Use DEBUG_ESPUI to en/disable debug code from being compiled

Include clang-format file for formatting code and format code
This commit is contained in:
Moritz Wirger 2020-09-28 10:40:31 +02:00
parent db4164f621
commit 1e5ee117c5
3 changed files with 1216 additions and 999 deletions

58
.clang-format Executable file
View File

@ -0,0 +1,58 @@
---
# Based on Webkit style
BasedOnStyle: Webkit
IndentWidth: 4
ColumnLimit: 120
---
Language: Cpp
Standard: Cpp11
# Pointers aligned to the left
DerivePointerAlignment: false
PointerAlignment: Left
AccessModifierOffset: -4
AllowShortFunctionsOnASingleLine: Inline
AlwaysBreakTemplateDeclarations: true
BreakBeforeBraces: Custom
BraceWrapping:
AfterClass: true
AfterControlStatement: true
AfterEnum: true
AfterFunction: true
AfterNamespace: true
AfterStruct: true
AfterUnion: true
AfterExternBlock: true
BeforeCatch: true
BeforeElse: true
SplitEmptyFunction: false
SplitEmptyRecord: false
SplitEmptyNamespace: false
BreakConstructorInitializers: BeforeColon
CompactNamespaces: false
ConstructorInitializerAllOnOneLineOrOnePerLine: true
ConstructorInitializerIndentWidth: 4
Cpp11BracedListStyle: true
FixNamespaceComments: true
IncludeBlocks: Regroup
IncludeCategories:
# C++ standard headers (no .h)
- Regex: '<[[:alnum:]_-]+>'
Priority: 1
# Extenal libraries (with .h)
- Regex: '<[[:alnum:]_./-]+>'
Priority: 2
# Headers from same folder
- Regex: '"[[:alnum:]_.-]+"'
Priority: 3
# Headers from other folders
- Regex: '"[[:alnum:]_/.-]+"'
Priority: 4
IndentCaseLabels: false
NamespaceIndentation: All
SortIncludes: true
SortUsingDeclarations: true
SpaceAfterTemplateKeyword: true
SpacesInAngles: false
SpacesInParentheses: false
SpacesInSquareBrackets: false
UseTab: Never

File diff suppressed because it is too large Load Diff

View File

@ -11,11 +11,12 @@
#if defined(ESP32)
#include "LittleFS.h"
#include "WiFi.h"
#include <AsyncTCP.h>
#include <ESPAsyncWebServer.h>
#include "LittleFS.h"
#include "WiFi.h"
#else
#include <ArduinoOTA.h>
@ -23,8 +24,8 @@
#include <ESP8266mDNS.h>
#include <ESPAsyncTCP.h>
#include <ESPAsyncWebServer.h>
#include <LittleFS.h>
#include <Hash.h>
#include <LittleFS.h>
#include <SPIFFSEditor.h>
#define FILE_WRITE "w"
@ -35,50 +36,50 @@
enum ControlType : uint8_t
{
// fixed controls
Title = 0,
// fixed controls
Title = 0,
// updatable controls
Pad,
PadWithCenter,
Button,
Label,
Switcher,
Slider,
Number,
Text,
Graph,
GraphPoint,
Tab,
Select,
Option,
Min,
Max,
Step,
Gauge,
Accel,
// updatable controls
Pad,
PadWithCenter,
Button,
Label,
Switcher,
Slider,
Number,
Text,
Graph,
GraphPoint,
Tab,
Select,
Option,
Min,
Max,
Step,
Gauge,
Accel,
UpdateOffset = 100,
UpdatePad = 101,
UpdatePadWithCenter,
ButtonButton,
UpdateLabel,
UpdateSwitcher,
UpdateSlider,
UpdateNumber,
UpdateText,
ClearGraph,
UpdateTab,
UpdateSelection,
UpdateOption,
UpdateMin,
UpdateMax,
UpdateStep,
UpdateGauge,
UpdateAccel,
UpdateOffset = 100,
UpdatePad = 101,
UpdatePadWithCenter,
ButtonButton,
UpdateLabel,
UpdateSwitcher,
UpdateSlider,
UpdateNumber,
UpdateText,
ClearGraph,
UpdateTab,
UpdateSelection,
UpdateOption,
UpdateMin,
UpdateMax,
UpdateStep,
UpdateGauge,
UpdateAccel,
InitialGui = 200,
Reload = 201
InitialGui = 200,
Reload = 201
};
#define UI_INITIAL_GUI ControlType::InitialGui
@ -106,15 +107,15 @@ enum ControlType : uint8_t
// Colors
enum ControlColor : uint8_t
{
Turquoise,
Emerald,
Peterriver,
Wetasphalt,
Sunflower,
Carrot,
Alizarin,
Dark,
None = 0xFF
Turquoise,
Emerald,
Peterriver,
Wetasphalt,
Sunflower,
Carrot,
Alizarin,
Dark,
None = 0xFF
};
#define COLOR_TURQUOISE ControlColor::Turquoise
#define COLOR_EMERALD ControlColor::Emerald
@ -129,30 +130,43 @@ enum ControlColor : uint8_t
class Control
{
public:
ControlType type;
uint16_t id; // just mirroring the id here for practical reasons
const char *label;
void (*callback)(Control *, int);
String value;
ControlColor color;
uint16_t parentControl;
Control *next;
ControlType type;
uint16_t id; // just mirroring the id here for practical reasons
const char* label;
void (*callback)(Control*, int);
String value;
ControlColor color;
uint16_t parentControl;
Control* next;
static constexpr uint16_t noParent = 0xffff;
static constexpr uint16_t noParent = 0xffff;
Control(ControlType type, const char *label, void (*callback)(Control *, int), const String& value, ControlColor color,
uint16_t parentControl = Control::noParent)
: type(type), label(label), callback(callback), value(value), color(color), parentControl(parentControl), next(nullptr)
{
id = idCounter++;
}
Control(ControlType type, const char* label, void (*callback)(Control*, int), const String& value,
ControlColor color, uint16_t parentControl = Control::noParent)
: type(type),
label(label),
callback(callback),
value(value),
color(color),
parentControl(parentControl),
next(nullptr)
{
id = idCounter++;
}
Control(const Control &control)
: type(control.type), id(control.id), label(control.label), callback(control.callback), value(control.value), color(control.color),
parentControl(control.parentControl), next(control.next) {}
Control(const Control& control)
: type(control.type),
id(control.id),
label(control.label),
callback(control.callback),
value(control.value),
color(control.color),
parentControl(control.parentControl),
next(control.next)
{}
private:
static uint16_t idCounter;
static uint16_t idCounter;
};
// Values
@ -180,93 +194,105 @@ private:
enum Verbosity : uint8_t
{
Quiet = 0,
Verbose,
VerboseJSON
Quiet = 0,
Verbose,
VerboseJSON
};
class ESPUIClass
{
public:
ESPUIClass()
{
verbosity = Verbosity::Quiet;
jsonUpdateDocumentSize = 2000;
jsonInitialDocumentSize = 8000;
sliderContinuous = false;
}
unsigned int jsonUpdateDocumentSize;
unsigned int jsonInitialDocumentSize;
bool sliderContinuous;
ESPUIClass()
{
verbosity = Verbosity::Quiet;
jsonUpdateDocumentSize = 2000;
jsonInitialDocumentSize = 8000;
sliderContinuous = false;
}
unsigned int jsonUpdateDocumentSize;
unsigned int jsonInitialDocumentSize;
bool sliderContinuous;
void setVerbosity(Verbosity verbosity);
void begin(const char *_title, const char *username = nullptr, const char *password = nullptr); // Setup server and page in Memorymode
void beginSPIFFS(const char *_title, const char *username = nullptr, const char *password = nullptr); // Setup server and page in SPIFFSmode
void setVerbosity(Verbosity verbosity);
void begin(const char* _title, const char* username = nullptr,
const char* password = nullptr); // Setup server and page in Memorymode
void beginSPIFFS(const char* _title, const char* username = nullptr,
const char* password = nullptr); // Setup server and page in SPIFFSmode
void prepareFileSystem(); // Initially preps the filesystem and loads a lot of stuff into SPIFFS
void list(); // Lists SPIFFS directory
void prepareFileSystem(); // Initially preps the filesystem and loads a lot of
// stuff into SPIFFS
void list(); // Lists SPIFFS directory
uint16_t addControl(ControlType type, const char *label, const String& value = String(""), ControlColor color = ControlColor::Turquoise, uint16_t parentControl = Control::noParent, void (*callback)(Control *, int) = nullptr);
bool removeControl(uint16_t id, bool force_reload_ui = false);
uint16_t addControl(ControlType type, const char* label, const String& value = String(""),
ControlColor color = ControlColor::Turquoise, uint16_t parentControl = Control::noParent,
void (*callback)(Control*, int) = nullptr);
bool removeControl(uint16_t id, bool force_reload_ui = false);
// create Elements
uint16_t button(const char *label, void (*callback)(Control *, int), ControlColor color, const String& value = ""); // Create Event Button
uint16_t switcher(const char *label, void (*callback)(Control *, int), ControlColor color, bool startState = false); // Create Toggle Button
uint16_t pad(const char *label, void (*callback)(Control *, int), ControlColor color); // Create Pad Control
uint16_t padWithCenter(const char *label, void (*callback)(Control *, int), ControlColor color); // Create Pad Control with Centerbutton
// create Elements
uint16_t button(const char* label, void (*callback)(Control*, int), ControlColor color,
const String& value = ""); // Create Event Button
uint16_t switcher(const char* label, void (*callback)(Control*, int), ControlColor color,
bool startState = false); // Create Toggle Button
uint16_t pad(const char* label, void (*callback)(Control*, int),
ControlColor color); // Create Pad Control
uint16_t padWithCenter(const char* label, void (*callback)(Control*, int),
ControlColor color); // Create Pad Control with Centerbutton
uint16_t slider(const char *label, void (*callback)(Control *, int), ControlColor color, int value, int min = 0,
int max = 100); // Create Slider Control
uint16_t number(const char *label, void (*callback)(Control *, int), ControlColor color, int value, int min = 0,
int max = 100); // Create a Number Input Control
uint16_t text(const char *label, void (*callback)(Control *, int), ControlColor color, const String& value = ""); // Create a Text Input Control
uint16_t slider(const char* label, void (*callback)(Control*, int), ControlColor color, int value, int min = 0,
int max = 100); // Create Slider Control
uint16_t number(const char* label, void (*callback)(Control*, int), ControlColor color, int value, int min = 0,
int max = 100); // Create a Number Input Control
uint16_t text(const char* label, void (*callback)(Control*, int), ControlColor color,
const String& value = ""); // Create a Text Input Control
// Output only
uint16_t label(const char *label, ControlColor color, const String& value = ""); // Create Label
uint16_t graph(const char *label, ControlColor color); // Create Graph display
uint16_t gauge(const char *label, ControlColor color, int value, int min = 0, int max = 100); // Create Gauge display
// Output only
uint16_t label(const char* label, ControlColor color,
const String& value = ""); // Create Label
uint16_t graph(const char* label, ControlColor color); // Create Graph display
uint16_t gauge(const char* label, ControlColor color, int value, int min = 0,
int max = 100); // Create Gauge display
// Input only
uint16_t accelerometer(const char *label, void (*callback)(Control *, int), ControlColor color);
// Input only
uint16_t accelerometer(const char* label, void (*callback)(Control*, int), ControlColor color);
// Update Elements
// Update Elements
Control *getControl(uint16_t id);
Control* getControl(uint16_t id);
// Update Elements
void updateControlValue(uint16_t id, const String& value, int clientId = -1);
void updateControlValue(Control *control, const String& value, int clientId = -1);
// Update Elements
void updateControlValue(uint16_t id, const String& value, int clientId = -1);
void updateControlValue(Control* control, const String& value, int clientId = -1);
void updateControl(uint16_t id, int clientId = -1);
void updateControl(Control *control, int clientId = -1);
void updateControl(uint16_t id, int clientId = -1);
void updateControl(Control* control, int clientId = -1);
void print(uint16_t id, const String& value);
void updateLabel(uint16_t id, const String& value);
void updateSwitcher(uint16_t id, bool nValue, int clientId = -1);
void updateSlider(uint16_t id, int nValue, int clientId = -1);
void updateNumber(uint16_t id, int nValue, int clientId = -1);
void updateText(uint16_t id, const String& nValue, int clientId = -1);
void updateSelect(uint16_t id, const String& nValue, int clientId = -1);
void updateGauge(uint16_t id, int number, int clientId);
void print(uint16_t id, const String& value);
void updateLabel(uint16_t id, const String& value);
void updateSwitcher(uint16_t id, bool nValue, int clientId = -1);
void updateSlider(uint16_t id, int nValue, int clientId = -1);
void updateNumber(uint16_t id, int nValue, int clientId = -1);
void updateText(uint16_t id, const String& nValue, int clientId = -1);
void updateSelect(uint16_t id, const String& nValue, int clientId = -1);
void updateGauge(uint16_t id, int number, int clientId);
void clearGraph(uint16_t id, int clientId = -1);
void addGraphPoint(uint16_t id, int nValue, int clientId = -1);
void clearGraph(uint16_t id, int clientId = -1);
void addGraphPoint(uint16_t id, int nValue, int clientId = -1);
// Variables
const char *ui_title = "ESPUI"; // Store UI Title and Header Name
Control *controls = nullptr;
void jsonReload();
void jsonDom(AsyncWebSocketClient *client = nullptr);
// Variables
const char* ui_title = "ESPUI"; // Store UI Title and Header Name
Control* controls = nullptr;
void jsonReload();
void jsonDom(AsyncWebSocketClient* client = nullptr);
Verbosity verbosity;
Verbosity verbosity;
AsyncWebServer *server;
AsyncWebSocket *ws;
AsyncWebServer* server;
AsyncWebSocket* ws;
private:
const char *basicAuthUsername = nullptr;
const char *basicAuthPassword = nullptr;
bool basicAuth = true;
const char* basicAuthUsername = nullptr;
const char* basicAuthPassword = nullptr;
bool basicAuth = true;
};
extern ESPUIClass ESPUI;