mirror of
https://github.com/beego/bee.git
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511 lines
14 KiB
Go
511 lines
14 KiB
Go
package proc
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import (
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"debug/gosym"
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"encoding/binary"
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"errors"
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"fmt"
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"go/ast"
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"path/filepath"
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"reflect"
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"runtime"
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"strings"
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"golang.org/x/debug/dwarf"
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)
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// Thread represents a single thread in the traced process
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// ID represents the thread id or port, Process holds a reference to the
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// Process struct that contains info on the process as
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// a whole, and Status represents the last result of a `wait` call
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// on this thread.
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type Thread struct {
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ID int // Thread ID or mach port
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Status *WaitStatus // Status returned from last wait call
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CurrentBreakpoint *Breakpoint // Breakpoint thread is currently stopped at
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BreakpointConditionMet bool // Output of evaluating the breakpoint's condition
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BreakpointConditionError error // Error evaluating the breakpoint's condition
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dbp *Process
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singleStepping bool
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running bool
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os *OSSpecificDetails
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}
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// Location represents the location of a thread.
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// Holds information on the current instruction
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// address, the source file:line, and the function.
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type Location struct {
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PC uint64
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File string
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Line int
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Fn *gosym.Func
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}
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// Continue the execution of this thread.
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//
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// If we are currently at a breakpoint, we'll clear it
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// first and then resume execution. Thread will continue until
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// it hits a breakpoint or is signaled.
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func (thread *Thread) Continue() error {
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pc, err := thread.PC()
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if err != nil {
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return err
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}
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// Check whether we are stopped at a breakpoint, and
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// if so, single step over it before continuing.
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if _, ok := thread.dbp.FindBreakpoint(pc); ok {
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if err := thread.StepInstruction(); err != nil {
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return err
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}
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}
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return thread.resume()
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}
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// StepInstruction steps a single instruction.
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//
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// Executes exactly one instruction and then returns.
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// If the thread is at a breakpoint, we first clear it,
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// execute the instruction, and then replace the breakpoint.
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// Otherwise we simply execute the next instruction.
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func (thread *Thread) StepInstruction() (err error) {
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thread.running = true
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thread.singleStepping = true
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defer func() {
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thread.singleStepping = false
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thread.running = false
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}()
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pc, err := thread.PC()
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if err != nil {
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return err
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}
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bp, ok := thread.dbp.FindBreakpoint(pc)
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if ok {
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// Clear the breakpoint so that we can continue execution.
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_, err = bp.Clear(thread)
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if err != nil {
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return err
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}
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// Restore breakpoint now that we have passed it.
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defer func() {
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err = thread.dbp.writeSoftwareBreakpoint(thread, bp.Addr)
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}()
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}
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err = thread.singleStep()
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if err != nil {
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if _, exited := err.(ProcessExitedError); exited {
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return err
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}
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return fmt.Errorf("step failed: %s", err.Error())
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}
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return nil
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}
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// Location returns the threads location, including the file:line
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// of the corresponding source code, the function we're in
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// and the current instruction address.
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func (thread *Thread) Location() (*Location, error) {
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pc, err := thread.PC()
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if err != nil {
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return nil, err
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}
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f, l, fn := thread.dbp.PCToLine(pc)
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return &Location{PC: pc, File: f, Line: l, Fn: fn}, nil
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}
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// ThreadBlockedError is returned when the thread
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// is blocked in the scheduler.
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type ThreadBlockedError struct{}
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func (tbe ThreadBlockedError) Error() string {
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return ""
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}
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// returns topmost frame of g or thread if g is nil
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func topframe(g *G, thread *Thread) (Stackframe, error) {
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var frames []Stackframe
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var err error
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if g == nil {
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if thread.blocked() {
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return Stackframe{}, ThreadBlockedError{}
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}
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frames, err = thread.Stacktrace(0)
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} else {
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frames, err = g.Stacktrace(0)
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}
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if err != nil {
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return Stackframe{}, err
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}
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if len(frames) < 1 {
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return Stackframe{}, errors.New("empty stack trace")
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}
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return frames[0], nil
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}
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// Set breakpoints at every line, and the return address. Also look for
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// a deferred function and set a breakpoint there too.
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// If stepInto is true it will also set breakpoints inside all
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// functions called on the current source line, for non-absolute CALLs
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// a breakpoint of kind StepBreakpoint is set on the CALL instruction,
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// Continue will take care of setting a breakpoint to the destination
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// once the CALL is reached.
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func (dbp *Process) next(stepInto bool) error {
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topframe, err := topframe(dbp.selectedGoroutine, dbp.currentThread)
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if err != nil {
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return err
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}
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success := false
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defer func() {
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if !success {
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dbp.ClearInternalBreakpoints()
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}
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}()
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csource := filepath.Ext(topframe.Current.File) != ".go"
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thread := dbp.currentThread
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currentGoroutine := false
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if dbp.selectedGoroutine != nil && dbp.selectedGoroutine.thread != nil {
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thread = dbp.selectedGoroutine.thread
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currentGoroutine = true
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}
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text, err := thread.Disassemble(topframe.FDE.Begin(), topframe.FDE.End(), currentGoroutine)
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if err != nil && stepInto {
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return err
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}
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cond := sameGoroutineCondition(dbp.selectedGoroutine)
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if stepInto {
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for _, instr := range text {
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if instr.Loc.File != topframe.Current.File || instr.Loc.Line != topframe.Current.Line || !instr.IsCall() {
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continue
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}
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if instr.DestLoc != nil && instr.DestLoc.Fn != nil {
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if err := dbp.setStepIntoBreakpoint([]AsmInstruction{instr}, cond); err != nil {
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return err
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}
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} else {
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// Non-absolute call instruction, set a StepBreakpoint here
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if _, err := dbp.SetBreakpoint(instr.Loc.PC, StepBreakpoint, cond); err != nil {
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if _, ok := err.(BreakpointExistsError); !ok {
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return err
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}
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}
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}
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}
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}
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if !csource {
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deferreturns := []uint64{}
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// Find all runtime.deferreturn locations in the function
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// See documentation of Breakpoint.DeferCond for why this is necessary
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for _, instr := range text {
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if instr.IsCall() && instr.DestLoc != nil && instr.DestLoc.Fn != nil && instr.DestLoc.Fn.Name == "runtime.deferreturn" {
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deferreturns = append(deferreturns, instr.Loc.PC)
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}
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}
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// Set breakpoint on the most recently deferred function (if any)
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var deferpc uint64 = 0
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if dbp.selectedGoroutine != nil {
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deferPCEntry := dbp.selectedGoroutine.DeferPC()
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if deferPCEntry != 0 {
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_, _, deferfn := dbp.goSymTable.PCToLine(deferPCEntry)
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var err error
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deferpc, err = dbp.FirstPCAfterPrologue(deferfn, false)
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if err != nil {
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return err
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}
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}
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}
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if deferpc != 0 && deferpc != topframe.Current.PC {
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bp, err := dbp.SetBreakpoint(deferpc, NextDeferBreakpoint, cond)
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if err != nil {
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if _, ok := err.(BreakpointExistsError); !ok {
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return err
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}
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}
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if bp != nil {
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bp.DeferReturns = deferreturns
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}
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}
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}
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// Add breakpoints on all the lines in the current function
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pcs, err := dbp.lineInfo.AllPCsBetween(topframe.FDE.Begin(), topframe.FDE.End()-1, topframe.Current.File)
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if err != nil {
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return err
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}
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if !csource {
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var covered bool
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for i := range pcs {
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if topframe.FDE.Cover(pcs[i]) {
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covered = true
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break
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}
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}
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if !covered {
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fn := dbp.goSymTable.PCToFunc(topframe.Ret)
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if dbp.selectedGoroutine != nil && fn != nil && fn.Name == "runtime.goexit" {
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return nil
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}
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}
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}
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// Add a breakpoint on the return address for the current frame
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pcs = append(pcs, topframe.Ret)
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success = true
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return dbp.setInternalBreakpoints(topframe.Current.PC, pcs, NextBreakpoint, cond)
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}
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func (dbp *Process) setStepIntoBreakpoint(text []AsmInstruction, cond ast.Expr) error {
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if len(text) <= 0 {
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return nil
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}
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instr := text[0]
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if instr.DestLoc == nil || instr.DestLoc.Fn == nil {
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return nil
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}
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fn := instr.DestLoc.Fn
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// Ensure PC and Entry match, otherwise StepInto is likely to set
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// its breakpoint before DestLoc.PC and hence run too far ahead.
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// Calls to runtime.duffzero and duffcopy have this problem.
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if fn.Entry != instr.DestLoc.PC {
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return nil
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}
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// Skip unexported runtime functions
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if strings.HasPrefix(fn.Name, "runtime.") && !isExportedRuntime(fn.Name) {
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return nil
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}
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//TODO(aarzilli): if we want to let users hide functions
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// or entire packages from being stepped into with 'step'
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// those extra checks should be done here.
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// Set a breakpoint after the function's prologue
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pc, _ := dbp.FirstPCAfterPrologue(fn, false)
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if _, err := dbp.SetBreakpoint(pc, NextBreakpoint, cond); err != nil {
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if _, ok := err.(BreakpointExistsError); !ok {
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return err
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}
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}
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return nil
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}
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// setInternalBreakpoints sets a breakpoint to all addresses specified in pcs
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// skipping over curpc and curpc-1
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func (dbp *Process) setInternalBreakpoints(curpc uint64, pcs []uint64, kind BreakpointKind, cond ast.Expr) error {
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for i := range pcs {
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if pcs[i] == curpc || pcs[i] == curpc-1 {
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continue
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}
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if _, err := dbp.SetBreakpoint(pcs[i], kind, cond); err != nil {
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if _, ok := err.(BreakpointExistsError); !ok {
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dbp.ClearInternalBreakpoints()
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return err
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}
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}
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}
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return nil
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}
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// SetPC sets the PC for this thread.
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func (thread *Thread) SetPC(pc uint64) error {
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regs, err := thread.Registers(false)
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if err != nil {
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return err
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}
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return regs.SetPC(thread, pc)
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}
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func (thread *Thread) getGVariable() (*Variable, error) {
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regs, err := thread.Registers(false)
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if err != nil {
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return nil, err
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}
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if thread.dbp.arch.GStructOffset() == 0 {
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// GetG was called through SwitchThread / updateThreadList during initialization
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// thread.dbp.arch isn't setup yet (it needs a current thread to read global variables from)
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return nil, fmt.Errorf("g struct offset not initialized")
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}
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gaddrbs, err := thread.readMemory(uintptr(regs.TLS()+thread.dbp.arch.GStructOffset()), thread.dbp.arch.PtrSize())
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if err != nil {
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return nil, err
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}
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gaddr := uintptr(binary.LittleEndian.Uint64(gaddrbs))
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// On Windows, the value at TLS()+GStructOffset() is a
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// pointer to the G struct.
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needsDeref := runtime.GOOS == "windows"
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return thread.newGVariable(gaddr, needsDeref)
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}
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func (thread *Thread) newGVariable(gaddr uintptr, deref bool) (*Variable, error) {
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typ, err := thread.dbp.findType("runtime.g")
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if err != nil {
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return nil, err
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}
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name := ""
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if deref {
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typ = &dwarf.PtrType{dwarf.CommonType{int64(thread.dbp.arch.PtrSize()), "", reflect.Ptr, 0}, typ}
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} else {
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name = "runtime.curg"
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}
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return thread.newVariable(name, gaddr, typ), nil
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}
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// GetG returns information on the G (goroutine) that is executing on this thread.
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//
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// The G structure for a thread is stored in thread local storage. Here we simply
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// calculate the address and read and parse the G struct.
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//
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// We cannot simply use the allg linked list in order to find the M that represents
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// the given OS thread and follow its G pointer because on Darwin mach ports are not
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// universal, so our port for this thread would not map to the `id` attribute of the M
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// structure. Also, when linked against libc, Go prefers the libc version of clone as
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// opposed to the runtime version. This has the consequence of not setting M.id for
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// any thread, regardless of OS.
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//
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// In order to get around all this craziness, we read the address of the G structure for
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// the current thread from the thread local storage area.
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func (thread *Thread) GetG() (g *G, err error) {
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gaddr, err := thread.getGVariable()
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if err != nil {
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return nil, err
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}
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g, err = gaddr.parseG()
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if err == nil {
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g.thread = thread
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if loc, err := thread.Location(); err == nil {
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g.CurrentLoc = *loc
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}
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}
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return
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}
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// Stopped returns whether the thread is stopped at
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// the operating system level. Actual implementation
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// is OS dependant, look in OS thread file.
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func (thread *Thread) Stopped() bool {
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return thread.stopped()
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}
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// Halt stops this thread from executing. Actual
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// implementation is OS dependant. Look in OS
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// thread file.
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func (thread *Thread) Halt() (err error) {
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defer func() {
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if err == nil {
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thread.running = false
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}
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}()
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if thread.Stopped() {
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return
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}
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err = thread.halt()
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return
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}
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// Scope returns the current EvalScope for this thread.
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func (thread *Thread) Scope() (*EvalScope, error) {
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locations, err := thread.Stacktrace(0)
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if err != nil {
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return nil, err
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}
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if len(locations) < 1 {
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return nil, errors.New("could not decode first frame")
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}
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return locations[0].Scope(thread), nil
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}
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// SetCurrentBreakpoint sets the current breakpoint that this
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// thread is stopped at as CurrentBreakpoint on the thread struct.
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func (thread *Thread) SetCurrentBreakpoint() error {
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thread.CurrentBreakpoint = nil
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pc, err := thread.PC()
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if err != nil {
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return err
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}
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if bp, ok := thread.dbp.FindBreakpoint(pc); ok {
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thread.CurrentBreakpoint = bp
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if err = thread.SetPC(bp.Addr); err != nil {
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return err
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}
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thread.BreakpointConditionMet, thread.BreakpointConditionError = bp.checkCondition(thread)
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if thread.onTriggeredBreakpoint() {
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if g, err := thread.GetG(); err == nil {
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thread.CurrentBreakpoint.HitCount[g.ID]++
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}
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thread.CurrentBreakpoint.TotalHitCount++
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}
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}
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return nil
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}
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func (thread *Thread) clearBreakpointState() {
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thread.CurrentBreakpoint = nil
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thread.BreakpointConditionMet = false
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thread.BreakpointConditionError = nil
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}
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func (thread *Thread) onTriggeredBreakpoint() bool {
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return (thread.CurrentBreakpoint != nil) && thread.BreakpointConditionMet
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}
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func (thread *Thread) onTriggeredInternalBreakpoint() bool {
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return thread.onTriggeredBreakpoint() && thread.CurrentBreakpoint.Internal()
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}
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func (thread *Thread) onRuntimeBreakpoint() bool {
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loc, err := thread.Location()
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if err != nil {
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return false
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}
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return loc.Fn != nil && loc.Fn.Name == "runtime.breakpoint"
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}
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// onNextGorutine returns true if this thread is on the goroutine requested by the current 'next' command
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func (thread *Thread) onNextGoroutine() (bool, error) {
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var bp *Breakpoint
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for i := range thread.dbp.breakpoints {
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if thread.dbp.breakpoints[i].Internal() {
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bp = thread.dbp.breakpoints[i]
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break
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}
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}
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if bp == nil {
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return false, nil
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}
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if bp.Kind == NextDeferBreakpoint {
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// we just want to check the condition on the goroutine id here
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bp.Kind = NextBreakpoint
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defer func() {
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bp.Kind = NextDeferBreakpoint
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}()
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}
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return bp.checkCondition(thread)
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}
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