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13 KiB
Markdown
370 lines
13 KiB
Markdown
# ESPUI
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![ESPUI](https://github.com/s00500/ESPUI/blob/master/docs/ui_complete.png)
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ESPUI is a simple library to make a web user interface for your projects using
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the **ESP8266** or the **ESP32** It uses web sockets and lets you create,
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control, and update elements on your GUI through multiple devices like phones
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and tablets.
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ESPUI uses simple Arduino-style syntax for creating a solid, functioning user
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interface without too much boilerplate code.
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So if you either don't know how or just don't want to waste time: this is your
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simple solution user interface without the need of internet connectivity or any
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additional servers.
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The Library runs fine on any kind of **ESP8266** and **ESP32** (NodeMCU Boards, usw)
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## Changelog for 2.0:
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- ArduinoJSON 6.10.0 Support
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- split pad into pad and padWithCenter
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- Cleaned Order or parameters on switch
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- cleaned Order of parameters on pad
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- Changes all numbers to actually be numbers (slider value, number value, min and max)
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### Added features
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- Tabs by @eringerli #45
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- Generic API by @eringerli
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- Min Max on slider by @eringerli
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- OptionList by @eringerli
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- Public Access to ESPAsyncServer
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- Graph Widget (Persist save graph in local storage #10)
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## Further Roadmap
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- Slider css issues
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- implement Gauge
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- File upload ?
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## Dependencies
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This library is dependent on the following libraries to function properly.
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- [ESPAsyncWebserver](https://github.com/me-no-dev/ESPAsyncWebServer)
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- [ArduinoJson](https://github.com/bblanchon/ArduinoJson) (Last tested with
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version 6.10.0)
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- (_For ESP8266_) [ESPAsyncTCP](https://github.com/me-no-dev/ESPAsyncTCP)
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- (_For ESP32_) [AsyncTCP](https://github.com/me-no-dev/AsyncTCP)
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## How to Install
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Make sure all the dependencies are installed, then install like so:
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#### Using PlattformIO (_recommended_)
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Just include this library as a dependency on lib_deps like so:
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```
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lib_deps =
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ESPUI
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ESPAsyncWebserver
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ESPAsyncTCP # or AsyncTCP on ESP32
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```
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#### Directly Through Arduino IDE (_recommended_)
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You can find this Library in the Arduino IDE library manager Go to Sketch >
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Include Library > Library Manager > Search for "ESPUI" > Install
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#### Manual Install Arduino IDE
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_For Windows:_ Download the
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[Repository](https://github.com/s00500/ESPUI/archive/master.zip) and extract the
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.zip in Documents>Arduino>Libraries>{Place "ESPUI" folder Here}
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_For Linux:_ Download the
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[Repository](https://github.com/s00500/ESPUI/archive/master.zip) and extract the
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.zip in Sketchbook/Libraries/{Place "ESPUI" folder Here}
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_For macOs:_ Download the
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[Repository](https://github.com/s00500/ESPUI/archive/master.zip) and extract the
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.zip in ~/Documents/Arduino/libraries/{Place "ESPUI" folder Here}
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Go to Sketch>Include Library>Add .zip Library> Select the Downloaded .zip File.
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## Getting started
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ESPUI serves several files to the browser to build up its web interface. This
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can be achieved in 2 ways: _PROGMEM_ or _SPIFFS_
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_When `ESPUI.begin()` is called the default is serving files from Memory and
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ESPUI should work out of the box!_
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**OPTIONAL:** But if this causes your program to _use too much memory_ you can
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burn the files into the SPIFFS filesystem on the ESP. There are now two ways to
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do this: you can either use the ESP file upload tool or you use the library
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function `ESPUI.prepareFileSystem()`
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#### Simple filesystem preparation (_recommended_)
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Just open the example sketch **prepareFileSystem** and run it on the ESP, (give
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it up to 30 seconds, you can see the status on the Serial Monitor), The library
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will create all needed files. Congratulations, you are done, from now on you
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just need to do this again when there is a library update, or when you want to
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use another chip :-) Now you can upload your normal sketch, when you do not call
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the `ESPUI.prepareFileSystem()` function the compiler will strip out all the
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unnecessary strings that are already saved in the chip's filesystem and you have
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more program memory to work with.
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## User interface Elements
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- Label
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- Button
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- Switch
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- Control pad
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- Control pad with center button
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- Slider
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- Text Input
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- Numberinput
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- Graph
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- Option select
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Checkout the example for the usage or see the detailed info below
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## Available colors:
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- Turquoise
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- Emerald
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- Peterriver
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- Wetasphalt
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- Sunflower
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- Carrot
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- Alizarin
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- Dark
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- None
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(Use like `ControlColor::Sunflower`)
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## Documentation
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The heart of ESPUI is
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[ESPAsyncWebserver](https://github.com/me-no-dev/ESPAsyncWebServer). ESPUI's
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frontend is based on [Skeleton CSS](http://getskeleton.com/) and jQuery-like
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lightweight [zepto.js](https://zeptojs.com/) for Handling Click Events Etc. The
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communication between the _ESP_ and the client browser works using web
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sockets. ESPUI does not need network access and can be used in standalone access
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point mode, all resources are loaded directly from the ESPs memory.
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This section will explain in detail how the Library is to be used from the
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Arduino code side. In the arduino `setup()` routine the interface can be customised by adding UI Elements.
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This is done by calling the corresponding library methods on the Library object
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`ESPUI`. Eg: `ESPUI.button("button", &myCallback);` creates a button in the
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interface that calls the `myCallback(Control *sender, int value)` function when changed. All buttons and
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items call their callback whenever there is a state change from them. This means
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the button will call the callback when it is pressed and also again when it is
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released. To separate different events an integer number with the event name is
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passed to the callback function that can be handled in a `switch(){}case{}`
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statement. Here is an overview of the currently implemented different elements
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of the UI library:
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#### Button
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![Buttons](https://github.com/s00500/ESPUI/blob/master/docs/ui_button.png)
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Buttons have a name and a callback value. They have one event for press (`B_DOWN`) and one
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for release (`B_UP`).
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- B_DOWN
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- B_UP
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#### Switch
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![Switches](https://github.com/s00500/ESPUI/blob/master/docs/ui_switches.png)
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Switches sync their state on all connected devices. This means when you change
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their value they change visibly on all tablets or computers that currently
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display the interface. They also have two types of events: one when turning on (`S_ACTIVE`)
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and one when turning off (`S_INACTIVE`).
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- S_ACTIVE
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- S_INACTIVE
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#### Buttonpad
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![control pads](https://github.com/s00500/ESPUI/blob/master/docs/ui_controlpad.png)
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Button pads come in two flavours: with or without a center button. They are very
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useful for con-trolling all kinds of movements of vehicles or also of course our
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walking robots. They use a single callback per pad and have 8 or 10 different
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event types to differentiate the button actions.
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- P_LEFT_DOWN
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- P_LEFT_UP
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- P_RIGHT_DOWN
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- P_RIGHT_UP
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- P_FOR_DOWN
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- P_FOR_UP
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- P_BACK_DOWN
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- P_BACK_UP
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- P_CENTER_DOWN
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- P_CENTER_UP
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#### Labels
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![labels](https://github.com/s00500/ESPUI/blob/master/docs/ui_labels.png)
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Labels are a nice tool to get information from the robot to the user interface.
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This can be done to show states, values of sensors and configuration parameters.
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To send data from the code use `ESP.print(labelId, "Text");` . Labels get a name
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on creation and a initial value. The name is not changeable once the UI
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initialised.
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Labels automatically wrap your text. If you want them to have multiple lines use
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the normal `<br>` tag in the string you print to the label
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#### Slider
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![slider](https://github.com/s00500/ESPUI/blob/master/docs/ui_slider.png)
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The Slider can be used to slide through a value from 1 to 100. Slides provide
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realtime data, are touch compatible and can be used to for example control a
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Servo. The current value is shown while the slider is dragged in a little bubble
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over the handle. In the Callback the slider does not return an int but a String.
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Use the .toInt function to convert the value, see the **gui** example to check how it works.
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A slider usually only sends a new value when it is released to save the esps from being spammed with values. This behaviour can be cahnged globally using a property of the ESPUI object before `begin()`:
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```
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ESPUI.sliderContinuous = true;
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ESPUI.begin("ESPUI Control");
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```
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#### Number Input
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![number](https://github.com/s00500/ESPUI/blob/master/docs/ui_number.png)
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The numberinput can be used to directly input numbers to your program. You can
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enter a Value into it and when you are done with your change it is sent to the
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ESP.
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A number box needs to have a min and a max value. To set it up just use:
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`ESPUI.number("Numbertest", &numberCall, ControlColor::Alizarin, 5, 0, 10);`
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#### Text Input
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![text](https://github.com/s00500/ESPUI/blob/master/docs/ui_text.png)
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The textinput works very similar like the number input but with a string. You
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can enter a String into it and when you are done with your change it is sent to
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the ESP.
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#### Graph
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![graph](https://github.com/s00500/ESPUI/blob/master/docs/ui_graph.png)
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The graph widget can display graph points with timestamp at wich they arrive
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Use `ESPUI.addGraphPoint(graphId, random(1, 50));` to add a new value at the current time, use `ESPUI.clearGraph(graphId)` to clear the entire graph.
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Graph points are saved in the browser in **localstorage** to be persistant, clear local storageto remove the points or use clearGraph() from a bbutton callback to provide a clear button.
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#### Option select
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![option1](https://github.com/s00500/ESPUI/blob/master/docs/ui_select1.png)
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![option2](https://github.com/s00500/ESPUI/blob/master/docs/ui_select2.png)
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The option select works by first creating a select widget like so
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`uint16_t select1 = ESPUI.addControl( ControlType::Select, "Select:", "", ControlColor::Alizarin, tab1, &selectExample );`
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And then adding Options to it like seperate widgets, specifying the select as the parent:
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```
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ESPUI.addControl( ControlType::Option, "Option1", "Opt1", ControlColor::Alizarin, select1 );
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ESPUI.addControl( ControlType::Option, "Option2", "Opt2", ControlColor::Alizarin, select1 );
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ESPUI.addControl( ControlType::Option, "Option3", "Opt3", ControlColor::Alizarin, select1 );
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```
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Check the **tabbedGui** example for a working demo
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### Using Tabs
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![tabs](https://github.com/s00500/ESPUI/blob/master/docs/ui_tabs.png)
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Tabs can be used to organize your widgets in pages. Check the tabbedGui example.
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Tabs can be created using the generic functions like so:
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`ESPUI.addControl( ControlType::Tab, "Settings 1", "Settings 1" );`
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Then all widgets for the tab need to be added to it by specifying the tab as the parrent (widgets not added to a tab will be shown above the tab selctor)
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`ESPUI.addControl( ControlType::Text, "Text Title:", "a Text Field", ControlColor::Alizarin, tab1, &textCall );`
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### Initialisation of the UI
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After all the elements are configured you can use `ESPUI.begin("Some Title");`
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to start the UI interface. (Or `ESPUI.beginSPIFFS("Some Title");` respectively)
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Make sure you setup a working network connection or AccesPoint **before** (See
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gui.ino example). The web interface can then be used from multiple devices at once and
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also shows an connection status in the top bar.
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### Advanced: Generic creation and updates of control widgets
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There are 2 generic functions to create and update controls, to see them in action check the **gui-generic-api** example.
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To create a generic control use:
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`uint16_t switchOne = ESPUI.addControl(ControlType::Switcher, "Switch one", "", ControlColor::Alizarin, Control::noParent, &switchExample);`
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Then its value can be updated by doing:
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`ESPUI.updateControlValue(status, "Start");`
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You can also update other parameters of the control like its color using:
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```
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ESPUI.getControl(switchOne)->color = ControlColor::Carrot;
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ESPUI.updateControl(switchOne);
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```
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### Log output
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ESPUI has several different log levels. You can set them using the
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`ESPUI.setVerbosity(Verbosity::VerboseJSON)` function.
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Loglevels are:
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- `Verbosity::Quiet` (default)
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- `Verbosity::Verbose`
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- `Verbosity::VerboseJSON`
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VerboseJSON outputs the most debug information.
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### Advanced properties
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If you have many different widgets it might be necessary to adjust the JSON Buffers used internally in ESPUI before .begin() :
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```
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ESPUI.jsonUpdateDocumentSize = 2000; // This is the default, and this value is not affected by the amount of widgets
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ESPUI.jsonInitialDocumentSize = 8000; // This is the default, adjust when you have too many widgets or options
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ESPUI.begin("ESPUI Control");
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```
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# Notes for Development
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If you want to work on the HTML/CSS/JS files, do make changes in the _data_
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directory. When you need to transfer that code to the ESP, run
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`tools/prepare_static_ui_sources.py -a` (this script needs **python3** with the
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modules **htmlmin**, **jsmin** and **csscompressor**). This will generate a) minified files
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next to the original files and b) the C header files in `src` that contain the minified and
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gzipped HTML/CSS/JS data. Alternatively, you can specify the `--source` and `--target` arguments to the
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`prepare_static_ui_sources.py` script (run the script without arguments for
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help) if you want to use different locations.
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If you don't have a python environment, you need to minify and gzip the
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HTML/CSS/JS files manually. I wrote a little useful jsfiddle for this,
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[see here](https://jsfiddle.net/s00500/yvLbhuuv/).
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If you change something in HTML/CSS/JS and want to create a pull request, please
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do include the minified versions and corresponding C header files in your
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commits. (Do **NOT** commit all the minified versions for the non changed files)
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# Contribute
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Liked this Library? You can **support** me by sending me a :coffee:
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[Coffee](https://paypal.me/lukasbachschwell/5).
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Otherwise I really welcome **Pull Requests**.
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