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152 lines
3.2 KiB
Go
152 lines
3.2 KiB
Go
package proc
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import (
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"syscall"
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sys "golang.org/x/sys/windows"
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)
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// WaitStatus is a synonym for the platform-specific WaitStatus
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type WaitStatus sys.WaitStatus
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// OSSpecificDetails holds information specific to the Windows
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// operating system / kernel.
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type OSSpecificDetails struct {
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hThread syscall.Handle
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}
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func (t *Thread) halt() (err error) {
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// Ignore the request to halt. On Windows, all threads are halted
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// on return from WaitForDebugEvent.
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return nil
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// TODO - This may not be correct in all usages of dbp.Halt. There
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// are some callers who use dbp.Halt() to stop the process when it is not
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// already broken on a debug event.
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}
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func (t *Thread) singleStep() error {
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context := newCONTEXT()
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context.ContextFlags = _CONTEXT_ALL
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// Set the processor TRAP flag
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err := _GetThreadContext(t.os.hThread, context)
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if err != nil {
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return err
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}
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context.EFlags |= 0x100
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err = _SetThreadContext(t.os.hThread, context)
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if err != nil {
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return err
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}
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_, err = _ResumeThread(t.os.hThread)
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if err != nil {
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return err
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}
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for {
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var tid, exitCode int
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t.dbp.execPtraceFunc(func() {
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tid, exitCode, err = t.dbp.waitForDebugEvent(waitBlocking | waitSuspendNewThreads)
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})
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if err != nil {
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return err
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}
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if tid == 0 {
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t.dbp.postExit()
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return ProcessExitedError{Pid: t.dbp.Pid, Status: exitCode}
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}
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if t.dbp.os.breakThread == t.ID {
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break
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}
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t.dbp.execPtraceFunc(func() {
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err = _ContinueDebugEvent(uint32(t.dbp.Pid), uint32(t.dbp.os.breakThread), _DBG_CONTINUE)
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})
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}
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_, err = _SuspendThread(t.os.hThread)
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if err != nil {
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return err
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}
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t.dbp.execPtraceFunc(func() {
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err = _ContinueDebugEvent(uint32(t.dbp.Pid), uint32(t.ID), _DBG_CONTINUE)
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})
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if err != nil {
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return err
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}
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// Unset the processor TRAP flag
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err = _GetThreadContext(t.os.hThread, context)
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if err != nil {
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return err
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}
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context.EFlags &= ^uint32(0x100)
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return _SetThreadContext(t.os.hThread, context)
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}
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func (t *Thread) resume() error {
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t.running = true
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var err error
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t.dbp.execPtraceFunc(func() {
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//TODO: Note that we are ignoring the thread we were asked to continue and are continuing the
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//thread that we last broke on.
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err = _ContinueDebugEvent(uint32(t.dbp.Pid), uint32(t.ID), _DBG_CONTINUE)
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})
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return err
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}
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func (t *Thread) blocked() bool {
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// TODO: Probably incorrect - what are the runtime functions that
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// indicate blocking on Windows?
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pc, err := t.PC()
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if err != nil {
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return false
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}
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fn := t.dbp.goSymTable.PCToFunc(pc)
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if fn == nil {
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return false
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}
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switch fn.Name {
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case "runtime.kevent", "runtime.usleep":
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return true
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default:
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return false
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}
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}
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func (t *Thread) stopped() bool {
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// TODO: We are assuming that threads are always stopped
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// during command execution.
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return true
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}
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func (t *Thread) writeMemory(addr uintptr, data []byte) (int, error) {
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var count uintptr
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err := _WriteProcessMemory(t.dbp.os.hProcess, addr, &data[0], uintptr(len(data)), &count)
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if err != nil {
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return 0, err
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}
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return int(count), nil
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}
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func (t *Thread) readMemory(addr uintptr, size int) ([]byte, error) {
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if size == 0 {
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return nil, nil
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}
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var count uintptr
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buf := make([]byte, size)
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err := _ReadProcessMemory(t.dbp.os.hProcess, addr, &buf[0], uintptr(size), &count)
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if err != nil {
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return nil, err
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}
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return buf[:count], nil
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}
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