, 7, 1);
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case S_SURPRISE:
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bendTones(800, 2150, 1.02, 10, 1);
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bendTones(2149, 800, 1.03, 7, 1);
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break;
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case S_OHOOH:
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bendTones(880, 2000, 1.04, 8, 3); //A5 = 880
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delay(200);
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case S_OHOOH:
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bendTones(880, 2000, 1.04, 8, 3); //A5 = 880
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delay(200);
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for (int i=880; i<2000; i=i*1.04) {
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_tone(NOTE_B5,5,10);
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}
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for (int i=880; i<2000; i=i*1.04) {
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_tone(NOTE_B5,5,10);
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}
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break;
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case S_OHOOH2:
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bendTones(1880, 3000, 1.03, 8, 3);
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delay(200);
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case S_OHOOH2:
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bendTones(1880, 3000, 1.03, 8, 3);
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delay(200);
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for (int i=1880; i<3000; i=i*1.03) {
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_tone(NOTE_C6,10,10);
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}
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for (int i=1880; i<3000; i=i*1.03) {
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_tone(NOTE_C6,10,10);
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}
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break;
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case S_CUDDLY:
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bendTones(700, 900, 1.03, 16, 4);
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bendTones(899, 650, 1.01, 18, 7);
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case S_CUDDLY:
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bendTones(700, 900, 1.03, 16, 4);
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bendTones(899, 650, 1.01, 18, 7);
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break;
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case S_SLEEPING:
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bendTones(100, 500, 1.04, 10, 10);
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delay(500);
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bendTones(400, 100, 1.04, 10, 1);
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case S_SLEEPING:
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bendTones(100, 500, 1.04, 10, 10);
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delay(500);
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bendTones(400, 100, 1.04, 10, 1);
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break;
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case S_HAPPY:
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bendTones(1500, 2500, 1.05, 20, 8);
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bendTones(2499, 1500, 1.05, 25, 8);
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case S_HAPPY:
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bendTones(1500, 2500, 1.05, 20, 8);
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bendTones(2499, 1500, 1.05, 25, 8);
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break;
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case S_SUPER_HAPPY:
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bendTones(2000, 6000, 1.05, 8, 3);
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delay(50);
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bendTones(5999, 2000, 1.05, 13, 2);
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case S_SUPER_HAPPY:
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bendTones(2000, 6000, 1.05, 8, 3);
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delay(50);
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bendTones(5999, 2000, 1.05, 13, 2);
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break;
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case S_HAPPY_SHORT:
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bendTones(1500, 2000, 1.05, 15, 8);
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delay(100);
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bendTones(1900, 2500, 1.05, 10, 8);
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case S_HAPPY_SHORT:
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bendTones(1500, 2000, 1.05, 15, 8);
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delay(100);
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bendTones(1900, 2500, 1.05, 10, 8);
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break;
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case S_SAD:
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bendTones(880, 669, 1.02, 20, 200);
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case S_SAD:
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bendTones(880, 669, 1.02, 20, 200);
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break;
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case S_CONFUSED:
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bendTones(1000, 1700, 1.03, 8, 2);
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bendTones(1699, 500, 1.04, 8, 3);
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bendTones(1000, 1700, 1.05, 9, 10);
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case S_CONFUSED:
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bendTones(1000, 1700, 1.03, 8, 2);
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bendTones(1699, 500, 1.04, 8, 3);
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bendTones(1000, 1700, 1.05, 9, 10);
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break;
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case S_FART1:
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bendTones(1600, 3000, 1.02, 2, 15);
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case S_FART1:
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bendTones(1600, 3000, 1.02, 2, 15);
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break;
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case S_FART2:
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bendTones(2000, 6000, 1.02, 2, 20);
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case S_FART2:
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bendTones(2000, 6000, 1.02, 2, 20);
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break;
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case S_FART3:
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bendTones(1600, 4000, 1.02, 2, 20);
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bendTones(4000, 3000, 1.02, 2, 20);
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case S_FART3:
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bendTones(1600, 4000, 1.02, 2, 20);
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bendTones(4000, 3000, 1.02, 2, 20);
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break;
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case PIRATES:
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case PIRATES:
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// This is funny but very experimental and probably take long haha =P
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for (int i = 0; i < 203; i++) { //203 is the total number of music notes in the song
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int wait = duration[i] * songspeed;
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_tone( notes[i], wait, 0); //tone(pin,frequency,duration)
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}
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for (int i = 0; i < 203; i++) { //203 is the total number of music notes in the song
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int wait = duration[i] * songspeed;
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_tone( notes[i], wait, 0); //tone(pin,frequency,duration)
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}
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break;
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}
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@ -13,34 +13,35 @@
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class SimpleExpressionsClass
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{
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public:
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// General
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void init(int mouthPin, int buzzerPin);
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void initMouth(int mouthPin);
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void initBuzzer(int buzzerPin);
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public:
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// General
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void init(int mouthPin, int buzzerPin);
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void initMouth(int mouthPin);
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void initBuzzer(int buzzerPin);
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// Mouths
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void printMouth(int number, int r, int g, int b);
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void writeMouth(const char mouthName[], int r, int g, int b);
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// Mouths
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void printMouth(int number, int r, int g, int b);
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void writeMouth(const char mouthName[], int r, int g, int b);
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void printMouth(int number);
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void writeMouth(const char mouthName[]);
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void printMouth(int number);
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void writeMouth(const char mouthName[]);
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void clearMouth();
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void clearMouth();
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void showMouth();
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void writeMouthGeneric(const int mouthArray[7][3]);
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void writeMouthGeneric(const bool mouthArray[7], int r, int g, int b);
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void writeMouthGeneric(const int mouthArray[7][3]);
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void writeMouthGeneric(const bool mouthArray[7], int r, int g, int b);
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// Sounds
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void _tone (float noteFrequency, long noteDuration, int silentDuration);
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void bendTones (float initFrequency, float finalFrequency, float prop, long noteDuration, int silentDuration);
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void playSound(int soundName);
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// Sounds
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void _tone (float noteFrequency, long noteDuration, int silentDuration);
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void bendTones (float initFrequency, float finalFrequency, float prop, long noteDuration, int silentDuration);
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void playSound(int soundName);
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private:
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Adafruit_NeoPixel mouth;
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void clearPixels();
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int buzzerPin;
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private:
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Adafruit_NeoPixel mouth;
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void clearPixels();
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int buzzerPin;
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};
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extern SimpleExpressionsClass SimpleExpressions;
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