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AUTHORS | ||
client.go | ||
conn_read_legacy.go | ||
conn_read.go | ||
conn.go | ||
doc.go | ||
json.go | ||
LICENSE | ||
README.md | ||
server.go | ||
util.go |
Gorilla WebSocket
Gorilla WebSocket is a Go implementation of the WebSocket protocol.
Documentation
Status
The Gorilla WebSocket package provides a complete and tested implementation of the WebSocket protocol. The package API is stable.
Installation
go get github.com/gorilla/websocket
Protocol Compliance
The Gorilla WebSocket package passes the server tests in the Autobahn Test Suite using the application in the examples/autobahn subdirectory.
Gorilla WebSocket compared with other packages
github.com/gorilla | golang.org/x/net | |
---|---|---|
RFC 6455 Features | ||
Passes Autobahn Test Suite | Yes | No |
Receive fragmented message | Yes | No, see note 1 |
Send close message | Yes | No |
Send pings and receive pongs | Yes | No |
Get the type of a received data message | Yes | Yes, see note 2 |
Other Features | ||
Limit size of received message | Yes | No |
Read message using io.Reader | Yes | No, see note 3 |
Write message using io.WriteCloser | Yes | No, see note 3 |
Notes:
- Large messages are fragmented in Chrome's new WebSocket implementation.
- The application can get the type of a received data message by implementing a Codec marshal function.
- The go.net io.Reader and io.Writer operate across WebSocket frame boundaries. Read returns when the input buffer is full or a frame boundary is encountered. Each call to Write sends a single frame message. The Gorilla io.Reader and io.WriteCloser operate on a single WebSocket message.