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ESPUI/src/ESPUI.h

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#ifndef ESPUI_h
#define ESPUI_h
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#define HARDWARE "esp32"
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#define debug true
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//ifdef 8266
//#include "Hash.h"
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#include "Arduino.h"
#include "stdlib_noniso.h"
#include "ArduinoJson.h"
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#include "FS.h"
#include "SPIFFS.h"
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#include "WiFi.h"
#include <AsyncTCP.h>
#include <ESPAsyncWebServer.h>
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typedef struct Control
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{
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unsigned int type;
unsigned int id; // just mirroring the id here for practical reasons
const char *label;
void (*callback)(Control*, int);
String value;
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} Control;
// Types
#define UI_TITEL 0
#define UI_LABEL 1
#define UI_BUTTON 2
#define UI_SWITCHER 3
#define UI_PAD 4
#define UI_CPAD 5
#define UPDATE_LABEL 6
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#define UPDATE_SWITCH 7
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// Values
#define B_DOWN -1
#define B_UP 1
#define P_LEFT_DOWN -2
#define P_LEFT_UP 2
#define P_RIGHT_DOWN -3
#define P_RIGHT_UP 3
#define P_FOR_DOWN -4
#define P_FOR_UP 4
#define P_BACK_DOWN -5
#define P_BACK_UP 5
#define P_CENTER_DOWN -6
#define P_CENTER_UP 6
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#define S_ACTIVE -7
#define S_INACTIVE 7
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class ESPUIClass {
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public:
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void begin(const char* _title); // Setup servers and page
// Creating Elements
void label(const char* label, String value = ""); // Create Label
void button(const char* label, void (* callBack)(Control*, int)); // Create Event Button
void switcher(const char* label, bool startState, void (* callBack)(Control*, int)); // Create Toggle Button
void pad(const char* label, bool centerButton, void (* callBack)(Control*, int)); // Create Pad Control
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// Update Elements
void print(int id, String value);
void print(String label, String value);
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void updateSwitcher(int id, bool nValue);
void updateSwitcher(String label, bool nValue);
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// Variables ---
const char* ui_title = "ESPUI"; // Store UI Title and Header Name
int cIndex = 0; // Control index
Control* controls[25];
void jsonDom(AsyncWebSocketClient * client);
int getIdByLabel(String label);
bool labelExists(String label);
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private:
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AsyncWebServer* server;
AsyncWebSocket* ws;
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};
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extern ESPUIClass ESPUI;
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#endif