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https://github.com/s00500/SimpleExpressions
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restructure mouth loading
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92
Shapes.h
92
Shapes.h
@ -1,6 +1,10 @@
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#ifndef Shapes_h
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#define Shapes_h
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//***********************************************************************************
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//*********************************MOUTHS DEFINES************************************
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//***********************************************************************************
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const int zeros[7][3] = {
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{0,0,0},
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@ -22,84 +26,22 @@ const int happySimple[7][3] = {
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{0,0,0},
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};
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//***********************************************************************************
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//*********************************MOUTHS DEFINES************************************
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//***********************************************************************************
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#define zero_code 0b00001100010010010010010010001100
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#define one_code 0b00000100001100000100000100001110
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#define two_code 0b00001100010010000100001000011110
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#define three_code 0b00001100010010000100010010001100
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#define four_code 0b00010010010010011110000010000010
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#define five_code 0b00011110010000011100000010011100
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#define six_code 0b00000100001000011100010010001100
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#define seven_code 0b00011110000010000100001000010000
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#define eight_code 0b00001100010010001100010010001100
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#define nine_code 0b00001100010010001110000010001110
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#define smile_code 0b00000000100001010010001100000000
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#define happyOpen_code 0b00000000111111010010001100000000
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#define happyClosed_code 0b00000000111111011110000000000000
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#define heart_code 0b00010010101101100001010010001100
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#define bigSurprise_code 0b00001100010010100001010010001100
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#define smallSurprise_code 0b00000000000000001100001100000000
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#define tongueOut_code 0b00111111001001001001000110000000
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#define vamp1_code 0b00111111101101101101010010000000
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#define vamp2_code 0b00111111101101010010000000000000
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#define lineMouth_code 0b00000000000000111111000000000000
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#define confused_code 0b00000000001000010101100010000000
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#define diagonal_code 0b00100000010000001000000100000010
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#define sad_code 0b00000000001100010010100001000000
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#define sadOpen_code 0b00000000001100010010111111000000
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#define sadClosed_code 0b00000000001100011110110011000000
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#define okMouth_code 0b00000001000010010100001000000000
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#define xMouth_code 0b00100001010010001100010010100001
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#define interrogation_code 0b00001100010010000100000100000100
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#define thunder_code 0b00000100001000011100001000010000
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#define culito_code 0b00000000100001101101010010000000
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#define angry_code 0b00000000011110100001100001000000
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const int testing[7][3] = {
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{0,0,0},
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{0,150,0},
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{0,150,0},
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{0,150,0},
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{0,150,0},
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{0,0,0},
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{0,0,0},
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};
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//Mouths sorted by numbers, and after, by happy to sad mouths
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#define zero 0
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#define one 1
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#define two 2
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#define three 3
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#define four 4
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#define five 5
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#define six 6
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#define seven 7
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#define eight 8
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#define nine 9
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#define smile 10
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#define happyOpen 11
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#define happyClosed 12
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#define heart 13
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#define bigSurprise 14
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#define smallSurprise 15
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#define tongueOut 16
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#define vamp1 17
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#define vamp2 18
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#define lineMouth 19
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#define confused 20
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#define diagonal 21
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#define sad 22
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#define sadOpen 23
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#define sadClosed 24
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#define okMouth 25
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#define xMouth 26
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#define interrogation 27
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#define thunder 28
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#define culito 29
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#define angry 30
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//giving all moths a unique ID
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#define M_ZERO 0
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#define M_HAPPY_SIMPLE 1
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#define M_TESTING 2
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#endif
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@ -7,8 +7,6 @@
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#include "Shapes.h"
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class SimpleExpressionsClass
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{
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public:
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@ -16,10 +14,13 @@ class SimpleExpressionsClass
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void init(int mouthPin, int buzzerPin);
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void writeMouth(int mouth);
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void putMouth(unsigned long int mouth, bool predefined = true);
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void putAnimationMouth(unsigned long int anim, int index);
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void clearMouth();
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void writeMouthRecolored(int mouth, u_int32 color);
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void writeMouthGeneric(int[7][3] mouthArray);
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void putAnimationMouth(unsigned long int anim, int index);
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//-- Sounds
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void _tone (float noteFrequency, long noteDuration, int silentDuration);
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void bendTones (float initFrequency, float finalFrequency, float prop, long noteDuration, int silentDuration);
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@ -33,12 +34,9 @@ class SimpleExpressionsClass
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Adafruit_NeoPixel mouth;
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int pinBuzzer;
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int pinMouth;
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unsigned long int getMouthShape(int number);
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unsigned long int getAnimShape(int anim, int index);
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void _execute(int A[4], int O[4], int T, double phase_diff[4], float steps);
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};
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extern SimpleExpressionsClass SimpleExpressions;
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