bee/vendor/github.com/derekparker/delve/pkg/proc/native/proc_windows.go

498 lines
12 KiB
Go

package native
import (
"debug/pe"
"fmt"
"io"
"os"
"os/exec"
"path/filepath"
"sync"
"syscall"
"unsafe"
sys "golang.org/x/sys/windows"
"github.com/derekparker/delve/pkg/proc"
)
// OSProcessDetails holds Windows specific information.
type OSProcessDetails struct {
hProcess syscall.Handle
breakThread int
entryPoint uint64
}
func openExecutablePathPE(path string) (*pe.File, io.Closer, error) {
f, err := os.OpenFile(path, 0, os.ModePerm)
if err != nil {
return nil, nil, err
}
peFile, err := pe.NewFile(f)
if err != nil {
f.Close()
return nil, nil, err
}
return peFile, f, nil
}
// Launch creates and begins debugging a new process.
func Launch(cmd []string, wd string, foreground bool) (*Process, error) {
argv0Go, err := filepath.Abs(cmd[0])
if err != nil {
return nil, err
}
// Make sure the binary exists and is an executable file
if filepath.Base(cmd[0]) == cmd[0] {
if _, err := exec.LookPath(cmd[0]); err != nil {
return nil, err
}
}
_, closer, err := openExecutablePathPE(argv0Go)
if err != nil {
return nil, proc.ErrNotExecutable
}
closer.Close()
var p *os.Process
dbp := New(0)
dbp.common = proc.NewCommonProcess(true)
dbp.execPtraceFunc(func() {
attr := &os.ProcAttr{
Dir: wd,
Files: []*os.File{os.Stdin, os.Stdout, os.Stderr},
Sys: &syscall.SysProcAttr{
CreationFlags: _DEBUG_ONLY_THIS_PROCESS,
},
}
p, err = os.StartProcess(argv0Go, cmd, attr)
})
if err != nil {
return nil, err
}
defer p.Release()
dbp.pid = p.Pid
dbp.childProcess = true
return newDebugProcess(dbp, argv0Go)
}
// newDebugProcess prepares process pid for debugging.
func newDebugProcess(dbp *Process, exepath string) (*Process, error) {
// It should not actually be possible for the
// call to waitForDebugEvent to fail, since Windows
// will always fire a CREATE_PROCESS_DEBUG_EVENT event
// immediately after launching under DEBUG_ONLY_THIS_PROCESS.
// Attaching with DebugActiveProcess has similar effect.
var err error
var tid, exitCode int
dbp.execPtraceFunc(func() {
tid, exitCode, err = dbp.waitForDebugEvent(waitBlocking)
})
if err != nil {
return nil, err
}
if tid == 0 {
dbp.postExit()
return nil, proc.ErrProcessExited{Pid: dbp.pid, Status: exitCode}
}
// Suspend all threads so that the call to _ContinueDebugEvent will
// not resume the target.
for _, thread := range dbp.threads {
_, err := _SuspendThread(thread.os.hThread)
if err != nil {
return nil, err
}
}
dbp.execPtraceFunc(func() {
err = _ContinueDebugEvent(uint32(dbp.pid), uint32(dbp.os.breakThread), _DBG_CONTINUE)
})
if err != nil {
return nil, err
}
return initializeDebugProcess(dbp, exepath)
}
// findExePath searches for process pid, and returns its executable path.
func findExePath(pid int) (string, error) {
// Original code suggested different approach (see below).
// Maybe it could be useful in the future.
//
// Find executable path from PID/handle on Windows:
// https://msdn.microsoft.com/en-us/library/aa366789(VS.85).aspx
p, err := syscall.OpenProcess(syscall.PROCESS_QUERY_INFORMATION, false, uint32(pid))
if err != nil {
return "", err
}
defer syscall.CloseHandle(p)
n := uint32(128)
for {
buf := make([]uint16, int(n))
err = _QueryFullProcessImageName(p, 0, &buf[0], &n)
switch err {
case syscall.ERROR_INSUFFICIENT_BUFFER:
// try bigger buffer
n *= 2
// but stop if it gets too big
if n > 10000 {
return "", err
}
case nil:
return syscall.UTF16ToString(buf[:n]), nil
default:
return "", err
}
}
}
// Attach to an existing process with the given PID.
func Attach(pid int) (*Process, error) {
// TODO: Probably should have SeDebugPrivilege before starting here.
err := _DebugActiveProcess(uint32(pid))
if err != nil {
return nil, err
}
exepath, err := findExePath(pid)
if err != nil {
return nil, err
}
dbp, err := newDebugProcess(New(pid), exepath)
if err != nil {
if dbp != nil {
dbp.Detach(false)
}
return nil, err
}
return dbp, nil
}
// kill kills the process.
func (dbp *Process) kill() error {
if dbp.exited {
return nil
}
p, err := os.FindProcess(dbp.pid)
if err != nil {
return err
}
defer p.Release()
// TODO: Should not have to ignore failures here,
// but some tests appear to Kill twice causing
// this to fail on second attempt.
_ = syscall.TerminateProcess(dbp.os.hProcess, 1)
dbp.execPtraceFunc(func() {
dbp.waitForDebugEvent(waitBlocking | waitDontHandleExceptions)
})
p.Wait()
dbp.postExit()
return nil
}
func (dbp *Process) requestManualStop() error {
return _DebugBreakProcess(dbp.os.hProcess)
}
func (dbp *Process) updateThreadList() error {
// We ignore this request since threads are being
// tracked as they are created/killed in waitForDebugEvent.
return nil
}
func (dbp *Process) addThread(hThread syscall.Handle, threadID int, attach, suspendNewThreads bool) (*Thread, error) {
if thread, ok := dbp.threads[threadID]; ok {
return thread, nil
}
thread := &Thread{
ID: threadID,
dbp: dbp,
os: new(OSSpecificDetails),
}
thread.os.hThread = hThread
dbp.threads[threadID] = thread
if dbp.currentThread == nil {
dbp.SwitchThread(thread.ID)
}
if suspendNewThreads {
_, err := _SuspendThread(thread.os.hThread)
if err != nil {
return nil, err
}
}
return thread, nil
}
func findExecutable(path string, pid int) string {
return path
}
type waitForDebugEventFlags int
const (
waitBlocking waitForDebugEventFlags = 1 << iota
waitSuspendNewThreads
waitDontHandleExceptions
)
func (dbp *Process) waitForDebugEvent(flags waitForDebugEventFlags) (threadID, exitCode int, err error) {
var debugEvent _DEBUG_EVENT
shouldExit := false
for {
continueStatus := uint32(_DBG_CONTINUE)
var milliseconds uint32 = 0
if flags&waitBlocking != 0 {
milliseconds = syscall.INFINITE
}
// Wait for a debug event...
err := _WaitForDebugEvent(&debugEvent, milliseconds)
if err != nil {
return 0, 0, err
}
// ... handle each event kind ...
unionPtr := unsafe.Pointer(&debugEvent.U[0])
switch debugEvent.DebugEventCode {
case _CREATE_PROCESS_DEBUG_EVENT:
debugInfo := (*_CREATE_PROCESS_DEBUG_INFO)(unionPtr)
hFile := debugInfo.File
if hFile != 0 && hFile != syscall.InvalidHandle {
err = syscall.CloseHandle(hFile)
if err != nil {
return 0, 0, err
}
}
dbp.os.entryPoint = uint64(debugInfo.BaseOfImage)
dbp.os.hProcess = debugInfo.Process
_, err = dbp.addThread(debugInfo.Thread, int(debugEvent.ThreadId), false, flags&waitSuspendNewThreads != 0)
if err != nil {
return 0, 0, err
}
break
case _CREATE_THREAD_DEBUG_EVENT:
debugInfo := (*_CREATE_THREAD_DEBUG_INFO)(unionPtr)
_, err = dbp.addThread(debugInfo.Thread, int(debugEvent.ThreadId), false, flags&waitSuspendNewThreads != 0)
if err != nil {
return 0, 0, err
}
break
case _EXIT_THREAD_DEBUG_EVENT:
delete(dbp.threads, int(debugEvent.ThreadId))
break
case _OUTPUT_DEBUG_STRING_EVENT:
//TODO: Handle debug output strings
break
case _LOAD_DLL_DEBUG_EVENT:
debugInfo := (*_LOAD_DLL_DEBUG_INFO)(unionPtr)
hFile := debugInfo.File
if hFile != 0 && hFile != syscall.InvalidHandle {
err = syscall.CloseHandle(hFile)
if err != nil {
return 0, 0, err
}
}
break
case _UNLOAD_DLL_DEBUG_EVENT:
break
case _RIP_EVENT:
break
case _EXCEPTION_DEBUG_EVENT:
if flags&waitDontHandleExceptions != 0 {
continueStatus = _DBG_EXCEPTION_NOT_HANDLED
break
}
exception := (*_EXCEPTION_DEBUG_INFO)(unionPtr)
tid := int(debugEvent.ThreadId)
switch code := exception.ExceptionRecord.ExceptionCode; code {
case _EXCEPTION_BREAKPOINT:
// check if the exception address really is a breakpoint instruction, if
// it isn't we already removed that breakpoint and we can't deal with
// this exception anymore.
atbp := true
if thread, found := dbp.threads[tid]; found {
data := make([]byte, dbp.bi.Arch.BreakpointSize())
if _, err := thread.ReadMemory(data, exception.ExceptionRecord.ExceptionAddress); err == nil {
instr := dbp.bi.Arch.BreakpointInstruction()
for i := range instr {
if data[i] != instr[i] {
atbp = false
break
}
}
}
if !atbp {
thread.SetPC(uint64(exception.ExceptionRecord.ExceptionAddress))
}
}
if atbp {
dbp.os.breakThread = tid
return tid, 0, nil
} else {
continueStatus = _DBG_CONTINUE
}
case _EXCEPTION_SINGLE_STEP:
dbp.os.breakThread = tid
return tid, 0, nil
default:
continueStatus = _DBG_EXCEPTION_NOT_HANDLED
}
case _EXIT_PROCESS_DEBUG_EVENT:
debugInfo := (*_EXIT_PROCESS_DEBUG_INFO)(unionPtr)
exitCode = int(debugInfo.ExitCode)
shouldExit = true
default:
return 0, 0, fmt.Errorf("unknown debug event code: %d", debugEvent.DebugEventCode)
}
// .. and then continue unless we received an event that indicated we should break into debugger.
err = _ContinueDebugEvent(debugEvent.ProcessId, debugEvent.ThreadId, continueStatus)
if err != nil {
return 0, 0, err
}
if shouldExit {
return 0, exitCode, nil
}
}
}
func (dbp *Process) trapWait(pid int) (*Thread, error) {
var err error
var tid, exitCode int
dbp.execPtraceFunc(func() {
tid, exitCode, err = dbp.waitForDebugEvent(waitBlocking)
})
if err != nil {
return nil, err
}
if tid == 0 {
dbp.postExit()
return nil, proc.ErrProcessExited{Pid: dbp.pid, Status: exitCode}
}
th := dbp.threads[tid]
return th, nil
}
func (dbp *Process) loadProcessInformation(wg *sync.WaitGroup) {
wg.Done()
}
func (dbp *Process) wait(pid, options int) (int, *sys.WaitStatus, error) {
return 0, nil, fmt.Errorf("not implemented: wait")
}
func (dbp *Process) exitGuard(err error) error {
return err
}
func (dbp *Process) resume() error {
for _, thread := range dbp.threads {
if thread.CurrentBreakpoint.Breakpoint != nil {
if err := thread.StepInstruction(); err != nil {
return err
}
thread.CurrentBreakpoint.Clear()
}
}
for _, thread := range dbp.threads {
_, err := _ResumeThread(thread.os.hThread)
if err != nil {
return err
}
}
return nil
}
// stop stops all running threads threads and sets breakpoints
func (dbp *Process) stop(trapthread *Thread) (err error) {
if dbp.exited {
return &proc.ErrProcessExited{Pid: dbp.Pid()}
}
// While the debug event that stopped the target was being propagated
// other target threads could generate other debug events.
// After this function we need to know about all the threads
// stopped on a breakpoint. To do that we first suspend all target
// threads and then repeatedly call _ContinueDebugEvent followed by
// waitForDebugEvent in non-blocking mode.
// We need to explicitly call SuspendThread because otherwise the
// call to _ContinueDebugEvent will resume execution of some of the
// target threads.
err = trapthread.SetCurrentBreakpoint()
if err != nil {
return err
}
for _, thread := range dbp.threads {
_, err := _SuspendThread(thread.os.hThread)
if err != nil {
return err
}
}
for {
var err error
var tid int
dbp.execPtraceFunc(func() {
err = _ContinueDebugEvent(uint32(dbp.pid), uint32(dbp.os.breakThread), _DBG_CONTINUE)
if err == nil {
tid, _, _ = dbp.waitForDebugEvent(waitSuspendNewThreads)
}
})
if err != nil {
return err
}
if tid == 0 {
break
}
err = dbp.threads[tid].SetCurrentBreakpoint()
if err != nil {
return err
}
}
return nil
}
func (dbp *Process) detach(kill bool) error {
if !kill {
for _, thread := range dbp.threads {
_, err := _ResumeThread(thread.os.hThread)
if err != nil {
return err
}
}
}
return _DebugActiveProcessStop(uint32(dbp.pid))
}
func (dbp *Process) entryPoint() (uint64, error) {
return dbp.os.entryPoint, nil
}
func killProcess(pid int) error {
p, err := os.FindProcess(pid)
if err != nil {
return err
}
defer p.Release()
return p.Kill()
}