package proc import ( "debug/gosym" "encoding/binary" "errors" "fmt" "go/ast" "path/filepath" "reflect" "runtime" "strings" "golang.org/x/debug/dwarf" ) // Thread represents a single thread in the traced process // ID represents the thread id or port, Process holds a reference to the // Process struct that contains info on the process as // a whole, and Status represents the last result of a `wait` call // on this thread. type Thread struct { ID int // Thread ID or mach port Status *WaitStatus // Status returned from last wait call CurrentBreakpoint *Breakpoint // Breakpoint thread is currently stopped at BreakpointConditionMet bool // Output of evaluating the breakpoint's condition BreakpointConditionError error // Error evaluating the breakpoint's condition dbp *Process singleStepping bool running bool os *OSSpecificDetails } // Location represents the location of a thread. // Holds information on the current instruction // address, the source file:line, and the function. type Location struct { PC uint64 File string Line int Fn *gosym.Func } // Continue the execution of this thread. // // If we are currently at a breakpoint, we'll clear it // first and then resume execution. Thread will continue until // it hits a breakpoint or is signaled. func (thread *Thread) Continue() error { pc, err := thread.PC() if err != nil { return err } // Check whether we are stopped at a breakpoint, and // if so, single step over it before continuing. if _, ok := thread.dbp.FindBreakpoint(pc); ok { if err := thread.StepInstruction(); err != nil { return err } } return thread.resume() } // StepInstruction steps a single instruction. // // Executes exactly one instruction and then returns. // If the thread is at a breakpoint, we first clear it, // execute the instruction, and then replace the breakpoint. // Otherwise we simply execute the next instruction. func (thread *Thread) StepInstruction() (err error) { thread.running = true thread.singleStepping = true defer func() { thread.singleStepping = false thread.running = false }() pc, err := thread.PC() if err != nil { return err } bp, ok := thread.dbp.FindBreakpoint(pc) if ok { // Clear the breakpoint so that we can continue execution. _, err = bp.Clear(thread) if err != nil { return err } // Restore breakpoint now that we have passed it. defer func() { err = thread.dbp.writeSoftwareBreakpoint(thread, bp.Addr) }() } err = thread.singleStep() if err != nil { if _, exited := err.(ProcessExitedError); exited { return err } return fmt.Errorf("step failed: %s", err.Error()) } return nil } // Location returns the threads location, including the file:line // of the corresponding source code, the function we're in // and the current instruction address. func (thread *Thread) Location() (*Location, error) { pc, err := thread.PC() if err != nil { return nil, err } f, l, fn := thread.dbp.PCToLine(pc) return &Location{PC: pc, File: f, Line: l, Fn: fn}, nil } // ThreadBlockedError is returned when the thread // is blocked in the scheduler. type ThreadBlockedError struct{} func (tbe ThreadBlockedError) Error() string { return "" } // returns topmost frame of g or thread if g is nil func topframe(g *G, thread *Thread) (Stackframe, error) { var frames []Stackframe var err error if g == nil { if thread.blocked() { return Stackframe{}, ThreadBlockedError{} } frames, err = thread.Stacktrace(0) } else { frames, err = g.Stacktrace(0) } if err != nil { return Stackframe{}, err } if len(frames) < 1 { return Stackframe{}, errors.New("empty stack trace") } return frames[0], nil } // Set breakpoints at every line, and the return address. Also look for // a deferred function and set a breakpoint there too. // If stepInto is true it will also set breakpoints inside all // functions called on the current source line, for non-absolute CALLs // a breakpoint of kind StepBreakpoint is set on the CALL instruction, // Continue will take care of setting a breakpoint to the destination // once the CALL is reached. func (dbp *Process) next(stepInto bool) error { topframe, err := topframe(dbp.SelectedGoroutine, dbp.CurrentThread) if err != nil { return err } success := false defer func() { if !success { dbp.ClearInternalBreakpoints() } }() csource := filepath.Ext(topframe.Current.File) != ".go" thread := dbp.CurrentThread currentGoroutine := false if dbp.SelectedGoroutine != nil && dbp.SelectedGoroutine.thread != nil { thread = dbp.SelectedGoroutine.thread currentGoroutine = true } text, err := thread.Disassemble(topframe.FDE.Begin(), topframe.FDE.End(), currentGoroutine) if err != nil && stepInto { return err } cond := sameGoroutineCondition(dbp.SelectedGoroutine) if stepInto { for _, instr := range text { if instr.Loc.File != topframe.Current.File || instr.Loc.Line != topframe.Current.Line || !instr.IsCall() { continue } if instr.DestLoc != nil && instr.DestLoc.Fn != nil { if err := dbp.setStepIntoBreakpoint([]AsmInstruction{instr}, cond); err != nil { return err } } else { // Non-absolute call instruction, set a StepBreakpoint here if _, err := dbp.SetBreakpoint(instr.Loc.PC, StepBreakpoint, cond); err != nil { if _, ok := err.(BreakpointExistsError); !ok { return err } } } } } if !csource { deferreturns := []uint64{} // Find all runtime.deferreturn locations in the function // See documentation of Breakpoint.DeferCond for why this is necessary for _, instr := range text { if instr.IsCall() && instr.DestLoc != nil && instr.DestLoc.Fn != nil && instr.DestLoc.Fn.Name == "runtime.deferreturn" { deferreturns = append(deferreturns, instr.Loc.PC) } } // Set breakpoint on the most recently deferred function (if any) var deferpc uint64 = 0 if dbp.SelectedGoroutine != nil && dbp.SelectedGoroutine.DeferPC != 0 { _, _, deferfn := dbp.goSymTable.PCToLine(dbp.SelectedGoroutine.DeferPC) var err error deferpc, err = dbp.FirstPCAfterPrologue(deferfn, false) if err != nil { return err } } if deferpc != 0 && deferpc != topframe.Current.PC { bp, err := dbp.SetBreakpoint(deferpc, NextDeferBreakpoint, cond) if err != nil { if _, ok := err.(BreakpointExistsError); !ok { return err } } if bp != nil { bp.DeferReturns = deferreturns } } } // Add breakpoints on all the lines in the current function pcs, err := dbp.lineInfo.AllPCsBetween(topframe.FDE.Begin(), topframe.FDE.End()-1, topframe.Current.File) if err != nil { return err } if !csource { var covered bool for i := range pcs { if topframe.FDE.Cover(pcs[i]) { covered = true break } } if !covered { fn := dbp.goSymTable.PCToFunc(topframe.Ret) if dbp.SelectedGoroutine != nil && fn != nil && fn.Name == "runtime.goexit" { return nil } } } // Add a breakpoint on the return address for the current frame pcs = append(pcs, topframe.Ret) success = true return dbp.setInternalBreakpoints(topframe.Current.PC, pcs, NextBreakpoint, cond) } func (dbp *Process) setStepIntoBreakpoint(text []AsmInstruction, cond ast.Expr) error { if len(text) <= 0 { return nil } instr := text[0] if instr.DestLoc == nil || instr.DestLoc.Fn == nil { return nil } fn := instr.DestLoc.Fn // Ensure PC and Entry match, otherwise StepInto is likely to set // its breakpoint before DestLoc.PC and hence run too far ahead. // Calls to runtime.duffzero and duffcopy have this problem. if fn.Entry != instr.DestLoc.PC { return nil } // Skip unexported runtime functions if strings.HasPrefix(fn.Name, "runtime.") && !isExportedRuntime(fn.Name) { return nil } //TODO(aarzilli): if we want to let users hide functions // or entire packages from being stepped into with 'step' // those extra checks should be done here. // Set a breakpoint after the function's prologue pc, _ := dbp.FirstPCAfterPrologue(fn, false) if _, err := dbp.SetBreakpoint(pc, NextBreakpoint, cond); err != nil { if _, ok := err.(BreakpointExistsError); !ok { return err } } return nil } // setInternalBreakpoints sets a breakpoint to all addresses specified in pcs // skipping over curpc and curpc-1 func (dbp *Process) setInternalBreakpoints(curpc uint64, pcs []uint64, kind BreakpointKind, cond ast.Expr) error { for i := range pcs { if pcs[i] == curpc || pcs[i] == curpc-1 { continue } if _, err := dbp.SetBreakpoint(pcs[i], kind, cond); err != nil { if _, ok := err.(BreakpointExistsError); !ok { dbp.ClearInternalBreakpoints() return err } } } return nil } // SetPC sets the PC for this thread. func (thread *Thread) SetPC(pc uint64) error { regs, err := thread.Registers(false) if err != nil { return err } return regs.SetPC(thread, pc) } func (thread *Thread) getGVariable() (*Variable, error) { regs, err := thread.Registers(false) if err != nil { return nil, err } if thread.dbp.arch.GStructOffset() == 0 { // GetG was called through SwitchThread / updateThreadList during initialization // thread.dbp.arch isn't setup yet (it needs a CurrentThread to read global variables from) return nil, fmt.Errorf("g struct offset not initialized") } gaddrbs, err := thread.readMemory(uintptr(regs.TLS()+thread.dbp.arch.GStructOffset()), thread.dbp.arch.PtrSize()) if err != nil { return nil, err } gaddr := uintptr(binary.LittleEndian.Uint64(gaddrbs)) // On Windows, the value at TLS()+GStructOffset() is a // pointer to the G struct. needsDeref := runtime.GOOS == "windows" return thread.newGVariable(gaddr, needsDeref) } func (thread *Thread) newGVariable(gaddr uintptr, deref bool) (*Variable, error) { typ, err := thread.dbp.findType("runtime.g") if err != nil { return nil, err } name := "" if deref { typ = &dwarf.PtrType{dwarf.CommonType{int64(thread.dbp.arch.PtrSize()), "", reflect.Ptr, 0}, typ} } else { name = "runtime.curg" } return thread.newVariable(name, gaddr, typ), nil } // GetG returns information on the G (goroutine) that is executing on this thread. // // The G structure for a thread is stored in thread local storage. Here we simply // calculate the address and read and parse the G struct. // // We cannot simply use the allg linked list in order to find the M that represents // the given OS thread and follow its G pointer because on Darwin mach ports are not // universal, so our port for this thread would not map to the `id` attribute of the M // structure. Also, when linked against libc, Go prefers the libc version of clone as // opposed to the runtime version. This has the consequence of not setting M.id for // any thread, regardless of OS. // // In order to get around all this craziness, we read the address of the G structure for // the current thread from the thread local storage area. func (thread *Thread) GetG() (g *G, err error) { gaddr, err := thread.getGVariable() if err != nil { return nil, err } g, err = gaddr.parseG() if err == nil { g.thread = thread } return } // Stopped returns whether the thread is stopped at // the operating system level. Actual implementation // is OS dependant, look in OS thread file. func (thread *Thread) Stopped() bool { return thread.stopped() } // Halt stops this thread from executing. Actual // implementation is OS dependant. Look in OS // thread file. func (thread *Thread) Halt() (err error) { defer func() { if err == nil { thread.running = false } }() if thread.Stopped() { return } err = thread.halt() return } // Scope returns the current EvalScope for this thread. func (thread *Thread) Scope() (*EvalScope, error) { locations, err := thread.Stacktrace(0) if err != nil { return nil, err } if len(locations) < 1 { return nil, errors.New("could not decode first frame") } return locations[0].Scope(thread), nil } // SetCurrentBreakpoint sets the current breakpoint that this // thread is stopped at as CurrentBreakpoint on the thread struct. func (thread *Thread) SetCurrentBreakpoint() error { thread.CurrentBreakpoint = nil pc, err := thread.PC() if err != nil { return err } if bp, ok := thread.dbp.FindBreakpoint(pc); ok { thread.CurrentBreakpoint = bp if err = thread.SetPC(bp.Addr); err != nil { return err } thread.BreakpointConditionMet, thread.BreakpointConditionError = bp.checkCondition(thread) if thread.onTriggeredBreakpoint() { if g, err := thread.GetG(); err == nil { thread.CurrentBreakpoint.HitCount[g.ID]++ } thread.CurrentBreakpoint.TotalHitCount++ } } return nil } func (thread *Thread) clearBreakpointState() { thread.CurrentBreakpoint = nil thread.BreakpointConditionMet = false thread.BreakpointConditionError = nil } func (thread *Thread) onTriggeredBreakpoint() bool { return (thread.CurrentBreakpoint != nil) && thread.BreakpointConditionMet } func (thread *Thread) onTriggeredInternalBreakpoint() bool { return thread.onTriggeredBreakpoint() && thread.CurrentBreakpoint.Internal() } func (thread *Thread) onRuntimeBreakpoint() bool { loc, err := thread.Location() if err != nil { return false } return loc.Fn != nil && loc.Fn.Name == "runtime.breakpoint" } // onNextGorutine returns true if this thread is on the goroutine requested by the current 'next' command func (thread *Thread) onNextGoroutine() (bool, error) { var bp *Breakpoint for i := range thread.dbp.Breakpoints { if thread.dbp.Breakpoints[i].Internal() { bp = thread.dbp.Breakpoints[i] break } } if bp == nil { return false, nil } if bp.Kind == NextDeferBreakpoint { // we just want to check the condition on the goroutine id here bp.Kind = NextBreakpoint defer func() { bp.Kind = NextDeferBreakpoint }() } return bp.checkCondition(thread) }