Fix: Set func call depth as 3

This commit is contained in:
Ming Deng 2020-10-06 11:52:24 +08:00
parent dc65055cf6
commit 66804324f2
2 changed files with 5 additions and 4 deletions

View File

@ -86,9 +86,6 @@ type Logger interface {
Flush()
}
var adapters = make(map[string]newLoggerFunc)
var levelPrefix = [LevelDebug + 1]string{"[M]", "[A]", "[C]", "[E]", "[W]", "[N]", "[I]", "[D]"}
// Register makes a log provide available by the provided name.
// If Register is called twice with the same name or if driver is nil,
// it panics.
@ -344,3 +341,7 @@ func Debug(f interface{}, v ...interface{}) {
func Trace(f interface{}, v ...interface{}) {
logs.Trace(f, v...)
}
func init() {
SetLogFuncCallDepth(4)
}

View File

@ -142,7 +142,7 @@ var logMsgPool *sync.Pool
func NewLogger(channelLens ...int64) *BeeLogger {
bl := new(BeeLogger)
bl.level = LevelDebug
bl.loggerFuncCallDepth = 2
bl.loggerFuncCallDepth = 3
bl.msgChanLen = append(channelLens, 0)[0]
if bl.msgChanLen <= 0 {
bl.msgChanLen = defaultAsyncMsgLen