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Fix: Set func call depth as 3
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dc65055cf6
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@ -86,9 +86,6 @@ type Logger interface {
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Flush()
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}
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var adapters = make(map[string]newLoggerFunc)
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var levelPrefix = [LevelDebug + 1]string{"[M]", "[A]", "[C]", "[E]", "[W]", "[N]", "[I]", "[D]"}
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// Register makes a log provide available by the provided name.
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// If Register is called twice with the same name or if driver is nil,
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// it panics.
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@ -344,3 +341,7 @@ func Debug(f interface{}, v ...interface{}) {
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func Trace(f interface{}, v ...interface{}) {
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logs.Trace(f, v...)
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}
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func init() {
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SetLogFuncCallDepth(4)
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}
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@ -142,7 +142,7 @@ var logMsgPool *sync.Pool
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func NewLogger(channelLens ...int64) *BeeLogger {
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bl := new(BeeLogger)
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bl.level = LevelDebug
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bl.loggerFuncCallDepth = 2
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bl.loggerFuncCallDepth = 3
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bl.msgChanLen = append(channelLens, 0)[0]
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if bl.msgChanLen <= 0 {
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bl.msgChanLen = defaultAsyncMsgLen
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