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115 lines
2.4 KiB
Go
115 lines
2.4 KiB
Go
package proc
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import "unsafe"
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const (
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_CONTEXT_AMD64 = 0x100000
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_CONTEXT_CONTROL = (_CONTEXT_AMD64 | 0x1)
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_CONTEXT_INTEGER = (_CONTEXT_AMD64 | 0x2)
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_CONTEXT_SEGMENTS = (_CONTEXT_AMD64 | 0x4)
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_CONTEXT_FLOATING_POINT = (_CONTEXT_AMD64 | 0x8)
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_CONTEXT_DEBUG_REGISTERS = (_CONTEXT_AMD64 | 0x10)
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_CONTEXT_FULL = (_CONTEXT_CONTROL | _CONTEXT_INTEGER | _CONTEXT_FLOATING_POINT)
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_CONTEXT_ALL = (_CONTEXT_CONTROL | _CONTEXT_INTEGER | _CONTEXT_SEGMENTS | _CONTEXT_FLOATING_POINT | _CONTEXT_DEBUG_REGISTERS)
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_CONTEXT_EXCEPTION_ACTIVE = 0x8000000
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_CONTEXT_SERVICE_ACTIVE = 0x10000000
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_CONTEXT_EXCEPTION_REQUEST = 0x40000000
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_CONTEXT_EXCEPTION_REPORTING = 0x80000000
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)
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type _M128A struct {
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Low uint64
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High int64
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}
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type _XMM_SAVE_AREA32 struct {
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ControlWord uint16
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StatusWord uint16
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TagWord byte
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Reserved1 byte
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ErrorOpcode uint16
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ErrorOffset uint32
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ErrorSelector uint16
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Reserved2 uint16
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DataOffset uint32
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DataSelector uint16
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Reserved3 uint16
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MxCsr uint32
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MxCsr_Mask uint32
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FloatRegisters [8]_M128A
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XmmRegisters [256]byte
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Reserved4 [96]byte
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}
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type _CONTEXT struct {
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P1Home uint64
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P2Home uint64
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P3Home uint64
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P4Home uint64
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P5Home uint64
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P6Home uint64
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ContextFlags uint32
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MxCsr uint32
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SegCs uint16
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SegDs uint16
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SegEs uint16
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SegFs uint16
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SegGs uint16
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SegSs uint16
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EFlags uint32
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Dr0 uint64
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Dr1 uint64
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Dr2 uint64
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Dr3 uint64
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Dr6 uint64
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Dr7 uint64
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Rax uint64
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Rcx uint64
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Rdx uint64
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Rbx uint64
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Rsp uint64
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Rbp uint64
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Rsi uint64
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Rdi uint64
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R8 uint64
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R9 uint64
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R10 uint64
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R11 uint64
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R12 uint64
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R13 uint64
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R14 uint64
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R15 uint64
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Rip uint64
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FltSave _XMM_SAVE_AREA32
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VectorRegister [26]_M128A
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VectorControl uint64
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DebugControl uint64
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LastBranchToRip uint64
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LastBranchFromRip uint64
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LastExceptionToRip uint64
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LastExceptionFromRip uint64
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}
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// newCONTEXT allocates Windows CONTEXT structure aligned to 16 bytes.
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func newCONTEXT() *_CONTEXT {
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var c *_CONTEXT
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buf := make([]byte, unsafe.Sizeof(*c)+15)
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return (*_CONTEXT)(unsafe.Pointer((uintptr(unsafe.Pointer(&buf[15]))) &^ 15))
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}
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type _DEBUG_EVENT struct {
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DebugEventCode uint32
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ProcessId uint32
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ThreadId uint32
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_ uint32 // to align Union properly
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U [160]byte
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}
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