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bee/vendor/github.com/derekparker/delve/proc/syscall_windows_amd64.go

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2017-03-19 22:45:54 +00:00
package proc
import "unsafe"
const (
_CONTEXT_AMD64 = 0x100000
_CONTEXT_CONTROL = (_CONTEXT_AMD64 | 0x1)
_CONTEXT_INTEGER = (_CONTEXT_AMD64 | 0x2)
_CONTEXT_SEGMENTS = (_CONTEXT_AMD64 | 0x4)
_CONTEXT_FLOATING_POINT = (_CONTEXT_AMD64 | 0x8)
_CONTEXT_DEBUG_REGISTERS = (_CONTEXT_AMD64 | 0x10)
_CONTEXT_FULL = (_CONTEXT_CONTROL | _CONTEXT_INTEGER | _CONTEXT_FLOATING_POINT)
_CONTEXT_ALL = (_CONTEXT_CONTROL | _CONTEXT_INTEGER | _CONTEXT_SEGMENTS | _CONTEXT_FLOATING_POINT | _CONTEXT_DEBUG_REGISTERS)
_CONTEXT_EXCEPTION_ACTIVE = 0x8000000
_CONTEXT_SERVICE_ACTIVE = 0x10000000
_CONTEXT_EXCEPTION_REQUEST = 0x40000000
_CONTEXT_EXCEPTION_REPORTING = 0x80000000
)
type _M128A struct {
Low uint64
High int64
}
type _XMM_SAVE_AREA32 struct {
ControlWord uint16
StatusWord uint16
TagWord byte
Reserved1 byte
ErrorOpcode uint16
ErrorOffset uint32
ErrorSelector uint16
Reserved2 uint16
DataOffset uint32
DataSelector uint16
Reserved3 uint16
MxCsr uint32
MxCsr_Mask uint32
FloatRegisters [8]_M128A
XmmRegisters [256]byte
Reserved4 [96]byte
}
type _CONTEXT struct {
P1Home uint64
P2Home uint64
P3Home uint64
P4Home uint64
P5Home uint64
P6Home uint64
ContextFlags uint32
MxCsr uint32
SegCs uint16
SegDs uint16
SegEs uint16
SegFs uint16
SegGs uint16
SegSs uint16
EFlags uint32
Dr0 uint64
Dr1 uint64
Dr2 uint64
Dr3 uint64
Dr6 uint64
Dr7 uint64
Rax uint64
Rcx uint64
Rdx uint64
Rbx uint64
Rsp uint64
Rbp uint64
Rsi uint64
Rdi uint64
R8 uint64
R9 uint64
R10 uint64
R11 uint64
R12 uint64
R13 uint64
R14 uint64
R15 uint64
Rip uint64
FltSave _XMM_SAVE_AREA32
VectorRegister [26]_M128A
VectorControl uint64
DebugControl uint64
LastBranchToRip uint64
LastBranchFromRip uint64
LastExceptionToRip uint64
LastExceptionFromRip uint64
}
// newCONTEXT allocates Windows CONTEXT structure aligned to 16 bytes.
func newCONTEXT() *_CONTEXT {
var c *_CONTEXT
buf := make([]byte, unsafe.Sizeof(*c)+15)
return (*_CONTEXT)(unsafe.Pointer((uintptr(unsafe.Pointer(&buf[15]))) &^ 15))
}
type _DEBUG_EVENT struct {
DebugEventCode uint32
ProcessId uint32
ThreadId uint32
_ uint32 // to align Union properly
U [160]byte
}