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632 lines
23 KiB
Markdown
632 lines
23 KiB
Markdown
# ESPUI
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![ESPUI](docs/ui_complete.png)
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ESPUI is a simple library to make a web-based user interface for your projects using
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the **ESP8266** or the **ESP32** It uses web sockets and lets you create,
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control, and update elements on your GUI through multiple devices like phones
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and tablets.
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ESPUI uses simple Arduino-style syntax for creating a solid, functioning user
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interface without too much boilerplate code.
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So if you either don't know how or just don't want to waste time: this is your
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simple solution user interface without the need of internet connectivity or any
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additional servers.
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The Library runs on any kind of **ESP8266** and **ESP32** (NodeMCU, AI Thinker, etc.).
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- [Dependencies](#dependencies)
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- [How to Install](#how-to-install)
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- [Getting started](#getting-started)
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- [UI Elements](#documentation)
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* [Button](#button)
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* [Switch](#switch)
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* [Buttonpad](#buttonpad)
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* [Labels](#labels)
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* [Slider](#slider)
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* [Number Input](#number-input)
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* [Text Input](#text-input)
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* [Select control](#select-control)
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* [Getting the Time](#getting-the-time)
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* [Separators](#separators)
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- [Initialisation of the UI](#initialisation-of-the-ui)
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- [Tabs](#tabs)
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- [Log output](#log-output)
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- [Colours](#colours)
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- [Advanced Features](#advanced-features)
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* [Dynamic Visibility](#dynamic-visibility)
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* [Inline Styles](#inline-styles)
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* [Disabling Controls](#disabling-controls)
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* [Grouped controls](#grouped-controls)
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* [Wide controls](#wide-controls)
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* [Graph (Experimental)](#graph--experimental-)
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- [Notes for Development](#notes-for-development)
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- [Contribute](#contribute)
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### Contributed features
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- Tabs by @eringerli
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- Generic API by @eringerli
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- Min Max on slider by @eringerli
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- OptionList by @eringerli
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- Public Access to ESPAsyncServer
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- Inline CSS styles by @iangray001
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- Separators by @iangray001
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- Grouped and wide controls by @iangray001
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- Transport layer rework by @iangray001
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- Time control by @iangray001
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- Vertical controls by @iangray001
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## Roadmap
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- Fully implement graphs
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- Expand number input features (floats etc.)
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- Support for enabling and disabling controls
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## Dependencies
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This library is dependent on the following libraries.
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- [ESPAsyncWebserver](https://github.com/me-no-dev/ESPAsyncWebServer)
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- [ArduinoJson](https://github.com/bblanchon/ArduinoJson) (Last tested with
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version 6.10.0)
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- (_For ESP8266_) [ESPAsyncTCP](https://github.com/me-no-dev/ESPAsyncTCP)
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- (_For ESP32_) [AsyncTCP](https://github.com/me-no-dev/AsyncTCP)
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- (_For ESP32_) [lorol/LittleFS_esp32](https://github.com/lorol/LITTLEFS)
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## How to Install
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Make sure all the dependencies are installed, then install like so:
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#### Using PlatformIO (_recommended_)
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Just include this library as a dependency in `lib_deps` like so:
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```
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lib_deps =
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ESPUI
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ESP Async WebServer
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ESPAsyncTCP # (or AsyncTCP on ESP32)
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LittleFS_esp32 # (ESP32 only)
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```
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#### Using the Arduino IDE (_recommended_)
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You can find this Library in the Arduino IDE library manager. Go to
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`Sketch > Include Library > Library Manager` search for `ESPUI` and install.
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If you cannot use the Library Manager, you can download the [repository](https://github.com/s00500/ESPUI/archive/master.zip) and follow
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the [instructions to manually install libraries](https://learn.adafruit.com/adafruit-all-about-arduino-libraries-install-use/how-to-install-a-library).
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## Getting started
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ESPUI serves several files to the browser to build up its web interface. This
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can be achieved in 2 ways: _PROGMEM_ or _LITTLEFS_
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_When `ESPUI.begin()` is called the default is serving files from Memory and
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ESPUI should work out of the box!_
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**OPTIONAL:** But if this causes your program to _use too much memory_ you can
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burn the files into the LITTLEFS filesystem on the ESP. There are now two ways to
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do this: you can either use the ESP file upload tool or you use the library
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function `ESPUI.prepareFileSystem()`
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#### Simple filesystem preparation (_recommended_)
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Just open the example sketch **prepareFileSystem** and run it on the ESP, (give
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it up to 30 seconds, you can see the status on the Serial Monitor), The library
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will create all needed files. Congratulations, you are done, from now on you
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just need to do this again when there is a library update, or when you want to
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use another chip :-) Now you can upload your normal sketch, when you do not call
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the `ESPUI.prepareFileSystem()` function the compiler will strip out all the
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unnecessary strings that are already saved in the chip's filesystem and you have
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more program memory to work with.
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## User interface Elements
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- Label
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- Button
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- Switch
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- Control pad
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- Slider
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- Text Input
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- Numberinput
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- Option select
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- Separator
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- Time
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- Graph (partial implementation)
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## Documentation
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The heart of ESPUI is
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[ESPAsyncWebserver](https://github.com/me-no-dev/ESPAsyncWebServer). ESPUI's
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frontend is based on [Skeleton CSS](http://getskeleton.com/) and jQuery-like
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lightweight [zepto.js](https://zeptojs.com/) for handling events. The
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communication between the ESP and the client browser works using web
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sockets. ESPUI does not need network access and can be used in standalone access
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point mode, all resources are loaded directly from the ESPs memory.
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This section will explain in detail how the Library is to be used from the
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Arduino code side. In the arduino `setup()` routine the interface can be customised by adding UI Elements.
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This is done by calling the corresponding library methods on the Library object
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`ESPUI`. Eg: `ESPUI.button("button", &myCallback);` creates a button in the
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interface that calls the `myCallback(Control *sender, int value)` function when changed. All buttons and
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items call their callback whenever there is a state change from them. This means
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the button will call the callback when it is pressed and also again when it is
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released. To separate different events an integer number with the event name is
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passed to the callback function that can be handled in a `switch(){}case{}`
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statement.
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#### Button
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![Buttons](docs/ui_button.png)
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Buttons have a name and a callback value. Their text can be changed at runtime using `ESPUI.updateButton()`.
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Events:
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- `B_DOWN` - Fired when button is pressed.
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- `B_UP` - Fired when button is released.
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#### Switch
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![Switches](docs/ui_switches.png)
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Switches sync their state on all connected devices. This means when you change
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their value (either by pressing them, or programmatically using `ESPUI.updateSwitcher()`) they change visibly
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on all tablets or computers that currently display the interface.
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Events:
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- `S_ACTIVE` - Fired when turning on.
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- `S_INACTIVE` - Fired when turning off.
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#### Buttonpad
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![control pads](docs/ui_controlpad.png)
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Button pads come in two flavours: with or without a center button. They are
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useful for controlling movements of vehicles/cameras etc. They use a single
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callback per pad and have 8 or 10 different event types to differentiate the
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button actions.
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- `P_LEFT_DOWN`
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- `P_LEFT_UP`
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- `P_RIGHT_DOWN`
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- `P_RIGHT_UP`
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- `P_FOR_DOWN`
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- `P_FOR_UP`
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- `P_BACK_DOWN`
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- `P_BACK_UP`
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- `P_CENTER_DOWN`
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- `P_CENTER_UP`
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#### Labels
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![labels](docs/ui_labels.png)
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Labels are used to display textual information (i.e. states, values of sensors,
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configuration parameters etc.). To send data from the code use `ESP.updateLabel()` .
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Labels get a name on creation and a initial value.
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Labels automatically wrap your text. If you want them to have multiple lines use
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the normal `<br>` tag in the string you print to the label.
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In fact, because HTML can be used in the label's value, you can make a label display
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images by including an `<img>` tag.
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```
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ESPUI.label("An Image Label", ControlColor::Peterriver, "<img src='path/to/image'>");
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```
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This requires that the client has access to the image in question, either from the internet or a local web server.
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#### Slider
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![slider](docs/ui_slider.png)
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Sliders can be used to select (or display) a numerical value. Sliders provide
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realtime data and are touch compatible. Note that like all ESPUI functions, the callback does not return an `int`
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but a `String` so should be converted with the `.toInt()` function. See the examples for more details. Sliders can
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be updated from code using `ESP.updateSlider()`.
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A slider usually only sends a new value when it is released to save network bandwidth.
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This behaviour can be changed globally by setting `sliderContinuous` before `begin()`:
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```
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ESPUI.sliderContinuous = true;
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ESPUI.begin("ESPUI Control");
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```
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Events:
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- `SL_VALUE` - Fired when a slider value changes.
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#### Number Input
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![number](docs/ui_number.png)
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The number input can be used to receive numbers from the user. You can
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enter a value into it and when you are done with your change it is sent to the
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ESP. A number box needs to have a min and a max value. To set it up just use:
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`ESPUI.number("Numbertest", &numberCall, ControlColor::Alizarin, 5, 0, 10);`
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Number inputs can be updated from code using `ESP.updateNumber()`.
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Note that HTML number boxes will respect their min and max when the user
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clicks the up and down arrows, but it is possible on most clients to simply type
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any number in. As with all user input, numbers should be validated in callback code
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because all client side checks can be skipped. If any value from the UI might
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cause a problem, validate it.
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Events:
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- `N_VALUE` - Fired when a number value changes.
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#### Text Input
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![text](docs/ui_text.png)
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The text input works very similar like the number input but allows any string to be entered.
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If you attach a Max control to the text input then a max length will be applied
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to the control.
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```
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text = ESPUI.text("Label", callback, ControlColor::Dark, "Initial value");
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ESPUI.addControl(ControlType::Max, "", "32", ControlColor::None, text);
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```
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Text inputs can be updated from code using `ESP.updateText()`.
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However even with a set maximum length, user input should still be validated
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because it is easy to bypass client-side checks. Never trust user input.
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Events:
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- `T_VALUE` - Fired when a text value changes.
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#### Select control
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![option1](docs/ui_select1.png)
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![option2](docs/ui_select2.png)
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The Select control lets the user select from a predefined list of options. First create a select widget like so
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```
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uint16_t select1 = ESPUI.addControl( ControlType::Select, "Select Title", "Initial Value", ControlColor::Alizarin, tab1, &selectExample );
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```
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Then add Options to it, specifying the Select as the parent:
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```
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ESPUI.addControl( ControlType::Option, "Option1", "Opt1", ControlColor::Alizarin, select1);
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ESPUI.addControl( ControlType::Option, "Option2", "Opt2", ControlColor::Alizarin, select1);
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ESPUI.addControl( ControlType::Option, "Option3", "Opt3", ControlColor::Alizarin, select1);
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```
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Check the **tabbedGui** example for a working demo. Selectors can be updated from code using `ESP.updateSelect()`.
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Events:
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- `S_VALUE` - Fired when a select value changes.
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#### Getting the Time
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ESPUI can create an invisible control that can be used to fetch the current time from the client
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when they are connected to the UI. This could be used to intermittently provide an accurate time
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source to your ESP. Remember that clients cannot be relied upon to be correct or truthful.
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Create a Time control with the following:
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```
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//Add the invisible "Time" control
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auto timeId = ESPUI.addControl(Time, "", "", None, 0, timeCallback);
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```
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After creating the UI, sending an update to the Time control will cause it to fetch the current
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time from the client and then fire its callback with the result.
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```
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//Request an update to the time
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ESPUI.updateTime(timeId);
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//Will trigger timeCallback
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```
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In `timeCallback` you can then print the control's value as normal:
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```
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void timeCallback(Control *sender, int type) {
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if(type == TM_VALUE) {
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Serial.println(sender->value);
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}
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}
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```
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The returned string will be an [ISO string](https://www.w3schools.com/jsref/jsref_toisostring.asp) as returned by the Javascript `new Date().toISOString()`. The format is `YYYY-MM-DDTHH:mm:ss.sssZ` so for example: `2022-01-20T21:44:22.913Z`.
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Events:
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- `TM_VALUE` - Fires when the control is updated with `updateTime()`
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#### Separators
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![separators](docs/ui_separators.png)
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You can use separators to break up the UI and better organise your controls. Adding a separator will force any following controls onto the subsequent line. Add separators as follows:
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```
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ESPUI.separator("Separator name");
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//or
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ESPUI.addControl(ControlType::Separator, "Separator name", "", ControlColor::None, maintab);
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```
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Separators fire no events.
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### Initialisation of the UI
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After all the elements are configured, call `ESPUI.begin("Some Title");`
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to start the UI interface. (Or `ESPUI.beginLITTLEFS("Some Title");` respectively)
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Make sure you setup a working network connection or AccessPoint **before** (see
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the `gui.ino` example). The web interface can then be used from multiple devices at once and
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also shows connection status in the top bar.
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### Tabs
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![tabs](docs/ui_tabs.png)
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Tabs can be used to organize your controls into pages. Check the **tabbedGui** example to see
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how this is done. Tabs can be created as follows:
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```
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ESPUI.addControl(ControlType::Tab, "Settings 1", "Settings 1");
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```
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Then all widgets for the tab need to be added to it by specifying the tab as the parent. Widgets not
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added to a tab will be shown above the tab selctor.
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```
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ESPUI.addControl(ControlType::Text, "Text Title", "a Text Field", ControlColor::Alizarin, tab1, &textCall);
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```
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Note that the basic functions to add controls like `ESPUI.button()` or `ESPUI.slider()` do not add to any tab,
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so they are good for building small UIs. However if you need to use tabs then you will have to add all your
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controls using the full `ESPUI.addControl()` function.
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### Log output
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ESPUI has several different log levels. You can set them using the
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`ESPUI.setVerbosity(Verbosity::VerboseJSON)` function.
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Loglevels are:
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- `Verbosity::Quiet` (default)
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- `Verbosity::Verbose`
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- `Verbosity::VerboseJSON`
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VerboseJSON outputs the most debug information.
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### Colours
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A selection of basic colours are available to use:
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![Colours](docs/ui_colours.png)
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If you want more control over the UI design, see the Inline Styles section below.
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## Advanced Features
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ESPUI includes a range of advanced features that can customise your UIs.
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### Dynamic Visibility
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Cotrols can be made visible or invisible at runtime with the `updateVisibility()` function.
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```
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ESPUI.updateVisibility(controlId, false);
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```
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Note that you cannot hide individual controls from a [control group](#grouped-controls), you have to hide the entire group.
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### Inline Styles
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You can add custom CSS styles to controls. This allows you to style the UI with custom colors, drop shadows,
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or other CSS effects. Add styles with the following functions:
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```
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setPanelStyle(uint16_t id, String style);
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setElementStyle(uint16_t id, String style)
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```
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A panel style is applied to the panel on which the UI element is placed, an element style is applied to the element itself.
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Because CSS inline styles can only style one specific DOM element, for controls made up of multiple elements (like the pad)
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this is limited. Element styles can be applied to all controls, but will only work correctly for the Button, Label, Slider,
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Switcher, Number, Text, and Selector.
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Dynamic update of styles is supported. When either of the above functions are called, the control is updated live. This could
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be used to refect a warning state by changing the color of a button, or for similar effects.
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For example, this code will set a control's panel to a random background color:
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```
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char stylecol[30];
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sprintf(stylecol, "background-color: #%06X;", (unsigned int) random(0x0, 0xFFFFFF));
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ESPUI.setPanelStyle(switch1, stylecol);
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```
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You can get quite creative with this.
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![Inline Styles](docs/inlinestyles.gif)
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The [completeExample](examples/completeExample/completeExample.cpp) example includes a range of things that you can do with inline styles.
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![More Inline Styles](docs/ui_inlinestyles2.png)
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### Disabling Controls
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It is possible to dynamically enable and disable controls to, for example, provide feedback to the user that a particular feature is
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temporarily unavailable. To do this use the following function call:
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```
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ESPUI.setEnabled(controlId, enabled);
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```
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Setting `enabled` to false will make the control noninteractive and it will visually change to illustrate this to the user. The control
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will stop firing any events. Note that whilst the widget will change appearance, the panel of the control will remain whatever colour
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it was set to. If you wish to also change the colour of the panel then you should use inline styles to show the noninteractive state. For example:
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```
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ESPUI.setEnabled(mainButton, false);
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const String disabledstyle = "background-color: #bbb; border-bottom: #999 3px solid;";
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ESPUI.setPanelStyle(mainButton, disabledstyle);
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```
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This CSS style sets the panel background and its border to grey. To put the control back to enabled use the following:
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```
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ESPUI.setEnabled(mainButton, true);
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ESPUI.setPanelStyle(mainButton, ";");
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```
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Note that we have to set the inline style to `";"` (i.e. an empty CSS rule) because if we just try to set it to `""` this will be
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interpreted as "do not change the style".
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Controls can also be set to disabled before the UI is started.
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### Grouped controls
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Normally, whenever a control is added to the UI, a new panel is generated with a title. However, you can instead
|
|
set the "parent" of a new control to be an existing control. This allows you to add multiple widgets into the same
|
|
panel. For example:
|
|
|
|
```
|
|
panel1 = ESPUI.addControl(ControlType::Button, "Button Set", "Button A", ControlColor::Turquoise, Control::noParent, btncallback);
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|
ESPUI.addControl(ControlType::Button, "", "Button B", ControlColor::None, panel1, btncallback);
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|
ESPUI.addControl(ControlType::Button, "", "Button C", ControlColor::None, panel1, btncallback);
|
|
```
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|
|
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The first call to `addControl` has no parent (or it could be set to a tab if you are using a tabbed UI), so therefore a new panel is added containing one button
|
|
with the value `Button A`. The two subsequent calls have their parent set to the first control we added, so instead of creating
|
|
a new panel, the result is the following:
|
|
|
|
![Grouped buttons](docs/ui_groupedbuttons.png)
|
|
|
|
The grouped controls operate entirely independently, and can be assigned different callbacks, or updated separately. The grouping
|
|
is purely visual.
|
|
|
|
Most controls can be grouped this way, but the result is not always visually pleasant. This works best with labels, sliders, switchers,
|
|
and buttons.
|
|
|
|
![Other grouped controls](docs/ui_groupedbuttons2.png)
|
|
|
|
For sliders and switchers, you can also set the controls to be displayed vertically.
|
|
|
|
```
|
|
auto vertswitcher = ESPUI.addControl(Switcher, "Vertical Switcher", "0", Dark, tab1);
|
|
ESPUI.setVertical(vertswitcher);
|
|
```
|
|
|
|
This must be done before `ESPUI.begin()` is called. Vertical layouts are currently only supported for sliders and switchers, and it
|
|
is a purely visual change. Behaviour is identical. Mixing horizontal and vertical controls can result in some unpredictable layouts.
|
|
|
|
When you add multiple buttons to a single panel, the buttons have a title so they can be differentiated. For sliders and switchers this is
|
|
not the case. Therefore you might want to add additional labels so that the controls can be distinguished. There is not yet automatic
|
|
support for doing this, so the approach is to add labels that have been styled using [inline styles](#inline-styles). By doing this
|
|
you can acheieve effects such as this:
|
|
|
|
![Labelling grouped controls](docs/ui_groupedbuttons3.png)
|
|
|
|
The code to do this is in the [completeExample](examples/completeExample/completeExample.cpp) example.
|
|
|
|
### Wide controls
|
|
|
|
Controls can be set to be displayed "wide" with the function:
|
|
|
|
```
|
|
ESPUI.setPanelWide(controlid, true);
|
|
```
|
|
|
|
*Important!* This function should be called _before_ `ESPUI.begin` or results will be unreliable.
|
|
|
|
Setting a control to wide tells ESPUI to lay out that control as if there was only a single column, even on wide displays.
|
|
This can be applied to every element to force a single column layout, or to individual elements to customise the display.
|
|
|
|
![Wide controls](docs/ui_widecontrols.png)
|
|
|
|
Note that this will have no effect on small screens.
|
|
|
|
|
|
### Graph (Experimental)
|
|
|
|
![graph](docs/ui_graph.png)
|
|
|
|
The graph widget can display graph points with timestamp at wich they arrive
|
|
|
|
Use `ESPUI.addGraphPoint(graphId, random(1, 50));` to add a new value at the current time, use `ESPUI.clearGraph(graphId)` to clear the entire graph.
|
|
Graph points are saved in the browser in **localstorage** to be persistant, clear local storageto remove the points or use clearGraph() from a bbutton callback to provide a clear button.
|
|
|
|
_There are many issues with the graph component currently and work is ongoing. Consider helping us out with development!_
|
|
|
|
# Notes for Development
|
|
|
|
If you want to work on the HTML/CSS/JS files, do make changes in the _data_
|
|
directory. When you need to transfer that code to the ESP, run
|
|
`tools/prepare_static_ui_sources.py -a` (this script needs **python3** with the
|
|
modules **htmlmin**, **jsmin** and **csscompressor**). This will generate a) minified files
|
|
next to the original files and b) the C header files in `src` that contain the minified and
|
|
gzipped HTML/CSS/JS data. Alternatively, you can specify the `--source` and `--target` arguments to the
|
|
`prepare_static_ui_sources.py` script (run the script without arguments for
|
|
help) if you want to use different locations.
|
|
|
|
If you don't have a python environment, you need to minify and gzip the
|
|
HTML/CSS/JS files manually. I wrote a little useful jsfiddle for this,
|
|
[see here](https://jsfiddle.net/s00500/yvLbhuuv/).
|
|
|
|
If you change something in HTML/CSS/JS and want to create a pull request, please
|
|
do include the minified versions and corresponding C header files in your
|
|
commits. (Do **NOT** commit all the minified versions for the non changed files)
|
|
|
|
# Experimental debugging environment using emulation on host
|
|
|
|
It is possible to run or debug this library on a unix-like computer (Linux,
|
|
macOS, WSL) without flashing on hardware, and with your favourite debugging
|
|
tools (gdb, valgrind, ...). This is accomplished through the
|
|
esp8266/Arduino "emulation on host" environment.
|
|
|
|
A fake AsyncWebserver library is needed because lwIP is not yet ported to
|
|
the emulation environment. Full instructions can be found in this project's
|
|
[readme page](https://github.com/d-a-v/emuAsync).
|
|
|
|
## Changelog for 2.1:
|
|
|
|
- Adds the ability to have inline styles for widgets and panels
|
|
- Adds LittleFS on the ESP32
|
|
- Cleans up examples
|
|
- Adds Button Animation
|
|
- Adds chunking for the widgets so you can add even more of them
|
|
- Fixes lots of bugs related to invisible UI elements and sliders
|
|
- Adds the ability to change port
|
|
|
|
## Changelog for 2.0:
|
|
|
|
- ArduinoJSON 6.10.0 Support
|
|
- Split pad into pad and padWithCenter
|
|
- Cleaned order of parameters on switch and pad
|
|
- Changes all numbers to actually be numbers (slider value, number value, min and max)
|
|
|
|
# Contribute
|
|
|
|
Liked this Library? You can **support** me by sending me a :coffee:
|
|
[Coffee](https://paypal.me/lukasbachschwell/5).
|
|
|
|
Otherwise I really welcome **Pull Requests**.
|