bee/vendor/github.com/derekparker/delve/proc/proc_windows.go

644 lines
17 KiB
Go

package proc
import (
"debug/gosym"
"debug/pe"
"errors"
"fmt"
"os"
"os/exec"
"path/filepath"
"sync"
"syscall"
"unsafe"
sys "golang.org/x/sys/windows"
"github.com/derekparker/delve/dwarf/frame"
"github.com/derekparker/delve/dwarf/line"
"golang.org/x/debug/dwarf"
)
// OSProcessDetails holds Windows specific information.
type OSProcessDetails struct {
hProcess syscall.Handle
breakThread int
}
// Launch creates and begins debugging a new process.
func Launch(cmd []string, wd string) (*Process, error) {
argv0Go, err := filepath.Abs(cmd[0])
if err != nil {
return nil, err
}
// Make sure the binary exists and is an executable file
if filepath.Base(cmd[0]) == cmd[0] {
if _, err := exec.LookPath(cmd[0]); err != nil {
return nil, err
}
}
peFile, err := openExecutablePath(argv0Go)
if err != nil {
return nil, NotExecutableErr
}
peFile.Close()
// Duplicate the stdin/stdout/stderr handles
files := []uintptr{uintptr(syscall.Stdin), uintptr(syscall.Stdout), uintptr(syscall.Stderr)}
p, _ := syscall.GetCurrentProcess()
fd := make([]syscall.Handle, len(files))
for i := range files {
err := syscall.DuplicateHandle(p, syscall.Handle(files[i]), p, &fd[i], 0, true, syscall.DUPLICATE_SAME_ACCESS)
if err != nil {
return nil, err
}
defer syscall.CloseHandle(syscall.Handle(fd[i]))
}
argv0, err := syscall.UTF16PtrFromString(argv0Go)
if err != nil {
return nil, err
}
// create suitable command line for CreateProcess
// see https://github.com/golang/go/blob/master/src/syscall/exec_windows.go#L326
// adapted from standard library makeCmdLine
// see https://github.com/golang/go/blob/master/src/syscall/exec_windows.go#L86
var cmdLineGo string
if len(cmd) >= 1 {
for _, v := range cmd {
if cmdLineGo != "" {
cmdLineGo += " "
}
cmdLineGo += syscall.EscapeArg(v)
}
}
var cmdLine *uint16
if cmdLineGo != "" {
if cmdLine, err = syscall.UTF16PtrFromString(cmdLineGo); err != nil {
return nil, err
}
}
var workingDir *uint16
if wd != "" {
if workingDir, err = syscall.UTF16PtrFromString(wd); err != nil {
return nil, err
}
}
// Initialize the startup info and create process
si := new(sys.StartupInfo)
si.Cb = uint32(unsafe.Sizeof(*si))
si.Flags = syscall.STARTF_USESTDHANDLES
si.StdInput = sys.Handle(fd[0])
si.StdOutput = sys.Handle(fd[1])
si.StdErr = sys.Handle(fd[2])
pi := new(sys.ProcessInformation)
dbp := New(0)
dbp.execPtraceFunc(func() {
if wd == "" {
err = sys.CreateProcess(argv0, cmdLine, nil, nil, true, _DEBUG_ONLY_THIS_PROCESS, nil, nil, si, pi)
} else {
err = sys.CreateProcess(argv0, cmdLine, nil, nil, true, _DEBUG_ONLY_THIS_PROCESS, nil, workingDir, si, pi)
}
})
if err != nil {
return nil, err
}
sys.CloseHandle(sys.Handle(pi.Process))
sys.CloseHandle(sys.Handle(pi.Thread))
dbp.Pid = int(pi.ProcessId)
return newDebugProcess(dbp, argv0Go)
}
// newDebugProcess prepares process pid for debugging.
func newDebugProcess(dbp *Process, exepath string) (*Process, error) {
// It should not actually be possible for the
// call to waitForDebugEvent to fail, since Windows
// will always fire a CREATE_PROCESS_DEBUG_EVENT event
// immediately after launching under DEBUG_ONLY_THIS_PROCESS.
// Attaching with DebugActiveProcess has similar effect.
var err error
var tid, exitCode int
dbp.execPtraceFunc(func() {
tid, exitCode, err = dbp.waitForDebugEvent(waitBlocking)
})
if err != nil {
return nil, err
}
if tid == 0 {
dbp.postExit()
return nil, ProcessExitedError{Pid: dbp.Pid, Status: exitCode}
}
// Suspend all threads so that the call to _ContinueDebugEvent will
// not resume the target.
for _, thread := range dbp.Threads {
_, err := _SuspendThread(thread.os.hThread)
if err != nil {
return nil, err
}
}
dbp.execPtraceFunc(func() {
err = _ContinueDebugEvent(uint32(dbp.Pid), uint32(dbp.os.breakThread), _DBG_CONTINUE)
})
if err != nil {
return nil, err
}
return initializeDebugProcess(dbp, exepath, false)
}
// findExePath searches for process pid, and returns its executable path.
func findExePath(pid int) (string, error) {
// Original code suggested different approach (see below).
// Maybe it could be useful in the future.
//
// Find executable path from PID/handle on Windows:
// https://msdn.microsoft.com/en-us/library/aa366789(VS.85).aspx
p, err := syscall.OpenProcess(syscall.PROCESS_QUERY_INFORMATION, false, uint32(pid))
if err != nil {
return "", err
}
defer syscall.CloseHandle(p)
n := uint32(128)
for {
buf := make([]uint16, int(n))
err = _QueryFullProcessImageName(p, 0, &buf[0], &n)
switch err {
case syscall.ERROR_INSUFFICIENT_BUFFER:
// try bigger buffer
n *= 2
// but stop if it gets too big
if n > 10000 {
return "", err
}
case nil:
return syscall.UTF16ToString(buf[:n]), nil
default:
return "", err
}
}
}
// Attach to an existing process with the given PID.
func Attach(pid int) (*Process, error) {
// TODO: Probably should have SeDebugPrivilege before starting here.
err := _DebugActiveProcess(uint32(pid))
if err != nil {
return nil, err
}
exepath, err := findExePath(pid)
if err != nil {
return nil, err
}
return newDebugProcess(New(pid), exepath)
}
// Kill kills the process.
func (dbp *Process) Kill() error {
if dbp.exited {
return nil
}
if !dbp.Threads[dbp.Pid].Stopped() {
return errors.New("process must be stopped in order to kill it")
}
// TODO: Should not have to ignore failures here,
// but some tests appear to Kill twice causing
// this to fail on second attempt.
_ = syscall.TerminateProcess(dbp.os.hProcess, 1)
dbp.exited = true
return nil
}
func (dbp *Process) requestManualStop() error {
return _DebugBreakProcess(dbp.os.hProcess)
}
func (dbp *Process) updateThreadList() error {
// We ignore this request since threads are being
// tracked as they are created/killed in waitForDebugEvent.
return nil
}
func (dbp *Process) addThread(hThread syscall.Handle, threadID int, attach, suspendNewThreads bool) (*Thread, error) {
if thread, ok := dbp.Threads[threadID]; ok {
return thread, nil
}
thread := &Thread{
ID: threadID,
dbp: dbp,
os: new(OSSpecificDetails),
}
thread.os.hThread = hThread
dbp.Threads[threadID] = thread
if dbp.CurrentThread == nil {
dbp.SwitchThread(thread.ID)
}
if suspendNewThreads {
_, err := _SuspendThread(thread.os.hThread)
if err != nil {
return nil, err
}
}
return thread, nil
}
func (dbp *Process) parseDebugFrame(exe *pe.File, wg *sync.WaitGroup) {
defer wg.Done()
debugFrameSec := exe.Section(".debug_frame")
debugInfoSec := exe.Section(".debug_info")
if debugFrameSec != nil && debugInfoSec != nil {
debugFrame, err := debugFrameSec.Data()
if err != nil && uint32(len(debugFrame)) < debugFrameSec.Size {
fmt.Println("could not get .debug_frame section", err)
os.Exit(1)
}
if 0 < debugFrameSec.VirtualSize && debugFrameSec.VirtualSize < debugFrameSec.Size {
debugFrame = debugFrame[:debugFrameSec.VirtualSize]
}
dat, err := debugInfoSec.Data()
if err != nil {
fmt.Println("could not get .debug_info section", err)
os.Exit(1)
}
dbp.frameEntries = frame.Parse(debugFrame, frame.DwarfEndian(dat))
} else {
fmt.Println("could not find .debug_frame section in binary")
os.Exit(1)
}
}
// Borrowed from https://golang.org/src/cmd/internal/objfile/pe.go
func findPESymbol(f *pe.File, name string) (*pe.Symbol, error) {
for _, s := range f.Symbols {
if s.Name != name {
continue
}
if s.SectionNumber <= 0 {
return nil, fmt.Errorf("symbol %s: invalid section number %d", name, s.SectionNumber)
}
if len(f.Sections) < int(s.SectionNumber) {
return nil, fmt.Errorf("symbol %s: section number %d is larger than max %d", name, s.SectionNumber, len(f.Sections))
}
return s, nil
}
return nil, fmt.Errorf("no %s symbol found", name)
}
// Borrowed from https://golang.org/src/cmd/internal/objfile/pe.go
func loadPETable(f *pe.File, sname, ename string) ([]byte, error) {
ssym, err := findPESymbol(f, sname)
if err != nil {
return nil, err
}
esym, err := findPESymbol(f, ename)
if err != nil {
return nil, err
}
if ssym.SectionNumber != esym.SectionNumber {
return nil, fmt.Errorf("%s and %s symbols must be in the same section", sname, ename)
}
sect := f.Sections[ssym.SectionNumber-1]
data, err := sect.Data()
if err != nil {
return nil, err
}
return data[ssym.Value:esym.Value], nil
}
// Borrowed from https://golang.org/src/cmd/internal/objfile/pe.go
func pcln(exe *pe.File) (textStart uint64, symtab, pclntab []byte, err error) {
var imageBase uint64
switch oh := exe.OptionalHeader.(type) {
case *pe.OptionalHeader32:
imageBase = uint64(oh.ImageBase)
case *pe.OptionalHeader64:
imageBase = oh.ImageBase
default:
return 0, nil, nil, fmt.Errorf("pe file format not recognized")
}
if sect := exe.Section(".text"); sect != nil {
textStart = imageBase + uint64(sect.VirtualAddress)
}
if pclntab, err = loadPETable(exe, "runtime.pclntab", "runtime.epclntab"); err != nil {
// We didn't find the symbols, so look for the names used in 1.3 and earlier.
// TODO: Remove code looking for the old symbols when we no longer care about 1.3.
var err2 error
if pclntab, err2 = loadPETable(exe, "pclntab", "epclntab"); err2 != nil {
return 0, nil, nil, err
}
}
if symtab, err = loadPETable(exe, "runtime.symtab", "runtime.esymtab"); err != nil {
// Same as above.
var err2 error
if symtab, err2 = loadPETable(exe, "symtab", "esymtab"); err2 != nil {
return 0, nil, nil, err
}
}
return textStart, symtab, pclntab, nil
}
func (dbp *Process) obtainGoSymbols(exe *pe.File, wg *sync.WaitGroup) {
defer wg.Done()
_, symdat, pclndat, err := pcln(exe)
if err != nil {
fmt.Println("could not get Go symbols", err)
os.Exit(1)
}
pcln := gosym.NewLineTable(pclndat, uint64(exe.Section(".text").Offset))
tab, err := gosym.NewTable(symdat, pcln)
if err != nil {
fmt.Println("could not get initialize line table", err)
os.Exit(1)
}
dbp.goSymTable = tab
}
func (dbp *Process) parseDebugLineInfo(exe *pe.File, wg *sync.WaitGroup) {
defer wg.Done()
if sec := exe.Section(".debug_line"); sec != nil {
debugLine, err := sec.Data()
if err != nil && uint32(len(debugLine)) < sec.Size {
fmt.Println("could not get .debug_line section", err)
os.Exit(1)
}
if 0 < sec.VirtualSize && sec.VirtualSize < sec.Size {
debugLine = debugLine[:sec.VirtualSize]
}
dbp.lineInfo = line.Parse(debugLine)
} else {
fmt.Println("could not find .debug_line section in binary")
os.Exit(1)
}
}
var UnsupportedArchErr = errors.New("unsupported architecture of windows/386 - only windows/amd64 is supported")
func (dbp *Process) findExecutable(path string) (*pe.File, string, error) {
peFile, err := openExecutablePath(path)
if err != nil {
return nil, path, err
}
if peFile.Machine != pe.IMAGE_FILE_MACHINE_AMD64 {
return nil, path, UnsupportedArchErr
}
dbp.dwarf, err = dwarfFromPE(peFile)
if err != nil {
return nil, path, err
}
return peFile, path, nil
}
func openExecutablePath(path string) (*pe.File, error) {
f, err := os.OpenFile(path, 0, os.ModePerm)
if err != nil {
return nil, err
}
return pe.NewFile(f)
}
// Adapted from src/debug/pe/file.go: pe.(*File).DWARF()
func dwarfFromPE(f *pe.File) (*dwarf.Data, error) {
// There are many other DWARF sections, but these
// are the ones the debug/dwarf package uses.
// Don't bother loading others.
var names = [...]string{"abbrev", "info", "line", "str"}
var dat [len(names)][]byte
for i, name := range names {
name = ".debug_" + name
s := f.Section(name)
if s == nil {
continue
}
b, err := s.Data()
if err != nil && uint32(len(b)) < s.Size {
return nil, err
}
if 0 < s.VirtualSize && s.VirtualSize < s.Size {
b = b[:s.VirtualSize]
}
dat[i] = b
}
abbrev, info, line, str := dat[0], dat[1], dat[2], dat[3]
return dwarf.New(abbrev, nil, nil, info, line, nil, nil, str)
}
type waitForDebugEventFlags int
const (
waitBlocking waitForDebugEventFlags = 1 << iota
waitSuspendNewThreads
)
func (dbp *Process) waitForDebugEvent(flags waitForDebugEventFlags) (threadID, exitCode int, err error) {
var debugEvent _DEBUG_EVENT
shouldExit := false
for {
continueStatus := uint32(_DBG_CONTINUE)
var milliseconds uint32 = 0
if flags&waitBlocking != 0 {
milliseconds = syscall.INFINITE
}
// Wait for a debug event...
err := _WaitForDebugEvent(&debugEvent, milliseconds)
if err != nil {
return 0, 0, err
}
// ... handle each event kind ...
unionPtr := unsafe.Pointer(&debugEvent.U[0])
switch debugEvent.DebugEventCode {
case _CREATE_PROCESS_DEBUG_EVENT:
debugInfo := (*_CREATE_PROCESS_DEBUG_INFO)(unionPtr)
hFile := debugInfo.File
if hFile != 0 && hFile != syscall.InvalidHandle {
err = syscall.CloseHandle(hFile)
if err != nil {
return 0, 0, err
}
}
dbp.os.hProcess = debugInfo.Process
_, err = dbp.addThread(debugInfo.Thread, int(debugEvent.ThreadId), false, flags&waitSuspendNewThreads != 0)
if err != nil {
return 0, 0, err
}
break
case _CREATE_THREAD_DEBUG_EVENT:
debugInfo := (*_CREATE_THREAD_DEBUG_INFO)(unionPtr)
_, err = dbp.addThread(debugInfo.Thread, int(debugEvent.ThreadId), false, flags&waitSuspendNewThreads != 0)
if err != nil {
return 0, 0, err
}
break
case _EXIT_THREAD_DEBUG_EVENT:
delete(dbp.Threads, int(debugEvent.ThreadId))
break
case _OUTPUT_DEBUG_STRING_EVENT:
//TODO: Handle debug output strings
break
case _LOAD_DLL_DEBUG_EVENT:
debugInfo := (*_LOAD_DLL_DEBUG_INFO)(unionPtr)
hFile := debugInfo.File
if hFile != 0 && hFile != syscall.InvalidHandle {
err = syscall.CloseHandle(hFile)
if err != nil {
return 0, 0, err
}
}
break
case _UNLOAD_DLL_DEBUG_EVENT:
break
case _RIP_EVENT:
break
case _EXCEPTION_DEBUG_EVENT:
exception := (*_EXCEPTION_DEBUG_INFO)(unionPtr)
if code := exception.ExceptionRecord.ExceptionCode; code == _EXCEPTION_BREAKPOINT || code == _EXCEPTION_SINGLE_STEP {
tid := int(debugEvent.ThreadId)
dbp.os.breakThread = tid
return tid, 0, nil
} else {
continueStatus = _DBG_EXCEPTION_NOT_HANDLED
}
case _EXIT_PROCESS_DEBUG_EVENT:
debugInfo := (*_EXIT_PROCESS_DEBUG_INFO)(unionPtr)
exitCode = int(debugInfo.ExitCode)
shouldExit = true
default:
return 0, 0, fmt.Errorf("unknown debug event code: %d", debugEvent.DebugEventCode)
}
// .. and then continue unless we received an event that indicated we should break into debugger.
err = _ContinueDebugEvent(debugEvent.ProcessId, debugEvent.ThreadId, continueStatus)
if err != nil {
return 0, 0, err
}
if shouldExit {
return 0, exitCode, nil
}
}
}
func (dbp *Process) trapWait(pid int) (*Thread, error) {
var err error
var tid, exitCode int
dbp.execPtraceFunc(func() {
tid, exitCode, err = dbp.waitForDebugEvent(waitBlocking)
})
if err != nil {
return nil, err
}
if tid == 0 {
dbp.postExit()
return nil, ProcessExitedError{Pid: dbp.Pid, Status: exitCode}
}
th := dbp.Threads[tid]
return th, nil
}
func (dbp *Process) loadProcessInformation(wg *sync.WaitGroup) {
wg.Done()
}
func (dbp *Process) wait(pid, options int) (int, *sys.WaitStatus, error) {
return 0, nil, fmt.Errorf("not implemented: wait")
}
func (dbp *Process) setCurrentBreakpoints(trapthread *Thread) error {
// While the debug event that stopped the target was being propagated
// other target threads could generate other debug events.
// After this function we need to know about all the threads
// stopped on a breakpoint. To do that we first suspend all target
// threads and then repeatedly call _ContinueDebugEvent followed by
// waitForDebugEvent in non-blocking mode.
// We need to explicitly call SuspendThread because otherwise the
// call to _ContinueDebugEvent will resume execution of some of the
// target threads.
err := trapthread.SetCurrentBreakpoint()
if err != nil {
return err
}
for _, thread := range dbp.Threads {
thread.running = false
_, err := _SuspendThread(thread.os.hThread)
if err != nil {
return err
}
}
for {
var err error
var tid int
dbp.execPtraceFunc(func() {
err = _ContinueDebugEvent(uint32(dbp.Pid), uint32(dbp.os.breakThread), _DBG_CONTINUE)
if err == nil {
tid, _, _ = dbp.waitForDebugEvent(waitSuspendNewThreads)
}
})
if err != nil {
return err
}
if tid == 0 {
break
}
err = dbp.Threads[tid].SetCurrentBreakpoint()
if err != nil {
return err
}
}
return nil
}
func (dbp *Process) exitGuard(err error) error {
return err
}
func (dbp *Process) resume() error {
for _, thread := range dbp.Threads {
if thread.CurrentBreakpoint != nil {
if err := thread.StepInstruction(); err != nil {
return err
}
thread.CurrentBreakpoint = nil
}
}
for _, thread := range dbp.Threads {
thread.running = true
_, err := _ResumeThread(thread.os.hThread)
if err != nil {
return err
}
}
return nil
}
func killProcess(pid int) error {
p, err := os.FindProcess(pid)
if err != nil {
return err
}
return p.Kill()
}