#ifndef Shapes_h #define Shapes_h struct Frame { char name[20]; int data[7][3]; } typedef Frame; //*********************************************************************************** //*********************************MOUTHS DEFINES************************************ //*********************************************************************************** #define shapeNumber 5 // add the current shape count here // and don't make names longer than 20! const Frame shapes[] = { { "zeros", { {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0} } }, { "happySmall", { {0,0,0}, {0,0,0}, {0,150,0}, {0,150,0}, {0,0,0}, {0,0,0}, {0,0,0} } }, { "happyFull", { {0,0,0}, {0,150,0}, {0,150,0}, {0,150,0}, {0,150,0}, {0,0,0}, {0,0,0} } }, { "sadSmall", { {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 150,0}, {0, 150,0} } }, { "sadFull", { {0,0,0}, {0,150,0}, {0,0,0}, {0,0,0}, {0,150,0}, {0,150,0}, {0,150,0} } } }; #endif