mirror of
https://github.com/beego/bee.git
synced 2024-12-22 10:00:50 +00:00
Add user conf support for bee.json
This commit is contained in:
parent
9e9f0ce1dd
commit
172bc44b22
@ -58,7 +58,7 @@ func (c *Command) Runnable() bool {
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var commands = []*Command{
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cmdNew,
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cmdStart,
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cmdRun,
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cmdPack,
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cmdApiapp,
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//cmdReStart,
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93
run.go
Normal file
93
run.go
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@ -0,0 +1,93 @@
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package main
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import (
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"encoding/json"
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"fmt"
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"os"
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path "path/filepath"
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"runtime"
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)
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var cmdRun = &Command{
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UsageLine: "run [appname]",
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Short: "run the app which can hot compile",
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Long: `
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start the appname throw exec.Command
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then start a inotify watch for current dir
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when the file has changed bee will auto go build and restart the app
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file changed
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check if it's go file
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yes no
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go build do nothing
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restart app
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`,
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}
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func init() {
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cmdRun.Run = runApp
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}
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var appname string
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var conf struct {
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DirStruct struct {
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Controllers string
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Models string
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} `json:"dir_structure"`
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}
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func runApp(cmd *Command, args []string) {
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if len(args) != 1 {
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fmt.Println("[ERRO] Argument [appname] is missing")
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os.Exit(2)
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}
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crupath, _ := os.Getwd()
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Debugf("current path:%s\n", crupath)
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err := loadConfig()
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if err != nil {
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fmt.Println("[ERRO] Fail to parse bee.json:", err)
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}
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var paths []string
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paths = append(paths,
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path.Join(crupath, conf.DirStruct.Controllers),
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path.Join(crupath, conf.DirStruct.Models))
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NewWatcher(paths)
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appname = args[0]
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Autobuild()
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for {
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runtime.Gosched()
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}
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}
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// loadConfig loads customized configuration.
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func loadConfig() error {
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f, err := os.Open("bee.json")
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if err != nil {
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// Use default.
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return nil
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}
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defer f.Close()
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d := json.NewDecoder(f)
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err = d.Decode(&conf)
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if err != nil {
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return err
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}
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// Set variables.
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if len(conf.DirStruct.Controllers) == 0 {
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conf.DirStruct.Controllers = "controllers"
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}
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if len(conf.DirStruct.Models) == 0 {
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conf.DirStruct.Models = "models"
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}
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return nil
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}
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54
start.go
54
start.go
@ -1,54 +0,0 @@
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package main
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import (
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"fmt"
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"os"
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path "path/filepath"
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"runtime"
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)
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var cmdStart = &Command{
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UsageLine: "start [appname]",
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Short: "start the app which can hot compile",
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Long: `
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start the appname throw exec.Command
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then start a inotify watch for current dir
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when the file has changed bee will auto go build and restart the app
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file changed
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checked is go file
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yes no
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go build do nothing
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restart app
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`,
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}
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func init() {
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cmdStart.Run = startapp
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}
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var appname string
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func startapp(cmd *Command, args []string) {
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if len(args) != 1 {
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fmt.Println("error args")
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os.Exit(2)
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}
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crupath, _ := os.Getwd()
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Debugf("current path:%s\n", crupath)
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var paths []string
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paths = append(paths, path.Join(crupath, "controllers"), path.Join(crupath, "models"))
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NewWatcher(paths)
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appname = args[0]
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Autobuild()
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for {
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runtime.Gosched()
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}
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}
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11
watch.go
11
watch.go
@ -45,7 +45,7 @@ func NewWatcher(paths []string) {
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eventTime[e.Name] = time.Now()
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if isbuild {
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fmt.Println(e)
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fmt.Println("[EVEN]", e)
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go Autobuild()
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}
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case err := <-watcher.Error:
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@ -67,7 +67,7 @@ func Autobuild() {
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state.Lock()
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defer state.Unlock()
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fmt.Println("start autobuild")
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fmt.Println("[INFO] Start building...")
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path, _ := os.Getwd()
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os.Chdir(path)
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bcmd := exec.Command("go", "build")
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@ -76,10 +76,10 @@ func Autobuild() {
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err := bcmd.Run()
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if err != nil {
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fmt.Println("============== build failed ===================")
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fmt.Println("[ERRO] ============== Build failed ===================")
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return
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}
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fmt.Println("build success")
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fmt.Println("[SUCC] Build was successful")
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Restart(appname)
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}
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@ -101,8 +101,7 @@ func Restart(appname string) {
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}
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func Start(appname string) {
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fmt.Println("start", appname)
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fmt.Println("[INFO] Restarting", appname)
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if strings.Index(appname, "./") == -1 {
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appname = "./" + appname
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}
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