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fix: fix build faild with code check!
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@@ -228,7 +228,7 @@ func startWatcher(paths []string, ch chan int) {
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// Wait 1s before re-build until there is no file change
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scheduleTime := time.Now().Add(1 * time.Second)
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time.Sleep(scheduleTime.Sub(time.Now()))
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time.Sleep(time.Until(scheduleTime))
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_, err := buildDebug()
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if err != nil {
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utils.Notify("Build Failed: "+err.Error(), "bee")
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@@ -511,7 +511,7 @@ func packApp(cmd *commands.Command, args []string) int {
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fmt.Fprintf(output, "\t%s%s+ go %s%s%s\n", "\x1b[32m", "\x1b[1m", strings.Join(args, " "), "\x1b[21m", "\x1b[0m")
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}
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execmd := exec.Command(string(cmdName), args...)
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execmd := exec.Command(cmdName, args...)
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execmd.Env = append(os.Environ(), envs...)
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execmd.Stdout = os.Stdout
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execmd.Stderr = os.Stderr
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@@ -85,7 +85,7 @@ func NewWatcher(paths []string, files []string, isgenerate bool) {
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go func() {
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// Wait 1s before autobuild until there is no file change.
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scheduleTime = time.Now().Add(1 * time.Second)
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time.Sleep(scheduleTime.Sub(time.Now()))
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time.Sleep(time.Until(scheduleTime))
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AutoBuild(files, isgenerate)
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if config.Conf.EnableReload {
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