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mirror of https://github.com/astaxie/beego.git synced 2024-06-25 23:34:14 +00:00

add chat example

This commit is contained in:
astaxie 2013-09-10 18:38:40 +08:00
parent a88750d2b3
commit 31fbd52462
7 changed files with 290 additions and 123 deletions

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package main
import (
"fmt"
"github.com/astaxie/beego"
"github.com/fzzy/sockjs-go/sockjs"
"strings"
)
var users *sockjs.SessionPool = sockjs.NewSessionPool()
func chatHandler(s sockjs.Session) {
users.Add(s)
defer users.Remove(s)
for {
m := s.Receive()
if m == nil {
break
}
fullAddr := s.Info().RemoteAddr
addr := fullAddr[:strings.LastIndex(fullAddr, ":")]
m = []byte(fmt.Sprintf("%s: %s", addr, m))
users.Broadcast(m)
}
}
type MainController struct {
beego.Controller
}
func (m *MainController) Get() {
m.TplNames = "index.html"
}
func main() {
conf := sockjs.NewConfig()
sockjshandler := sockjs.NewHandler("/chat", chatHandler, conf)
beego.Router("/", &MainController{})
beego.RouterHandler("/chat/:info(.*)", sockjshandler)
beego.Run()
}

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appname = chat
httpport = 8080
runmode = dev

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package controllers
import (
"github.com/astaxie/beego"
)
type MainController struct {
beego.Controller
}
func (this *MainController) Get() {
this.Data["host"] = this.Ctx.Request.Host
this.TplNames = "index.tpl"
}

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package controllers
import (
"github.com/astaxie/beego"
"github.com/garyburd/go-websocket/websocket"
"io/ioutil"
"math/rand"
"net/http"
"time"
)
const (
// Time allowed to write a message to the client.
writeWait = 10 * time.Second
// Time allowed to read the next message from the client.
readWait = 60 * time.Second
// Send pings to client with this period. Must be less than readWait.
pingPeriod = (readWait * 9) / 10
// Maximum message size allowed from client.
maxMessageSize = 512
)
func init() {
rand.Seed(time.Now().UTC().UnixNano())
go h.run()
}
// connection is an middleman between the websocket connection and the hub.
type connection struct {
username string
// The websocket connection.
ws *websocket.Conn
// Buffered channel of outbound messages.
send chan []byte
}
// readPump pumps messages from the websocket connection to the hub.
func (c *connection) readPump() {
defer func() {
h.unregister <- c
c.ws.Close()
}()
c.ws.SetReadLimit(maxMessageSize)
c.ws.SetReadDeadline(time.Now().Add(readWait))
for {
op, r, err := c.ws.NextReader()
if err != nil {
break
}
switch op {
case websocket.OpPong:
c.ws.SetReadDeadline(time.Now().Add(readWait))
case websocket.OpText:
message, err := ioutil.ReadAll(r)
if err != nil {
break
}
h.broadcast <- []byte(c.username + "_" + time.Now().Format("15:04:05") + ":" + string(message))
}
}
}
// write writes a message with the given opCode and payload.
func (c *connection) write(opCode int, payload []byte) error {
c.ws.SetWriteDeadline(time.Now().Add(writeWait))
return c.ws.WriteMessage(opCode, payload)
}
// writePump pumps messages from the hub to the websocket connection.
func (c *connection) writePump() {
ticker := time.NewTicker(pingPeriod)
defer func() {
ticker.Stop()
c.ws.Close()
}()
for {
select {
case message, ok := <-c.send:
if !ok {
c.write(websocket.OpClose, []byte{})
return
}
if err := c.write(websocket.OpText, message); err != nil {
return
}
case <-ticker.C:
if err := c.write(websocket.OpPing, []byte{}); err != nil {
return
}
}
}
}
type hub struct {
// Registered connections.
connections map[*connection]bool
// Inbound messages from the connections.
broadcast chan []byte
// Register requests from the connections.
register chan *connection
// Unregister requests from connections.
unregister chan *connection
}
var h = &hub{
broadcast: make(chan []byte, maxMessageSize),
register: make(chan *connection, 1),
unregister: make(chan *connection, 1),
connections: make(map[*connection]bool),
}
func (h *hub) run() {
for {
select {
case c := <-h.register:
h.connections[c] = true
case c := <-h.unregister:
delete(h.connections, c)
close(c.send)
case m := <-h.broadcast:
for c := range h.connections {
select {
case c.send <- m:
default:
close(c.send)
delete(h.connections, c)
}
}
}
}
}
type WSController struct {
beego.Controller
}
func (this *WSController) Get() {
ws, err := websocket.Upgrade(this.Ctx.ResponseWriter, this.Ctx.Request.Header, nil, 1024, 1024)
if _, ok := err.(websocket.HandshakeError); ok {
http.Error(this.Ctx.ResponseWriter, "Not a websocket handshake", 400)
return
} else if err != nil {
return
}
c := &connection{send: make(chan []byte, 256), ws: ws, username: randomString(10)}
h.register <- c
go c.writePump()
c.readPump()
}
func randomString(l int) string {
bytes := make([]byte, l)
for i := 0; i < l; i++ {
bytes[i] = byte(randInt(65, 90))
}
return string(bytes)
}
func randInt(min int, max int) int {
return min + rand.Intn(max-min)
}

12
example/chat/main.go Normal file
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package main
import (
"github.com/astaxie/beego"
"github.com/astaxie/beego/example/chat/controllers"
)
func main() {
beego.Router("/", &controllers.MainController{})
beego.Router("/ws", &controllers.WSController{})
beego.Run()
}

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<!DOCTYPE html>
<html>
<head>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script>
<script src="http://cdn.sockjs.org/sockjs-0.3.4.min.js"></script>
<script>
$(function() {
var conn = null;
function log(msg) {
var control = $('#log');
control.html(control.html() + msg + '<br/>');
control.scrollTop(control.scrollTop() + 1000);
}
function disconnect() {
if (conn != null) {
log('Disconnecting...');
conn.close();
conn = null;
updateUi();
}
}
function updateUi() {
if (conn == null || conn.readyState != SockJS.OPEN) {
$('#status').text('disconnected');
$('#connect').text('Connect');
} else {
$('#status').text('connected (' + conn.protocol + ')');
$('#connect').text('Disconnect');
}
}
$('form').submit(function() {
var text = $('#message').val();
conn.send(text);
$('#message').val('').focus();
return false;
});
conn = new SockJS('http://' + window.location.host + '/chat');
log('Connecting...');
conn.onopen = function() {
log('Connected.');
updateUi();
};
conn.onmessage = function(e) {
log(e.data);
};
conn.onclose = function() {
log('Disconnected.');
conn = null;
updateUi();
};
$('#message').val('').focus();
});
</script>
<title>Sockjs-go chat</title>
</head>
<body>
<h1>Sockjs-go chat</h1>
<div>
Status: <span id="status">disconnected</span>
</div>
<div id="log" style="width: 60em; height: 20em; overflow:auto; border: 1px solid black">
</div>
<form id="chatform">
<label for="message">Message:</label>
<input id="message" type="text" />
<input type="submit" value="Send" />
</form>
</body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<title>Chat Example</title>
<script src="//ajax.googleapis.com/ajax/libs/jquery/2.0.3/jquery.min.js"></script>
<script type="text/javascript">
$(function() {
var conn;
var msg = $("#msg");
var log = $("#log");
function appendLog(msg) {
var d = log[0]
var doScroll = d.scrollTop == d.scrollHeight - d.clientHeight;
msg.appendTo(log)
if (doScroll) {
d.scrollTop = d.scrollHeight - d.clientHeight;
}
}
$("#form").submit(function() {
if (!conn) {
return false;
}
if (!msg.val()) {
return false;
}
conn.send(msg.val());
msg.val("");
return false
});
if (window["WebSocket"]) {
conn = new WebSocket("ws://{{.host}}/ws");
conn.onclose = function(evt) {
appendLog($("<div><b>Connection closed.</b></div>"))
}
conn.onmessage = function(evt) {
appendLog($("<div/>").text(evt.data))
}
} else {
appendLog($("<div><b>Your browser does not support WebSockets.</b></div>"))
}
});
</script>
<style type="text/css">
html {
overflow: hidden;
}
body {
overflow: hidden;
padding: 0;
margin: 0;
width: 100%;
height: 100%;
background: gray;
}
#log {
background: white;
margin: 0;
padding: 0.5em 0.5em 0.5em 0.5em;
position: absolute;
top: 0.5em;
left: 0.5em;
right: 0.5em;
bottom: 3em;
overflow: auto;
}
#form {
padding: 0 0.5em 0 0.5em;
margin: 0;
position: absolute;
bottom: 1em;
left: 0px;
width: 100%;
overflow: hidden;
}
</style>
</head>
<body>
<div id="log"></div>
<form id="form">
<input type="submit" value="Send" />
<input type="text" id="msg" size="64"/>
</form>
</body>
</html>