Browse Source

Add gorilla/websocket to vendor folder

pull/350/head
Faissal Elamraoui 5 years ago
parent
commit
c5f8b8d28e
  1. 8
      vendor/github.com/gorilla/websocket/AUTHORS
  2. 22
      vendor/github.com/gorilla/websocket/LICENSE
  3. 61
      vendor/github.com/gorilla/websocket/README.md
  4. 375
      vendor/github.com/gorilla/websocket/client.go
  5. 951
      vendor/github.com/gorilla/websocket/conn.go
  6. 18
      vendor/github.com/gorilla/websocket/conn_read.go
  7. 21
      vendor/github.com/gorilla/websocket/conn_read_legacy.go
  8. 152
      vendor/github.com/gorilla/websocket/doc.go
  9. 55
      vendor/github.com/gorilla/websocket/json.go
  10. 260
      vendor/github.com/gorilla/websocket/server.go
  11. 214
      vendor/github.com/gorilla/websocket/util.go
  12. 6
      vendor/vendor.json

8
vendor/github.com/gorilla/websocket/AUTHORS

@ -0,0 +1,8 @@
# This is the official list of Gorilla WebSocket authors for copyright
# purposes.
#
# Please keep the list sorted.
Gary Burd <gary@beagledreams.com>
Joachim Bauch <mail@joachim-bauch.de>

22
vendor/github.com/gorilla/websocket/LICENSE

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Copyright (c) 2013 The Gorilla WebSocket Authors. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

61
vendor/github.com/gorilla/websocket/README.md

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# Gorilla WebSocket
Gorilla WebSocket is a [Go](http://golang.org/) implementation of the
[WebSocket](http://www.rfc-editor.org/rfc/rfc6455.txt) protocol.
### Documentation
* [API Reference](http://godoc.org/github.com/gorilla/websocket)
* [Chat example](https://github.com/gorilla/websocket/tree/master/examples/chat)
* [Command example](https://github.com/gorilla/websocket/tree/master/examples/command)
* [Client and server example](https://github.com/gorilla/websocket/tree/master/examples/echo)
* [File watch example](https://github.com/gorilla/websocket/tree/master/examples/filewatch)
### Status
The Gorilla WebSocket package provides a complete and tested implementation of
the [WebSocket](http://www.rfc-editor.org/rfc/rfc6455.txt) protocol. The
package API is stable.
### Installation
go get github.com/gorilla/websocket
### Protocol Compliance
The Gorilla WebSocket package passes the server tests in the [Autobahn Test
Suite](http://autobahn.ws/testsuite) using the application in the [examples/autobahn
subdirectory](https://github.com/gorilla/websocket/tree/master/examples/autobahn).
### Gorilla WebSocket compared with other packages
<table>
<tr>
<th></th>
<th><a href="http://godoc.org/github.com/gorilla/websocket">github.com/gorilla</a></th>
<th><a href="http://godoc.org/golang.org/x/net/websocket">golang.org/x/net</a></th>
</tr>
<tr>
<tr><td colspan="3"><a href="http://tools.ietf.org/html/rfc6455">RFC 6455</a> Features</td></tr>
<tr><td>Passes <a href="http://autobahn.ws/testsuite/">Autobahn Test Suite</a></td><td><a href="https://github.com/gorilla/websocket/tree/master/examples/autobahn">Yes</a></td><td>No</td></tr>
<tr><td>Receive <a href="https://tools.ietf.org/html/rfc6455#section-5.4">fragmented</a> message<td>Yes</td><td><a href="https://code.google.com/p/go/issues/detail?id=7632">No</a>, see note 1</td></tr>
<tr><td>Send <a href="https://tools.ietf.org/html/rfc6455#section-5.5.1">close</a> message</td><td><a href="http://godoc.org/github.com/gorilla/websocket#hdr-Control_Messages">Yes</a></td><td><a href="https://code.google.com/p/go/issues/detail?id=4588">No</a></td></tr>
<tr><td>Send <a href="https://tools.ietf.org/html/rfc6455#section-5.5.2">pings</a> and receive <a href="https://tools.ietf.org/html/rfc6455#section-5.5.3">pongs</a></td><td><a href="http://godoc.org/github.com/gorilla/websocket#hdr-Control_Messages">Yes</a></td><td>No</td></tr>
<tr><td>Get the <a href="https://tools.ietf.org/html/rfc6455#section-5.6">type</a> of a received data message</td><td>Yes</td><td>Yes, see note 2</td></tr>
<tr><td colspan="3">Other Features</tr></td>
<tr><td>Limit size of received message</td><td><a href="http://godoc.org/github.com/gorilla/websocket#Conn.SetReadLimit">Yes</a></td><td><a href="https://code.google.com/p/go/issues/detail?id=5082">No</a></td></tr>
<tr><td>Read message using io.Reader</td><td><a href="http://godoc.org/github.com/gorilla/websocket#Conn.NextReader">Yes</a></td><td>No, see note 3</td></tr>
<tr><td>Write message using io.WriteCloser</td><td><a href="http://godoc.org/github.com/gorilla/websocket#Conn.NextWriter">Yes</a></td><td>No, see note 3</td></tr>
</table>
Notes:
1. Large messages are fragmented in [Chrome's new WebSocket implementation](http://www.ietf.org/mail-archive/web/hybi/current/msg10503.html).
2. The application can get the type of a received data message by implementing
a [Codec marshal](http://godoc.org/golang.org/x/net/websocket#Codec.Marshal)
function.
3. The go.net io.Reader and io.Writer operate across WebSocket frame boundaries.
Read returns when the input buffer is full or a frame boundary is
encountered. Each call to Write sends a single frame message. The Gorilla
io.Reader and io.WriteCloser operate on a single WebSocket message.

375
vendor/github.com/gorilla/websocket/client.go

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// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package websocket
import (
"bufio"
"bytes"
"crypto/tls"
"encoding/base64"
"errors"
"io"
"io/ioutil"
"net"
"net/http"
"net/url"
"strings"
"time"
)
// ErrBadHandshake is returned when the server response to opening handshake is
// invalid.
var ErrBadHandshake = errors.New("websocket: bad handshake")
// NewClient creates a new client connection using the given net connection.
// The URL u specifies the host and request URI. Use requestHeader to specify
// the origin (Origin), subprotocols (Sec-WebSocket-Protocol) and cookies
// (Cookie). Use the response.Header to get the selected subprotocol
// (Sec-WebSocket-Protocol) and cookies (Set-Cookie).
//
// If the WebSocket handshake fails, ErrBadHandshake is returned along with a
// non-nil *http.Response so that callers can handle redirects, authentication,
// etc.
//
// Deprecated: Use Dialer instead.
func NewClient(netConn net.Conn, u *url.URL, requestHeader http.Header, readBufSize, writeBufSize int) (c *Conn, response *http.Response, err error) {
d := Dialer{
ReadBufferSize: readBufSize,
WriteBufferSize: writeBufSize,
NetDial: func(net, addr string) (net.Conn, error) {
return netConn, nil
},
}
return d.Dial(u.String(), requestHeader)
}
// A Dialer contains options for connecting to WebSocket server.
type Dialer struct {
// NetDial specifies the dial function for creating TCP connections. If
// NetDial is nil, net.Dial is used.
NetDial func(network, addr string) (net.Conn, error)
// Proxy specifies a function to return a proxy for a given
// Request. If the function returns a non-nil error, the
// request is aborted with the provided error.
// If Proxy is nil or returns a nil *URL, no proxy is used.
Proxy func(*http.Request) (*url.URL, error)
// TLSClientConfig specifies the TLS configuration to use with tls.Client.
// If nil, the default configuration is used.
TLSClientConfig *tls.Config
// HandshakeTimeout specifies the duration for the handshake to complete.
HandshakeTimeout time.Duration
// Input and output buffer sizes. If the buffer size is zero, then a
// default value of 4096 is used.
ReadBufferSize, WriteBufferSize int
// Subprotocols specifies the client's requested subprotocols.
Subprotocols []string
}
var errMalformedURL = errors.New("malformed ws or wss URL")
// parseURL parses the URL.
//
// This function is a replacement for the standard library url.Parse function.
// In Go 1.4 and earlier, url.Parse loses information from the path.
func parseURL(s string) (*url.URL, error) {
// From the RFC:
//
// ws-URI = "ws:" "//" host [ ":" port ] path [ "?" query ]
// wss-URI = "wss:" "//" host [ ":" port ] path [ "?" query ]
var u url.URL
switch {
case strings.HasPrefix(s, "ws://"):
u.Scheme = "ws"
s = s[len("ws://"):]
case strings.HasPrefix(s, "wss://"):
u.Scheme = "wss"
s = s[len("wss://"):]
default:
return nil, errMalformedURL
}
if i := strings.Index(s, "?"); i >= 0 {
u.RawQuery = s[i+1:]
s = s[:i]
}
if i := strings.Index(s, "/"); i >= 0 {
u.Opaque = s[i:]
s = s[:i]
} else {
u.Opaque = "/"
}
u.Host = s
if strings.Contains(u.Host, "@") {
// Don't bother parsing user information because user information is
// not allowed in websocket URIs.
return nil, errMalformedURL
}
return &u, nil
}
func hostPortNoPort(u *url.URL) (hostPort, hostNoPort string) {
hostPort = u.Host
hostNoPort = u.Host
if i := strings.LastIndex(u.Host, ":"); i > strings.LastIndex(u.Host, "]") {
hostNoPort = hostNoPort[:i]
} else {
switch u.Scheme {
case "wss":
hostPort += ":443"
case "https":
hostPort += ":443"
default:
hostPort += ":80"
}
}
return hostPort, hostNoPort
}
// DefaultDialer is a dialer with all fields set to the default zero values.
var DefaultDialer = &Dialer{
Proxy: http.ProxyFromEnvironment,
}
// Dial creates a new client connection. Use requestHeader to specify the
// origin (Origin), subprotocols (Sec-WebSocket-Protocol) and cookies (Cookie).
// Use the response.Header to get the selected subprotocol
// (Sec-WebSocket-Protocol) and cookies (Set-Cookie).
//
// If the WebSocket handshake fails, ErrBadHandshake is returned along with a
// non-nil *http.Response so that callers can handle redirects, authentication,
// etcetera. The response body may not contain the entire response and does not
// need to be closed by the application.
func (d *Dialer) Dial(urlStr string, requestHeader http.Header) (*Conn, *http.Response, error) {
if d == nil {
d = &Dialer{
Proxy: http.ProxyFromEnvironment,
}
}
challengeKey, err := generateChallengeKey()
if err != nil {
return nil, nil, err
}
u, err := parseURL(urlStr)
if err != nil {
return nil, nil, err
}
switch u.Scheme {
case "ws":
u.Scheme = "http"
case "wss":
u.Scheme = "https"
default:
return nil, nil, errMalformedURL
}
if u.User != nil {
// User name and password are not allowed in websocket URIs.
return nil, nil, errMalformedURL
}
req := &http.Request{
Method: "GET",
URL: u,
Proto: "HTTP/1.1",
ProtoMajor: 1,
ProtoMinor: 1,
Header: make(http.Header),
Host: u.Host,
}
// Set the request headers using the capitalization for names and values in
// RFC examples. Although the capitalization shouldn't matter, there are
// servers that depend on it. The Header.Set method is not used because the
// method canonicalizes the header names.
req.Header["Upgrade"] = []string{"websocket"}
req.Header["Connection"] = []string{"Upgrade"}
req.Header["Sec-WebSocket-Key"] = []string{challengeKey}
req.Header["Sec-WebSocket-Version"] = []string{"13"}
if len(d.Subprotocols) > 0 {
req.Header["Sec-WebSocket-Protocol"] = []string{strings.Join(d.Subprotocols, ", ")}
}
for k, vs := range requestHeader {
switch {
case k == "Host":
if len(vs) > 0 {
req.Host = vs[0]
}
case k == "Upgrade" ||
k == "Connection" ||
k == "Sec-Websocket-Key" ||
k == "Sec-Websocket-Version" ||
(k == "Sec-Websocket-Protocol" && len(d.Subprotocols) > 0):
return nil, nil, errors.New("websocket: duplicate header not allowed: " + k)
default:
req.Header[k] = vs
}
}
hostPort, hostNoPort := hostPortNoPort(u)
var proxyURL *url.URL
// Check wether the proxy method has been configured
if d.Proxy != nil {
proxyURL, err = d.Proxy(req)
}
if err != nil {
return nil, nil, err
}
var targetHostPort string
if proxyURL != nil {
targetHostPort, _ = hostPortNoPort(proxyURL)
} else {
targetHostPort = hostPort
}
var deadline time.Time
if d.HandshakeTimeout != 0 {
deadline = time.Now().Add(d.HandshakeTimeout)
}
netDial := d.NetDial
if netDial == nil {
netDialer := &net.Dialer{Deadline: deadline}
netDial = netDialer.Dial
}
netConn, err := netDial("tcp", targetHostPort)
if err != nil {
return nil, nil, err
}
defer func() {
if netConn != nil {
netConn.Close()
}
}()
if err := netConn.SetDeadline(deadline); err != nil {
return nil, nil, err
}
if proxyURL != nil {
connectHeader := make(http.Header)
if user := proxyURL.User; user != nil {
proxyUser := user.Username()
if proxyPassword, passwordSet := user.Password(); passwordSet {
credential := base64.StdEncoding.EncodeToString([]byte(proxyUser + ":" + proxyPassword))
connectHeader.Set("Proxy-Authorization", "Basic "+credential)
}
}
connectReq := &http.Request{
Method: "CONNECT",
URL: &url.URL{Opaque: hostPort},
Host: hostPort,
Header: connectHeader,
}
connectReq.Write(netConn)
// Read response.
// Okay to use and discard buffered reader here, because
// TLS server will not speak until spoken to.
br := bufio.NewReader(netConn)
resp, err := http.ReadResponse(br, connectReq)
if err != nil {
return nil, nil, err
}
if resp.StatusCode != 200 {
f := strings.SplitN(resp.Status, " ", 2)
return nil, nil, errors.New(f[1])
}
}
if u.Scheme == "https" {
cfg := cloneTLSConfig(d.TLSClientConfig)
if cfg.ServerName == "" {
cfg.ServerName = hostNoPort
}
tlsConn := tls.Client(netConn, cfg)
netConn = tlsConn
if err := tlsConn.Handshake(); err != nil {
return nil, nil, err
}
if !cfg.InsecureSkipVerify {
if err := tlsConn.VerifyHostname(cfg.ServerName); err != nil {
return nil, nil, err
}
}
}
conn := newConn(netConn, false, d.ReadBufferSize, d.WriteBufferSize)
if err := req.Write(netConn); err != nil {
return nil, nil, err
}
resp, err := http.ReadResponse(conn.br, req)
if err != nil {
return nil, nil, err
}
if resp.StatusCode != 101 ||
!strings.EqualFold(resp.Header.Get("Upgrade"), "websocket") ||
!strings.EqualFold(resp.Header.Get("Connection"), "upgrade") ||
resp.Header.Get("Sec-Websocket-Accept") != computeAcceptKey(challengeKey) {
// Before closing the network connection on return from this
// function, slurp up some of the response to aid application
// debugging.
buf := make([]byte, 1024)
n, _ := io.ReadFull(resp.Body, buf)
resp.Body = ioutil.NopCloser(bytes.NewReader(buf[:n]))
return nil, resp, ErrBadHandshake
}
resp.Body = ioutil.NopCloser(bytes.NewReader([]byte{}))
conn.subprotocol = resp.Header.Get("Sec-Websocket-Protocol")
netConn.SetDeadline(time.Time{})
netConn = nil // to avoid close in defer.
return conn, resp, nil
}
// cloneTLSConfig clones all public fields except the fields
// SessionTicketsDisabled and SessionTicketKey. This avoids copying the
// sync.Mutex in the sync.Once and makes it safe to call cloneTLSConfig on a
// config in active use.
func cloneTLSConfig(cfg *tls.Config) *tls.Config {
if cfg == nil {
return &tls.Config{}
}
return &tls.Config{
Rand: cfg.Rand,
Time: cfg.Time,
Certificates: cfg.Certificates,
NameToCertificate: cfg.NameToCertificate,
GetCertificate: cfg.GetCertificate,
RootCAs: cfg.RootCAs,
NextProtos: cfg.NextProtos,
ServerName: cfg.ServerName,
ClientAuth: cfg.ClientAuth,
ClientCAs: cfg.ClientCAs,
InsecureSkipVerify: cfg.InsecureSkipVerify,
CipherSuites: cfg.CipherSuites,
PreferServerCipherSuites: cfg.PreferServerCipherSuites,
ClientSessionCache: cfg.ClientSessionCache,
MinVersion: cfg.MinVersion,
MaxVersion: cfg.MaxVersion,
CurvePreferences: cfg.CurvePreferences,
}
}

951
vendor/github.com/gorilla/websocket/conn.go

@ -0,0 +1,951 @@
// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package websocket
import (
"bufio"
"encoding/binary"
"errors"
"io"
"io/ioutil"
"math/rand"
"net"
"strconv"
"time"
"unicode/utf8"
)
const (
maxFrameHeaderSize = 2 + 8 + 4 // Fixed header + length + mask
maxControlFramePayloadSize = 125
finalBit = 1 << 7
maskBit = 1 << 7
writeWait = time.Second
defaultReadBufferSize = 4096
defaultWriteBufferSize = 4096
continuationFrame = 0
noFrame = -1
)
// Close codes defined in RFC 6455, section 11.7.
const (
CloseNormalClosure = 1000
CloseGoingAway = 1001
CloseProtocolError = 1002
CloseUnsupportedData = 1003
CloseNoStatusReceived = 1005
CloseAbnormalClosure = 1006
CloseInvalidFramePayloadData = 1007
ClosePolicyViolation = 1008
CloseMessageTooBig = 1009
CloseMandatoryExtension = 1010
CloseInternalServerErr = 1011
CloseServiceRestart = 1012
CloseTryAgainLater = 1013
CloseTLSHandshake = 1015
)
// The message types are defined in RFC 6455, section 11.8.
const (
// TextMessage denotes a text data message. The text message payload is
// interpreted as UTF-8 encoded text data.
TextMessage = 1
// BinaryMessage denotes a binary data message.
BinaryMessage = 2
// CloseMessage denotes a close control message. The optional message
// payload contains a numeric code and text. Use the FormatCloseMessage
// function to format a close message payload.
CloseMessage = 8
// PingMessage denotes a ping control message. The optional message payload
// is UTF-8 encoded text.
PingMessage = 9
// PongMessage denotes a ping control message. The optional message payload
// is UTF-8 encoded text.
PongMessage = 10
)
// ErrCloseSent is returned when the application writes a message to the
// connection after sending a close message.
var ErrCloseSent = errors.New("websocket: close sent")
// ErrReadLimit is returned when reading a message that is larger than the
// read limit set for the connection.
var ErrReadLimit = errors.New("websocket: read limit exceeded")
// netError satisfies the net Error interface.
type netError struct {
msg string
temporary bool
timeout bool
}
func (e *netError) Error() string { return e.msg }
func (e *netError) Temporary() bool { return e.temporary }
func (e *netError) Timeout() bool { return e.timeout }
// CloseError represents close frame.
type CloseError struct {
// Code is defined in RFC 6455, section 11.7.
Code int
// Text is the optional text payload.
Text string
}
func (e *CloseError) Error() string {
s := []byte("websocket: close ")
s = strconv.AppendInt(s, int64(e.Code), 10)
switch e.Code {
case CloseNormalClosure:
s = append(s, " (normal)"...)
case CloseGoingAway:
s = append(s, " (going away)"...)
case CloseProtocolError:
s = append(s, " (protocol error)"...)
case CloseUnsupportedData:
s = append(s, " (unsupported data)"...)
case CloseNoStatusReceived:
s = append(s, " (no status)"...)
case CloseAbnormalClosure:
s = append(s, " (abnormal closure)"...)
case CloseInvalidFramePayloadData:
s = append(s, " (invalid payload data)"...)
case ClosePolicyViolation:
s = append(s, " (policy violation)"...)
case CloseMessageTooBig:
s = append(s, " (message too big)"...)
case CloseMandatoryExtension:
s = append(s, " (mandatory extension missing)"...)
case CloseInternalServerErr:
s = append(s, " (internal server error)"...)
case CloseTLSHandshake:
s = append(s, " (TLS handshake error)"...)
}
if e.Text != "" {
s = append(s, ": "...)
s = append(s, e.Text...)
}
return string(s)
}
// IsCloseError returns boolean indicating whether the error is a *CloseError
// with one of the specified codes.
func IsCloseError(err error, codes ...int) bool {
if e, ok := err.(*CloseError); ok {
for _, code := range codes {
if e.Code == code {
return true
}
}
}
return false
}
// IsUnexpectedCloseError returns boolean indicating whether the error is a
// *CloseError with a code not in the list of expected codes.
func IsUnexpectedCloseError(err error, expectedCodes ...int) bool {
if e, ok := err.(*CloseError); ok {
for _, code := range expectedCodes {
if e.Code == code {
return false
}
}
return true
}
return false
}
var (
errWriteTimeout = &netError{msg: "websocket: write timeout", timeout: true, temporary: true}
errUnexpectedEOF = &CloseError{Code: CloseAbnormalClosure, Text: io.ErrUnexpectedEOF.Error()}
errBadWriteOpCode = errors.New("websocket: bad write message type")
errWriteClosed = errors.New("websocket: write closed")
errInvalidControlFrame = errors.New("websocket: invalid control frame")
)
func hideTempErr(err error) error {
if e, ok := err.(net.Error); ok && e.Temporary() {
err = &netError{msg: e.Error(), timeout: e.Timeout()}
}
return err
}
func isControl(frameType int) bool {
return frameType == CloseMessage || frameType == PingMessage || frameType == PongMessage
}
func isData(frameType int) bool {
return frameType == TextMessage || frameType == BinaryMessage
}
var validReceivedCloseCodes = map[int]bool{
// see http://www.iana.org/assignments/websocket/websocket.xhtml#close-code-number
CloseNormalClosure: true,
CloseGoingAway: true,
CloseProtocolError: true,
CloseUnsupportedData: true,
CloseNoStatusReceived: false,
CloseAbnormalClosure: false,
CloseInvalidFramePayloadData: true,
ClosePolicyViolation: true,
CloseMessageTooBig: true,
CloseMandatoryExtension: true,
CloseInternalServerErr: true,
CloseServiceRestart: true,
CloseTryAgainLater: true,
CloseTLSHandshake: false,
}
func isValidReceivedCloseCode(code int) bool {
return validReceivedCloseCodes[code] || (code >= 3000 && code <= 4999)
}
func maskBytes(key [4]byte, pos int, b []byte) int {
for i := range b {
b[i] ^= key[pos&3]
pos++
}
return pos & 3
}
func newMaskKey() [4]byte {
n := rand.Uint32()
return [4]byte{byte(n), byte(n >> 8), byte(n >> 16), byte(n >> 24)}
}
// Conn represents a WebSocket connection.
type Conn struct {
conn net.Conn
isServer bool
subprotocol string
// Write fields
mu chan bool // used as mutex to protect write to conn and closeSent
closeSent bool // true if close message was sent
// Message writer fields.
writeErr error
writeBuf []byte // frame is constructed in this buffer.
writePos int // end of data in writeBuf.
writeFrameType int // type of the current frame.
writeDeadline time.Time
isWriting bool // for best-effort concurrent write detection
messageWriter *messageWriter // the current writer
// Read fields
readErr error
br *bufio.Reader
readRemaining int64 // bytes remaining in current frame.
readFinal bool // true the current message has more frames.
readLength int64 // Message size.
readLimit int64 // Maximum message size.
readMaskPos int
readMaskKey [4]byte
handlePong func(string) error
handlePing func(string) error
readErrCount int
messageReader *messageReader // the current reader
}
func newConn(conn net.Conn, isServer bool, readBufferSize, writeBufferSize int) *Conn {
mu := make(chan bool, 1)
mu <- true
if readBufferSize == 0 {
readBufferSize = defaultReadBufferSize
}
if readBufferSize < maxControlFramePayloadSize {
readBufferSize = maxControlFramePayloadSize
}
if writeBufferSize == 0 {
writeBufferSize = defaultWriteBufferSize
}
c := &Conn{
isServer: isServer,
br: bufio.NewReaderSize(conn, readBufferSize),
conn: conn,
mu: mu,
readFinal: true,
writeBuf: make([]byte, writeBufferSize+maxFrameHeaderSize),
writeFrameType: noFrame,
writePos: maxFrameHeaderSize,
}
c.SetPingHandler(nil)
c.SetPongHandler(nil)
return c
}
// Subprotocol returns the negotiated protocol for the connection.
func (c *Conn) Subprotocol() string {
return c.subprotocol
}
// Close closes the underlying network connection without sending or waiting for a close frame.
func (c *Conn) Close() error {
return c.conn.Close()
}
// LocalAddr returns the local network address.
func (c *Conn) LocalAddr() net.Addr {
return c.conn.LocalAddr()
}
// RemoteAddr returns the remote network address.
func (c *Conn) RemoteAddr() net.Addr {
return c.conn.RemoteAddr()
}
// Write methods
func (c *Conn) write(frameType int, deadline time.Time, bufs ...[]byte) error {
<-c.mu
defer func() { c.mu <- true }()
if c.closeSent {
return ErrCloseSent
} else if frameType == CloseMessage {
c.closeSent = true
}
c.conn.SetWriteDeadline(deadline)
for _, buf := range bufs {
if len(buf) > 0 {
n, err := c.conn.Write(buf)
if n != len(buf) {
// Close on partial write.
c.conn.Close()
}
if err != nil {
return err
}
}
}
return nil
}
// WriteControl writes a control message with the given deadline. The allowed
// message types are CloseMessage, PingMessage and PongMessage.
func (c *Conn) WriteControl(messageType int, data []byte, deadline time.Time) error {
if !isControl(messageType) {
return errBadWriteOpCode
}
if len(data) > maxControlFramePayloadSize {
return errInvalidControlFrame
}
b0 := byte(messageType) | finalBit
b1 := byte(len(data))
if !c.isServer {
b1 |= maskBit
}
buf := make([]byte, 0, maxFrameHeaderSize+maxControlFramePayloadSize)
buf = append(buf, b0, b1)
if c.isServer {
buf = append(buf, data...)
} else {
key := newMaskKey()
buf = append(buf, key[:]...)
buf = append(buf, data...)
maskBytes(key, 0, buf[6:])
}
d := time.Hour * 1000
if !deadline.IsZero() {
d = deadline.Sub(time.Now())
if d < 0 {
return errWriteTimeout
}
}
timer := time.NewTimer(d)
select {
case <-c.mu:
timer.Stop()
case <-timer.C:
return errWriteTimeout
}
defer func() { c.mu <- true }()
if c.closeSent {
return ErrCloseSent
} else if messageType == CloseMessage {
c.closeSent = true
}
c.conn.SetWriteDeadline(deadline)
n, err := c.conn.Write(buf)
if n != 0 && n != len(buf) {
c.conn.Close()
}
return hideTempErr(err)
}
// NextWriter returns a writer for the next message to send. The writer's Close
// method flushes the complete message to the network.
//
// There can be at most one open writer on a connection. NextWriter closes the
// previous writer if the application has not already done so.
func (c *Conn) NextWriter(messageType int) (io.WriteCloser, error) {
if c.writeErr != nil {
return nil, c.writeErr
}
if c.writeFrameType != noFrame {
if err := c.flushFrame(true, nil); err != nil {
return nil, err
}
}
if !isControl(messageType) && !isData(messageType) {
return nil, errBadWriteOpCode
}
c.writeFrameType = messageType
w := &messageWriter{c}
c.messageWriter = w
return w, nil
}
func (c *Conn) flushFrame(final bool, extra []byte) error {
length := c.writePos - maxFrameHeaderSize + len(extra)
// Check for invalid control frames.
if isControl(c.writeFrameType) &&
(!final || length > maxControlFramePayloadSize) {
c.messageWriter = nil
c.writeFrameType = noFrame
c.writePos = maxFrameHeaderSize
return errInvalidControlFrame
}
b0 := byte(c.writeFrameType)
if final {
b0 |= finalBit
}
b1 := byte(0)
if !c.isServer {
b1 |= maskBit
}
// Assume that the frame starts at beginning of c.writeBuf.
framePos := 0
if c.isServer {
// Adjust up if mask not included in the header.
framePos = 4
}
switch {
case length >= 65536:
c.writeBuf[framePos] = b0
c.writeBuf[framePos+1] = b1 | 127
binary.BigEndian.PutUint64(c.writeBuf[framePos+2:], uint64(length))
case length > 125:
framePos += 6
c.writeBuf[framePos] = b0
c.writeBuf[framePos+1] = b1 | 126
binary.BigEndian.PutUint16(c.writeBuf[framePos+2:], uint16(length))
default:
framePos += 8
c.writeBuf[framePos] = b0
c.writeBuf[framePos+1] = b1 | byte(length)
}
if !c.isServer {
key := newMaskKey()
copy(c.writeBuf[maxFrameHeaderSize-4:], key[:])
maskBytes(key, 0, c.writeBuf[maxFrameHeaderSize:c.writePos])
if len(extra) > 0 {
c.writeErr = errors.New("websocket: internal error, extra used in client mode")
return c.writeErr
}
}
// Write the buffers to the connection with best-effort detection of
// concurrent writes. See the concurrency section in the package
// documentation for more info.
if c.isWriting {
panic("concurrent write to websocket connection")
}
c.isWriting = true
c.writeErr = c.write(c.writeFrameType, c.writeDeadline, c.writeBuf[framePos:c.writePos], extra)
if !c.isWriting {
panic("concurrent write to websocket connection")
}
c.isWriting = false
// Setup for next frame.
c.writePos = maxFrameHeaderSize
c.writeFrameType = continuationFrame
if final {
c.messageWriter = nil
c.writeFrameType = noFrame
}
return c.writeErr
}
type messageWriter struct{ c *Conn }
func (w *messageWriter) err() error {
c := w.c
if c.messageWriter != w {
return errWriteClosed
}
if c.writeErr != nil {
return c.writeErr
}
return nil
}
func (w *messageWriter) ncopy(max int) (int, error) {
n := len(w.c.writeBuf) - w.c.writePos
if n <= 0 {
if err := w.c.flushFrame(false, nil); err != nil {
return 0, err
}
n = len(w.c.writeBuf) - w.c.writePos
}
if n > max {
n = max
}
return n, nil
}
func (w *messageWriter) write(final bool, p []byte) (int, error) {
if err := w.err(); err != nil {
return 0, err
}
if len(p) > 2*len(w.c.writeBuf) && w.c.isServer {
// Don't buffer large messages.
err := w.c.flushFrame(final, p)
if err != nil {
return 0, err
}
return len(p), nil
}
nn := len(p)
for len(p) > 0 {
n, err := w.ncopy(len(p))
if err != nil {
return 0, err
}
copy(w.c.writeBuf[w.c.writePos:], p[:n])
w.c.writePos += n
p = p[n:]
}
return nn, nil
}
func (w *messageWriter) Write(p []byte) (int, error) {
return w.write(false, p)
}
func (w *messageWriter) WriteString(p string) (int, error) {
if err := w.err(); err != nil {
return 0, err
}
nn := len(p)
for len(p) > 0 {
n, err := w.ncopy(len(p))
if err != nil {
return 0, err
}
copy(w.c.writeBuf[w.c.writePos:], p[:n])
w.c.writePos += n
p = p[n:]
}
return nn, nil
}
func (w *messageWriter) ReadFrom(r io.Reader) (nn int64, err error) {
if err := w.err(); err != nil {
return 0, err
}
for {
if w.c.writePos == len(w.c.writeBuf) {
err = w.c.flushFrame(false, nil)
if err != nil {
break
}
}
var n int
n, err = r.Read(w.c.writeBuf[w.c.writePos:])
w.c.writePos += n
nn += int64(n)
if err != nil {
if err == io.EOF {
err = nil
}
break
}
}
return nn, err
}
func (w *messageWriter) Close() error {
if err := w.err(); err != nil {
return err
}
return w.c.flushFrame(true, nil)
}
// WriteMessage is a helper method for getting a writer using NextWriter,
// writing the message and closing the writer.
func (c *Conn) WriteMessage(messageType int, data []byte) error {
w, err := c.NextWriter(messageType)
if err != nil {
return err
}
if _, ok := w.(*messageWriter); ok && c.isServer {
// Optimize write as a single frame.
n := copy(c.writeBuf[c.writePos:], data)
c.writePos += n
data = data[n:]
err = c.flushFrame(true, data)
return err
}
if _, err = w.Write(data); err != nil {
return err
}
return w.Close()
}
// SetWriteDeadline sets the write deadline on the underlying network
// connection. After a write has timed out, the websocket state is corrupt and
// all future writes will return an error. A zero value for t means writes will
// not time out.
func (c *Conn) SetWriteDeadline(t time.Time) error {
c.writeDeadline = t
return nil
}
// Read methods
func (c *Conn) advanceFrame() (int, error) {
// 1. Skip remainder of previous frame.
if c.readRemaining > 0 {
if _, err := io.CopyN(ioutil.Discard, c.br, c.readRemaining); err != nil {
return noFrame, err
}
}
// 2. Read and parse first two bytes of frame header.
p, err := c.read(2)
if err != nil {
return noFrame, err
}
final := p[0]&finalBit != 0
frameType := int(p[0] & 0xf)
reserved := int((p[0] >> 4) & 0x7)
mask := p[1]&maskBit != 0
c.readRemaining = int64(p[1] & 0x7f)
if reserved != 0 {
return noFrame, c.handleProtocolError("unexpected reserved bits " + strconv.Itoa(reserved))
}
switch frameType {
case CloseMessage, PingMessage, PongMessage:
if c.readRemaining > maxControlFramePayloadSize {
return noFrame, c.handleProtocolError("control frame length > 125")
}
if !final {
return noFrame, c.handleProtocolError("control frame not final")
}
case TextMessage, BinaryMessage:
if !c.readFinal {
return noFrame, c.handleProtocolError("message start before final message frame")
}
c.readFinal = final
case continuationFrame:
if c.readFinal {
return noFrame, c.handleProtocolError("continuation after final message frame")
}
c.readFinal = final
default:
return noFrame, c.handleProtocolError("unknown opcode " + strconv.Itoa(frameType))
}
// 3. Read and parse frame length.
switch c.readRemaining {
case 126:
p, err := c.read(2)
if err != nil {
return noFrame, err
}
c.readRemaining = int64(binary.BigEndian.Uint16(p))
case 127:
p, err := c.read(8)
if err != nil {
return noFrame, err
}
c.readRemaining = int64(binary.BigEndian.Uint64(p))
}
// 4. Handle frame masking.
if mask != c.isServer {
return noFrame, c.handleProtocolError("incorrect mask flag")
}
if mask {
c.readMaskPos = 0
p, err := c.read(len(c.readMaskKey))
if err != nil {
return noFrame, err
}
copy(c.readMaskKey[:], p)
}
// 5. For text and binary messages, enforce read limit and return.
if frameType == continuationFrame || frameType == TextMessage || frameType == BinaryMessage {
c.readLength += c.readRemaining
if c.readLimit > 0 && c.readLength > c.readLimit {
c.WriteControl(CloseMessage, FormatCloseMessage(CloseMessageTooBig, ""), time.Now().Add(writeWait))
return noFrame, ErrReadLimit
}
return frameType, nil
}
// 6. Read control frame payload.
var payload []byte
if c.readRemaining > 0 {
payload, err = c.read(int(c.readRemaining))
c.readRemaining = 0
if err != nil {
return noFrame, err
}
if c.isServer {
maskBytes(c.readMaskKey, 0, payload)
}
}
// 7. Process control frame payload.
switch frameType {
case PongMessage:
if err := c.handlePong(string(payload)); err != nil {
return noFrame, err
}
case PingMessage:
if err := c.handlePing(string(payload)); err != nil {
return noFrame, err
}
case CloseMessage:
echoMessage := []byte{}
closeCode := CloseNoStatusReceived
closeText := ""
if len(payload) >= 2 {
echoMessage = payload[:2]
closeCode = int(binary.BigEndian.Uint16(payload))
if !isValidReceivedCloseCode(closeCode) {
return noFrame, c.handleProtocolError("invalid close code")
}
closeText = string(payload[2:])
if !utf8.ValidString(closeText) {
return noFrame, c.handleProtocolError("invalid utf8 payload in close frame")
}
}
c.WriteControl(CloseMessage, echoMessage, time.Now().Add(writeWait))
return noFrame, &CloseError{Code: closeCode, Text: closeText}
}
return frameType, nil
}
func (c *Conn) handleProtocolError(message string) error {
c.WriteControl(CloseMessage, FormatCloseMessage(CloseProtocolError, message), time.Now().Add(writeWait))
return errors.New("websocket: " + message)
}
// NextReader returns the next data message received from the peer. The
// returned messageType is either TextMessage or BinaryMessage.
//
// There can be at most one open reader on a connection. NextReader discards
// the previous message if the application has not already consumed it.
//
// Applications must break out of the application's read loop when this method
// returns a non-nil error value. Errors returned from this method are
// permanent. Once this method returns a non-nil error, all subsequent calls to
// this method return the same error.
func (c *Conn) NextReader() (messageType int, r io.Reader, err error) {
c.messageReader = nil
c.readLength = 0
for c.readErr == nil {
frameType, err := c.advanceFrame()
if err != nil {
c.readErr = hideTempErr(err)
break
}
if frameType == TextMessage || frameType == BinaryMessage {
r := &messageReader{c}
c.messageReader = r
return frameType, r, nil
}
}
// Applications that do handle the error returned from this method spin in
// tight loop on connection failure. To help application developers detect
// this error, panic on repeated reads to the failed connection.
c.readErrCount++
if c.readErrCount >= 1000 {
panic("repeated read on failed websocket connection")
}
return noFrame, nil, c.readErr
}
type messageReader struct{ c *Conn }
func (r *messageReader) Read(b []byte) (int, error) {
c := r.c
if c.messageReader != r {
return 0, io.EOF
}
for c.readErr == nil {
if c.readRemaining > 0 {
if int64(len(b)) > c.readRemaining {
b = b[:c.readRemaining]
}
n, err := c.br.Read(b)
c.readErr = hideTempErr(err)
if c.isServer {
c.readMaskPos = maskBytes(c.readMaskKey, c.readMaskPos, b[:n])
}
c.readRemaining -= int64(n)
if c.readRemaining > 0 && c.readErr == io.EOF {
c.readErr = errUnexpectedEOF
}
return n, c.readErr
}
if c.readFinal {
c.messageReader = nil
return 0, io.EOF
}
frameType, err := c.advanceFrame()
switch {
case err != nil:
c.readErr = hideTempErr(err)
case frameType == TextMessage || frameType == BinaryMessage:
c.readErr = errors.New("websocket: internal error, unexpected text or binary in Reader")
}
}
err := c.readErr
if err == io.EOF && c.messageReader == r {
err = errUnexpectedEOF
}
return 0, err
}
// ReadMessage is a helper method for getting a reader using NextReader and
// reading from that reader to a buffer.
func (c *Conn) ReadMessage() (messageType int, p []byte, err error) {
var r io.Reader
messageType, r, err = c.NextReader()
if err != nil {
return messageType, nil, err
}
p, err = ioutil.ReadAll(r)
return messageType, p, err
}
// SetReadDeadline sets the read deadline on the underlying network connection.
// After a read has timed out, the websocket connection state is corrupt and
// all future reads will return an error. A zero value for t means reads will
// not time out.
func (c *Conn) SetReadDeadline(t time.Time) error {
return c.conn.SetReadDeadline(t)
}
// SetReadLimit sets the maximum size for a message read from the peer. If a
// message exceeds the limit, the connection sends a close frame to the peer
// and returns ErrReadLimit to the application.
func (c *Conn) SetReadLimit(limit int64) {
c.readLimit = limit
}
// PingHandler returns the current ping handler
func (c *Conn) PingHandler() func(appData string) error {
return c.handlePing
}
// SetPingHandler sets the handler for ping messages received from the peer.
// The appData argument to h is the PING frame application data. The default
// ping handler sends a pong to the peer.
func (c *Conn) SetPingHandler(h func(appData string) error) {
if h == nil {
h = func(message string) error {
err := c.WriteControl(PongMessage, []byte(message), time.Now().Add(writeWait))
if err == ErrCloseSent {
return nil
} else if e, ok := err.(net.Error); ok && e.Temporary() {
return nil
}
return err
}
}
c.handlePing = h
}
// PongHandler returns the current pong handler
func (c *Conn) PongHandler() func(appData string) error {
return c.handlePong
}
// SetPongHandler sets the handler for pong messages received from the peer.
// The appData argument to h is the PONG frame application data. The default
// pong handler does nothing.
func (c *Conn) SetPongHandler(h func(appData string) error) {
if h == nil {
h = func(string) error { return nil }
}
c.handlePong = h
}
// UnderlyingConn returns the internal net.Conn. This can be used to further
// modifications to connection specific flags.
func (c *Conn) UnderlyingConn() net.Conn {
return c.conn
}
// FormatCloseMessage formats closeCode and text as a WebSocket close message.
func FormatCloseMessage(closeCode int, text string) []byte {
buf := make([]byte, 2+len(text))
binary.BigEndian.PutUint16(buf, uint16(closeCode))
copy(buf[2:], text)
return buf
}

18
vendor/github.com/gorilla/websocket/conn_read.go

@ -0,0 +1,18 @@
// Copyright 2016 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build go1.5
package websocket
import "io"
func (c *Conn) read(n int) ([]byte, error) {
p, err := c.br.Peek(n)
if err == io.EOF {
err = errUnexpectedEOF
}
c.br.Discard(len(p))
return p, err
}

21
vendor/github.com/gorilla/websocket/conn_read_legacy.go

@ -0,0 +1,21 @@
// Copyright 2016 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build !go1.5
package websocket
import "io"
func (c *Conn) read(n int) ([]byte, error) {
p, err := c.br.Peek(n)
if err == io.EOF {
err = errUnexpectedEOF
}
if len(p) > 0 {
// advance over the bytes just read
io.ReadFull(c.br, p)
}
return p, err
}

152
vendor/github.com/gorilla/websocket/doc.go

@ -0,0 +1,152 @@
// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package websocket implements the WebSocket protocol defined in RFC 6455.
//
// Overview
//
// The Conn type represents a WebSocket connection. A server application uses
// the Upgrade function from an Upgrader object with a HTTP request handler
// to get a pointer to a Conn:
//
// var upgrader = websocket.Upgrader{
// ReadBufferSize: 1024,
// WriteBufferSize: 1024,
// }
//
// func handler(w http.ResponseWriter, r *http.Request) {
// conn, err := upgrader.Upgrade(w, r, nil)
// if err != nil {
// log.Println(err)
// return
// }
// ... Use conn to send and receive messages.
// }
//
// Call the connection's WriteMessage and ReadMessage methods to send and
// receive messages as a slice of bytes. This snippet of code shows how to echo
// messages using these methods:
//
// for {
// messageType, p, err := conn.ReadMessage()
// if err != nil {
// return
// }
// if err = conn.WriteMessage(messageType, p); err != nil {
// return err
// }
// }
//
// In above snippet of code, p is a []byte and messageType is an int with value
// websocket.BinaryMessage or websocket.TextMessage.
//
// An application can also send and receive messages using the io.WriteCloser
// and io.Reader interfaces. To send a message, call the connection NextWriter
// method to get an io.WriteCloser, write the message to the writer and close
// the writer when done. To receive a message, call the connection NextReader
// method to get an io.Reader and read until io.EOF is returned. This snippet
// shows how to echo messages using the NextWriter and NextReader methods:
//
// for {
// messageType, r, err := conn.NextReader()
// if err != nil {
// return
// }
// w, err := conn.NextWriter(messageType)
// if err != nil {
// return err
// }
// if _, err := io.Copy(w, r); err != nil {
// return err
// }
// if err := w.Close(); err != nil {
// return err
// }
// }
//
// Data Messages
//
// The WebSocket protocol distinguishes between text and binary data messages.
// Text messages are interpreted as UTF-8 encoded text. The interpretation of
// binary messages is left to the application.
//
// This package uses the TextMessage and BinaryMessage integer constants to
// identify the two data message types. The ReadMessage and NextReader methods
// return the type of the received message. The messageType argument to the
// WriteMessage and NextWriter methods specifies the type of a sent message.
//
// It is the application's responsibility to ensure that text messages are
// valid UTF-8 encoded text.
//
// Control Messages
//
// The WebSocket protocol defines three types of control messages: close, ping
// and pong. Call the connection WriteControl, WriteMessage or NextWriter
// methods to send a control message to the peer.
//
// Connections handle received close messages by sending a close message to the
// peer and returning a *CloseError from the the NextReader, ReadMessage or the
// message Read method.
//
// Connections handle received ping and pong messages by invoking callback
// functions set with SetPingHandler and SetPongHandler methods. The callback
// functions are called from the NextReader, ReadMessage and the message Read
// methods.
//
// The default ping handler sends a pong to the peer. The application's reading
// goroutine can block for a short time while the handler writes the pong data
// to the connection.
//
// The application must read the connection to process ping, pong and close
// messages sent from the peer. If the application is not otherwise interested
// in messages from the peer, then the application should start a goroutine to
// read and discard messages from the peer. A simple example is:
//
// func readLoop(c *websocket.Conn) {
// for {
// if _, _, err := c.NextReader(); err != nil {
// c.Close()
// break
// }
// }
// }
//
// Concurrency
//
// Connections support one concurrent reader and one concurrent writer.
//
// Applications are responsible for ensuring that no more than one goroutine
// calls the write methods (NextWriter, SetWriteDeadline, WriteMessage,
// WriteJSON) concurrently and that no more than one goroutine calls the read
// methods (NextReader, SetReadDeadline, ReadMessage, ReadJSON, SetPongHandler,
// SetPingHandler) concurrently.
//
// The Close and WriteControl methods can be called concurrently with all other
// methods.
//
// Origin Considerations
//
// Web browsers allow Javascript applications to open a WebSocket connection to
// any host. It's up to the server to enforce an origin policy using the Origin
// request header sent by the browser.
//
// The Upgrader calls the function specified in the CheckOrigin field to check
// the origin. If the CheckOrigin function returns false, then the Upgrade
// method fails the WebSocket handshake with HTTP status 403.
//
// If the CheckOrigin field is nil, then the Upgrader uses a safe default: fail
// the handshake if the Origin request header is present and not equal to the
// Host request header.
//
// An application can allow connections from any origin by specifying a
// function that always returns true:
//
// var upgrader = websocket.Upgrader{
// CheckOrigin: func(r *http.Request) bool { return true },
// }
//
// The deprecated Upgrade function does not enforce an origin policy. It's the
// application's responsibility to check the Origin header before calling
// Upgrade.
package websocket

55
vendor/github.com/gorilla/websocket/json.go

@ -0,0 +1,55 @@
// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package websocket
import (
"encoding/json"
"io"
)
// WriteJSON is deprecated, use c.WriteJSON instead.
func WriteJSON(c *Conn, v interface{}) error {
return c.WriteJSON(v)
}
// WriteJSON writes the JSON encoding of v to the connection.
//
// See the documentation for encoding/json Marshal for details about the
// conversion of Go values to JSON.
func (c *Conn) WriteJSON(v interface{}) error {
w, err := c.NextWriter(TextMessage)
if err != nil {
return err
}
err1 := json.NewEncoder(w).Encode(v)
err2 := w.Close()
if err1 != nil {
return err1
}
return err2
}
// ReadJSON is deprecated, use c.ReadJSON instead.