1
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mirror of https://github.com/beego/bee.git synced 2025-06-12 10:00:41 +00:00

Refactor!

create sub packages
delete unused code
delete code from not use command cmdRouter,cmdTest, cmdRundocs
make command plugins
check with gosimple,staticcheck,go vet,unused,unconvert
This commit is contained in:
Sergey Lanzman
2017-03-07 01:58:53 +02:00
parent 74baba4f63
commit c538bfbc8f
47 changed files with 1838 additions and 2467 deletions

148
logger/colors/color.go Normal file
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// Copyright 2013 bee authors
//
// Licensed under the Apache License, Version 2.0 (the "License"): you may
// not use this file except in compliance with the License. You may obtain
// a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
package colors
import (
"fmt"
"io"
)
type outputMode int
// DiscardNonColorEscSeq supports the divided color escape sequence.
// But non-color escape sequence is not output.
// Please use the OutputNonColorEscSeq If you want to output a non-color
// escape sequences such as ncurses. However, it does not support the divided
// color escape sequence.
const (
_ outputMode = iota
DiscardNonColorEscSeq
OutputNonColorEscSeq
)
// NewColorWriter creates and initializes a new ansiColorWriter
// using io.Writer w as its initial contents.
// In the console of Windows, which change the foreground and background
// colors of the text by the escape sequence.
// In the console of other systems, which writes to w all text.
func NewColorWriter(w io.Writer) io.Writer {
return NewModeColorWriter(w, DiscardNonColorEscSeq)
}
// NewModeColorWriter create and initializes a new ansiColorWriter
// by specifying the outputMode.
func NewModeColorWriter(w io.Writer, mode outputMode) io.Writer {
if _, ok := w.(*colorWriter); !ok {
return &colorWriter{
w: w,
mode: mode,
}
}
return w
}
func Bold(message string) string {
return fmt.Sprintf("\x1b[1m%s\x1b[21m", message)
}
// Black returns a black string
func Black(message string) string {
return fmt.Sprintf("\x1b[30m%s\x1b[0m", message)
}
// White returns a white string
func White(message string) string {
return fmt.Sprintf("\x1b[37m%s\x1b[0m", message)
}
// Cyan returns a cyan string
func Cyan(message string) string {
return fmt.Sprintf("\x1b[36m%s\x1b[0m", message)
}
// Blue returns a blue string
func Blue(message string) string {
return fmt.Sprintf("\x1b[34m%s\x1b[0m", message)
}
// Red returns a red string
func Red(message string) string {
return fmt.Sprintf("\x1b[31m%s\x1b[0m", message)
}
// Green returns a green string
func Green(message string) string {
return fmt.Sprintf("\x1b[32m%s\x1b[0m", message)
}
// Yellow returns a yellow string
func Yellow(message string) string {
return fmt.Sprintf("\x1b[33m%s\x1b[0m", message)
}
// Gray returns a gray string
func Gray(message string) string {
return fmt.Sprintf("\x1b[37m%s\x1b[0m", message)
}
// Magenta returns a magenta string
func Magenta(message string) string {
return fmt.Sprintf("\x1b[35m%s\x1b[0m", message)
}
// BlackBold returns a black Bold string
func BlackBold(message string) string {
return fmt.Sprintf("\x1b[30m%s\x1b[0m", Bold(message))
}
// WhiteBold returns a white Bold string
func WhiteBold(message string) string {
return fmt.Sprintf("\x1b[37m%s\x1b[0m", Bold(message))
}
// CyanBold returns a cyan Bold string
func CyanBold(message string) string {
return fmt.Sprintf("\x1b[36m%s\x1b[0m", Bold(message))
}
// BlueBold returns a blue Bold string
func BlueBold(message string) string {
return fmt.Sprintf("\x1b[34m%s\x1b[0m", Bold(message))
}
// RedBold returns a red Bold string
func RedBold(message string) string {
return fmt.Sprintf("\x1b[31m%s\x1b[0m", Bold(message))
}
// GreenBold returns a green Bold string
func GreenBold(message string) string {
return fmt.Sprintf("\x1b[32m%s\x1b[0m", Bold(message))
}
// YellowBold returns a yellow Bold string
func YellowBold(message string) string {
return fmt.Sprintf("\x1b[33m%s\x1b[0m", Bold(message))
}
// GrayBold returns a gray Bold string
func GrayBold(message string) string {
return fmt.Sprintf("\x1b[37m%s\x1b[0m", Bold(message))
}
// MagentaBold returns a magenta Bold string
func MagentaBold(message string) string {
return fmt.Sprintf("\x1b[35m%s\x1b[0m", Bold(message))
}

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// Copyright 2013 bee authors
//
// Licensed under the Apache License, Version 2.0 (the "License"): you may
// not use this file except in compliance with the License. You may obtain
// a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
// +build !windows
package colors
import "io"
type colorWriter struct {
w io.Writer
mode outputMode
}
func (cw *colorWriter) Write(p []byte) (int, error) {
return cw.w.Write(p)
}

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// Copyright 2013 bee authors
//
// Licensed under the Apache License, Version 2.0 (the "License"): you may
// not use this file except in compliance with the License. You may obtain
// a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
// +build windows
package colors
import (
"bytes"
"io"
"strings"
"syscall"
"unsafe"
)
type csiState int
const (
outsideCsiCode csiState = iota
firstCsiCode
secondCsiCode
)
type parseResult int
const (
noConsole parseResult = iota
changedColor
unknown
)
type colorWriter struct {
w io.Writer
mode outputMode
state csiState
paramStartBuf bytes.Buffer
paramBuf bytes.Buffer
}
const (
firstCsiChar byte = '\x1b'
secondeCsiChar byte = '['
separatorChar byte = ';'
sgrCode byte = 'm'
)
const (
foregroundBlue = uint16(0x0001)
foregroundGreen = uint16(0x0002)
foregroundRed = uint16(0x0004)
foregroundIntensity = uint16(0x0008)
backgroundBlue = uint16(0x0010)
backgroundGreen = uint16(0x0020)
backgroundRed = uint16(0x0040)
backgroundIntensity = uint16(0x0080)
underscore = uint16(0x8000)
foregroundMask = foregroundBlue | foregroundGreen | foregroundRed | foregroundIntensity
backgroundMask = backgroundBlue | backgroundGreen | backgroundRed | backgroundIntensity
)
const (
ansiReset = "0"
ansiIntensityOn = "1"
ansiIntensityOff = "21"
ansiUnderlineOn = "4"
ansiUnderlineOff = "24"
ansiBlinkOn = "5"
ansiBlinkOff = "25"
ansiForegroundBlack = "30"
ansiForegroundRed = "31"
ansiForegroundGreen = "32"
ansiForegroundYellow = "33"
ansiForegroundBlue = "34"
ansiForegroundMagenta = "35"
ansiForegroundCyan = "36"
ansiForegroundWhite = "37"
ansiForegroundDefault = "39"
ansiBackgroundBlack = "40"
ansiBackgroundRed = "41"
ansiBackgroundGreen = "42"
ansiBackgroundYellow = "43"
ansiBackgroundBlue = "44"
ansiBackgroundMagenta = "45"
ansiBackgroundCyan = "46"
ansiBackgroundWhite = "47"
ansiBackgroundDefault = "49"
ansiLightForegroundGray = "90"
ansiLightForegroundRed = "91"
ansiLightForegroundGreen = "92"
ansiLightForegroundYellow = "93"
ansiLightForegroundBlue = "94"
ansiLightForegroundMagenta = "95"
ansiLightForegroundCyan = "96"
ansiLightForegroundWhite = "97"
ansiLightBackgroundGray = "100"
ansiLightBackgroundRed = "101"
ansiLightBackgroundGreen = "102"
ansiLightBackgroundYellow = "103"
ansiLightBackgroundBlue = "104"
ansiLightBackgroundMagenta = "105"
ansiLightBackgroundCyan = "106"
ansiLightBackgroundWhite = "107"
)
type drawType int
const (
foreground drawType = iota
background
)
type winColor struct {
code uint16
drawType drawType
}
var colorMap = map[string]winColor{
ansiForegroundBlack: {0, foreground},
ansiForegroundRed: {foregroundRed, foreground},
ansiForegroundGreen: {foregroundGreen, foreground},
ansiForegroundYellow: {foregroundRed | foregroundGreen, foreground},
ansiForegroundBlue: {foregroundBlue, foreground},
ansiForegroundMagenta: {foregroundRed | foregroundBlue, foreground},
ansiForegroundCyan: {foregroundGreen | foregroundBlue, foreground},
ansiForegroundWhite: {foregroundRed | foregroundGreen | foregroundBlue, foreground},
ansiForegroundDefault: {foregroundRed | foregroundGreen | foregroundBlue, foreground},
ansiBackgroundBlack: {0, background},
ansiBackgroundRed: {backgroundRed, background},
ansiBackgroundGreen: {backgroundGreen, background},
ansiBackgroundYellow: {backgroundRed | backgroundGreen, background},
ansiBackgroundBlue: {backgroundBlue, background},
ansiBackgroundMagenta: {backgroundRed | backgroundBlue, background},
ansiBackgroundCyan: {backgroundGreen | backgroundBlue, background},
ansiBackgroundWhite: {backgroundRed | backgroundGreen | backgroundBlue, background},
ansiBackgroundDefault: {0, background},
ansiLightForegroundGray: {foregroundIntensity, foreground},
ansiLightForegroundRed: {foregroundIntensity | foregroundRed, foreground},
ansiLightForegroundGreen: {foregroundIntensity | foregroundGreen, foreground},
ansiLightForegroundYellow: {foregroundIntensity | foregroundRed | foregroundGreen, foreground},
ansiLightForegroundBlue: {foregroundIntensity | foregroundBlue, foreground},
ansiLightForegroundMagenta: {foregroundIntensity | foregroundRed | foregroundBlue, foreground},
ansiLightForegroundCyan: {foregroundIntensity | foregroundGreen | foregroundBlue, foreground},
ansiLightForegroundWhite: {foregroundIntensity | foregroundRed | foregroundGreen | foregroundBlue, foreground},
ansiLightBackgroundGray: {backgroundIntensity, background},
ansiLightBackgroundRed: {backgroundIntensity | backgroundRed, background},
ansiLightBackgroundGreen: {backgroundIntensity | backgroundGreen, background},
ansiLightBackgroundYellow: {backgroundIntensity | backgroundRed | backgroundGreen, background},
ansiLightBackgroundBlue: {backgroundIntensity | backgroundBlue, background},
ansiLightBackgroundMagenta: {backgroundIntensity | backgroundRed | backgroundBlue, background},
ansiLightBackgroundCyan: {backgroundIntensity | backgroundGreen | backgroundBlue, background},
ansiLightBackgroundWhite: {backgroundIntensity | backgroundRed | backgroundGreen | backgroundBlue, background},
}
var (
kernel32 = syscall.NewLazyDLL("kernel32.dll")
procSetConsoleTextAttribute = kernel32.NewProc("SetConsoleTextAttribute")
procGetConsoleScreenBufferInfo = kernel32.NewProc("GetConsoleScreenBufferInfo")
defaultAttr *textAttributes
)
func init() {
screenInfo := getConsoleScreenBufferInfo(uintptr(syscall.Stdout))
if screenInfo != nil {
colorMap[ansiForegroundDefault] = winColor{
screenInfo.WAttributes & (foregroundRed | foregroundGreen | foregroundBlue),
foreground,
}
colorMap[ansiBackgroundDefault] = winColor{
screenInfo.WAttributes & (backgroundRed | backgroundGreen | backgroundBlue),
background,
}
defaultAttr = convertTextAttr(screenInfo.WAttributes)
}
}
type coord struct {
X, Y int16
}
type smallRect struct {
Left, Top, Right, Bottom int16
}
type consoleScreenBufferInfo struct {
DwSize coord
DwCursorPosition coord
WAttributes uint16
SrWindow smallRect
DwMaximumWindowSize coord
}
func getConsoleScreenBufferInfo(hConsoleOutput uintptr) *consoleScreenBufferInfo {
var csbi consoleScreenBufferInfo
ret, _, _ := procGetConsoleScreenBufferInfo.Call(
hConsoleOutput,
uintptr(unsafe.Pointer(&csbi)))
if ret == 0 {
return nil
}
return &csbi
}
func setConsoleTextAttribute(hConsoleOutput uintptr, wAttributes uint16) bool {
ret, _, _ := procSetConsoleTextAttribute.Call(
hConsoleOutput,
uintptr(wAttributes))
return ret != 0
}
type textAttributes struct {
foregroundColor uint16
backgroundColor uint16
foregroundIntensity uint16
backgroundIntensity uint16
underscore uint16
otherAttributes uint16
}
func convertTextAttr(winAttr uint16) *textAttributes {
fgColor := winAttr & (foregroundRed | foregroundGreen | foregroundBlue)
bgColor := winAttr & (backgroundRed | backgroundGreen | backgroundBlue)
fgIntensity := winAttr & foregroundIntensity
bgIntensity := winAttr & backgroundIntensity
underline := winAttr & underscore
otherAttributes := winAttr &^ (foregroundMask | backgroundMask | underscore)
return &textAttributes{fgColor, bgColor, fgIntensity, bgIntensity, underline, otherAttributes}
}
func convertWinAttr(textAttr *textAttributes) uint16 {
var winAttr uint16
winAttr |= textAttr.foregroundColor
winAttr |= textAttr.backgroundColor
winAttr |= textAttr.foregroundIntensity
winAttr |= textAttr.backgroundIntensity
winAttr |= textAttr.underscore
winAttr |= textAttr.otherAttributes
return winAttr
}
func changeColor(param []byte) parseResult {
screenInfo := getConsoleScreenBufferInfo(uintptr(syscall.Stdout))
if screenInfo == nil {
return noConsole
}
winAttr := convertTextAttr(screenInfo.WAttributes)
strParam := string(param)
if len(strParam) <= 0 {
strParam = "0"
}
csiParam := strings.Split(strParam, string(separatorChar))
for _, p := range csiParam {
c, ok := colorMap[p]
switch {
case !ok:
switch p {
case ansiReset:
winAttr.foregroundColor = defaultAttr.foregroundColor
winAttr.backgroundColor = defaultAttr.backgroundColor
winAttr.foregroundIntensity = defaultAttr.foregroundIntensity
winAttr.backgroundIntensity = defaultAttr.backgroundIntensity
winAttr.underscore = 0
winAttr.otherAttributes = 0
case ansiIntensityOn:
winAttr.foregroundIntensity = foregroundIntensity
case ansiIntensityOff:
winAttr.foregroundIntensity = 0
case ansiUnderlineOn:
winAttr.underscore = underscore
case ansiUnderlineOff:
winAttr.underscore = 0
case ansiBlinkOn:
winAttr.backgroundIntensity = backgroundIntensity
case ansiBlinkOff:
winAttr.backgroundIntensity = 0
default:
// unknown code
}
case c.drawType == foreground:
winAttr.foregroundColor = c.code
case c.drawType == background:
winAttr.backgroundColor = c.code
}
}
winTextAttribute := convertWinAttr(winAttr)
setConsoleTextAttribute(uintptr(syscall.Stdout), winTextAttribute)
return changedColor
}
func parseEscapeSequence(command byte, param []byte) parseResult {
if defaultAttr == nil {
return noConsole
}
switch command {
case sgrCode:
return changeColor(param)
default:
return unknown
}
}
func (cw *colorWriter) flushBuffer() (int, error) {
return cw.flushTo(cw.w)
}
func (cw *colorWriter) resetBuffer() (int, error) {
return cw.flushTo(nil)
}
func (cw *colorWriter) flushTo(w io.Writer) (int, error) {
var n1, n2 int
var err error
startBytes := cw.paramStartBuf.Bytes()
cw.paramStartBuf.Reset()
if w != nil {
n1, err = cw.w.Write(startBytes)
if err != nil {
return n1, err
}
} else {
n1 = len(startBytes)
}
paramBytes := cw.paramBuf.Bytes()
cw.paramBuf.Reset()
if w != nil {
n2, err = cw.w.Write(paramBytes)
if err != nil {
return n1 + n2, err
}
} else {
n2 = len(paramBytes)
}
return n1 + n2, nil
}
func isParameterChar(b byte) bool {
return ('0' <= b && b <= '9') || b == separatorChar
}
func (cw *colorWriter) Write(p []byte) (int, error) {
r, nw, first, last := 0, 0, 0, 0
if cw.mode != DiscardNonColorEscSeq {
cw.state = outsideCsiCode
cw.resetBuffer()
}
var err error
for i, ch := range p {
switch cw.state {
case outsideCsiCode:
if ch == firstCsiChar {
cw.paramStartBuf.WriteByte(ch)
cw.state = firstCsiCode
}
case firstCsiCode:
switch ch {
case firstCsiChar:
cw.paramStartBuf.WriteByte(ch)
break
case secondeCsiChar:
cw.paramStartBuf.WriteByte(ch)
cw.state = secondCsiCode
last = i - 1
default:
cw.resetBuffer()
cw.state = outsideCsiCode
}
case secondCsiCode:
if isParameterChar(ch) {
cw.paramBuf.WriteByte(ch)
} else {
nw, err = cw.w.Write(p[first:last])
r += nw
if err != nil {
return r, err
}
first = i + 1
result := parseEscapeSequence(ch, cw.paramBuf.Bytes())
if result == noConsole || (cw.mode == OutputNonColorEscSeq && result == unknown) {
cw.paramBuf.WriteByte(ch)
nw, err := cw.flushBuffer()
if err != nil {
return r, err
}
r += nw
} else {
n, _ := cw.resetBuffer()
// Add one more to the size of the buffer for the last ch
r += n + 1
}
cw.state = outsideCsiCode
}
default:
cw.state = outsideCsiCode
}
}
if cw.mode != DiscardNonColorEscSeq || cw.state == outsideCsiCode {
nw, err = cw.w.Write(p[first:])
r += nw
}
return r, err
}

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// Copyright 2013 bee authors
//
// Licensed under the Apache License, Version 2.0 (the "License"): you may
// not use this file except in compliance with the License. You may obtain
// a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
package beeLogger
import (
"errors"
"fmt"
"io"
"os"
"path/filepath"
"sync"
"sync/atomic"
"text/template"
"time"
"github.com/beego/bee/logger/colors"
)
var errInvalidLogLevel = errors.New("logger: invalid log level")
const (
levelCritical = iota
levelFatal
levelSuccess
levelHint
levelDebug
levelInfo
levelWarn
levelError
)
var (
sequenceNo uint64
instance *BeeLogger
once sync.Once
)
// BeeLogger logs logging records to the specified io.Writer
type BeeLogger struct {
mu sync.Mutex
output io.Writer
}
// LogRecord represents a log record and contains the timestamp when the record
// was created, an increasing id, level and the actual formatted log line.
type LogRecord struct {
ID string
Level string
Message string
Filename string
LineNo int
}
var Log = GetBeeLogger(os.Stdout)
var (
logRecordTemplate *template.Template
debugLogRecordTemplate *template.Template
)
// GetBeeLogger initializes the logger instance with a NewColorWriter output
// and returns a singleton
func GetBeeLogger(w io.Writer) *BeeLogger {
once.Do(func() {
var (
err error
simpleLogFormat = `{{Now "2006/01/02 15:04:05"}} {{.Level}}{{.ID}} {{.Message}}{{EndLine}}`
debugLogFormat = `{{Now "2006/01/02 15:04:05"}} {{.Level}}{{.ID}} {{.Filename}}:{{.LineNo}} {{.Message}}{{EndLine}}`
)
// Initialize and parse logging templates
funcs := template.FuncMap{
"Now": Now,
"EndLine": EndLine,
}
logRecordTemplate, err = template.New("simpleLogFormat").Funcs(funcs).Parse(simpleLogFormat)
if err != nil {
panic(err)
}
debugLogRecordTemplate, err = template.New("debugLogFormat").Funcs(funcs).Parse(debugLogFormat)
if err != nil {
panic(err)
}
instance = &BeeLogger{output: colors.NewColorWriter(w)}
})
return instance
}
// SetOutput sets the logger output destination
func (l *BeeLogger) SetOutput(w io.Writer) {
l.mu.Lock()
defer l.mu.Unlock()
l.output = colors.NewColorWriter(w)
}
// Now returns the current local time in the specified layout
func Now(layout string) string {
return time.Now().Format(layout)
}
// EndLine returns the a newline escape character
func EndLine() string {
return "\n"
}
func (l *BeeLogger) getLevelTag(level int) string {
switch level {
case levelFatal:
return "FATAL "
case levelSuccess:
return "SUCCESS "
case levelHint:
return "HINT "
case levelDebug:
return "DEBUG "
case levelInfo:
return "INFO "
case levelWarn:
return "WARN "
case levelError:
return "ERROR "
case levelCritical:
return "CRITICAL"
default:
panic(errInvalidLogLevel)
}
}
func (l *BeeLogger) getColorLevel(level int) string {
switch level {
case levelCritical:
return colors.RedBold(l.getLevelTag(level))
case levelFatal:
return colors.RedBold(l.getLevelTag(level))
case levelInfo:
return colors.BlueBold(l.getLevelTag(level))
case levelHint:
return colors.CyanBold(l.getLevelTag(level))
case levelDebug:
return colors.YellowBold(l.getLevelTag(level))
case levelError:
return colors.RedBold(l.getLevelTag(level))
case levelWarn:
return colors.YellowBold(l.getLevelTag(level))
case levelSuccess:
return colors.GreenBold(l.getLevelTag(level))
default:
panic(errInvalidLogLevel)
}
}
// mustLog logs the message according to the specified level and arguments.
// It panics in case of an error.
func (l *BeeLogger) mustLog(level int, message string, args ...interface{}) {
// Acquire the lock
l.mu.Lock()
defer l.mu.Unlock()
// Create the logging record and pass into the output
record := LogRecord{
ID: fmt.Sprintf("%04d", atomic.AddUint64(&sequenceNo, 1)),
Level: l.getColorLevel(level),
Message: fmt.Sprintf(message, args...),
}
err := logRecordTemplate.Execute(l.output, record)
if err != nil {
panic(err)
}
}
// mustLogDebug logs a debug message only if debug mode
// is enabled. i.e. DEBUG_ENABLED="1"
func (l *BeeLogger) mustLogDebug(message string, file string, line int, args ...interface{}) {
//if !IsDebugEnabled() {
// return
//}
// Change the output to Stderr
l.SetOutput(os.Stderr)
// Create the log record
record := LogRecord{
ID: fmt.Sprintf("%04d", atomic.AddUint64(&sequenceNo, 1)),
Level: l.getColorLevel(levelDebug),
Message: fmt.Sprintf(message, args...),
LineNo: line,
Filename: filepath.Base(file),
}
err := debugLogRecordTemplate.Execute(l.output, record)
if err != nil {
panic(err)
}
}
// Debug outputs a debug log message
func (l *BeeLogger) Debug(message string, file string, line int) {
l.mustLogDebug(message, file, line)
}
// Debugf outputs a formatted debug log message
func (l *BeeLogger) Debugf(message string, file string, line int, vars ...interface{}) {
l.mustLogDebug(message, file, line, vars...)
}
// Info outputs an information log message
func (l *BeeLogger) Info(message string) {
l.mustLog(levelInfo, message)
}
// Infof outputs a formatted information log message
func (l *BeeLogger) Infof(message string, vars ...interface{}) {
l.mustLog(levelInfo, message, vars...)
}
// Warn outputs a warning log message
func (l *BeeLogger) Warn(message string) {
l.mustLog(levelWarn, message)
}
// Warnf outputs a formatted warning log message
func (l *BeeLogger) Warnf(message string, vars ...interface{}) {
l.mustLog(levelWarn, message, vars...)
}
// Error outputs an error log message
func (l *BeeLogger) Error(message string) {
l.mustLog(levelError, message)
}
// Errorf outputs a formatted error log message
func (l *BeeLogger) Errorf(message string, vars ...interface{}) {
l.mustLog(levelError, message, vars...)
}
// Fatal outputs a fatal log message and exists
func (l *BeeLogger) Fatal(message string) {
l.mustLog(levelFatal, message)
os.Exit(255)
}
// Fatalf outputs a formatted log message and exists
func (l *BeeLogger) Fatalf(message string, vars ...interface{}) {
l.mustLog(levelFatal, message, vars...)
os.Exit(255)
}
// Success outputs a success log message
func (l *BeeLogger) Success(message string) {
l.mustLog(levelSuccess, message)
}
// Successf outputs a formatted success log message
func (l *BeeLogger) Successf(message string, vars ...interface{}) {
l.mustLog(levelSuccess, message, vars...)
}
// Hint outputs a hint log message
func (l *BeeLogger) Hint(message string) {
l.mustLog(levelHint, message)
}
// Hintf outputs a formatted hint log message
func (l *BeeLogger) Hintf(message string, vars ...interface{}) {
l.mustLog(levelHint, message, vars...)
}
// Critical outputs a critical log message
func (l *BeeLogger) Critical(message string) {
l.mustLog(levelCritical, message)
}
// Criticalf outputs a formatted critical log message
func (l *BeeLogger) Criticalf(message string, vars ...interface{}) {
l.mustLog(levelCritical, message, vars...)
}