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fix: fix build faild with code check!

This commit is contained in:
qiantao
2019-03-06 09:58:33 +08:00
parent f1826c0bc3
commit 95fded2840
5 changed files with 5 additions and 5 deletions

View File

@@ -228,7 +228,7 @@ func startWatcher(paths []string, ch chan int) {
// Wait 1s before re-build until there is no file change
scheduleTime := time.Now().Add(1 * time.Second)
time.Sleep(scheduleTime.Sub(time.Now()))
time.Sleep(time.Until(scheduleTime))
_, err := buildDebug()
if err != nil {
utils.Notify("Build Failed: "+err.Error(), "bee")

View File

@@ -511,7 +511,7 @@ func packApp(cmd *commands.Command, args []string) int {
fmt.Fprintf(output, "\t%s%s+ go %s%s%s\n", "\x1b[32m", "\x1b[1m", strings.Join(args, " "), "\x1b[21m", "\x1b[0m")
}
execmd := exec.Command(string(cmdName), args...)
execmd := exec.Command(cmdName, args...)
execmd.Env = append(os.Environ(), envs...)
execmd.Stdout = os.Stdout
execmd.Stderr = os.Stderr

View File

@@ -85,7 +85,7 @@ func NewWatcher(paths []string, files []string, isgenerate bool) {
go func() {
// Wait 1s before autobuild until there is no file change.
scheduleTime = time.Now().Add(1 * time.Second)
time.Sleep(scheduleTime.Sub(time.Now()))
time.Sleep(time.Until(scheduleTime))
AutoBuild(files, isgenerate)
if config.Conf.EnableReload {